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    Pixie in the Playground
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    Jul 2012

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    Titan Toppler

    Author's Note
    Spoiler
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    I made this class because I was so disappointed with the Titan Mauler barbarian archetype that could have been so cool but fell so flat. Please note that the seeming dead levels in this class actually have abilities, they just happen to be abilities from earlier levels that have grown more powerful.

    "You gotta be kidding me, there's no way you can even lift that thing!" - Unknown Bandit, last words.


    In many tales spread among commoners and the nobility, there are accounts of heroes who are powerful enough they are capable of wielding weapons so massive that the average man could not even hope to lift, and can do so with seemingly minimal effort. In tales, they use these weapons to kill giants, krakens, massive dragons, trolls and titans, beings great and terrible. Many experienced fighters scoff at the concept, dismissing the tales as ridiculous fantasy and listing reasons for the utter impracticality of using improperly sized weapons, and the futility of trying to do so in a fight. In the majority of cases, these fighters would be correct, but there are a few in the world capable of turning all the practicality in the world on it's head. The Titan Topplers are one such group, hunting beings the size of buildings and wielding massive weapons with impossible ease and executing incredible displays of power and skill with these tools of destruction.

    Adventures: Why does a Titan Toppler adventure? Why don't you just ask why the sky is blue, or why the good die young or some other inane question? What else would a brutally powerful warrior do with giant weapons and world rending strength?

    Characteristics: Titan Topplers are brutal combatants, causing huge destruction with their abilities and obliterating their foes with massive force. What can they do outside of combat, you ask? Who cares?

    Alignment: Any. Titan Topplers come form many different backgrounds, ideals, and personalities. Their only commonality is that they are all totally awesome. And also the whole wielding ridiculously oversized weapons thing.

    Religion: A Titan Toppler worships whoever he feels like worshipping, what are you gonna do about it?

    Background: No one is exactly sure how one becomes a Titan Toppler. Maybe it's destiny, maybe it's insane and practically suicidal training, maybe it's magic enhancement ingrained from birth, maybe the blood of true titans runs through their veins, maybe it's that mad alchemist who's been pumping them full of volatile chemicals for five years, the stories of how people became Titan Topplers is almost always different, but almost always awesome.

    Races: Oddly enough, no race larger than medium size or smaller than small size ever becomes a Titan Toppler, though notably as exceptions large races with the undersized weapons trait like centaurs have been seen in this class and medium creatures with the powerful build ability like half-giants have not been seen in this class. Overall though, the most common members of this class are human and dwarf.

    Other Classes: Who they get along with varies greatly with their alignment and general personality. Those who respect powerful warriors will respect them, those who dislike "martial meat heads will dislike them. Those who admire awesome above all else will adore them.

    Role: Titan Topplers are powerful warriors depending on whatever massive thing they wield and their terrifying force to crush their enemies. Some pick up other useful things as well.

    Adaptation: One could decide that Titan Toppler's have a more specific origin story, such as they are an elite group of warriors trained from birth in their countries unorthodox but powerful style, defenders of justice trained to fight monsters in far off monasteries, people mystically empowered by titans for their own purposes or any of a million other possible explanations.

    GAME RULE INFORMATION
    Titan Toppler's have the following game statistics.
    Abilities: Strength is most important, determining the usual things strength does as well as some valuable class aspects of the Titan Toppler. Next is constitution, because hit points and fortitude saves are always vital. After that it really depends on what type of character you want to make.
    Alignment: Any.
    Hit Die: d10
    Starting Age: As barbarian
    Starting Gold: As fighter

    Class Skills
    The Titan Toppler's class skills (and the key ability for each skill) are... Acrobatics (Dex), Climb (Str), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str)
    Skill Points at Each Level: 2 + Int modifier


    Titan Toppler
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Titan Toppling, Larger Than Life

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Uncanny Dodge, Effortless Effort

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Weapon Deflection

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Legendary Pecs, Weapon Technique

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Small Feet, Big Steps

    6th|
    +6/+1
    |
    +5
    |
    +2
    |
    +2
    |Grip of Giants

    7th|
    +7/+2
    |
    +5
    |
    +2
    |
    +2
    |Titan's Reach

    8th|
    +8/+3
    |
    +6
    |
    +2
    |
    +2
    |Unstoppable Hits, Burst Barriers

    9th|
    +9/+4
    |
    +6
    |
    +3
    |
    +3
    |Weapon Sweep

    10th|
    +10/+5
    |
    +7
    |
    +3
    |
    +3
    |Improved Uncanny Dodge

    11th|
    +11/+6/+1
    |
    +7
    |
    +3
    |
    +3
    |Terrifying Display

    12th|
    +12/+7/+2
    |
    +8
    |
    +4
    |
    +4
    |Impossible Sheath, Carve Through Obstacles

