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    Default Re: The Annotated Order of the Stick - A Companion Guide

    The Annotated Order of the Stick
    Strips 1 to 100
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    Spoiler: Strips 1-100

    Strip 1: New Edition
    In the strip, we see the Order of the Stick updating from D&D 3.0 Edition to the later 3.5 installment (which the title references), which had minor changes to the existing system. We see how the party is affected in each panel:
    • In panel 3, Durkon feels "more stable" because Dwarves got a +4 to ability checks opposing Bull Rushes or being Tripped in the update to 3.5.
    • In panel 4, Elan gets a chain shirt because Bards become proficient in them in the update to 3.5.
    • In panel 6, Roy feels more intimidating because the skill Intimidate becomes a class skill for fighters in the update to 3.5.
    • In panel 10, Belkar's weapon shrinks because in 3.0, Small characters could use Medium weapons. They would just use them differently (it would be treated as a weapon one size larger). Due to this, his Medium daggers became Small daggers in the update to 3.5.
    • In the last panel, Elan gets more skill points because Bards went from 4 (pluss INTelligence modifier) skill points per level to 6 (plus INTelligence modifier) skill points per level.

    Strip 2: Second Grade All Over Again
    • The title of this strip refers to the fact that young kids usually pick the weakest (or least liked) kid last when picking teams.
    • In panel 1, Elan is referencing the skill points he received in the previous strip.

    Strip 3: See Spot Spot
    • In Panel 1, Haley mentions her Boots of Speed were lime green so she didn't want to use them. These boots will be referred to again in Strip 608 and Strip 609, playing a role in her long-standing feud with Crystal. In Strip 675, she will solve the problem by having them dyed to match her outfit.
    • In panel 2, Belkar notes he "failed a spot check", which references a dice roll in D&D 3.5 that determines whether or not a character sees something using the Skill - "Spot". It is one of the more common rolls players (or their DMs) make during a gaming session and often if a player rolls, but nothing happens after the roll, there is a sense that you "missed" something, even though the character should not realize a check was failed.
    • In panel 4, Belkar references an instance where in D&D, so long as your familiar is within reach, you gain the benefits of any feats they might have - in this case Alertness - which grants you a bonus to the Skills: Listen and Spot.
    • In panel 6, we see a reference to a common instance in D&D where a player would often forget his or her familiar was present, and so forget to describe its movements on a regular basis. So the familiar would "pop up" whenever its abilities were needed, thus giving the player a reason to describe its location/activity. This becomes a Reoccurring Gag.
    • In panel 10, the reference of failing a Skill Check is furthered when they fail a Listen check, which also creates the same "dice rolled, but no new information" issue that spot checks create.

    Strip 4: The Power of Music
    • In panel 2, Elan informs Roy that he is using "Inspire Competence", which is a feature of the Bard class. By singing an inspiring tune, Elan improves his allies success odds in a skill check, such as Jump and Bluff, as exhibited in this strip.
    • In the last panel, Elan says that the ogre must have rolled a "Sense Motive" - another skill in D & D rolled to tell if someone's motives are pure or not.

    Strip 5: When Plotlines Collide!
    • In panel 2, Vaarsuvius is shouting "Expeditious Retreat" which is a spell that increases the caster's speed, whether to retreat or not.

    Strip 6: The Cleric is 'In'
    • In panel 2, we see the Order of the Stick view Durkon as a box of Band-Aids. In D & D, clerics are often seen this way in adventuring parties, often to the annoyance of the player of the cleric.
    • In panel 4, Durkon is seen casting 3 healing spells to heal each member in the party, depending on amount of injury. Cure Serious Wounds restores a lot of hit points, while Cure Light Wounds only restores a small amount. Belkar mentions a third healing spell - Cure Moderate Wounds - which heals a medium amount of damage.

