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    Default Re: Base Class Contest XVIII - Crazy Hobos Everywhere

    The Apostle of Madness

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    WHAT? You dare to question my knowledge!? My masters will come to kill you all!

    The power of the Far Realm is very attractive to would-be oracles and sages. Not only are the residents of that plane generous in their gifts, but they accept almost anyone amongst their followers. Unknown to most, the Far Realm is a threat to the entire Multiverse, but the Apostles of Madness know the truth. Driven by insanity or personal gain, they willingfully allow their masters to get a grip on reality, and especially on themselves.

    Adventures: Typically, an Apostle of Madness will adventure in hope of spreading their warnings of impending doom. Good Apostles believe that the more people they convert, the more will be saved on the last days. Evil Apostles do everything in their power to make sure to be saved, including adventuring.

    Characteristics: The Apostle of Madness class gives access to spells and powers that can make opponents helpless, most of the time without actually killing them. It's Mad Dreams class feature gives access to useful divination spells when it comes to learning new information, and the various Gifts of the Ancients can increase the character's versatility, to an extend.

    Alignment: Apostles of Madness are necessarily Chaotic, because no mind can stay orderly for long after touching pure madness. Most of them are Chaotic Neutral, but some have an unexplanable tendency toward evil, as it is more in line with the destructive nature of chaos and madness.

    Religion: Apostles of Madness are the servants of nameless entities from outside time, space, and possibly the Multiverse itself. They believe these beings to be more powerful than gods. For this reason, they rarely, if ever, follow any kind of religion.

    Background: Apostles of Madness are usually the students of older members of the class. From time to time, a child raised by an Alienist or one unfortunate enough to encounter a pseudonatural creature at an early age progressively begins to hear voices in her sleep, which slowly teach her how to channel arcane energy and psionic powers from the Far Realm.

    Races: Most Apostles of Madness are human, simply because few other races have both an attraction to the Far Realm and enough willpower to retain their sanity upon touching it. Elves are the next most common.

    Other Classes: An Apostle of Madness have no special opinion of fighting classes, except barbarians, which they see as interesting allies to team up with. They despise divine spellcasters, whom they consider to be pale imitators, and who think the same of them. They always consider themselves superior to arcane spellcasters and psionics, as they received enlightenment (of a sort) and not them. Finally, they hate Harrowed, as they believe their interior monster to be trapped Far Realm entities, which only need to be freed once more.

    Role: The role of an Apostle of Madness is that of an arcane caster, more precisely a diviner. Her spell list makes her useful at excluding opponents from the fight, but she doesn't have the versatility of a sorcerer or wizard. Due to her status as the servant of a greater power, an Apostle of Madness expects to have the same moral weight than a divine spellcaster, even if they have different roles.

    Adaptation: If you do not want to include the Far Realm as a threat in your campaign world, the powers of the Apostle of Madness may come from a combination of innate psychic abilities and mental instability. In this case, the Mad Dreams class feature results from their ability to immerse themselves into the collective consciousness, while the various Gifts of the Ancient are applications of (in any combination) their ability to mix reality and imagination, to predict the future and to use alchemy in formely unheard of ways.

    GAME RULE INFORMATION
    The Apostle of Madness have the following game statistics.
    Abilities: The most important ability of an Apostle of Madness is Wisdom. Constitution is also useful as she has few hit points. Dexterity will let them dodge attacks, which may be helpful should they be forced into melee.
    Alignment: Any Chaotic.
    Hit Die: d6
    Starting Age: Moderate
    Starting Gold: 5d4 x 10 gp (125 gp)

    Class Skills
    The Apostle of Madness' class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Psicraft (Int) and Spellcraft (Int)

    Skill Points at First Level: (4 + Int modifier) x 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Apostle of Madness
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Sanity Points/Day

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Mad Dreams (Identify), Sanity Control, Wild Talent|
    2

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Gift of the Ancients|
    6

    3rd|
    +1
    |
    +1
    |
    +1
    |
    +3
    |Mad Dreams (Locate Object)|
    11

