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Thread: [BRR] Character Registry

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    Orc in the Playground
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    Kobayashi Momoka
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    Age: 298, temporal shenanigans make this an unknown, looks mid-to-late-20s
    Gender: Female.
    Height: 66in/167cm
    Weight: 102lb/53.5kg
    Station: None, detainee, former SSI member
    Reiatsu: Like the tickling of flying leaves
    Speech: #00CC99

    Description:
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    Momoka is a moderate height woman, with a fit build and fair skin. What's most notable about her, however, are her immaculate dreadlocks, her many piercings (several on each ear, anti-eyebrow piercings on her left side, a stud through her right eyebrow, one through her right nostril, one to her left bottom lip, and quite possibly more out of sight), her tattoos (an elaborate sleeve on her right arm with vines, blowing leaves, and heavy mists, a recreation of Kobayashi Eitaku's painting of Izanami and Izanagi on her back, and a kyuubi tail along her left thigh to the bottom of her shin), and the strong scent of incense (and other scents) that permeates her presence.


    Personality:
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    Momoka is... a mystery in many respects, but she has an extremely unconventional view of authority, which is visible by the modifications to her body. She doesn't completely ignore requests from authority figures, but she usually finds her own way to perform them, which in Japanese culture is nearly as infuriating as denying it. She has an extremely laid back and lackadaisical personality in most circumstances, but she also has a great love for pranks. She also has arguable ethicality with regards to conning people (she exploits people who buy into the rumors that she's a fortune teller). However despite her personality and love of tricks, she is remarkably driven, and somewhat deceptively insightful and cunning. If she has a scheme in mind for you, you had best hope she has good intent towards you.


    History:
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    Much of Momoka's past before the academy is a mystery, and her story changes every time she tells it.

    What is known, however, is that Momoka was a talented student, with excellent reiatsu control and notable prowess with kido. As such, she was a shoo-in to join the SSI. However, she was flagged for minor points of concern in her solitary yet manipulative personality, it had not yet come to any harm. Momoka was mostly of no note for most of her tenure, aside from achieving a senior researcher position for her developing new kido and applications of existing kido, specifically barriers. However, she was eventually caught sneaking into and perusing intensively classified (up to captain-level) information with regards to forbidden kido and other topics. It is not considered that she had time to master any of these kido before her detainment, given it would be of great ease to escape if she had, but given her propensity for trickery it is unknown for sure.
    Momoka has mostly been a well-mannered prisoner for the last 30 years she'd been locked up, disregarding messing with guards with offhanded comments.


    Story So Far:
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    N/A


    Abilities:
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    Hakuda Initiate: Momoka is average in Hakuda. Her strength is sub-par.

    Shunpo Intitiate: Momoka is slightly above average in shunpo speed and distance, but her precision with the art is uniquely greater than one would expect.
    • Utsusemi: Though not overly talented with Shunpo, Momoka is capable of leaving behind an afterimage for a few fractions of a second.