    Strip 7: ThorPrayer
    • In panel 1, Durkon says he is out of CSW's, which is an abreviation for "Cure Serious Wounds" which Elan's wounds are exibited to be.
    • In panel 2, we see Durkon praying to his god to regain spells. In the D&D game this is usually a very easy process that gets overlooked as it's the same every day. Not so in this comic.

    Strip 8: The Benifit of a High Bluff Score
    • In the last panel, Haley says her father "was a 1st Edition thief", which implies that this was a very long time ago as her father would have experienced conversions to 2nd Edition, then 3rd Edition and finally 3.5.


    Strip 9: I am Curious, Elan - No annotations yet

    Strip 10: Like Enthrall, Only Boring
    • In panel 1, we see the Goblins in the background are speaking a different language – likely Goblin.

    Strip 11: Alignment Differences
    • In panel 1, Roy uses a game mechanic called Coup de Grace
      to kill off the sleeping goblins.
    • In panel 5, Belkar is shown to be unaffected by the Unholy Blight spell, which only harms Good and Neutral creatures. The implication is that his alignment is Evil, a fact that the group chooses to ignore.

    Strip 12: Up a Level, Down a Level
    • Panel 4: Haley is referencing the vampire's power to drain energy from people, which may result in character level loss.
    • In panel 5, we see confusion as the group needs to go up in character level at the same time it goes further down the dungeon's physical levels. In old-school "dungeon crawl" D & D adventures, the toughest monsters would typically reside in the dungeon's lowest levels. In order to be victorious, the characters would have of be of a higher level in their class.

    Strip 13: Plot, Ahoy!
    • In panel 7, when Roy cuts off Xykon’s head, the sound effect is Snicker snack!, which is what the Vorpal sword does in the book, Through the Looking Glass.


    Strip 14: Why Roy is Always Tired - No annotations yet

    Strip 15: Family Time - No annotations yet

    Strip 16: Turn of Phrase - No annotations yet

    Strip 17: Rapier Wit
    • In panel 4, we see Belkar suggest that he can Sunder Elan's rapier "by speaking to loudly". Since Sunder is a maneuver in D&D which attempts to destroy an opponent's weapon or armor, Belkar is saying that Elan's weapon is very weak.
    • In panel 8, refers to the Spot and Listen checks gag from strip 3, only instead with Spot and Hide checks.

    Strip 18: Double Surprise
    • In panel 1, Elan mentions Bardic lore, which in D & D is a Bard class feature that can be used to determine if he knows any details about the subject through his knowledge of stories.
    • In panel 3, we see Belkar and Elan say they are surprised, referring to the surprise round that occurs at the beginning of combat.
    • In panel 6, the interaction between Elan and Haley is typical of a game session, where the Rogue player, having just acted, doesn't realize it's her turn again due to her high Initiative roll.
    • In panel 7, we see Haley use a "Sneak Attack". As a Rogue, she can use this when she has the advantage of surprise, which gives bonus damage to her attack. If, on top of that, she wins the Initiative roll [citation needed] over her opponent, then the opponent is caught flat-footed, thus granting the Sneak Attack bonus again.

    Strip 19: Evade!
    • In panel 5, Haley is undamaged by the chimera's breath weapon because she, as she states, has Evasion - a Rogue class feature. With it, Haley sustains no damage from a spell when she makes a successful Reflex save. Lacking Evasion, Belkar and Elan take full damage if they fail their own saves, or half damage if they succeed.

    Strip 20: Arcanolypse Now
    • In panel 6, Vaarsivius' line, "I love the smell of bat guano in the morning" is a reference to the film Apocalypse Now in which the character Lieutenant Colonel Bill Kilgore says, "I love the smell of napalm in the morning". Vaarsuvius says "bat guano" because sulfur and bat guano are material components used in the casting of the Fireball spell he/she uses.
    • In panel 9, Vaarsuvius' spell - Evan's Spiked Tentacles of Forced Intrusion is not an actual spell. It is based off of the actual spell - Evard's Black Tentacles.
    • In the last panel, Trigak's line, "The horror...the horror!" furthers the reference to Apocalypse Now, as it is the same line said by the character Colonel Walter E. Kurtz.

