2013-07-01, 10:16 AM (ISO 8601)
Bugbear in the Playground
Re: Elemental Evoker - making evocation a little more useful [PrC]
Yes, I thought about it, and yes, I came to the same conclusion - that it'd need to be a 10-level class for the things you're saying to work. I decided not to do so, since I didn't want to make a character spend 10 levels on something relatively minor.
As it is now, they can grab something else and be more versatile, for instance.
If not, I had a pretty standard set: Acid takes away your armor AC bonus (probably equal to the spell's level), frost makes you slowed (for a number of rounds equal to the spell's level... Etc), fire blinds, electricity entangles, pretty much.
Last edited by Xerlith; 2013-07-01 at 03:46 PM.
Originally Posted by Waker
Avatar by Terry576