Iao barbathiaoth ablanathanalba, motas uaeta daries dardares astaries dissunapiter!
A Glyphchanter is a ritual tracer who has learned the sacred chants, and is now able to unlock the magic of rituals without drawing symbols of any kind.
BECOMING A GLYPHCHANTER
A Glyphchanter begins life with some bardic training, and learns ritual tracing in one of a variety of ways (either from feats or classes).
Skills: Perform (oratory or singing) 8 ranks, Spellcraft 8 ranks
Feats: Ritual Shorthand
Rituals: Ability to trace a Least ritual; knowledge of Circle of Good Hope (any), Crawling Glyph (any), and Sonorous Chant (any)
Special: Bardic Music class feature*
*Note: abilities which are functionally similar to Bardic Music, such as a Virtuoso's Virtuoso Performance or a Jongleur's Soul Music, may be used to meet this requirement, and in place of Bardic Music for the purposes of Glyphchanter class features.
The Glyphchanter's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (all skills, taken individually), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
Skills Points at Each Level: 6 + int
Hit Dice: d6
1st |+0|+0|+2|+2|Bardic music, chant glyph, songtrace (minor)|—
2nd |+1|+0|+3|+3|Sonorous song|+1 level of existing class
3rd |+2|+0|+3|+3|Crawling chant|+1 level of existing class
4th |+3|+1|+4|+4|Ritual tracing (lesser), songtrace (least)|+1 level of existing class
5th |+3|+1|+4|+4|Song of great hope|+1 level of existing class
6th |+4|+1|+5|+5|Improved chant glyph|+1 level of existing class
7th |+5|+2|+5|+5|Songtrace (lesser)|+1 level of existing class
8th |+6|+2|+6|+6|Improved sonorous song, ritual tracing (greater)|+1 level of existing class
9th |+6|+2|+6|+6|Improved song of great hope|+1 level of existing class
10th|+7|+3|+7|+7|Final chant, songtrace (greater)|+1 level of existing class
Weapon Proficiencies: A Glyphchanter gains no new weapon or armor proficiencies.
Ritual tracing: At each level after 1st, a Glyphchanter gain an increase in tracer level, number of simultaneous charged rituals, and rituals known as if she gained a level in a ritual tracing class she had levels in before entering this prestige class. She does not, however, gain any other benefit a character of that class would have gained, such as access to new ritual strengths or other class features. If she has levels in more than one ritual-tracing class, she must choose which class to apply these levels to for the increases described above. At 4th level, she gains access to lesser rituals, and at 8th level she gains access to greater rituals, if she did not have such access already; this access functions exactly as if she had gained the ability from her original ritual tracing class, including which class rituals she learns.
Bardic music: A Glyphchanter adds her class level to her bard level to determine the number of times per day she can use her bardic music, the bardic music abilities she can employ, and the power of those abilities.
Chant glyph (Su): Upon entering this class, a Glyphchanter learns to avoid physically producing the glyphs required for tracing rituals, instead substituting an arcane chant. She no longer needs trace any diagrams, though her rituals still cannot be traced while silenced.
Songtrace (Su): A Glyphchanter learns to use the intrinsic magic of her music, melding the melodies with the arcane power of her rituals. By spending a use of her Bardic Music ability as a standard action, the Glyphchanter can replicate the effect of a minor ritual she knows, even if she does not have it charged. She gains the benefit of the ritual for as long as she continues playing, up to a maximum number of rounds equal to the normal duration of a ritual she discharges; when she finishes playing, the effect ends immediately. At 4th level, and every 3 levels after, the Glyphchanter can use this ability to replicate the effect of a ritual of a higher tier, as shown on the table above. This counts as a Bardic Music effect.
Sonorous song (Su): Beginning at 2nd level, a Glyphchanter learns to temporarily transform herself into a being of sonorous energy. As a standard action, she may discharge a charged Sonorous Chant ritual that she has charged and expend a use of her Bardic Music ability at the same time to grant herself the Sonorous template for a number of rounds equal to her Charisma modifier. The sensory abilities of the template are determined by the tier of ritual the Glypchanter discharges when she activates this ability. This counts as a Bardic Music effect.