    Kido Master: Momoka is a kido expert first and foremost. She has most focus upon bakudo, but her hado is still of considerable strength. She is easily capable of eishohaki for spells of up to 50, and has created several kido catalogued by the SSI.
    • Crafted Bakudo:
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      Bakudo 29: Shadow Trade: The caster speaks the incantation or name once to leave behind a shadowy afterimage. Speaking it again trades the caster's current location with the shadowy image, a few moments after which the image disappears.
      Bakudo 44: Misty Detachment: The caster can cause themselves or another to be held in an incorporeal, partially visible state where they are incapable of interacting with "physical" objects but are still able to move and view them. This manifests itself as a thin ghostly ribbon the caster wraps around themselves or the target. This state makes them almost entirely immune to harm until they remove the ribbon. Barriers are still capable of stopping the recipient of this spell.
      Bakudo 48: Shielding Shadow: Much like Danku, but easier to perform. This dark barrier blocks hado of up to its level.
      Bakudo 48: White Flame Spell Prison: This spell is created with the express intent of combining it with another kido, with or without incantation. The spell in question is held in place until the caster calls the number and name of the partner spell.
    • Crafted Hado:
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      Hado 50: Path of the Jade Dragon: "Scales of emerald spread to the west wind! Ivory fangs bared at black clouds to the south! Sapphire feathers rain on the eastern rivers! Ascending to the sky, pillars of green burn away the hateful sun!" A ball of green energy forms in the caster's hand just before a path of green pillars of flame explodes forth from them. The path continues forward and can be directed by moving the orb, and will do so until the caster lets go of the orb, at which there is an explosion of flame of greater size and height.
      Hado 54: Black Flame of the Marsh: "The cauldron of hell bubbles, spewing forth its fumes. Black rain falls from the heavens. Smoke congregates on the mountains and spills forth into the valleys. Death cannot be escaped!" This spell creates a black, fiery orb of energy that moves slowly towards its intended target, leaving behind a burning black trail that harms any who pass through it. Contact with the ball creates a sizable explosion.
      Hado 60: Breath of Cherry Blossoms: "Seasons travel east! The wolves of the north cry out! Tear forth, death of white!" This spell creates dozens of tiny balls of energy that dart forth immediately with lines of energy that pierce with deadly effectiveness. While not as destructive as most kido, it is nonetheless highly lethal if aimed right.
    • Reverse Incantation/Counter Incantation: With enough forewarning, Momoka can directly oppose a hado by casting the exact same spell in direct opposition to another. The degree of success depends on the strength and kido aptitude of the foe, but success results in the energies cancelling each other out. In addition, Momoka knows enough about the composition of kido to steadily unravel bakudo, even those that hold her, by breaking it apart efficiently with her own reiatsu.
    • Twin Incantation: Momoka can "double" the yield of kido she casts, but as of yet she can only manage up to 40s, and the incantation is practically required for such a spell to have any potency.
    • Intensification: Momoka can greatly enhance the effects of a cast kido, at the cost of greater spiritual exertion. She can only truly manage this in extended capacity for spells up to 60.


    Intelligence: Momoka is extremely intelligent, having passed the academy with ease and researched kido for many decades.

    Great Perception/Insight: Momoka has considerable perception over the common shinigami, able to spot things most people cannot and see through illusions with alarming proficiency. She also has a great insight into people, that she can see beyond emotional facades and acts is the simplest degree of her insight, and it makes her keen at spotting someone in a lie.

    Stealth: Even without her zanpakutou's abilities, Momoka is talented at going unseen and unheard.


    Zanpakutou: Yuuazamusha (Ghostly Deceiver)
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    Description: A standard length katana, with a leaf crossguard.
    Spirit: A woman with a raccoon's tail and ears, who never seems to be in the same place for long.
    Inner World: A vast, misty forest, with swamps and mountains ever at the distance.

    Shikai: Hide from the world, Yuuazamusha.
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    Description: Yuuazamusha dissolves into mist down to the hilt. The mist is nearly undetectable to the naked eye, but can cover a space of 10-15 feet, or can be split to include several areas of smaller proportion.
    Powers: The mist created by Yuuazamusha's shikai can be mentally directed, and can be used to deaden senses in several ways. Momoka is unaffected and can always see through the mist.
    • Hiding Mist: If Momoka wishes, anything inside the mist generated by her shikai can be rendered nearly undetectable by sight, hearing, and even smell. Even Kakushitsuijaku can fail to locate anything in the mist, but it is still capable of tracking a trail. Pesquisa is also foiled, failing to reflect anything from inside the mist.
    • Deceiving Mist: Secondly, Momoka can mirror almost anything in the immediate area of her mist, to create rudimentary illusions based on the environment. She may also duplicate reiatsu sources to make illusions more realistic, however the reflections face an obvious flaw in that they are passed through on touch and reflect nothing with Pesquisa.
    • Blanketing Mist: Finally, Momoka can channel the mist offensively, to a sense, in that she can almost completely deaden the senses of someone inside of it. Vision outside of the mist becomes intensely hazy and difficult to track, hearing becomes muffled, and smell becomes muddled. Pesquisa, reiatsu sensing, and the like are equally impaired.


    Bankai: Unknown.
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    Quite unknown. It is probably illusion-based, though.



