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2013-07-13, 10:08 PM (ISO 8601)
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#11
Re: Adjusting Turn Undead after tweaking Con, undead, and undead HD
If you want a quick, simple way to make Turning Undead a more effective ability without needing to create a complex rules change, there is an (optional) alternate Turn Undead rule in the Complete Divine, pg. 87:
"Instead of making undead run and cower, turn attempts deal positive energy damage to all undead within 30 ft. of the cleric. The goal of the system was to have the cleric contribute to the destruction of the undead in a fashion that interacts well with the other characters in the party such as the fighter and the wizard...
Turning undead is a standard action that deals 1d6 damage/cleric level to all undead within 30' of the cleric. The affected undead get a Will save (DC 10+cleric level+charisma modifier) for half damage
Evil clerics instead heal undead within 30' for 1d6/cleric level."
Basically, this idea gets rid of any rule related to the undead's Hit Dice, and just deals area effect damage. It's a very simple, efficient alternative in an official 3.5 book.