    4th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Mind Warp (1/day)|
    17

    5th|
    +2
    |
    +1
    |
    +1
    |
    +4
    |Bonus Feat|
    25

    6th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Gift of the Ancients|
    35

    7th|
    +3
    |
    +2
    |
    +2
    |
    +5
    |Mad Dreams (Locate Creature)|
    46

    8th|
    +4
    |
    +2
    |
    +2
    |
    +6
    |Mind Warp (2/day)|
    58

    9th|
    +4
    |
    +3
    |
    +3
    |
    +6
    |Mad Dreams (Contact Other Plane)|
    72

    10th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Bonus Feat, Gift of the Ancients|
    88

    11th|
    +5
    |
    +3
    |
    +3
    |
    +7
    |Mad Dreams (Legend Lore)|
    106

    12th|
    +6/+1
    |
    +4
    |
    +4
    |
    +8
    |Mind Warp (3/day)|
    126

    13th|
    +6/+1
    |
    +4
    |
    +4
    |
    +8
    |Mind Blank|
    147

    14th|
    +7/+2
    |
    +4
    |
    +4
    |
    +9
    |Gift of the Ancients|
    170

    15th|
    +7/+2
    |
    +5
    |
    +5
    |
    +9
    |Bonus Feat, Mad Dreams (Discern Location)|
    195

    16th|
    +8/+3
    |
    +5
    |
    +5
    |
    +10
    |Mind Warp (4/day)|
    221

    17th|
    +8/+3
    |
    +5
    |
    +5
    |
    +10
    |Immunity to confusion|
    250

    18th|
    +9/+4
    |
    +6
    |
    +6
    |
    +11
    |Gift of the Ancients|
    280

    19th|
    +9/+4
    |
    +6
    |
    +6
    |
    +11
    |-|
    311

    20th|
    +10/+5
    |
    +6
    |
    +6
    |
    +12
    |Bonus Feat, Mind Warp (at will)|
    343
    [/table]

    Class Features
    All of the following are class features of the Apostle of Madness.

    Weapon and Armor Proficiencies: Apostles of Madness are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interfere with an Apostle of Madness' movements, which can cause her spells with somatic components to fail. It does not, however, interfere with the manifestation of powers.

    Sanity Points/Day: An Apostle of Madness ability to manipulate sanity is limited by the sanity points she has available. Her base daily allotment of sanity points is given on Table: The Apostle of Madness. She also gains bonus sanity points equal to (Wisdom modifier * Class level)/2. To recover her sanity points, the Apostle of Madness must sleep or rest eight continuous hours.

    Sanity points and power points are not equivalent and cannot be exchanged. They cannot be spend on an ability that require the other (even manifesting, if the character is multiclassed). A character with no power points cannot be psionically focused. Effects that drain power points ignore sanity points and vice-versa ; effects that increase the cost in power points of powers also increase the cost in sanity points of powers (but not of spells and other class features), which may prevent the character from using them. The power point limit also apply to sanity points, but the manifester level in classes that use power points and in classes that use sanity points is not cumulative.

    Should the Apostle of Madness be reduced to 0 sanity points in any way, she instantly takes 1d6 points of Wisdom damage.

    Sanity Control (see text): As the Apostle of Madness follows the path of her masters, she gains the ability to control her mind and those of people around her. Each time she achieves a new level, she unlocks the knowledge of a new psionic power or arcane spell, which she can use by spending sanity points.
    {table=head]Class level|Maximum level of powers/spells known
    1st-2nd|
    1

    3rd-4th|
    2

    5th-6th|
    3

    7th-8th|
    4

    9th-10th|
    5

    11th-12th|
    6

    13th-14th|
    7

    15th-16th|
    8

    17th-20th|
    9
    [/table]
    Choose the powers and spells known from the Apostle of Madness lists below. Instead of power points or spell slots, the Apostle of Madness uses sanity points. A power or spells costs a number of sanity points equal to (its level * 2) -1, but the Apostle of Madness can only spend one sanity point per level on a given power or spell (she has an effective caster and manifester level equal to her class level).

