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    Default Re: The Annotated Order of the Stick - A Companion Guide

    The Annotated Order of the Stick
    Strips 101 to 200
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    Spoiler: Strips 101-200
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    Strip 101: Man-to-Man Chat - No annotations yet

    Strip 102: Lowbrow is the Best Brow
    • In panel 1, Roy mentions the cleric's Turn Undead ability, which can only be used a few times per day to...turn undead.
    • In Panel 2, Roy uses the Great Cleave feat, which allows another chance to attack every time a creature is killed.

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    Strip 103: Practice Makes Perfect - No annotations yet

    Strip 104: Dramatic Pre-Battle Speech
    • In panel 9, Roy refers to his party as "demihumans". In older editions of D&D, non-human PC races are grouped under this generic term. More modern editions deal with humans as just another race among the others, so the term isn't used much anymore.

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    Strip 105: Hordes of Xykon - No annotations yet

    Strip 106: A Sure Bet
    • In panel 9, Redcloak expresses amazement at how easily Xykon fooled Roy earlier in the strip by saying he had "many skill ranks in Reverse Psychology", which isn't a real D&D skill. Basically, it's D&D humor that translates to "you're really good at reverse psychology!"

    Strip 107: Defense is for Losers
    • In panel 3, Belkar is guarding V because in D&D, wizards have great power, but cannot wear armor and have the least hit points of any class (one 4-sided die per level). This is why it is wise to have somebody play the role of bodyguard in the case of a large melee.
    • In panel 13, V refers to one of D&D's many weird or illogical rules. This rule states that elves are specifically immune to a ghoul's paralyzing touch power, while not ghasts, who are creatures identical to ghouls in virtually every respect, save this one difference. So, V would not be able to distinguish between the two types of enemies, other than by being hit.

    Strip 108: Help from Above
    • In panel 3, we see can see Roy in the bottom of the panel, fighting Goblins with his sword glowing.

    Strip 109: Tensions Rise
    • In panel 2, Elan guesses that he was able to get through the goblins so well because the goblins failed to understand the rules of Attacks of Opportunity, which is indeed one of the more complex rules in the game. Instead, it was due to Elan's use of the Tumble skill that allowed him to get past the goblins. To see more on Attacks of Opportunity, see the glossary in the first post.

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    Strip 110: Revenge is Best Served Really Cold - No annotations yet

    Strip 111: Inukchuk! - No annotations yet

    Strip 112: Shatter
    • The title names the spell that Xykon casts in panel 12. He doesn't utter the name of the spell, but this and the sound effect reveals the spell he used to destroy Roy's sword.

    Strip 113: Memories, Like the Edges of My Sword
    • In panel 1, Haley and Elan are still under the effects of Xykon's Symbol of Pain spell cast in Strip 110, while Vaarsuvius is paralyzed from the ghast's touch that occurred in Strip 107.
    • In panel 2, Redcloak counters Durkon's Turn Undead power by using the evil cleric's opposite power, Bolster Undead. Stab Undead isn't a special power Belkar has, its just making fun of the other two shouting their abilities out loud.
    • Panel 7: We see Royís brother Ericís first appearance, hiding behind their motherís chair.

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    Strip 114: Exciting Climax - No annotations yet

    Strip 115: Dust in the Wind
    Strip 116: Finding Stuff
    • In panel 12, Haley is listing the 3 classifications for magical objects in D&D: minor, major, and the most powerful of all, artifacts.

    Strip 117: Delayed Gratification
    • In Panel 3, the Monster in the Dark say's "Whatchootalkin' 'bout, Redcloak?" which is a parody of the catchphrase "What'chu talkin' 'bout, X?" from the TV series, Diffr'ent Strokes.
    • In panel 6, Redcloak reveals that his holy symbol is Xykon's phylactery. A Lich, which is a spellcaster that has used a powerful magic ritual to becomes undead, can hide his/her soul in a magic item called a phylactery, so that they can regenerate after being destroyed. Later, we will see Xykon slowly recovering his body thanks to the phylactery's power.
    • Panel 8: Xykon is making a baseball analogy, which basically says you shouldn't waste your best trick on a battle you are losing, and opt for looking at the long game.

