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    Default Re: GiTP Pathfinder Grab Bag Competition XVII: Call of a Hero

    Dragonclaw Monk

    Modified Class: Monk

    There are those that study the martial arts for the perfection of themselves and of their understanding.
    The dragonclaw are not they.
    There are those that study the martial arts for the protection of the weak and the vanquishing of evil.
    The dragonclaw, again, are not they.
    There are those that seek only the thrill of victory,
    Those who bask in the glory of power, and who strive to etch their names into the immortal tablets of history.
    They, and they alone, earn the title of Dragonclaw.

    Dragonclaw monks are the more aggressive and materialistic side of their more noble brethren. Though some may adhere to strict codes and behaviors in order to gain greater insight and power into the life of their totem dragon, the majority of dragonclaw monks are motivated by pride in the strength that they've inherited. With a powerful frame and dogged determination forged in emulation of the greatest wyrms, the dragonclaw monk sets out to conquer, enthrall, and dominate any who oppose him.

    Alignment: A dragonclaw monk may be of any alignment, but must be within one step of the dragon he emulates.

    Skills: A dragonclaw monk gains knowledge (arcana) as a class skill, but loses knowledge (religion) in exchange.

    Weapon Proficiency: Dragonclaw monks are proficient with armor spikes, brass knuckles, cestus, chakram, flying blade, flying talon, gauntlets, spiked gauntlets, glaive, punching dagger, sai, shortspear, shuriken, spear, spiked chain, and unarmed strike. This replaces the monk's normal weapon proficiency.

    Armor Proficiency: Dragonclaw monks are proficient with light armor, but not with any type of shield. A dragonclaw monk may use all of his class features while wearing light armor, but loses access to his flurry of blows, evasion, and fast movement abilities while wearing medium or heavy armor, or carrying a medium or heavy load. This replaces the monk's normal restrictions on armor.

    Spoiler: Modified Class Table
    Show

    Bold: New ability, described below.
    Italics: Moved or modified ability, explained below.
    Struck: Removed ability, for reference.
    Level Base Attack Bonus Flurry of Blows Fort Save Ref Save Will Save Special Fast Movement Ki Strike Damage
    1st
    +0
    +0
    +2
    +2
    +2
    Bonus feat, draconic inspiration, stunning fist, unarmed strike, AC bonus 0 0
    2nd
    +1
    +1
    +3
    +3
    +3
    Bonus feat, evasion 0 0
    3rd
    +2
    +1/+1
    +3
    +3
    +3
    Fast movement, maneuver training, dragon style, flurry of blows +5 ft 0
    4th
    +3
    +2/+2
    +4
    +4
    +4
    Ki pool (magic), talons of the dragon, slow fall 20 ft.
    +5 ft
    +1
    5th
    +3
    +3/+3
    +4
    +4
    +4
    High jump, scales of the dragon, purity of body
    +5 ft
    +1
    6th
    +4
    +4/+4/-1
    +5
    +5
    +5
    Bonus feat, slow fall 30 ft. +10 ft +1
    7th
    +5
    +5/+5/+0
    +5
    +5
    +5
    Ki pool (cold iron/silver), blood of the dragon (+2/5), wholeness of body +10 ft +1
    8th
    +6/+1
    +6/+6/+1/+1
    +6
    +6
    +6
    Slow fall 40 ft. +10 ft +2
    9th
    +6/+1
    +7/+7/+2/+2
    +6
    +6
    +6
    Improved evasion +15 ft +2
    10th
    +7/+2
    +8/+8/+3/+3
    +7
    +7
    +7
    Bonus feat, ki pool (<alignment>), slow fall 50 ft. +15 ft +2
    11th
    +8/+3
    +9/+9/+4/+4/
    -1
    +7
    +7
    +7
    Diamond body +15 ft +2
    12th
    +9/+4
    +10/+10/+5/+5/
    +0
    +8
    +8
    +8
    Wings of the dragon, abundant step, slow fall 60 ft. +20 ft +3
    13th
    +9/+4
    +11/+11/+6/+6/
    +1/+1
    +8
    +8
    +8
    Diamond soul +20 ft +3
    14th
    +10/+5
    +12/+12/+7/+7/
    +2/+2
    +9
    +9
    +9
    Bonus feat, blood of the dragon (+3/10), slow fall 70 ft. +20 ft +3
    15th
    +11/+6/+1
    +13/+13/+8/+8/
    +3/+3
    +9
    +9
    +9
    Quivering palm +25 ft +3
    16th
    +12/+7/+2
    +14/+14/+9/+9/
    +4/+4/-1
    +10
    +10
    +10
    Ki pool (adamantine), slow fall 80 ft. +25 ft +4
    17th
    +12/+7/+2
    +15/+15/+10/+10/
    +5/+5/+0
    +10
    +10
    +10
    Soul of the dragon, tongue of the dragon, timeless body, tongue of the sun and moon +25 ft +4
    18th
    +13/+8/+3
    +16/+16/+11/+11/
    +6/+6/+1
    +11
    +11
    +11
    Bonus feat, slow fall 90 ft. +30 ft +4
    19th
    +14/+9/+4
    +17/+17/+12/+12/
    +7/+7/+2
    +11
    +11
    +11
    Empty body +30 ft +4
    20th
    +15/+10/+5
    +18/+18/+13/+13/
    +8/+8/+3
    +12
    +12
    +12
    Body of the dragon, blood of the dragon (+4/immunity), slow fall any distance, perfect self +30 ft +5