    Princess Felicia Lucaster-Von Geister
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    Age: 188, looks 15-16, bound for a long time.
    Gender: Female.
    Height: 56in/142cm
    Weight: 84lb/38.1kg
    Station: Princess of the Court of the First Hollow King
    Reiatsu: A disturbing, noxious feeling in one's entire body
    Aspect: Plague
    Mask Fragment: Bone fragments along the back of her neck.
    Hollow Hole: Above her left hip, 1 inch in diameter.
    Speech: #CC33FF

    Description:
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    Princess Felicia is a diminutive, thin wisp of a girl, looking to be in her teens. Her hair is black in a pixie cut, her eyes seemingly shift color often. She doesn't have much in the realm of chest and is almost preternaturally pale. Her nails are at a point, easily capable of piercing flesh, and her canines are unusually long (though not overly so).


    Personality:
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    At first meeting, it is possible to mistake Princess Felicia as friendly and not exploitative of her 'royalty'. However, the friendliness is a lie. She is a manipulator and sadist, who enjoys turning people on their heads or tricking them. It can certainly be seen her connection to the First Hollow King, of those who know him directly. She rarely involves herself in combat, however, and does her best to not push the boundaries of her manipulation to snap people to the fact that she is a vile little monster.


    History:
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    One of the youngest members of the Court, and the only other one of direct relation to the King himself, in a way, Felicia was born from the Queen's eggs, and modified by the King, and combined with a rather interesting hollow who was captured inside his court. Overriding the resistant hollow's personality and modifying its abilities to be suitable to some end goal of his, the King created Felicia, setting upon her a royal title, and "raised" her as his daughter.
    However, a time would come when the shinigami would come to defeat and bind the court, dispersing them to all ends of the mortal and spiritual world. Felicia was of... particular interest. Her blood being transmutable into nearly any disease, she provided an interesting study into mortal and spiritual plagues, and thus, in secret, several "science" minded shinigami kept her bound in a secretive laboratory in the mortal world along with other specimens related to the King, his queen, and his subjects.
    Unfortunately for them, this backfired. One cannot be sure exactly what happened, but all that is known is that they were forced to abandon, seal, and sink the prison into the ocean, where Felicia there rested in solitude and half-consciousness for many years.


    Story So Far:
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    Released from the Forgotten Laboratory.


    Abilities:
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    As an ex-adjuchas arrancar, Felicia is about in the middle tiers of strength, however her strength lies less in straight power and more in potential.

    Intelligence: Felicia's knowledge may be outdated, but she is certainly intelligent, and has adapted to modern mortal society rather quickly.

    Stealth: With padded feet and a diminutive frame, as well as the natural prowling instincts of a tiger (hollow), Felicia is an extremely stealthy individual.

    Hollow Abilities: Felicia is about average in most aspects of hollow ability, however, some carry unique capabilities.
    • Caustic Energy: Felicia's balas and cero carry a fast-acting yet short-lived virus that some might compare to an acid. It eats away matter down to the flesh, eating away clothes, armor, almost anything, then slowly dissolving flesh, be it from a human or spirit. This also extremely weakens hierro in affected areas.
    • Shadowed Sonido: By rapidly using sonido yet paradoxically staying in one position, Felecia can make her form blurry and indistinct. Her sonidos lack the audible component when used in this manner, making it an effective stealth tool.
    • Retroviral Resistance Hierro: By absorbing energy levied against her and subconsciously converting it into a retrovirus, Felecia can temporarily increase her resistance to specific energy types, bolstering her hierro against spiritual attacks of the same source or similar "energy type" kidos. However, her system can only keep one resistance at a time, and absorbing new energy flushes the old one out.


    Cloud of Deception: Felicia is capable of breathing a roiling, black smoke that she can will to follow her around like a veil, obscuring her position, or leave in one place (but it will eventually dissipate). The smoke is noxious, but not overly so; however, elonged exposure can cause slight nausea and fatigue.