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    Strip 118: They Should Childproof Those Things - No annotations yet

    Strip 119: Hollywood, Eat Your Heart Out
    • In Panel 1, Belkar shouts, "Game over man! Game over!" This is a direct quote from the movie, Aliens.
    • In panel 11, Elan tells Vin Diesel to "Eat your heart out!" This is an idiom which when used, infers that you believe you can do that thing better than the person mentioned. Generally this person is famous for doing that thing. Vin Diesel, who is an actor in major action movies. These movies often include escaping large explosions.

    Strip 120: The End of the Beginning
    • In panel 2, the Flumphs, who originally appeared in Strip 55 are once again used to cushion characters as they fall, as they are famously weak monsters in D&D. This is a recurring appearances gag which you can find more information about their multiple appearances in the Reoccurring Gag section.
    • Panel 12: The mysterious character with the blue cloak is Miko, who will be revealed in Strip 200.

    Strip 121: The Return of Mail Call
    • Panel 3: Indeed, the d12 (12-sided die) is by far the least used of the classic 6 types of dice required to play D&D. It's main uses are detailed in the panel 4 dialogue.
    • In panel 5, Belkar believes he can insult barbarians with impunity because the barbarian is the only class that is illiterate at the time of character creation.
    • In pane 11, the left pirate is uncorking the bottle with a hook hand.
    • In panel 12, Belkar infers that because he has low ranks in the spot skill, and Ninjas have high ranks in the hide skill, he can't see them.

    Strip 122: Adventurers Are Coming! Adventurers Are Coming!
    • This strip spoofs the typically high prices of common goods when adventurers must buy them, revealing that they are actually usually lower until prices inflate when adventurers arrive.
    • In Panel 10, the girl selling apples has changed into skimpier clothes in preparation for the arrival of the Order of the Stick.

    Strip 123: Double Your Entendre, Double Your Fun
    • This strip is the source of many opinions as to Vaarsuvius' gender. A closer look at the text shows that the wizard doesn't actually reveal anything in that regard.

    Strip 124: Ding!
    • In panel 1, the dialogue between Haley and Roy calls back to a similar exchange that occurred in Strip 12.
    • In panel 8, Belkar attempts to kill something in order to gain enough XP to level up. He doesn't because D&D has rules to prevent players from abusing the system. For example a monster that poses no danger to the character (such as the rat here) doesn't provide any XP at all. For more on XP, see the Glossary.

    Strip 125: Free Experience
    • In panel 10, Belkar references the rule in D&D that allows a Dungeon Master to award XP for good roleplaying. Having failed to gain a new level through defeating monsters, Belkar hypocritically exploits the rules with fake sorrow.

    Strip 126: Multiclass Struggles
    • In Panel 1, Belkar states he intends to Multiclass. Multiclassing is a way for character to have levels in more than one class, usually at a penalty than someone who is purely that class.
    • In Panel 5, Elan refers to the D&D ruling that multiclassing can be explained by assuming that learning can occur outside of normal game sessions ("off-panel", in comic terms). Elan exploits this to claim a level in wizards without having actually studied anything.

    Strip 127: New Wizard in Town
    • In Panel 2, Elan's staff is topped with a Magic 8-Ball, presumably because it has the word "magic" in the title.
    • In panel 1, V is eating a grapefruit because he/she is vegetarian. This is a Reoccurring Gag.

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    Strip 128: The More You Know... - No annotations yet

    Strip 129: Rock Solid Investment
    • In these panels, Haley spoofs a typical sequence of D&D gameplay: The division of the loot. Often this may cause bickering between players to get equal shares, since it is likely that not everything is of the same value to each player. Rogues like Haley are the only ones with ranks in the Appraise skill, and therefore the only ones able to assess the monetary value of each object. Rogues are also normally not the most trustworthy characters can be known to exploit their companions. This is why the rogue's assessment isn't always trusted, a fact that Haley cleverly uses to trick the others here.

    Strip 130: Itempalooza
    • In Panel 2, the Amulet of Natural Armor magically thickens the skin, giving a bonus to Armor Class.
    • In Panel 3, the Ring of Jumping +20 adds +20 to Belkar's jump skill checks.
    • In Panel 4, the Ring of Wizardry will allow V to memorize more spells.
    • In Panel 5, the Bag of Holding can store a huge amount of stuff without actually increasing in weight, because it is stored in an extra-dimensional pocket.
    • In Panel 7, the Boots of Elvenkind help their wearer reduce the noise they make when they move.