    Strip 21: It's All About the Drama
    • In panel 2, when Belkar delivers the killing blow to the chimera, all three heads say Gak, which represents the monster's name - Trigak.
    • In panel 6, Haley's dialogue about Trigak "swearing to get us and our little dog, too" is a reference to an iconic line from the 1939 film, The Wizard of Oz. It was said by the Wicked Witch of the West, who was a reoccurring villain in the film.


    Strip 22: Leadership in Action - No annotations yet

    Strip 23: Meanwhile... - No annotations yet

    Strip 24: Do You Hear What I Hear?
    • In the strip, we see Durkon's armor is making loud "clank" noises, which alerts some off panel goblins. The goblins for some reason decide to narrate their actions, which as the comic goes on further frustrates the party.
    • In panel 3, the goblins mention "XP", which stands for Experience Points. Characters in D & D gain this when they defeat a monster, and use it to advance in levels.

    Strip 25: Armor Begone
    • In panel 3, Durkon mentions his Armor Check Penalty, which is a game mechanic which models how hard it is to swim, climb, jump, move silently, etc, in heavy equipment or armor.
    • In panel 9, the candle materializing above Elan's head is a parody of the Idea Bulb, which traditionally appears above cartoon characters' heads when they have an idea.

    Strip 26: Bardic Nudity
    • In panel 1, Belkar mentions a spell named "Dispel Clothes", which is a play on the names of various "Dispel" spells in D&D (such as Dispel Magic, Dispel Chaos etc.). Dispel Clothes is not an actually spell in D & D.
    • In panel 5, mentions the "Protection from Law" spell, which is a spell meant to protect from someone from magical effects or enemies of the Lawful alignment, similar to Protection from Evil, Good, or Chaos. In this case, Roy is using it as a pun to reference being protected from "the Law".
    • In panel 6, Belkar says "Stupid p.c. PC's", which stands for "politically correct" "Player Characters".

    Strip 27: The Delicate Art of Intraparty Negotiations
    • In panel 5, Roy suggest casting "Cat's Grace" on Elan, which is a spell that provides a bonus to Dexterity, which in turn would provide a bonus to the skill Hide.
    • In panel 7, Roy invokes the rules to bonus stacking in D & D: Depending on their nature, bonuses may or may not "stack", ie. be cumulative with each other. Counting on Elan's limited knowledge of the D&D rules, Roy is arguing that the bonus from Cat's Grace will not stack with the "bonus" Elan thinks he gets from removing his clothes.
    • In the last panel, Durkon balks at casting Cat's Grace because it is a Touch spell, which means it is a spell that requires physically touching the target to work. Some spells do not require the caster to touch the target, hence the designation.

    Strip 28: Just Like on Three's Company
    • In panel 10, Haley mentions Elan has an 18 Charisma. Charisma is one of the six character abilities in D & D (the others are Strength, Dexterity, Constitution, Intelligence, and Wisdom). Charisma represents physical attractiveness, among other personal qualities. The higher the score, the better it is.

    Strip 29: Treasure? What Treasure?
    • In panel 2, we see Haley taking on the clichéd Rogue - leveraging her role as a scout to swindle the other characters out of their fair share of treasure.
    • In panels 3 through 6, Haley demonstrates the power of the Bluff skill when it is high, as it allows her to get away with even the most blatant lies.