    Draconic Inspiration: At first level, the dragonclaw monk chooses one type or breed of dragon to emulate. This choice determines his alignment, the elements of his attacks, and resistances. If the dragonclaw monk's alignment changes so that it is not within one step of the dragon he emulates, he loses all supernatural or spell-like abilities he gained from this class until he can atone for his mistakes, and cannot take additional levels in this class.
    If a dragonclaw monk encounters a more powerful or awe-inspiring type of dragon than the one he emulates (to be determined by the GM) he then has the option of changing his focus and emulating the new type of dragon. This process takes one month, and during this time he cannot gain levels in this class, and must spend at least 8 hours a day in meditation and training. After the end of this training, his alignment changes to one acceptable by the terms of this class, regarding his new inspiration.

    Bonus Feat: In addition to the normal monk feats, a dragonclaw monk may select the following feats as bonus feats. He does not need to meet the normal prerequisites for these feats.
    • Toughness, Improved natural armor, Power attack, and Weapon focus.

    At 6th level, the following feats are added to the list:
    • Elemental fist, Dragon Ferocity, Improved natural attack, Blind-fight, and Deadly aim.


    Flurry of Blows (Ex): Beginning at 3rd level, the dragonclaw monk may make a flurry of blows as a full-attack action. This functions as a normal flurry of blows, except that the dragonclaw monk gains the ability at 3rd level, he may wear light armor while flurrying, and later additional attacks are gained at 8th and 13th level, instead of 8th and 15th.
    Also, the dragonclaw monk may quickly leap about the battlefield between strikes in his full-attack actions. He can combine a flurry of blows or other full-attack action with a single move, taking the attacks at any point during his movement, though he cannot make more than two attacks from the same square. This movement provokes attacks of opportunity as normal.
    This ability modifies flurry of blows, and replaces empty body.

    Fast Movement (Ex): The dragonclaw monk gains an enhancement bonus to his base speed equal to 5' per three monk levels, beginning at third level. The dragonclaw monk retains his fast movement while wearing light armor, though he loses it if he is encumbered or wearing any armor heavier than light.
    This replaces the normal monk fast movement.

    Dragon Style: At 3rd level, the dragonclaw monk gains dragon style as a bonus feat, even if he does not meet the prerequisites. If he already has dragon style, then he may instead choose to learn any feat from his current list of bonus feats.
    This replaces still mind.

    Ki Pool (Su): Beginning at 4th level, the dragonclaw monk gains a pool of ki points per day equal to 1/2 his level + his wisdom or charisma modifier (whichever is higher). When making a ki strike, his attack deals 1 extra point of elemental damage per 4 levels the monk has attained. This damage is the same type as the breath weapon of the dragon he emulates.
    At level 10, instead of treating his ki strike as lawful, the ki strike is treated as whatever alignment(s) the dragonclaw monk possesses.
    This modifies the normal monk ki pool, and replaces all aspects of the monk AC bonus.

    Talons of the Dragon (Ex): Beginning at fourth level, the dragonclaw monk may deal extra damage once per round after a successful attack with gauntlets, spiked gauntlets, cestus, punching dagger, brass knuckles or armor spikes. This damage is equal to the monk's unarmed strike damage dice and is included with the weapon's damage.
    The dragonclaw monk may use these weapons in his flurry of blows, and may use his unarmed strike feats when making attacks with these weapons. When a dragonclaw monk makes an attack with a piercing weapon, that attack ignores an amount of DR or hardness equal to 1/4 his class level.
    This replaces all instances of slow fall, including slow fall any distance.