    Strip 131: Money Makes the World Go Round
    • In panel 7, Haley's letter foreshadows the plot point that will occur in Strip 758.

    Strip 132: Kindred Spirits
    • In Panel 4, Gortok's claims refer to a barbarian's class features, notably - Rage, which boosts a character's Strength and Constitution temporarily. The barbarian also has a higher movement than most characters.
    • In Panel 5, Gortok's claims reference that a barbarian rolls 1d12 per level for hit points, the highest die of any class.

    Strip 133: Standardized Testing
    • In panel 4, we see that Kuurkk the Anemic is paler than everyone else, because he/she is anemic.

    Strip 134: Craft (Plotline)
    • In Panel 7, the Blacksmith mentions that clerics have few skill points. Each character class gets a certain number of skill points per level, plus bonus points for high Intelligence. Clerics get a low base number to begin with, and nearly always prioritize other ability scores than Intelligence, typically leaving them with some of the lowest skill point counts in the game.
    • In Panel 12, Roy references side quests, which are a smaller stories with little or no connection to the main plot.

    Strip 135: Potionomics
    • In this comic, V points out that the real-world concept of economy of scale doesn't apply to magic in D&D. Making a potion always costs the same amount, no matter how many you make. Eve and Larry fail to grasp that basic fact, and are indeed headed to bankruptcy.

    Strip 136: It's Not a Gaming Session Until Someone Quotes Monty Python
    In this strip we have multiple references to Monty Pythonís Flying Circus sketches. The main exchange between Roy and the Polearm Salesman is an homage to the Cheese Shop Sketch.
    • In page 2, panel 2; the cat dragging in a dead parrot references the Dead Parrot Sketch.
    • In page 2, panel 4; the dialogue references the Spam sketch.
    • In page 2, panel 8; we see the cat drag in a python, furthering the reference to Monty Python in general.

    Strip 137: Teh Gewd Gods
    • In panel 9, we see that the lawyer puppet has a tiny PCLU lettering on its tiny briefcase, which stands for "Puppet Civil Liberties Union".
    • In panel 10, Banjo goes from having horns to becoming hornless after he is denied joining the Parthenon by the priest of Freya.

    Strip 138: Tomorrow's Technology Today
    • In panel 6, we see Durkonís turning blue due to asphyxiation from being in an airtight bubble.

    Strip 139: How to Keep the Party Together
    • In Panel 11, Roy rolls a 20 on his Bluff check, which allows him to convince the group to come with him even though he is giving increasingly unbelievable lies. Roy states he is untrained in the Bluff skill, which means he didn't put any ranks in this skill. Fortunately for him, a roll of 20 on the skill check allows him to get away with it.

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    Strip 140: My Little Pony - No annotations yet

    Strip 141: Horse Sense -
    • In Panels 1 and 2, the conversation pertains to the fact that the official D&D rules allow characters to ride mounts without any ranks in the Ride skill. But, for the sake of realism, some DMs will rule that at least 1 rank is required for basic riding, which is likely why Roy took 1 in this skill.
    • In Panel 9, Haley mentions Ride being a cross-class skill. Each class has "class skills", meaning those characters are suited to perform well in those skills. Other skills are called "cross-class skills" for this class: They're usable, but with stiff limitations.

    Strip 142: Misdirection and Subterfuge
    • In panel 5, we see some of the townspeople are running away or scared due to seeing Sabine in her natural form.

    Strip 143: Do-Over
    • The title and events in the strip reference a phenomenon in D&D where the DM makes an action with a monster or NPC, and a player have an argument to make about that said action. Typically a conversation is had, and if the player convinces the DM, things retroactively occur. In this case, Haley and Roy claim that the horses should get rolls, too. The DM, voiced by the monsters, reluctantly lets that pass, and complains about the discussion slowing the game down. The whole thing turns out to be for nothing as the horses fail their as well.
    • In Panel 11, the Ogre mentions "Oprah being on at 4", which references a popular American Television show named The Oprah Winfrey Show.

    Strip 144: Pop Goes the Weasel
    • In panel 3, Haley points out that "any other class" has a way to defend themselves without a weapon. While this is not precisely true, the fighter class is centered around the weapons they use as they don't have spells, unarmed combat, or other things to assist them, making Roy effectively useless at the present time.
    • In Panel 5, Roy quotes an iconic line from the fictional western character - Lone Ranger.
    • In panel 10, Durkon references the popular line - "He chose...poorly" from the film, "Indiana Jones and the last Crusade".