    The Apostle of Madness can use Metamagic and Metapsionic feats, if she has any, but doing so increases the cost of the casting (as normal for a power, according to the modified spell level for a spell).

    Powers and spells granted by the Sanity Control ability apply the general rules of powers and spells, respectively, except sanity points replace power points for the purpose of manifesting and augmentation, and replace spell slots for the purpose of spellcasting. Spells do not need to be augmented.

    The Difficulty Class for saving throws against powers and spells is 10 + the power’s or spell's level + the Apostle's Wisdom modifier.

    To learn, manifest or cast a power or spell, an Apostle of Madness must have a Wisdom score of at least 10 + the power’s or spell's level.

    Apostle of Madness list of powers :
    1- Attraction, Déjà Vu, Demoralize, Disable, Distract, Mind Thrust, Primal Fear (CP), Psionic Daze
    2- Aversion, Brain Lock, Cloud Mind, Ego Whip, Inflict Pain, Mental Disruption
    3- Cerebral Phantasm (CP), Crisis of Breath, Exhalation of the Bronze Dragon (CP), False Sensory Imput, Hostile Empathic Transfert, Mind Trap, Psionic Blast, Psychic Containment (CP)
    4- Death Urge, Empathic Feedback, Mental Turmoil (CP), Mindwipe, Personality Parasite, Psionic Modify Memory, Schism
    5- Catapsi, Psychic Crush, Psychotic Break (CP), Shatter Mind Black
    6- Co-Opt Concentration, Mass Cloud Mind
    7- Crisis of Life, Insanity, Ultrablast
    8- Mind Seed
    9- Apopsi, Microcosm, Urge Extermination (CP)

    Apostle of Madness list of spells :
    1- Cause Fear, Color Spray, Distract (SpC), Distract Assaillant (SpC), Incite (SpC), Inhibit (SpC), Lesser Confusion, Shock and Awe (SpC), Stupor (BoVD), Unnerving Gaze (BoVD), Whelm (PHBII)
    2- Black Karma Curse (PHBII), Delusions of Grandeur (SpC), Horror of the Spoken Name (ToM), Hypnotic Pattern, Mindless Rage (SpC), Phantasmal Assailants (SpC), Phantom Foe (SpC), Ray of Stupidity (SpC), Rebuke (SpC), Scare, Sting Ray (SpC), Tasha's Hideous Laughter, Torrent of Tears (CM), Touch of Idiocy, Vertigo (PHBII), Vision of Entropy (FCI), Whelming Blast (PHBII)
    3- Cone of Dimness (SpC), Cruel Disappointment (BoVD), Curse of the Putrid Husk (BoVD), Dolorous Motes (BoED), Elation (BoED), Hesitate (PHBII), Hold Person, Hood of the Cobra (CM), Inevitable Defeat (PHBII), Mesmerizing Glare (SpC), Miser's Envy (Dra), Phantasmal Strangler (CM), Rage, Ray of Dizziness (SpC), Reality Blind (BoVD), Suppress Breath Weapon (Dra, SpC), Tormenting Thirst (Sand), Touch of Madness (CD, SpC)
    4- Aggravate Dracorage (DrF), Cone of Euphoria (DrF), Confusion, Crushing Despair, Evil Glare (PlH), Fear, Friend to Foe (PHBII), Greater Rebuke (SpC), Mass Whelm (PHBII), Phantasmal Killer, Rainbow Pattern, Sensory Deprivation (SpC), Siren's Call (Sto)
    5- Bolts of Bedevilment (CD, SpC), Cloak of Hate (HH), Dream, Fever Dream (CM), Hold Monster, Illusory Feast (SpC), Incite Riot (PHBII), Mind Fog, Nightmare, Spiritwall (CAr, SpC)
    6- Aura of Terror (SpC), Dream Casting (SpC) (cannot use the Charm effect), Imperious Glare (Dra, SpC), Overwhelm (PHBII), Symbol of Fear, Symbol of Thirst (Sand), Transfix (CAr), Wages of Sin (BoED)
    7- Final Rebuke (SpC), Insanity, Mass Hold Person, Solipsism (SpC), Symbol of Stunning, Symphonic Nightmare (SpC)
    8- Antipathy, Maddening Whispers (Dra, SpC), Otto's Irresistible Dance, Scintillating Pattern, Symbol of Insanity, Sympathy, Wrathful Castigation (SpC)
    9- Maddening Scream (CD, SpC), Mass Hold Monster, Mindrape (BoVD), Weird