Crawling chant (Su): At 3rd level, a Glyphchanter's command of music and rituals teaches her to combine them in interesting ways. Whenever the Glyphchanter activates her Bardic Music ability, she may discharge a Crawling Ritual ritual she has charged as part of the same action to incarnate the music as a crawling glyph. Rather than being associated with a ritual, the crawling glyph is associated with the Bardic Music effect the Glyphchanter used; in addition, all of the Glypchanter's allies gain the benefit of the Bardic Music effect (if appropriate) whenever they are within 30 feet of the crawling glyph.
Song of great hope (Su): By the time she achieves 5th level, a Glyphchanter understands the magic inherent in her music, and how to use that to influence the minds and hearts of her allies. Whenever the Glyphchanter uses her Bardic Music ability to grant a morale bonus to her allies, she may discharge a Circle of Good Hope ritual that she has charged to increase the morale bonus by an amount dependent on the strength of the ritual, as shown in the table below.
Improved chant glyph (Su): Starting at 6th level, a Glyphchanter's command of chanted rituals has reached the level of mastery. She can trace rituals through chanting alone, and no longer needs to supply blood.
Improved sonorous song (Su): Upon reaching 8th level, the beautiful, haunting sonority of a Glypchanter's song is contagious. The Glyphchanter may have her Sonorous Song ability target a willing ally within 30 feet instead of herself.
Improved song of great hope (Su): At 9th level, a Glyphchanter learns to infuse the bolstering music she knows into her rituals. Whenever she discharges a Circle of Good Hope ritual that she has charged, the morale bonus granted by the ritual (if any) is increased by +1 per 5 ranks in Perform the Glyphchanter has.
Final chant (Su): When a Glyphchanter achieves 10th level, she is a true master of arcane chant. She has internalized the rhythms and cadences so completely that she need only audiate the chant in her mind, without needing to produce physical sound. The Glypchanter no longer needs to chant when tracing rituals -- simply meditating for the required time is enough, and she can trace rituals while silenced.
In addition, the Glyphchanter can allow the magic of the chant to overwhelm her physical essence. As long as she has a Sonorous Chant ritual charged, and at least one Bardic Music daily use remaining, she may assume or shed the Sonorous template at will as an immediate action, without needing to discharge the charged ritual or expend a Bardic Music use. The sensory abilities of the template are determined by the highest strength of Sonorous Chant she has charged at the time.
PLAYING A GLYPHCHANTER
As a Glyphchanter, your lilting voice carries the weight of magic and tradition. The arcane and archaic patterns you intone are infused with the power of ritual magic.
Combat: As a ritual tracer, you have a large number of options in combat. In particular, you are excellent at buffing yourself and others with both rituals and bardic music; you also have a number of BFC or debuffing options from your rituals.
Advancement: Classes which increase your ritual prowess (such as Ritual Chandler or Ritual Prophet) play heavily on your strengths.
Resources: What resources might a member of this PrC be able to draw on..
GLYPHCHANTER IN THE WORLD
And then Sameon came to the stone, and spoke words in arcane rhythm, and the stone opened upon him, revealing its riches for all to see.
While bards are well known, the art of ritual tracing is quite obscure, and so there is no real general perception of Glyphchanters. If there was, however, it would be of a group of amateur bardic sages who spend years locked away in forgotten libraries, and can produce bizarre and amazing effects.
Daily Life: A glyphchanter spends much of her time in study, perusing dusty tomes and practicing chants. 10 minutes of vocal warmup precede a long session of ritual tracing, charging herself with magical energy.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
GLYPHCHANTER IN THE GAME
Ritual tracers are quite versatile, being able to contribute with buffs (both personal and party), battlefield control, or utility powers. A glyphchanter in particular is an excellent buffer, using her bardic music to complement her rituals.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.