    Plaguespreader: Felicia's blood, saliva, and pretty much everything about her, is, at its very nature, unclean. It carries within it the potential to be transmuted into any virus or disease-causing bacteria known to man. Though she can "repress" this if she wishes, there is very rarely a time she would care to do so. These potential diseases exist in both a physical and spiritual sense, so consuming or really coming into contact with any amount of her blood or various liquids carries the potential of developing just about any disease, and it's usually the fatal kinds (though spiritual beings may have greater resistance to the still-quite-normal effects). Also Known As The Curtain Death Sentence.
    • Pestilent Communion: By concentrating to a point of vulnerability, Felicia can focus on a person (or spirit) she has knowingly infected, linking with their senses and surroundings, and being able to read their surface thoughts, along with communicating via telepathy.


    Zanpakutou: Quimera Pestilente (Pestilent Chimera)
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    Quimera Pestilente is a relatively short straight blade that constantly drips a liquid similar in effect to her blood. This makes it unique in that it has an ability outside resurreccion, and makes cuts from it somewhat dangerous in practice.

    Resurreccion: Spread, Quimera Pestilente
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    Felicia grows coursing, tiger-like fur on the backs of her arms, hands, back, and on her legs, her feet and hands melding between catlike and human, with great talons. A great snake tail, with the head of a snake extends from her spine, and her six tentacles poke out once more from her body. Finally, her fangs are elongated and drip with the same liquid Quimera Pestilente was imbued with, as do her claws.

    Nube de la Muerte: A greenish-black cloud of smoke continually pours from Felicia's body with every exhalation, dispersing at a certain distance but making it harder to see the closer one is to her. In addition, staying in the smoke, while at first only causing nausea, eventually attacks those within it with innumerable diseases that act at an accelerated rate while within the smoke. The diseases vary, but every minute carries with it greater risks and there is no guarantee the disease will disappear when out of the cloud.

    Caustic Plague: Felicia's balas and cero's caustic virus expands in power, working faster and living longer. As well, it carries an additional virus to attack the target's immune systems, making the cloud of pestilence around Felecia even more dangerous.

    Chimeric Hierro: An adaptation of her retroviral hierro, Felicia can gain a complete nigh immunity to a single "stored" type of energy attack by absorbing the energy into her system. However, it is dispersed as normal if she chooses another type.



    Vanessa Adler, Knight of the Hollow King's Skies
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    Age: 440, bound for a long time, looks mid-20s.
    Gender: Female
    Height: 72in/182cm
    Weight: 126lb/57kg
    Station: Knight of the First Hollow King
    Reiatsu: The crackle of electricity passing through the air like lightning just struck
    Aspect: Pride
    Mask Fragment: A circlet of bone, with a single decorative wing on the right side of her head.
    Hollow Hole: Above her stomach, in the middle of her chest. About 3-4 inches in diameter.
    Speech: #006633

    Description:
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    Vanessa is a tall, lithe woman as an arrancar, with some visible muscle. Her curves and womanly assets are average and subdued, but that doesn't mean she doesn't try and exploit them. Her hair is mostly a short, greenish blonde of feathery texture, and her eyes are a mix between humanoid and that of a raptor (the bird), allowing her for greater sight.

    As a hollow, she was an avian creature with four wings, her mask stretched into a long beak with decorative miniature wings. Her arms ended in vicious talons, but she could transform either of them into longsword-length blades.


    Personality:
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    Vanessa is a cold, calculating sociopath. Most of her interactions are based around how best she can benefit, and she will rarely consider an alliance unless a foe is strictly stronger than her, or of more value simply thinking of her as an ally. To say she is emotionless would be a mistake, because she shows amusement when her plans work, and underneath her otherwise emotionless facade is an unquenchable rage. She reacts violently or craftily to any imagined slight, as needed.


    History:
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    Vanessa, or Valkyrie, was one of the Knights of the Court of the First Hollow King, most responsible for patrolling the skies above the King's domain. Under the command of a horde of lesser avian hollows, she was a force to be reckoned with. Unfortunately, with the siege on the First Hollow King's court, she too, was sealed away in the mortal world, hidden for milennia.


    Story So Far:
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    A knight under the service of the First Hollow King, Vanessa was held in a prison of the old shinigami. Until now...


    Abilities:
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    As an awakened knight of the First Hollow King, Vanessa is an extremely skilled and dangerous combatant. Her strength is a bit lower than average for an arrancar, but still impressive (superhuman). Her endurance and Hierro are slightly above average. However, where she truly excels is speed, maneuverability, footing, and by extension, Sonido. Her bala and cero are fairly strong, as well, making her a versatile combatant, capable of closing if needed, or fighting at a distance if a foe is too strong in melee combat.