    Apostles of Madness can fulfill the prerequisites of prestige classes as both a manifester and a spontaneous arcane spellcaster. Prestige classes that would increase the Apostle of Madness' caster or manifester level increase both (as well as the Mad Dreams class feature, see below). If an Apostle of Madness takes levels in a prestige class with dual progression (such as cerebremancer), both progressions cannot be applied to the same class (at least, not simultaneously).

    Mad Dreams (Su): The Apostle of Madness has the unique ability to grasp alien knowledge in her sleep. She can choose to take 1d4 points of Wisdom damage during her daily recovery of sanity points to gain an additional amount of sanity points equal to her class level and a +2 bonus to the DC of her powers and spells. In addition, if she holds an objects in her sleep, she can take 1 point of Wisdom damage to cast Identify on it, without the usual material, somatic and verbal components of the spell. She can cast this spell at will, as long as she does so in her sleep and is ready to take Wisdom damage.

    At 3rd level, she can cast Locate Object during her daily rest by taking 2 points of Wisdom damage. No material, somatic or verbal component is required.

    At 7th level, she can cast Locate Creature by taking 2 points of Wisdom damage. She keeps the ability to cast the former spells.

    At 9th level, she can also cast Contact Other Plane by taking 4 points of Wisdom damage.

    At 11th level, she can also cast Legend Lore by taking 4 points of Wisdom damage.

    At 15th level, she can also cast Discern Location by taking 4 points of Wisdom damage.

    The Apostle of Madness cannot use any form of the Mad Dream class feature when she is awakened (but can continue to benefit from the information obtained, of course). However, using it does not disrupt her sleep. Spells and effects that prevent the character from dreaming at all (such as Symphonic Nightmare) prevent the use of Mad Dreams.

    Prestige classes that increase the Apostle of Madness' caster and manifester level also improve the Mad Dream class feature.

    Wild Talent: An Apostle of Madness gains Wild Talent as a bonus feat, which allows her to become psionically focused. If she already has it, or if she would gain it again as a result of multiclassing, she gains Psionic Talent instead.

    Gift of the Ancients (Su): At 2nd, 6th, 10th, 14th and 18th level, the Apostle of Madness receives a gift from her masters. She can choose any gift for which she qualifies from among those described below, classified by their minimum class level requirement. To choose a gift, she must fulfill the prerequisites of it (including the minimum class level requirement).
    Spoiler
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    Level 2
    Spoiler
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    Eldritch Summoning: The Apostle of Madness adds Summon Monster I, II and III to her spell list. She automatically adds these spells to her list of spells known when she gains access to the appropriate spell level. However, the creatures she summons come from the Far Realm. Replace the celestial or fiendish creature templates with the pseudonatural creature template ; she cannot summon a creature that is not of pseudonatural origin. To select this gift, the Apostle of Madness must have 5 ranks in Knowledge (the planes).

    Glimpse of the Future: The entities from the Far Realm live outside of time as it is currently understood, and are known to whisper secrets about possible futures to some of their servants. By selecting this gift, the Apostle of Madness becomes one such servant. She can spend 1 sanity point as a standard action to either cast True Strike or manifest Destiny Dissonance as a caster/manifester of her class level. This is a supernatural ability, not subject to arcane spell failure chance, psionic resistance, or counterspelling.