    Strip 145: Mr(s). Wizard Explains It All
    • In this strip, V is exposing a classic case of "meta-gaming", where the character acts in a seemingly illogical way, only because the player knows the dynamics of the game.
    • In Panel 6, V menitons random encounters, which are fights with monsters without any relation to the plot. Most DMs plan for few of them, so that the game doesn't fall into a string of pointless battles from point A to point B. V exploits this by using lots of spells without any thought of economy.
    • In Panel 11, the exchange between Elan and V where V says "Knowing is half the battle" is a reference to the final line in each episode of the 1980s G.I. Joe animated TV series.

    Strip 146: Role Reversal
    • In Panel 2, the exchange between Roy and Haley reference how a typical D&D party will stop to rest (no matter the actual time of the day) whenever their resources are running low, such as spells, which can be renewed after a 8 hours of sleep. This brings the full party's power to every important fight, but causes a weird cycle of activity, sometimes known as the "5-minute adventuring day" because spells can get exhausted very quickly in a fight.

    Strip 147: The Light at the End of the Tunnel
    • In Panel 1, the roaches make a reference to a reoccurring gag in animated TV series, "The Smurphs" where characters ask, "Is it much farther, Papa Smurph?".
    • In Panel 2, Redcloak explains the nature of the phylactery, a powerful device that a lich uses to protect his spirit. As long as the phylactery exists, a lich can't be truly destroyed. This will become a critical plot point in Strip 462 and later.
    • In Panel 5, the demon roach references "He shoots, he scores", which is a classic catchphrase in hockey commentary.

    Strip 148: Hobgoblins and You
    • In Panel 10, one might be led to believe that Xykon makes a reference to the TV series, Orange is the New Black. However, the strip was made several years before the TV show aired, or before the book it is based on was published. In fact, expressions such as "X is the new black", originating in the fashion industry, have been in existence since at least the 1980s.

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    Strip 149: Cultural Differences - No annotations yet

    Strip 150: A Comic as Lovely as a Tree
    • The title of this strip is a reference to the poem "Trees" by Joyce KIlmer. The poem starts with the lines: "I think that I shall never see, A poem lovely as a tree."
    • In Panel 1, "Local" with a number attached would be a typical name for a trade union group in the United States.
    • In Panel 8, Durkon tries to explain his irrational fear of trees with D&D battle statistics which are correct, and impressive, save for the fact that normal trees can't attack in D&D.
    • In Panel 11, Durkon makes a reference to the philosophical question, "if a tree falls alone in the forest, does it make a sound?"

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    Strip 151: Learning Experience - No annotations yet

    Strip 152: Arrow Time
    • In Panel 3, Durkon's dialogue is a reference to the ancient Battle of Thermopylae in 480 BC where 300 Spartans defended against a much larger invasion force of Persians. The historian Herodotus writes that when Dienekes, a Spartan soldier, was informed that Persian arrows would be so numerous as "to block out the sun", he retorted, unconcerned: "So much the better...then we shall fight our battle in the shade."

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    Strip 153: Priorities - No annotations yet

    Strip 154: One Bird with Two Dozen Arrows
    • In panel 4, V is referencing a common instance in D&D where a player would often forget his or her familiar was present, and so forget to describe its movements on a regular basis. So the familiar would "pop up" whenever its abilities were needed, thus giving the player a reason to describe its location/activity. This is a Reoccurring Gag in the comic.

    Strip 155: Time is On My Side
    • In panels 1 - 3, V describes the abilities a Sorcerer's Familiar, and then it disappears when he/she is no longer talking about it. This is a reference to a common instance in D&D where a player would often forget his or her familiar was present, and so forget to describe its movements on a regular basis. This is a Reoccurring Gag in the comic.
    • In Panel 9, Haley exhibits what happens in D&D games when there's downtime: The DM simply skips over the uninteresting hours of the day. The joke comes from the character understanding game table dynamics as real things happening in her own world.

