Becoming a Soulward
Special: Must be able to create a Mindblade, and have the Shape Mindblade feature.
Table: The Soulward
Level BAB Fort Ref Will Special Manifesting 1 +1 +2 +0 +2 Mindblade, Summon Mindshield - 2 +2 +3 +0 +3 Psionic Barrier +1 level of existing manifesting class 3 +3 +3 +1 +3 Heavy Blade, Psychic Subversion +1 level of existing manifesting class 4 +4 +4 +1 +4 Bonus Feat +1 level of existing manifesting class 5 +5 +4 +1 +4 Ward Ally +1 level of existing manifesting class 6 +6 +5 +2 +5 Diamond Mind +1 level of existing manifesting class 7 +7 +5 +2 +5 Psychic Backlash +1 level of existing manifesting class 8 +8 +6 +2 +6 Mind over Matter +1 level of existing manifesting class 9 +9 +6 +3 +6 Bonus Feat +1 level of existing manifesting class 10 +10 +7 +3 +7 Ward Mastery +1 level of existing manifesting class
Hit Die: d12
Class Skills: (4+int modifier)
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Heal(Wis), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival(Wis), and Swim (Str).
Your Soulward levels stack with your Soulknife levels for the purpose of determining the effectiveness of your Mindblade. For example a Soulknife5/Soulward7 would have a +4 Mindblade with a +2 bonus dedicated to properties; the same as a 12th level Soulknife.
You can use your Shape Mindblade ability to shape your mindblade into a One Handed Slashing weapon that deals 1d8 points of damage (crit 19-20x2), and simultaneously sumon a Mindshield. This Mindshield acts in all respects as a Heavy Steel shield, providing a base +2 Shield bonus to Armor Class while being wielded. The Mindshield does benefit from the Mindblade's enchantments, however while summoning a mindshield the enhancement bonus of both your Mindblade and Mindshield are reduced by 1.
A Soulward with the Mindblade Property ability may use this ability to assign special properties to his mindshield. These properties may be chosen from the list below:
Shield Special Ability Enhancement Value Fortification, Light +1 Arrow Catching +1 Bashing +1 Heartening +1 Manifester +1 Acid Resistance +1 Cold Resistance +1 Electricity Resistance +1 Fire Resistance +1 Sonic Resistance +1 Arrow Deflection +2 Averter +2 Acid Resistance, Improved +2 Cold Resistance, Improved +2 Electricity Resistance, Improved +2 Fire Resistance, Improved +2 Sonic Resistance, Improved +2 Ghost Touch +3 Invulnerability +3 Fortification, Moderate +3 Mindarmor +3 Vanishing +3 Wall +3 Acid Resistance, Greater +3 Cold Resistance, Greater +3 Electricity Resistance, Greater +3 Fire Resistance, Greater +3 Sonic Resistance, Greater +3 Aporter +4 Etherealness +4 Phasing +4 Reflecting +5 Fortification, Heavy +5
Expanded Power List
The Soulward adds the following Powers to the list of powers he may choose from upon leveling up:
4th-Tower of Iron Will
A 2nd level Soulward who is psionically focused passively creates a Psionic Ward around himself. This barrier provides temporary hit points equal to twice his manifester level, which is refreshed at the start of his turn automatically every round.
The Soulward may expend his Psionic Focus as a free action to negate a single attack or spell targetted against him. When Psionic focus is expended, all temporary hitpoints from the ward are removed.
A Soulward at 3rd level gains the ability to treat his one-handed mindblade as a two handed weapon for all purposes while using a Mindshield.
A Soulward of 3rd level gains the ability to subconsciously influence his opponents fighting style. Depending on their attitude, this might make the Soulward seem more threatening, less threatening, frighten the opponent, or any other slight modification within reason.
The result is a Soulward may spend 3pp as a free action once per round, causing a living, non-mindless enemies within 50ft of him to take a -4 penalty to all attack rolls and save DCs when targeting anyone other than himself. If the Soulward used this ability in the previous round, he may choose to sustain it as a swift action without paying the 1pp to maintain it on an effected enemy the following round.
If the Soulward is maintaing Psychic Subversion on an enemy, he may then choose to use Psychic Subversion on an additional enemy the following round. If he does so, he may maintain the subversion on both enemies with the same action, however the cost increases by 2 for every enemy after the first.
At 4th and 9th level, the Soulward gains a bonus Psionic or Fighter feat that he qualifies for.
A Soulward at 5th level is able to extend his Psionic Ward ability to one ally of his choice within 50ft. Both wards track their HP separately, and both are refreshed at the start of the Soulward's turn. The Soulward is able to expend his focus to negate an attack against his ally, just as he can for an attack against himself. A Warded ally who moves out of range, or out of line of effect, immediately loses any benefits from the Ward, and does not regain the benefits until moving back into range. The Soulward may choose to change which ally is being Warded as a swift action.
At 10th level, the Soulward is able to extend his Ward to two allies.
The Soulward at 6th level gains Power Resistance equal to 12+his manifester level any time he is psionically focused.
A 7th level Soulward who is currently using the Psychic Subversion ability can react to an affected enemy attacking any target other than himself, using an Immediate Interrupt to cause 1d8 psychic damage per two manifester levels to that enemy. If the Soulward expends his psionic focus at the same time, this damage is doubled.
Mind Over Matter(Su)
A Soulward of at least 8th level can accelarate his healing. By spending 7 power points as a standard action, the Soulward gains fast healing 5 for 10 rounds. For an additional 4 power points, the Soulward may manifest this ability as a swift action.
The Soulward at 10th level attains mastery with his Warding ability. Any creature affected by his Wards becomes immune to Mind-Affecting and Death effects. The Soulward may choose to lower these immunities from his Wards as a free action on his round.
Additionally when the Soulward expend's his focus to negate an attack on an ally, the enemy attacking takes damage as though from Psychic backlash (including bonus damage from expending psionic focus), and must make a Will save (DC20+wis mod) or be stunned for 1 round.