    Strip 30: Behind the Secret Door
    • In panel 2, Vaarsuvius is reacting to his racial feature that Elves in D & D that allows him to have a better chance at detecting secret doors. The way Vaarsuvius detects the secret door - "Elf sense...tingling", is a reference to the comic book hero, Spider-man, who has the ability to detect danger. When he does, he states "My Spider senses are tingling".
    • In panel 3, while normally secret doors are obvious to the reader and not to the characters, the door depicted here is labeled secret door and was noticed by both Elan and Roy, making Vaarsuvius' racial ability obsolete.
    • In panel 4, we see Vaarsuvius complain that Search is a cross-class for him/her. A cross-class skill is a skill that a specific class isn't very good at (in this case a wizard). So, being an Elven Wizard allows Vaarsuvius to be good at finding secret doors, but not much else.
    • In panel 7, Elan thinks the creature he encounters is a Mind Flayer, (or an illithid) which is classic and very dangerous monster in D & D. It is famous for its psionic abilities and for feeding on people's brains.

    Strip 31: All-You-Can-Eat Brain Buffet
    • In panel 11, Vaarsuvius mentions he/she has an 18 Intelligence. Intelligence is one of the six character abilities in D & D (the others are Strength, Dexterity, Constitution, Wisdom, and Charisma). The higher the score, the better it is.

    Strip 32: Biting the Hand that Feeds Me
    • In panel 3, the lawyers Jones and Rodriguez line about the "spooky wizard who lives by the coast" is a reference to Wizards of the Coast, the company that owns and edits the D&D game.
    • In panel 6, Jones mentions that the Mind Flayer was "never released to the SRD". The SRD is the System Reference Document [citation required], a compendium of the D&D game's basic rules. The SRD is freely available to all under the Open Game License, a scheme similar to open source software. Certain iconic monsters such as the Mind Flayer aren't described in the SRD and are thus subject to ordinary copyright rules. Mr. Jones is therefore claiming the mind flayer should not appear or even be named in the comic, thus saving Roy from a nasty fate.
    • In the last panel, the monster depicted is a Beholder (or "Sphere of Many Eyes"). Like the mind flayer, it isn't part of the SRD.


    Strip 33: Mail Call - No annotations yet

    Strip 34: Math is Fun
    • In this strip, we see a spoof of a classic situation in a D & D session, where players have difficulties remembering the various bonuses that may apply to their attacks depending on circumstances, as the rules are fairly complex. Here Durkon, like many players before him, remembers bonuses belatedly, and the generous DM (or in this case, the author) lets him record the bonuses effects retroactively.

    Strip 35: Rogues Gone Wild!
    • In panel 12, we see Durkon suggest to Haley to "Take 20" on her Search for traps. Taking 20 in D & D is a rule for situations where the character isn't pressed for time and can try her skill check any number of times. When taking 20, the die roll is considered to be 20, the maximum for such checks.

    Strip 36: Building a Better PC Trap
    • In panel 1, we see Haley mention that the events of the previous strip was just a "wardrobe malfunction" is a reference to the wardrobe malfunction during the 2004 Superbowl XXXVIII Half-time Show, which occured the year this strip was written.

    Strip 37: Evil, But Cost-Effective
    • In panel 7, when Xykon Chain Lightning’s the Ogre Chieftains to death, the animal head wrap of the left Chieftain opens its eyes in shock.
    • In the last panel, the Goblins want to propose a 401k plan to Xykon. In the US (where the Order of the Stick is written) a 401(k) is an employer-provided pension plan.

    Strip 38: Spontaneous Artistic Expression
    • In panel 4, we see that Roy's strength has been sapped by the poison in the trap from the previous strip. Most poisons in D&D cause "ability damage," which reduces one or more ability scores. In this case Roy has received so many doses of poison that his Strength is reduced to zero (the lowest it can go), which renders him helpless until he is healed.
    • In the last panel, we see that Belkar and Elan have written "lawful stupid" next to Roy on the wall. Lawful Stupid is a derogatory term for characters who adhere to the rules even at a obvious or stupid consequence to themselves or others.