    Strip 156: Cunning Escape
    • In panel 1, we see a sign reading Definitely NOT a Bandit Camp, when it most certainly is one.
    • In Panel 4, the boots Elan puts on are the Boots of Elvenkind that he gets in Strip 130, which help their wearer reduce the noise they make when they move.

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    Strip 157: A Lesson in Leadership - No annotations yet

    Strip 158: The Economics of Banditry
    • In Panels 2 - 9, Haley is describing mechanics in D&D rules where value of a character's gear (mostly, magical equipment enhancing their powers) is dependent on their level to balance gameplay. Only high-level character will have the most powerful and expensive magical equipment. Haley is broadly correct: Considering the prices of goods as listed in the rules, it would be difficult for bandits in large numbers to survive solely by preying on adventuring groups they can realistically beat.
    • In Panel 10, Haley has a typical player reaction of being dismissive of any but the most powerful NPC. Unwise, in this instance...

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    Strip 159: Plotus Interruptus - No annotations yet

    Strip 160: The Jell-O Pit Wasn't Available - No annotations yet

    Strip 161: Captives
    • In Panel 1, Haley is referring to the paladin's iconic power to "Smite Evil".

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    Strip 162: Soliloquy - No annotations yet

    Strip 163: A Man, A Dwarf, and a Kitty - No annotations yet

    Strip 164: Here He Comes, To Save the Day! - No annotations yet

    Strip 165: Hangin' Around[*]In Panel 9, Roy is referencing the D&D rule for sneak attack that allows a rogue to use only when the target is flat footed. In this case, if Roy were surprised by them, it would be a sneak attack, which could have been a lot more dangerous to Roy.[/list]
    Strip 166: Wolverine, Eat Your Heart Out
    • The title of this strip, references the saying "Eat your heart out!" This is an idiom which when used, infers that you believe you can do that thing better than the person mentioned. Generally this person is famous for doing that thing. The comic book character"Wolverine" often would perform a "Fastball Special" where his teammates would throw him at their enemies, which the final panel is parodying with Belkar's "Teatherball Special".
    • In Panel 2, Haley's dialogue refers to the D&D rule that allows characters to speak as a free action. A character can only perform a certain number of actions (one move action and one standard action) in a round of combat, plus any number of free actions, such as speaking. Around a game table, a round of combat (which is supposed to last 6 seconds) will often include long discussions between players, stretching the credibility of this rule. The conversation between Haley, Roy and V is an example of this. In accordance to the rules, their enemies are left waiting during that time.

    Strip 167: Don't Question the Color of the Bag
    • The title of this strip refers to Roy's Bag of Tricks, which has the properties of a grey bag of tricks, in that it releases cats, rats, weasels and badgers. However, in the last panel it releases a Rhino, which is only contained in the tan Bag of Tricks. So Roy's bag doesn't actually follow the rules for any particular color of bag of tricks. Rich knew people would try to point this out to him, so "Don't Question the Color of the Bag" means "I know a Bag of Tricks really doesn't work like this"
    • In Panel 1, the Rapid Shot feat allows the archer to fire an additional arrow in the same round, at the expense of accuracy.

    Strip 168: Running on Empty
    • In Panel 7, Haley mention's the "DC is just too high." The DC is the Difficulty Class of the spell's saving throw. Samantha is very powerful, and Haley's saving throw failed against her high DC.

    Strip 169: The Enemy of My Enemy is a Tree
    • In Panel 2, the bandit leader points out that his daughter never took the Silent Spell or Still Spell feats. Silent Spell allows a cast to use a spell without uttering the magic incantations, while Still Spell eschews the magic gestures. Without those feats, a tied up and gagged sorcerer is powerless.

    Strip 170: He's Still a Dwarf at Heart
    • In Panel 10, "WWTD?" ("What Would Thor Do?") on the mug is a spoof on the Christian moral exhortation, "What Would Jesus Do?", often shortened to "WWJD?"

    Strip 171: The Prisoner Dilemma
    • In Panel 2, Belkar mentions the Sense Motive skill. Sense Motive lets a character assess others' intentions and discern lies.
    • In Panel 10, Belkar is quoting the 8th amendment of the US constitution.

    Strip 172: Cure Moderate Hurt Feelings
    • In Panel 2, Haley is referencing the In D&D rules, characters abilities change when they age, as reflected in Age Category ranges.