    Non-Euclidian Movement: Certain Far Realm entities have more than the three dimensions of the mortal world. They bestowed to the Apostle of Madness the ability to warp these additional dimensions of space. By spending 1 sanity point, the Apostle of Madness can take a 10-foot step instead of the usual 5-foot step. She doesn't occupy the space between the two cases ; to all observers, she was absorbed by a rift in space and rejected by another. Difficult terrain does not affect her, but she must have a line of effect to the desired location.

    Level 6
    Spoiler
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    Improved Eldritch Summoning: The Apostle of Madness adds Summon Monster IV, V and VI to her list of spells known as soon as she can cast spells of the appropriate spell level. The creatures she summons with these spells come from the Far Realm (as with Eldritch Summoning). In addition, the Apostle of Madness casts spells from the conjuration school with a +1 bonus to her effective caster level, and the creatures she summons have a strength score increased by 2. This benefit only apply to spells from this class. To select this gift, the Apostle of Madness must have the Eldritch Summoning gift and 9 ranks in Knowledge (the planes).

    Send into the Future: The Apostle of Madness not only receives informations from the future, but can send people (including herself) into it. As a standard action, she can spend 5 sanity points to cast Time Hop as a manifester of her class level. The power is augmented without additional spending of sanity points, in the limit of her effective manifester level. This is a supernatural ability and is not subject to psionic resistance. To select this gift, the Apostle of Madness must have the Glimpse of the Future gift.

    Level 10
    Spoiler
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    Improved Non-Euclidian Movement: The Apostle of Madness gains the ability to fold the additional dimensions of space to a greater extend, allowing her to spend 7 sanity points as a standard action to either cast Dimension Door or Dimension Swap as a caster/manifester of her class level, with the difference that she can continue to act after using this version of Dimension Door. This is a supernatural ability, not subject to arcane spell failure chance, magic and psionic resistance or counterspelling. To select this gift, the Apostle of Madness must have the Non-Euclidian Movement gift.

    Reanimator: Mad dreams are doors to unmatched occult knowledge and alchemical secrets. The Apostle of Madness learns from them the ability to use an effect similar to Animate Dead as a supernatural ability, but with the following differences : she can only animate zombies, and through an alchemical process instead of magic. The reanimation requires 10 minutes and an alchemist's lab with a value of 500 gp. Finally, the Apostle of Madness spends 10 sanity points and specific alchemical materials worth at least 25 gp per Hit Dice of the undead. The Apostle of Madness use her class level as her effective caster level to count the amount of undead HD she can control at a time. This select this gift, the Apostle of Madness must have 13 ranks in Craft (Alchemy) and must not be good-aligned.

    Level 14
    Spoiler
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    Greater Eldritch Summoning: The Apostle of Madness adds Summon Monster VII, VIII and IX to her list of spells known as soon as she can cast spells of the appropriate spell level. The creatures she summons with these spells come from the Far Realm (as with Eldritch Summoning).
    In addition, the bonus to caster level from the Improved Eldritch Summoning gift increase by 1. To select this gift, the Apostle of Madness must have the Eldritch Summoning and Improved Eldritch Summoning gifts and 17 ranks in Knowledge (the planes).

    Greater Non-Euclidian Movement: The Apostle of Madness acquires a prodigious control over the unknown dimensions of space. By spending 13 sanity points as a standard action, she can cast either Dream Travel, Plane Shift or Shadow Walk as a caster/manifester of her class level. This is a supernatural ability, not subject to arcane spell failure chance, magic and psionic resistance or counterspelling. To select this gift, the Apostle of Madness must have the Non-Euclidian Movement and Improved Non-Euclidian Movement gifts.