    Strip 39: Date with Destiny - No annotations yet

    Strip 40: The Gods Must be Busy
    • In panel 1, we see the Gods Thor and Surtur about to battle. They are both gods in one of the classic D & D pantheons. Surtr, god of the fire giants, is evil and an enemy of Durkon's god, Thor.
    • In panel 3, the angel speaking to Thor references the prayer answering machine from strip 7.

    Strip 41: Just Take the AoO
    • In panel 2, Vaarsuvius mentions he/she must concentrate to avoid incurring an Attack of Opportunity (see Glossary) from the Goblins nearby. This is because it is possible to cast defensively, which denies the possibly of an AoO, but then runs the risk of failing to cast the spell.
    • In panel 6, Elan sings a parody of the song "Celebration" by Kool & the Gang.
    • In panel 7, Elan sings a parody of the song "We Will Rock You" by Queen.

    Strip 42: Belkar Unleashed
    • In panel 10, we see Belkar exclaim, "Eat your heart out Elijah Wood!" Elijah Wood was the actor who played the hobbit (which is essentially a halfling) Frodo Baggins in The Lord of the Rings film trilogy.

    Strip 43: What's Behind Door #2?
    • In the last panel, we see the Order of the Stick encounter their mirrored opposites - The Linear Guild. To find out more about these opposites, reference the Overflow & Gags section.

    Strip 44: Meet the Linear Guild
    • In panel 5, we see Nale say that Intelligence was Thog's "dump stat". This term refers to which of the 6 abilities that a player chooses at character creation to have the lowest score for their character.
    • In panel 6, it is revealed Elan’s twin brother’s name is Nale, which is Elan spelled backwards.
    • In panel 7, we see Haley identify Zz'dtri is a dark elf, or drow, which was a monster race in early editions of D&D. With the publication of the Unearthed Arcana, dark elves became, as Nale cites, a playable race.
    • In panel 8, since the entire drow race was described by the Monster Manual as evil, the vast majority of players who wished to play a drow described their character as a Chaotic Good outcast, which quickly became a huge cliché.
    • In panel 9, we see Haley point out Zz'dtri's scimitars. Zz'dtri is a parody of the popular novel character, Drizzt Do'Urden, by fantasy author R.A.Salvatore. Like his model, Zz'dtri has with two scimitars; however, unlike Drizzt, he is a wizard, making the scimitars more of a fashion choice that a preferred fighting method.

    Strip 45: Strength in Numbers
    • In panel 2, one of the order guesses the linear guild is a group of doppelgangers, which are D&D monsters that have the power to mimic the appearance of another creature.
    • In this same panel, the order also mentions "A Mirror of Opposition," which is a magical item that creates evil opposites of those who look upon it.

    Strip 46: Deep Thoughts
    • In panel 7, Haley tells Roy to "grow a sense motive". With a good score in the Sense Motive skill, Roy might be able to tell that something is amiss in Nale's story.

    Strip 47: But is it High Definition?
    • In the last panel, we see Belkar and YikYik fighting on Xykon’s Scrying Ball. The line YikYik says (since Xykon has it set to Spanish in the panel) translates to say, Hey, I think I just failed to notice something!

    Strip 48: Stab of Opportunity
    • In panel 4, YikYik mentions that Belkar left his threated area, which provoked him. This is a reference to the rules on Attacks of Opportunity, where leaving an enemy's threatened area (the area he can reach with a weapon) gives him an opportunity to attack.
      In panel 6, the Combat Reflexes feat that YikYik mentions allows a character to perform more than one Attack of Opportunity in the same combat round.

    Strip 49: Collect the Whole Set
    • In panel 2, we see a typical discussion of the intricacies of rules across multiple editions. The 3rd Edition rule of the Fly spell was more favorable to the wizard that the revised 3.5 version, so some playing groups adopted house rules to continue using the older version. V tries and fails to acquire that special spell by proposing increasingly powerful spells in exchange.
    • In panel 10, we see the shop selling starter packs and randomized booster packs, which is a reference to the fantasy card game - Magic: The Gathering, which is also a product of Wizards of the Coast.