    13th|
    +13/+8/+3
    |
    +8
    |
    +4
    |
    +4
    |Mass Driver

    14th|
    +14/+9/+4
    |
    +9
    |
    +4
    |
    +4
    |-

    15th|
    +15/+10/+5
    |
    +9
    |
    +5
    |
    +5
    |-

    16th|
    +16/+11/+6/+1
    |
    +10
    |
    +5
    |
    +5
    |Enhanced Aspect

    17th|
    +17/+12/+7/+2
    |
    +10
    |
    +5
    |
    +5
    |-

    18th|
    +18/+13/+8/+3
    |
    +11
    |
    +6
    |
    +6
    |-

    19th|
    +19/+14/+9/+4
    |
    +11
    |
    +6
    |
    +6
    |-

    20th|
    +20/+15/+10/+5
    |
    +12
    |
    +6
    |
    +6
    |Rend the Earth, Sea and Sky Asunder[/table]


    Class Features
    All of the following are class features of the Titan Toppler.

    Weapon and Armor Proficiencies: Titan Toppler's are proficient with all armor, as well as all simple and martial weapons, but not with any shields.

    Titan Toppling (Ex): Titan Topplers have natural ability to fight those beings greater in stature than themselves. At 1st, 5th,10th,15th and 20th levels they gain a cumulative +1 dodge bonus to ac and +1 to hit and combat maneuver bonus and defense against any creature greater in size than themselves. Furthermore they may trip an opponent larger than themselves without provoking an attack of opportunity and may treat the size category of their weapon as their own size for the purpose of what opponents may be tripped and their size bonus to combat maneuvers when tripping foes of greater size. For example a medium 6th level Titan Toppler wielding a large sized greatsword could trip huge sized creatures and would receive +1 to trip attempts against any creature large sized or greater.

    Author's Clarification
    Spoiler
    Show
    When I refer to weapon size, realize that a light weapon is two size categories lower that the creature size designed to wield it. A one-handed weapon is relatively one size category smaller and a two-handed weapon is roughly equal in size. This measure of size of the weapon is what I am talking about in any of these abilities that refer to optionally using the weapon size in place of your own for some purpose. Overall the class was designed to exalt the biggest weapons someone can wield rather than focusing on oversized smaller weapons that typically don't look nearly as impressive.


    Larger Than Life (Ex): Titan Topplers are naturally intimidating, and gain the Intimidating Prowess feat as a bonus feat. Furthermore they may treat the size category of their weapon as their own size for the purposes of initiating and resisting intimidation.

    Uncanny Dodge (Ex): Titan Topplers are masterful combatants and possess keen battle instincts. They gain Uncanny dodge as a barbarian at second level.

    Effortless Effort (Ex): A Titan Toppler of second level is just beginning to realize the strength hidden in their forms. They are treated as being one size category larger for the purposes of carrying capacity. This increases to two size categories larger at 8th level and three size categories larger at 14th level.

    Weapon Deflection (Ex): Titan Topplers wield big weapons so effortlessly that they can often interpose their weapon in the way of incoming attacks. At 3rd level a Titan Toppler may add half his strength modifier (round down) as a shield bonus to Ac when he wields a two handed weapon. When fighting defensively or total defense he adds his total strength modifier instead.

    Legendary Pecs (Ex): A Titan Toppler is so buff that a certain level of damage simply slides off his awesomely tough form and his body strengthens to match his nature. At 4th level he gains DR 2/-- and a +2 inherent bonus to strength, these bonuses increase to 4 at 10th level and 6 at 17th level

    Weapon Technique (Ex): A Titan Toppler learns to wield his weapons in unusual ways that have useful benefits. At 4th level, and again at 14th level, select a single weapon special quality from the following : Blocking (which stacks with the shield bonus from weapon deflection), Brace, Deadly, Disarm, Distracting, Grapple, Nonlethal, Performance, or Trip, or negated Fragile quality, once chosen the selection may only be changed through intense retraining for at least 8 hours. Whenever he wields a weapon he is proficient with he may apply this special quality to it.

    Small Feet, Big Steps (Ex): A Titan Toppler moves as something much greater in size than himself. At 5th level and again at 11th and 17th level a Titan Toppler adds 10 ft to his base land speed. This benefit is reduced by half whenever he wears medium or heavy armor. So an 11th level human Titan Toppler would have a speed of 50ft in light or no armor, or 30ft in medium or heavy armor. They may also make 5 ft steps in difficult terrain.


    Grip of Giants (Ex): The most famous ability of Titan Topplers is the ability to wield oversized weapons. At 6th level, a Titan Toppler may wield melee weapons designed for creatures up to one size category then himself with no penalty. This increases to two size categories larger at 12th level and three size categories larger at 18th level. This means a 6th level human Titan Toppler could wield a large sized greatsword in two hands, or a large sized scimitar or dagger in one hand. However, they may not gain the benefits of any ability to add dexterity to attack or damage rolls such as the weapon finesse or dervish dance feats or agile magical enhancement when using oversized weapons, even if they are normally finesse weapons.