    Tactical Fighter: Vanessa is an intelligent combatant, well-versed in the theater of battle. She knows how to lead a small handful of fighters, and has a good eye for weaknesses and combat pattern recognition. As such this makes her a dangerous, intelligent foe.

    Flight: Vanessa is capable of summoning wings, independent of her resurreccion, making her able to traverse the skies in places it would not normally be possible (those with sekkisekki to prevent air-walking, or the like). She is quite fast, as well.

    Sword/Spear Combat: Vanessa is an expert in swordsmanship, and fighting with many kinds of polearms.

    Heightened Sight: Vanessa is capable of sight at distances mostly reserved to aerial predators, and her close-up vision is alarmingly acute.

    Electrokinesis: Vanessa can control electrical discharges within a decent sphere of influence, about 60-100 feet.


    Zanpakuto: Sentencia (Sentence)
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    In its sealed form, Sentencia is a relatively standard european-style longsword, engraved with clouds, breezes, and lightning.

    Resurreccion: Armas Del Juez (Arms of the Judge)
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    Vanessa is armored in a light breastplate of peerless bone and clawed gauntlets, and Sentencia extends into a longspear with a cruel, curved blade. Though the armor does not look like much, it is extremely hard, and blesses Vanessa with a stronger hierro than she is normally capable of.

    Thundrous Bala: Vanessa's bala become electrified, and more compact, but are faster-travelling in this form, and even should they miss their target, they leave behind a cracking of thunder, that deafens and buffets those closer to the bala's path.

    Judgement Cero: Vanessa's cero do not have to be directly charged in her resurreccion; instead, she discharges the energy of her cero above her head some distance in one quick burst. From there, the energy rises and builds with a rate normal for a cero, and then explodes downward, much like a lightning bolt.

    Lightning Eater: A protective field around Vanessa generated by her armor absorbs ambient electricity in the air, healing her wounds to a varying degree. As such, spiritual powers that emulate electrical attacks are useless against Vanessa.



    Quidel Alamilla, Aspect of Quetzalcoatl
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    Age: Somewhere around 700 years old, looks 20-30
    Gender: Male
    Height: 72in/182.8cm
    Weight: 162lbs/73.4kg
    Station: Tercera Espada
    Reiatsu: Like the warmth of the sun, uplifting or terrible in aspect
    Aspect: The Sun
    Hollow Hole: The middle of his torso, just above his abdomen.
    Speech: #CC6600

    Description:
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    Quidel is a semi-tall fit male with dark skin; his hair is naturally grayish-white and feathery in texture, his eyes a darker shade of gray. His mask fragment is a plate just above his forehead, with a pair of holes through it, the remnants of his uppermost pair of eyes as a Vasto Lorde. He usually sports some manner of necklace made of beads, bones, and feathers around his neck, and occasionally headdresses of various styles, and is prone to walk around shirtless. His face and body are commonly painted with tribal markings. He is also quite fond of gold.


    Personality:
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    Quidel is a distant individual, but also very proud, and fierce when brought to anger. He is not against helping his fellow arrancar, after all his powers are well suited to it. But those who insult him are more likely to face his ire. He is as the sun; a provider, a nurturer one moment, and a scorching brilliance the next.


    History:
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    Quidel, though he went by a different name he does not recall, was a farmer during the Aztec era of Mexico. A part of the lower class, he was expected to provide grain for many, nearly a slave in his debts. One year, when it came to providing food for his family, a great drought and the furious rays of the sun insured his and his family's starvation. As a hollow, he ate his family's souls, and terrorized the afterlife of the region, eventually growing in power and becoming a inspiration for the god Quetzalcoatl, due to his strange serpentine nature. He eventually migrated to Hueco Mundo as all hollows do, and along the years evolved into an adjuchas, a great being with dozens of 'serpent' heads, scales of rainbow hue, and a body made of the strange folding of multiple wings.