    Strip 173: It Is Always Exactly Where They Intend It to Be
    • In Panel 1, Elan is correct - The horses were totally ignored and went off-panel ever since the bandit ambush in Strip 151, and we never saw the Order dropping them off. Roy's comment back is playing up the fact that not everything equally makes sense in D&D rules.
    • In Panel 1, the sign shows that this horse park is severely overpriced, considering that 5 silver (worth half a gold) would buy meals in a basic quality inn for a day.

    Strip 174: Interlude of Dooooooom!
    • In Panel 5, the real Blacksmith from Strip 142) recounts his ordeal at the hands of Nale and Thog, but coincidentally, his description applies to Elan and Roy.
    • In panel 6, Miko is speaking with Gortok the Destroyer from the Barbarian Guild in strip 132. Miko is holding the same pamphlet that Belkar was given as well.
    • In Panel 8, Miko is speaking with the weasel from Strip 144.

    Strip 175: Darn You to Hex
    • In Panel 2, the map references the early days of D&D where all maps were drawn on a hexagon pattern, reflecting the games origins in tactical war games. V explains in the technical advantages of that pattern in Panel 6 over a more basic square pattern.
    • In Panel 9, the new monster is a hag, with magical powers to call hexes (or curses) on opponents, which is why she's impressed that Roy is excited about them.

    Strip 176: Leaping Lizards
    • In Panel 2, Roy realizes the inherent disadvantage of the hex pattern: Straight runs are a lot harder to assess unless one is moving in one of the 6 hex directions.
    • In Panel 4, Belkar's use of the Rage ability shows that he indeed took a level of barbarian.
    • In Panel 7, Roy quotes one of the most quirky rules of the game: It's possible to roll high enough on a long jump that the jump's distance is longer than what the character can move in one round. In that case, movement ends in the next round.
    • In Panel 10, V's transformation is a result of the hag's hex in Panel 2.

    Strip 177: Ch-ch-ch-changes
    • In Panel 12, Belkar tries and fails to resolve the mystery of Vaarsuvius's gender ambiguity.

    Strip 178: The Early Bird Catches the Wizard
    • In Panel 1, V mentions Somatic components, which are the gestures necessary to cast the vast majority of spells. V finds only 3 exceptions in the spellbook.
    • In Panel 3, V echo's the opinions of generations of players who have considered Hold Portal to be one of the least useful spells in the game.
    • In Panel 11, Blackwing fails to recognize his master, and will only realize his error later in Strip 714.

    Strip 179: Liar, Liar
    Strip 180: Falling for You
    • In Panel 1, Roy shuts down any discussion of the imaginary giants guarding the place which he convinced the party of in Strip 139.
    • In Panel 3, V mention's a bard is an arcane caster just like a Wizard or Sorceror (as opposed to clerics and druids who are divine casters). The bard is a much less powerful caster than the wizard, but of course there are other reasons for V to dismiss Elan's effectiveness. Nevertheless, Elan uses his Inspire Competence ability to attempt to assist the party's climb.

    Strip 181: Cursing the Darkness
    • In Panel 1, Elan uses his Inspire Competence ability in a completely useless manner. The group doesn't need help to walk through a corridor.
    • In Panel 3, V mention's the Spellcraft skill, which is used to identify magical effects.
    • In Panel 5, Durkon cannot see because the spell Darkness is a magical darkness so deep that it foils a Dwarf's Darkvision ability.

    Strip 182: Probability
    • In Panel 7, V is counting on the fact that a natural roll of 1 is always a failure to defeat the dragon's very high Will save bonus.

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    Strip 183: Spit and/or Swallow - No annotations yet

    Strip 184: Hawaiian Love
    • In panel 1, we see that Haleyís left shoe has come off from the dragon swallowing her, and then throwing her up.
    • In Panel 1, V's dialogue is a reference to the quote, "That will do, pig, that will do," from the film, "Babe."

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    Strip 185: The Time Killers - No annotations yet

    Strip 186: Return of the Elf
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    Strip 187: Love At First Sight - No annotations yet

    Strip 188: A Matter of Perspective
    • Panel 6: V will only fully understand the implications of this in Strip 628.

    Strip 189: Tied Up Nicely
    • In Panel 12, Miko mentions the Gather Information skill, which acts as a shortcut for finding out things a character needs to know, without going into the roleplaying of finding knowledgeable people and asking them for information.