    Titan's Reach (Ex): Once a Titan Toppler has adapted to the using oversized weapons better, they are able to take advantage of the sheer length of the weapons involved. A Titan Toppler of 7th level or greater may extend the reach of a large sized weapon they are wielding out to 10 ft. When they do this they may not attack within 5ft of themselves , effectively treating the weapon as a reach weapon. Using this on a large reach weapon makes its' reach 15 ft away, but disallows attack within 10 ft. At 13th level the reach of a huge sized weapon may be extended out up to 15ft but the 10 ft closest may not be attacked, or 20ft and the 15 ft closest may not be attacked for a huge reach weapon. At 19th level a gargantuan weapon may be extended out to 20 ft but the 15 ft closest may not be attacked, or 25 ft and the closest 20 ft may not be attacked for a gargantuan reach weapon. They may shift between any of their available reaches up to the size of their current weapon as a swift action before they have attacked in a turn. For Example, A medium sized 19th level Titan Toppler could treat a gargantuan sized weapon as having a reach of 5 ft, 10 ft but the closest 5 aren't threatened, 15ft but the closest 10 ft aren't threatened, or 20 ft. and the closest 15 ft. aren't threatened.

    Unstoppable Hits (Ex): A Titan Toppler hits so hard with their massive weapons that shields, armor and plated flesh parts easily. A Titan Toppler of 8th level and above ignores up to 2 points of AC granted by Armor, Shield, or Natural Armor when they attack with a weapon of large size. At 14th level if they wield a huge sized weapon the ignored AC increases up to 4 granted bu armor, shield or natural armor and at 20th level if they wield a gargantuan or bigger weapon the ignored AC from armor, shield or natural armor is increased to 6.

    Burst Barriers (Ex): Titan Topplers casually break through barriers others find impossible with easy swings of their massive weapons. A Titan Toppler of 8th level and above may treat the size of their weapon as their own size for the purpose of strength checks to break or burst items.

    Weapon Sweep (Ex): A Titan Toppler eventually learns to deal with crowds of lesser beings in one fell swoop. A Titan Toppler of 9th level may use a full attack action to instead execute a single attack at his highest base attack bonus against each opponent in the current reach of his weapon as modified by Titan's Reach, making a separate attack roll against each. You can make no other actions that aren't swift, immediate or free actions in a round when you do this.

    Improved Uncanny Dodge (Ex): With improved experience comes better battle instincts. A Titan Toppler of 10th level gains improved uncanny dodge as a barbarian.

    Terrifying Display (Ex): An experienced Titan Toppler can put on a truly terrifying display with their massive weapons, breaking the foes spirits and sending them running. A Titan Toppler of 11th level gains Dazzling Display as a bonus feat. In addition, every 4 rounds of shaken from demoralization may be traded for a round of frightened.

    Impossible Sheath (Ex): A Titan Toppler is easily able to carry weapons much larger than themselves, something difficult to wrap ones head around. A Titan Toppler of 12th level is able to treat oversized weapons they carry as one size smaller for the purposes of carrying it into tight spaces and concealment, at 18th level, this becomes two sizes smaller.

    Carve Through Obstacles (Ex): A Titan Toppler is capable of using truly massive weapons in tight quarters simply by going right through whatever is in the way, walls, floors, ceilings etc. A Titan Toppler of 12th level may use their over sized weapons in tight quarters by subtracting the Hardness of the surroundings from the damage done by each attack and leaving gouges of destruction throughout the environment. The Titan Toppler does this in such a way that no real wholes are opened up and somehow with minimal structural damage. If the weapon involved is adamantine it may ignore up to 20 points of the surrounding hardness when carving through.

    Mass Driver (Ex): A Titan Toppler can do a powerful strike with the intent to force opponents away. At 13th level, a Titan Toppler can use a full attack action to make a single attack against a single opponent and initiate a free bull rush attempt against them as well , acting for the attempt as if you were the size of your wielded weapon and provoking no attacks of opportunity. You may choose whether or not to follow along with them when you do this. If they are at least 1 size category below your weapon they are automatically knocked prone if they move at least 5 ft. from the bull rush.

    Enhanced Aspect (Ex): A high level Titan Toppler can wield their weapons in such a way that some important aspect is increased. At 16th level, a Titan Toppler may choose one of the following: change the critical threat range of your weapons to that of a specific weapon, change the critical multiplier of your weapons to that of a specific weapon, or change the damage of your weapons to that of a specific weapon of the same size and class (ex. as scythe to deal damage as a great sword.)

    Rend the Earth, Sea and Sky Asunder (Ex): At the pinnacle of titanic power, the very earth, seas and skies tremble beneath the blows of such a powerful being. At 20th level, once per day per ability may produce an effect identical to a Tsunami spell(only within reach of a body of water at least lake sized), Earthquake spell (only within reach of the ground), or Whirlwind spell (only within reach of air) with a caster level equal to their Titan Toppler level by swinging their massive blades around with insane force.
    Last edited by xammux; 2013-10-02 at 10:29 AM.