    Strip 50: The Semi-Secret Origin of Elan & Nale
    • In Panel 8, we see that Elan and Nale's father has a banner with the letter "T" on it, which makes sense as his name is Tarquin.
    • In panel 14, we see Nale even as an infant was developing facial hair. Their baby diapers also match their adult tunics: Nale wears red, Elan wears green.
    • In panel 15, Hilga and Durkon are playing the card game - Go Fish.
    • In panel 18, Nale's complicated choice of character classes is a throwback the original, equally complicated Bard class from D&D 1st Edition, which involved taking on multiple classes to accomplish. Basically, a Fighter/Rogue/Sorcerer is equivalent to a Bard.


    Strip 51: Stupid Isn't Always Cute - No annotations yet

    Strip 52: Young Dwarves in Love
    • In panel 12, we see that if Durkon had had more ranks in the skill "Knowledge (Religion)", he'd have known that Loki is an evil god, and an enemy of Thor.


    Strip 53: See, They're Flying, Because It's an Air Sigil - No annotations yet

    Strip 54: Touch My Sigil - No annotations yet

    Strip 55: One for the Old-Schoolers
    • In panel 3, the creature described as "And I don't even know what that one is supposed to be" is a Wolf In Sheep's Clothing, which first appeared S3: Expedition to the Barrier Peaks before it was collected (along with many other monsters that first appeared in "Dragon Magazine" or various adventure modules) into the 1st Edition Dungeons and Dragons: Monster Manual II.
    • In panel 9, the two monsters in this panel are Flumphs, another example of an outdated monster from an earlier edition. They have good reason to be saddened by Nale's description, because flumphs are Lawful Good, and famously pretty weak. The Flumphs will become a recurring gag which you can find more information about their multiple appearances in the Reoccurring Gag section.

    Strip 56: An Alternate Hypothesis
    • In panel 1, we see that Hilgya and Durkon are holding hands.


    Strip 57: Inevitable Betrayal? Check. - No annotations yet

    Strip 58: First Aid
    • In panel 10, we see that Belkar’s clothing changes color when he is enchanted with Owl’s Wisdom.

    Strip 59: The Shot Heard Round the Dungeon
    • In the last panel, we see Haley state she "rolled a natural 20", which is a 20 on a 20-sided die before bonuses. When rolled, it is always a success, no matter how difficult (save impossible) the action taken is.
    • In this same panel, we see that none of the monsters are attempting to climb the ice after the Talisman of Dorukan is shattered.

    Strip 60: Everything Comes Together
    • In panel 5, we see a reference to the prediction from strip 15.
    • In the last panel, Roy refers to the Linear Guild as a "Bizarro Twin," which is a general term for an alternate self. The name comes from Bizarro, who was an evil alternate version of the comic book hero, Superman.


    Strip 61: Brother Against Brother - No annotations yet

    Strip 62: Heavy Metals
    • In panel 4, we see Haley mention Damage Reduction, which is a defensive quality of certain monsters to shrug off damage from weapons. Most of the time, these monsters have a vulnerability to certain types of weapons, that bypasses their damage reduction, such as Cold or Iron, in this case.
    • In panel 8, we see Haley reference the feat, Manyshot, which allows Haley to shoot multiple arrows in one attack. If the attack is successful, both arrows will hit.


    Strip 63: Together, They're Six Feet of Whoop Ass - No annotations yet

    Strip 64: Transference
    • In panels 2-5, Thog and Roy are discussing character optimization. The Barbarian class has great advantages, notably the ability to enter a rage, boosting Strength and Constitution in a big way for a short while. The Fighter class has more combat feats, special talents the character can choose to improve his fighting prowess. Thog is a Barbarian who optimized by taking a "dip" of 2 levels of Fighter, for 2 bonus feats, but stopped there since the 3rd Fighter level doesn't carry a bonus feat. However, Roy, as a straight Fighter, uses the Weapon Specialization feat that only Fighters of level 4 or higher can learn.