    Scales of the Dragon (Ex): Beginning at 5th level, the dragonclaw monk learns to defend himself by deflecting blows with his armored limbs. While wearing any type of gauntlet or bracer crafted mostly from metal or dragonhide, the dragonclaw monk gains a shield bonus to his AC equal to 1/5 his character level. The monk loses this bonus while he is flatfooted, but he may still strike with these limbs without losing this shield bonus.
    This replaces purity of body.

    Blood of the Dragon (Su): At 7th level, the dragonclaw monk possesses a fury in his blood that refuses to be extinguished, despite the limits of his humanoid frame. As a swift action, the monk can spend 2 points from his ki pool to grant himself a +2 natural armor bonus and energy resistance 5 against the element of his ki strike for a number of rounds equal to 3 + his charisma modifier (minimum 1). During this time, the dragonclaw monk gains the ferocity special ability but he takes 2 points of nonlethal damage every round at the end of his turn, until these effects expire.
    These bonuses increase to +3 and resistance 10 at level 14, and to +4 and immunity at level 20.
    This replaces wholeness of body.

    Wings of the Dragon (Sp): At 12th level and higher, the dragonclaw monk can conjure a magical effect to mimic a dragon's flight. As a standard action, the monk can spend 2 points from his ki pool to give himself the benefits of the fly spell for a number of rounds equal to his class level.
    This replaces abundant step.

    Soul of the Dragon (Su): At 17th level, the dragonclaw monk is filled with a dragon's lust for gold, glory, and conquest. The dragonclaw monk ignores all penalties for his age for one month after completing one of the following three tasks:
    • Acquiring an amount of new wealth equal to 2000 gold per age category he possesses above adulthood. He may not voluntarily part with more than half of this wealth for any purpose. If the monk is good, or neutral emulating a good dragon, he may donate up to half of the new wealth he acquires to a temple or charity and apply that amount to his requirements for the next month's task.
    • Having a number of new followers, commoners, or admirers join his ranks equal to 5 per age category he possesses above adulthood. If the monk is evil, or neutral but emulating an evil dragon, he may count every virgin as two followers for this purpose. These followers need not be by his side continually, but they must pledge allegiance to him and offer any help he requires.
    • Defeating an opponent in combat whose hit dice are greater than his own. This victory must be witnessed by at least one neutral party or ally of the opponent per age category he possesses above adulthood, and the monk may not receive assistance of any kind during the battle.

    (At the DM's discretion, completion of at least half of first two tasks may constitute success for the purposes of this ability.)
    The dragonclaw monk does not die of old age while benefiting from this ability. Instead, upon reaching the end of his normal lifespan, he begins aging as a dragon, following the dragon age categories as if he were just becoming a mature adult. The dragonclaw monk does not gain the normal benefits of a dragon at each age category, but does receive a +1 bonus to his strength, constitution, intelligence and charisma for each draconic age category he possesses beyond the initial mature adult.
    Should the dragonclaw monk fail to perform the required task, he begins rapidly rapidly dying, suffering the penalties of one age category that he previously ignored. He suffers from increased penalties every week, and dies after a week of venerable penalties. Performing one of his required tasks during this time restores his vitality and enables him to live as though belonging to his un-penalized age category.
    This replaces timeless body.

    Tongue of the Dragon (Su): Beginning at 17th level, the dragonclaw monk can exhale a powerful gout of elemental power by channeling energy through his lungs and throat. By spending a standard action and 2 points from his ki pool, the dragonclaw monk may make a breath attack as if he were the dragon that he emulates. This attack has the shape (cone/line) and range of the emulated dragon, and deals 1d6 points of damage per 2 hit dice the dragonclaw monk possesses. A successful reflex save (DC 10 + 1/2 monk level + cha) reduces this damage by half.
    This replaces tongue of the sun and moon.

    Body of the Dragon (Su): At 20th level, the dragonclaw monk has the soul, aspects, and physical qualities of a dragon so ingrained into him that he blurs definitions and becomes more dragon than man. He is forevermore treated as a dragon, though he can choose to suppress this nature and be treated as his original creature type for a short time, as if lowering spell resistance. Additionally, his physique becomes terrifyingly reptilian while indulging his draconic nature, granting him a +2 bonus to strength and an iron-like hide, which gives him DR 5/- and energy resistance 15 to elemental damage of the same type as his ki strike and breath weapon.
    He may no longer choose to emulate a different type of dragon; the breath weapon and energy type he is affiliated with when he achieves this level become permanent for him. He no longer loses his abilities when his alignment changes.
    This replaces perfect self.
    Last edited by gr8artist; 2014-05-22 at 02:34 AM.
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