    Eventually, after centuries of hunting, however, a chaotic event brought him to take advantage of his fellow hollows' confusion; in the wake of crashing rocks from the depths of Izanami's gullet, he went on a feeding frenzy, amassing a large amount of power in a short time, enough to become a Vasto Lorde (if an unstable one). From there, he walked on to the great city of Las Noches...


    Story So Far:
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    I don't use these.


    Abilities:
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    As an awakened Vasto Lorde (admittedly, one who had yet to gain full control of his powers), Quidel's power is considerable. His hierro is middling in strength, but still able to weed out most foes. His bala hold respectable destructive power, but his Cero are truly powerful, a true testament to his right to the seat of Tercera Espada. The energy of his cero are also blindingly brilliant beyond that of a normal cero, leaving those who observe it temporarily without sight.

    Touch of the Sun: With a touch, Quidel can use his own reiatsu to restore another's, sharing a similarity to Kaido, however Quidel's touch is much more efficient and also assists regenerative ability. With the same touch, however, he can also forcibly extract reiatsu to sustain himself, causing wounds to spontaneously erupt on the contact point, and over time spreading to the rest of the body. The touch is not limited to spiritual beings, drastically accelerating the growth of plants, or drying them out, withering them away. Any such effect that could be caused by the sun's power can be emulated.


    Zanpaktou: Serpiente del Sol (Sun Serpent)
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    Serpiente del Sol is a short blade reminiscent of a greek xiphos seemingly made of rough gold material, with a primitive handle and somewhat dulled blade that make it a poorer weapon than Quidel's mere touch.

    Resurreccion: Glow
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    Quidel's skin turns to a rainbow hue in places as he is covered in iron-hard scales, his hierro boosted in these locations, able to hold off non-Captains in strength. However, if he wills it, he can cover his entire body in the scales. His hands and toes twist into predatory shape and end in sharp talons, easily implemented for offense. Tufts of feathers, brilliant in aspect but ultimately cosmetic, stick out in certain places from under the scales. A helmet much like a stylized falcon rests on his head, part leather, with a feather headdress on the back, and a metallic beak.

    Aspect of Sun: The most fantastic aspect, however, is a semi-illusory orb, sunlike in aspect, that follows closely behind him. The orb grows as Quidel uses its power to steal reiatsu, and shrinks as he uses it to restore reiatsu.
    • Ray of Health: Much like Quidel's healing touch, this ray, a spotlight-like glow from the orb, restores reiatsu and heals wounds.
    • Ray of Wrath: Much like his harming touch, this ray steals reiatsu and causes spontaneous wounds as it is quite literally torn away.

    Quidel can direct as many rays as he needs and can focus on, and the versatile nature of his touch can also be levied for extra utility (growing plants, etc.). As a last ditch resort, he can direct the sun orb directly to a location, and expel all of the stored reiatsu inside, either providing the effects of a ray of health en masse, or creating a massive explosion.


    Kusuma, the White Orchid
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    Age: At least 1500 years
    Gender: Male
    Height: 6'4"/193cm
    Weight: 204lbs/92.5kg
    Station: Royal Executioner
    Reiatsu: Like a burning sensation on the skin
    Speech: Dark Gray

    Description:
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    Kusuma cuts an imposing figure, with a considerable height and being built of lean muscle. His hair is kept to a scalp cut, being of a steel gray color, and his eyes are a matching shade to boot. There's several scars and nicks from battle across his body, and his skin is a shade of tan typical of an individual from the area that is now known as Indonesia. His wardrobe is mostly white, with long-sleeved vests and jackets that reveal his chest, and white hakama to match.


    Personality:
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    Kusuma can be many things. He can be laid back in many circumstances. When it comes to the purpose of his station and the laws of Seireitei and the Soul King, he can be driven to enact the word and intent of the law, and is very knowledgeable about all facets. Nonetheless he still finds enjoyment in everything he does, from the gritty particulars of his job to the hobbies he pursues. But in everything he does, there is a pure unfiltered emotion that pervades his existence: Confidence. He is supremely assured of his victory, and by extension the cause of those he assists. It is not even that he doesn't believe he can fail, but that eventually, things will turn his way.