    Strip 65: The Magic Words
    • In panel 5, we see Zz'dtri is unaffected by sleep because Elves are immune to Sleep spells. Forgetting this is particularly ironic from Vaarsuvius, who is also an elf.
    • In panel 10, we see that since Zz'dtri is a thinly veiled copy of Drizzt (see the entry for strip #44), Vaarsuvius invokes intellectual property law to have him removed from the scene, as happened to the Mind Flayer in strip 32.


    Strip 66: Thog's Secret Weakness - No annotations yet

    Strip 67: Cliffhanger - No annotations yet

    Strip 68: Unconscience
    • This strip illustrates the four basic directions of alignment in the D&D game: Evil, Good, Law, and Chaos (on both axes, the intermediate position is called Neutral).


    Strip 69: Hey, It Was Worth a Shot - No annotations yet

    Strip 70: That's Just Mean - No annotations yet

    Strip 71: Career Girl
    • In panel 7, we see the goblins are carrying boxes labeled "this side up" upside down, "magic tomes" and "DVDs".


    Strip 72: Loose Ends - No annotations yet

    Strip 73: Thor's Teachings
    • In panel 5, the monster references the"Atkins" diet, which was an extremely popular dieting method in the US in 2004, the year this strip was written.
    • In panel 7, WWTD is a parody of the classic phrase, WWJD (What Would Jesus Do).

    Strip 74: Back from the Pit
    • In panels 10 and 14, the Flumphs, who originally appeared in Strip 55 are used to cushion characters as they fall, as they are famously weak monsters in D&D. This is a recurring appearances gag which you can find more information about their multiple appearances in the Reoccurring Gag section.
    • In panel 12, Hilga references a Will Save (see Glossary for information on saves). In the 2nd edition of the game, Saving Throws mechanics were quite different, and the Sanctuary spell didn't allow one at all.

    Strip 75: The Blame Game
    • In panel 6, Belkar refers to Roy's mistake as "Epic-level". Generally Epic level refers to a special set of rules meant for extremely powerful characters (beyond level 20), but in this case he's using it as a pun to say it was a huge mistake.

    Strip 76: She's a Sneaky One
    • In panel 5, we see Hilga reference Darkvision, which is a special ability of certain creatures to see in the dark. It doesn't need to be "turned on", but it is indeed used rarely, since adventuring parties nearly always are composed of a mix of difference character races and few of them have this ability.
    • In panel 10, Hilga references her "Stonecunning," which is an ability Dwarves have that gives them an innate feeling of the way stone constructions, tunnels, etc. are made.

    Strip 77: A Battle of Attrition
    • In this strip, we see exhibited how a D&D cleric can convert any of their memorized spells into Cure Wounds spells, so this healing sequence could go on for a while. It is possible to kill an all-cleric party, but it takes more patience than the monster in this strip has.


    Strip 78: Unfinished Business - No annotations yet

    Strip 79: The Heavens Moved - No annotations yet

    Strip 80: Replacement Cleric
    • In panel 12, Roy appears to have actually been smote by Banjo, by a tiny lightning bolt. He doesn’t appear to notice, however.

    Strip 81: First Church of Banjo - No annotations yet

    Strip 82: Beats Pay-Per-View
    • In panel 1, we see Redcloak complain about Darkvision, because it doesn't work on magical darkness, only natural.

    Strip 83: Pillow Talk
    • In panel 10, we see a reference to the fact that Dwarves are naturally resistant to poison, getting a +2 bonus to saves against it.

    Strip 84: Saddest. Comic. Ever.
    • In panel 4, Durkon's line - "the right to the pursuit of happiness" refers to one of the most-often quoted phrases from the US Declaration of Independence.