    Improved Reanimator: The Apostle of Madness perfected her reanimation process in such a way that she can create sentient undead. The effect is similar to Create Undead, but the reanimation process has the same material and temporal requirements as for the Reanimator gift. The cost in sanity points is of 14 and she doesn't control the undead she creates. Unlike with the spell, sentient undead created through this process retain their mental ability scores, their class skills and their feats (in the limit of their new Hit Dices), which replaces the usual attributes of the undead type. They retain their alignment and general personnality, and can thus be convinced with a successful diplomacy check. The Apostle of Madness (and only her) can demoralize and torture the undead with an intimidate check as if they were living. To select this gift, the Apostle of Madness must have the Reanimator gift, 17 ranks in Craft (Alchemy), and must not be good-aligned.

    Level 18
    Spoiler
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    Life Mastery: The Apostle of Madness' ability to reverse death with the use of alchemy become truly impressive. This gift has three different applications, described below.
    -First, she learns the fabrication process of the Elixir of life, which she can craft in any alchemist's lab with a value of 500 gp or more. The Elixir of life has a DC to craft of 35 and is worth 3 500 gp, but the process is too long and expensive for the final result to be sold. Any living person drinking an Elixir of life becomes 1 year younger. If the age category of the character changes as a result of the rejuvenation, the penalties from aging are reduced, but the benefits continue to apply. The drinker is not immune to supernatural forms of aging, because the effect of the elixir is instantaneous.
    -Second, she can prepare a cheap substance that stops the decaying process of dead and undead bodies. The effect is similar to an extraordinary Gentle Repose with an effective caster level of 7. The Apostle of Madness must inject alchemical substances with a total value of 5 gp, which only takes 1 minute.
    -Finally, the Apostle of Madness can reverse death with the use of alchemy. The effect simulate the Raise Dead spell. The resurrection process takes 10 minutes and require access to an alchemist's lab with a value of 500 gp. The Apostle of Madness spends 18 sanity points and expensive alchemical materials, for a total cost of 50 gp per HD of the resurrected person. Because the resurrection process is not a result of magic, but of supernatural alchemy, the soul cannot refuse to be resurrected. If the soul is not currently available, another soul takes its place (DM's discretion). The character does not lose a level as a result of the resurrection. However, the process is intrinsically flawed, and the person dies again 1d6 hours latter if not magically healed. This healing must include complete recovery of hit points, but also removal of any ability damage, ability drain and negative level the resurrected character may suffer, if any.
    To select this gift, the Apostle of Madness must have the Reanimator and Improved Reanimator gifts, 21 ranks in Craft (Alchemy), and must not be good-aligned.

    Time Mastery: The Apostle of Madness ability to see and project things into the future improves considerably. By spending 17 sanity points as a standard action, she can manifest either Mass Time Hop and Timeless Body as a manifester of her class level. This is a supernatural ability. In addition, she automatically adds Time Regression to her list of powers known for this class. To select this gift, the Apostle of Madness must have the Glimpse of the Future and Send into the Future gifts.


    Bonus Feat: At 5th, 10th, 15th and 20th level, the Apostle of Madness gains a bonus feat. At each such opportunity, she can choose a metamagic feat, a metapsionic feat, an item creation feat, Iron Will, or a feat with Iron Will as a prerequisite. The Apostle of Madness must meet all prerequisites for a bonus feat. An evil Apostle of Madness may also take Insane Defiance (EE) or a deformity feat as bonus feats, assuming she fulfills their prerequisites.

    Mind Warp (Su): At 4th level, the Apostle of Madness can use a mind-affecting class feature (including a spell or power from this class) against opponents normally immune to mind-affecting effects. She can do so safely one time per day at 4th level, two times at 8th level, three times at 12th, four times at 16th and at will at 20th. She must decide to use this ability when she casts a spell, manifest a power or use a mind-affecting effect. The effect can bypass one source of immunity per daily uses spent, such as the artificial construct, plant or undead types, the lack of Intelligence score, or Mind Blank. If the spell or effect fails, or if the target has more sources of immunity than the Apostle of Madness expected, the daily uses of Mind Warp are still lost. Creatures with no Intelligence score automatically lose their saves against mind-affecting effects if their immunity is bypassed (spell resistance apply normally).