    History:
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    Kusuma, like many of the Royal Guard, is one of the founding members of the Seireitei, acting as the arbiter and executioner of many of the organization's laws. He personally executed many troublemakers, and in some cases even fought them to the death when they resisted their judgement. His ascension was attributed to his creation of the Sokyoku, which admittedly was more of a coordinated effort with the Black Tortoise (to create the shell for the weapon), but it was ultimately his concept and effort that brought it to reality.


    Abilities:
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    Hakuda Master: Even now, Kusuma maintains his knowledge of Hakuda, and pairs his expertise with an impressive level of strength.
    • Flaming Shunko: Kusuma also exhibits the capability to use shunko, his reiatsu manifesting into living flames upon his body that hold much more scorching capacity than normal shunko.


    Zanjutsu Master: Kusuma is one of the archetypal practitioners of Zanjutsu, even if he does not quite meet the levels of the school's creator or Izanagi himself. As an executioner he always seeks to keep his blade sharp, even as the last call for his duty was a long time ago.

    Shunpo Master: Though not reaching the lofty peak that Wan Li Lin exhibits as the creator, Kusuma still exhibits a high level of skill in its practice. He hasn't exactly mastered the ability of leaving behind afterimages, but his speed and precision with shunpo is still considerable.

    Kido Expert: One of the aspects of shinigami training he is less versed in, Kusuma's spiritual prowess and ingenuity more than make up for his shortcoming in knowledge. He mostly specializes in hado, and can cast spells up to 40 with eishohaki. The exception being with fire-and-light-elemental spells, he exhibits a proficiency and ability much higher, achieving much more potency with the chant and being capable of eishohaki up to level 70.
    • Pyrokinesis: An innate ability that is kido-based in nature, Kusuma exhibits the ability to manipulate flames with simple focus.


    Knowledge: Kusuma is supremely knowledgeable in the laws of Seireitei and the Royal Realm, capable of quoting errant details from memory.


    Zanpakutou: Homusubi
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    Description: A long blade that is almost close to a nodachi in length.
    Spirit: A humanoid figure with imposing red samurai armor... or perhaps a carapace? It is hard to tell. Every inch of him burns with fire and shimmers with heat and light.
    Inner World: The cauldron of a massive volcano, with the sun ever shining above. Patches of earth and cooled magma continually cycle through breaking apart and being recreated.

    Shikai: Blind, Homusubi
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    Description: Homusubi's blade becomes composed of pure burning light, leaving behind a heat wave with every swing.
    Powers: Homusubi becomes capable of cutting nearly any matter, reishi or kishi alike, obliterating it with condensed energy. As if that weren't enough, the blade is capable of emitting waves of heat or light, scalding skin and inducing heat fatigue or blinding those who witness it other than its master, respectively.


    Bankai: Flaming God Kagu-tsuchi
    Spoiler
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    Description: Homusubi's shikai form is still present in bankai, however the more pressing addition is the conjuration of a great armored being that appears almost as a fiend or oni, with skin of molten lava, cracks in its form shining with pure brilliant light. It holds a great glaive of molten rock with a brilliant blade much like Homusubi's.
    Powers:
    Kagu-tsuchi: The giant conjured by Kusuma's bankai can grow or shrink as willed by its master, and holds an independent intelligence, attacking tactically and in tandem with its master. It has all the cutting power of Homusubi, and emits an aura of heat and light that exhausts both the eyes and the body.
    Izanami's Bane: Kusuma oft claims that he was instrumental in the death of Izanami, but whether or not this is true is open to speculation. Nonetheless, Kusuma's bankai opens the capability of an energy technique of phenomenal power. Though it is nameless in execution, Izanami's Bane is supposedly aptly named, being one of the deciding blows against the mad goddess. By channeling reiatsu into his blade, Kusuma can release a cutting wave or piercing pillar of pure light by either aiming a slash or a thrust. It possesses all of the cutting properties of the blade, except projected over an effectively infinite plane. The slash covers more area, but is weaker than the thrust, which in turn covers a much smaller, pinpoint area.
    Last edited by strawberryman; 2017-06-11 at 09:59 AM.
    My Homebrew
    Sick props to Akrim.elf for the rockin' Chouko-tar!

    BitP: Rebornē characters!
    Madokapunk!