    Strip 85: The Elder Puppet
    • In panel 11, we see Roy has the knife Belkar threw in panel 9 sticking out of his rear.
    • In the last panel, we see Banjulu is reference to H.P.Lovecraft's Call of Cthulhu.

    Strip 86: The Most Important Quest - No annotations yet

    Strip 87: Bathroom Humor
    • In panel 6, Elan mentions ECL. See the Glossary for more information.
    • In panel 7, we see that Durkon has toilet paper stuck to his foot.
    • In the last panel, the female Hobgoblin waiting in line was turned to stone by the Gorgon in front of her.

    Strip 88: Getting Closer
    • In panel 8, Roy is holding Belkar behind his head so everyone can fit within the area of the invisibility spell.

    Strip 89: Invisibility: The Lazy Artist's Friend
    • In the last panel, we see Roy mention that an Invisibility spell ends whenever the invisible creature makes an attack. However, attacking an invisible creature carries a 50% miss chance, which is what Belkar is referencing.

    Strip 90: Consequences of a Failed Skill Check
    • In panel 2, we see the Goblin mention they only have a 10 Intelligence. See the Glossary for more information.
    • Also in panel 2, the Goblins mention Xvarts, which are another race of goblin-like creatures with a higher intelligence.

    Strip 91: Proof That I am Deeply Disturbed [list][*]This entire strip is a reference to old Hostess comic ads. These would usually feature the heroes using the eponymous fruit pies or cupcakes to distract the villain, who would be foiled by his lust for delicious partially-hydrogenated artificially-flavored snacks. Fruit Pie the Sorcerer is an obvious take on Fruit Pie the Magician, an old mascot of the company. Further, the title of the comic is a reference to the kind of twisted mind that would lend to a scene in which goblins murder the Hostess mascot.
    Strip 92: Reading is Fundamental
    • In Panel 2, Vaarsuvius references the Elves racial ability to detect secret or concealed doors when they come within 5 feet of it, providing they succeed in a search check - which it seems he/she did not.

    Strip 93: Teenage Wasteland
    • In the 2nd panel, we see the Goblin with the glasses also has braces for his fangs.
    • In panel 11, the poster on the left is a poster for the music group – The Cure Light Wounds, which is a reference to the real life band – The Cure. In this same panel, we also see that teenaged Haley has an eyebrow ring.

    Strip 94: The Path to Victory
    • In this strip, spoofs the tendency that typical D&D scenarios have in giving every place a ridiculously descriptive name by the scenario's creator. For instance, sometimes a grandiloquent name could be given to a room even though it isn't particularly important.


    Strip 95: Dead Men Tell Tales - No annotations yet

    Strip 96: Gate? What Gate? - No annotations yet

    Strip 97: Evil Plans
    • In panel 10, Xykon mentions he is a Lich, which is a powerful spellcaster that turned him or herself into an undead monstrosity through a death magic ritual.

    Strip 98: Mmmmm...Tasty
    • In panel 1, the corridor's ridiculous name refers to the fact that we didn't see the party for three strips. It also continues the spoof started in Strip 94.
    • In panel 6, the term "Trap Sense" refers to the rogue class ability which gives Haley an edge over her companions when it comes to evading traps.
    • In panel 7, Belkar spoofs one the most famous lines of US political debate history, "Senator, you're no Jack Kennedy."
    • In panel 8, the characters reference the Craft skill, which can cover every possible item crafting check, described as Craft(Carpentry), Craft(Weapons), etc. Even though alchemy is an important factor of its own in the 3.5 version of D&D, it is listed just as one of the Craft subcategories, which can be confusing since in version 3.0, it was its own skill.


    Strip 99: Grilled to Perfection - No annotations yet

    Strip 100: Teenage Boys Are CR 1 - No annotations yet

    Last edited by TheWombatOfDoom; 2017-07-21 at 09:37 AM. Reason: adding annotations
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Projects:
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt | Majora's Mask Point Race
    (you can't take the sky from me)