    Mind Warp allows the Apostle of Madness to target unliving and mindless creatures even if the spell or effect can normally only target living creatures or those with an Intelligence score. However, it is possible that the targets are immune to the effect anyway (in the case of an undead that would receive ability damage, for example).

    An Apostle of Madness also has a daily amount of risky uses of Mind Warp equal to the amount of safe uses. Risky uses can be spend normally, but whenever the Apostle of Madness spends at least one risky use, she becomes confused (as the spell) on her next turn and must succeed on a Will save (DC 10 + amount of sanity points spent on the spell or effect) or lose an amount of sanity points equal to her class level. This effect ignore the Apostle of Madness' immunity to mind-affecting effects (if any), but immunity to confusion apply normally and prevent the loss of sanity points. For the purpose of the confusion, the target (or the area of effect, if the spell didn't affect anyone yet) is treated as the "caster", even if its ability scores and general capabilities have no incidence on the strength of a risky Mind Warp's drawback.

    Mind Blank (Su): At 13th level, the Apostle of Madness gains the benefit of a constant Mind Blank spell, though it cannot be dispelled. She can stop and resume this effect as a free action.

    Immunity to confusion (Ex): At 17th level, the Apostle of Madness gains immunity to all forms of confusion, including those caused by the Insanity spell or risky uses of Mind Warp.

    The Threat of the Far Realm
    The Apostle of Madness class mentions the Far Realm as the source of the character's powers, and as a threat on top of it. It may raise the question as to why the class is not inherently evil, and why would a good character ever help the Far Realm entities in the slightest. The fact that many Apostles of Madness slowly lose their sanity may help, but a simpler explanation is that the threat is subtler than it sounds. In most possible scenarios, it is philosophical rather than physical. The Far Realm is a non-malignant place of madness ; its victims are much more likely to lose their sanity than their life. To all rules however, there is an exception. There is at least one malignant Far Realm entity : Thoon, who is somehow closely associated with mind flayers. However, even amongst evil Apostles of Madness, only a few know of its existence, and its worshippers are even rarer.
    If the GM does not want to include Thoon or another Far Realm entity as a possible threat to his game world, it is suggested that he use the suggestions from the Adaptation section of the class.

    Sanity Points and the Sanity System
    Simply put, Apostles of Madness sanity points are unrelated to sanity points as described in Unearthed Arcana. In fact, it is suggested that an Apostle of Madness does not comply to the sanity variant system. If the GM decides to, he must make sure she is more likely to incur sanity loss as a result of spellcasting. Running out of the class' sanity points may also cause sanity loss. Don't forget to keep track of sanity points for the purpose of this class and of sanity points for the purpose of the variant system separately, possibly by giving them different names.

    Apostles of Madness and Character Options
    Like any character, an Apostle of Madness may find an interest in multiclassing. Many take levels in the bard class, but the most combat-focused take barbarian levels. Finally, some learn arcane magic or psionic powers (but see the section on power points, above). Finally, a well-selected prestige class is always a good option. Apostles of Madness seldom take levels in a class with divine spellcasting, because gods have wholly different agendas from Far Realm entities. However, there is no rule against it.

    Interesting prestige classes for an Apostle of Madness include the Alienist (CAr), the Anathema Mage and the Wild Mage (CAr). In Eberron, the Cataclysm Mage prestige class is also thematically appropriate. The spoiler below explains the usefulness of each prestige class and changes to the class features if used by an Apostle of Madness. In case the character also has levels in a different spellcasting class, she benefits from both versions of the ability, but the modified version only apply to the Apostle of Madness' specific form of spellcasting.
    Spoiler
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    Alienist
    Apostles of Madness with the Eldritch Summoning gift naturally become Alienists, as both classes consist of willing servants of Far Realm entities.
    Summon Alien. Because an Apostle of Madness with Eldritch Summoning can already summon pseudonatural creatures with a Summon Monster spell, this class feature instead allows the Alienist to summon any creature from the list and apply the pseudonatural template on it, even if it didn't already have a template (if it did, then the pseudonatural template replaces it as normal).
    Extra Summoning. This class feature instead gives 1 sanity point per caster level of the Alienist, which she can only spend on Summon Monster spells.

