Quote Originally Posted by Network View Post
Aside from The Mentalist's comments, I'd say Shatterpoint and Improved Shatterpoint are bad in design. Ignoring damage reduction /- with a very physical weapon is never justifiable IMO, and Improved Shatterpoint is nothing more than a ''screw you, IKEA Tarasque'' that only remotely match the fluff of the class, and it isn't even clear what constitute unusual defense and what doesn't. Total cover certainly is (which is weird, as the defender would then benefit more from a partial cover), but does distance, invisibility, a wall of force or the Divine Dodge SDA qualify as unusual defense that make your attacks unable to land? If so, you definitely went overbroad with it.
Sense Weakness

Qualities of the target are overcome, not qualities of barriers or obstacles between them.