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    Bugbear in the Playground
    Join Date
    Mar 2013

    Default Re: Elemental Evoker - making evocation a little more useful [PrC]

    Yes, I thought about it, and yes, I came to the same conclusion - that it'd need to be a 10-level class for the things you're saying to work. I decided not to do so, since I didn't want to make a character spend 10 levels on something relatively minor.
    As it is now, they can grab something else and be more versatile, for instance.
    If not, I had a pretty standard set: Acid takes away your armor AC bonus (probably equal to the spell's level), frost makes you slowed (for a number of rounds equal to the spell's level... Etc), fire blinds, electricity entangles, pretty much.
    Last edited by Xerlith; 2013-07-01 at 03:46 PM.
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