    Anathema Mage
    Evil Apostles of Madness are sometimes said to be the most insane, and those who take this prestige class show it well. Even a one-level dip is enough to greatly extend the Apostle of Madness' list of spells known.
    Insane Clarity. The Anathema Mage treats all Knowledge skills as trained even without rank, as normal for this class feature. Beside, because she doesn't use spell slots, she can use a full-round action three times per day to gain a temporary amount of sanity points equal to her caster level. These sanity points last a number of minutes equal to the Anathema Mage's Wisdom modifier. This replaces the Anathema Mage's ability to cast higher level spells by using lower spell slots.
    Mind Devours Body. The Anathema Mage can use this class feature to regain sanity points, according to the following table. The Anathema Mage cannot regain more than one sanity point per caster level in a single use of this ability.
    {table=head]Constitution damage|Amount of sanity points regained
    1|
    1

    2|
    5

    3|
    9

    4|
    13

    5|
    17

    +1|
    +4
    [/table]

    Cataclysm Mage
    This prestige class is the earliest way to gain immunity to confusion. Furthermore, the Mad Dreams class feature counts as a vision, making the prerequisites of the class easy to fulfill. No adjustment to the class features is required.

    Wild Mage
    Apostles of Madness who become Wild Mages may be trying to get early immunity to confusion (a 6th level class feature), or simply studying the essence of chaos, and in turn the essence of the Far Realm.
    Wild Magic. This class feature also applies to manifesting. However, it doesn't change the amount of sanity points an Apostle of Madness can spend on a given spell or power.
    Reckless Dweomer. As the Apostle of Madness doesn't have spell slots, this class feature instead requires the spending of 1 sanity point.


    Lastly, the following feats are specifically intended for Apostles of Madness.
    Spoiler
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    Melody to the Unfathomable Window [General]
    Your masters taught you melodies and rhythms of sound of an otherworldly nature, which you can use to appease them.
    Prerequisites: Bardic Music ability, Mad Dreams ability
    Benefit: If you have levels in Apostle of Madness and Bard, those levels stack for the purpose of determining the spells you can cast with the Mad Dreams ability and determining the number of times per day you can use your bardic music.
    In addition, you can open a rift to the Far Realm by singing next to a window for at least an hour, but only if you have daily uses of bardic music. The rift is located inside the window itself, but cannot be crossed in any way. However, people from your side of the window can see a random location of the Far Realm and vice-versa (people from the other side of the window see nothing unusual). You can then sing in the name of the entities from the Far Realm and receive visions in return. The effect is similar to the Mad Dreams ability, but you spend uses of bardic music instead of receiving Wisdom damage. This is an exception to the statement that the Mad Dreams ability can only be used in your sleep.
    If you sing to the Far Realm entities for at least 8 hours and spend at least 8 uses of bardic music during that time, you instantly recover your sanity points and heal 1 point of Wisdom damage or burn you may suffer (if any), even if you did not rest.

    Sanity Fuel [Psionic]
    You can let an entity from the Far Realm devour your mind in exchange of temporary clarity.
    Prerequisites: Overchannel, Talented, Sanity Control class feature.
    Benefit: You can recover an amount of sanity points equal to your caster/manifester level by taking 2 points of Wisdom burn. The loss in Wisdom does not reduce your current amount of sanity points.
    You can recover additional sanity points for a proportional cost to Wisdom. These recovered points are added to your sanity points reserve as if you had gained them by resting overnight. Sanity points in excess of your (now reduced) maximum are lost.
    Special: This feat counts as Body Fuel for the purpose of prerequisites. Unlike Body Fuel, you can use Sanity Fuel even if you are not living or when your are outside of your own body, but any resistance you may have against ability burn does not apply.

    (Pending)
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