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    Strip 190: A Lesson in Resource Management - No annotations yet

    Strip 191: Dungeon Real Estate
    • In Panel 1, the punch line to the Roach's joke is Rocky Road, which is a flavor of ice cream that is popular in the USA.
    • In Panel 3, Xykon is referring the fact that any dungeon in a D&D scenario is always filled with monsters, often without any story connection so that it is a challenge to explore.

    Strip 192: Everything Sits Better on a Ritz
    • In Panel 4, Red Cloak references Spell Resistance, which is an ability of many powerful monsters. The ability makes them impervious to magic unless the caster rolls a die roll that can beat it, a task lower spell casters find hard to accomplish.

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    Strip 193: Because Good is Dumb - No annotations yet

    Strip 194: You Light Up My Life
    • In Panel 2, Xykon references that the D&D Monster Manual has a great many more Evil than Good monsters, precisely for the reason Xykon points out.
    • In panel 4, the Lantern Archons are quoting from DC Comic's Green Lantern. It's the oath that Hal Jordan, one of the incarnations of Green Lantern, commonly used to charge his ring.
    • In Panel 4, the "Kyle" the Demon Roach is talking about is Kyle Raynor, one of the other incarnations of the Green Lantern.
    • In Panel 8, Red Cloak is questioning how XP works for "defeating" monsters. Usually, this means killing them or making them flee. Here, the MITD's "method" is certainly novel.

    Strip 195: Book Nook
    • In Panel 1, the dead silver dragon pictured will later be reanimated as a zombie dragon and reappear in Strip 428.
    • In Panel 5, Xykon mentions the Tome of Clear Thought, which is a very powerful magical item. Reading it will permanently raise the reader's Intelligence score. Xykon contrasts it with Dianetics, which isn't real science.

    Strip 196: The Diary
    • In this strip, the events that Xykon and Redcloak are referring to are recounted in Start of Darkness.

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    Strip 197: A Change of Scale - No annotations yet

    Strip 198: The Great Kazoo
    • This strip's title is a reference to the character The Great Gazoo from the TV cartoon, "The Flintstones".
    • In panel 1, the Belkar exclaiming "that took WEEKS" and Elan having a sprained wrist was actually a reference to the artist, Rich Burlew, having sprained his wrist in real life, and so there were a few weeks delay between the previous strip and this strip.
    • In Panel 4, Roy mentions the item Bag of Holding, which can store a huge amount of items, without actually increasing in weight.
    • In Panel 11, Roy references the Perform and Knowledge skills. There is different Perform skill for every musical instrument or artistic performance type (Perform (Comedy), Perform (Dance), Perform (String Instruments), etc), and a number of different Knowledge skills covering different fields (Knowledge (Nature), Knowledge (Engineering), etc). Of course, the ones Roy mentions are jokes.

    Strip 199: It Was a Dark and Stormy Night
    • The title of this strip is a well known phrase that is used in literature to set a melodramatic mood, and is also used in parody as well. In this case, we have both.
    • In Panel 5, Roy refereces Chicken Little, which is a classic folk tale, also known as Henny Penny in the UK.
    • In panel 7, Elan states that it only ever rains when someone tries to kill someone else, someone is revealed to be a traitor, or someone kisses someone for the first time. Strip 200 shows us that all three of Elanís statements seem to happen.

    Strip 200: The Confrontation
    • On Page 1, panel 4, Haley names the item as a tanglefoot bag, which is an alchemical preparation. The contents spill over the targeted creature, instantly hardening and hampering movement, including that necessary for spellcasting which causes several of V's spells will fizzle in this fight.
    • On Page 2, panel 1, Windstriker is a loyal, intelligent mount Miko gets as part of her Paladin class feature.
    • On Page 2, panel 2, Belkar is referencing the rules for Grappling. Grappling is a combat maneuver to restrain your opponents. Large creatures, such as a horse, have a bonus on the roll, while Small creatures such as the Halfling Belkar have a penalty. The rules don't make a distinction for creatures having no hands, so the not-very-realistic tactic of getting a horse to grapple soemone is technically valid.
    • On Page 2, panel 9, Elan remarks that Miko took no damage from the fireball. Like Haley, Miko has the Evasion ability - If she makes her Reflex save, she takes no damage at all from such an attack, while other characters take half damge on a successful save. Evasion isn't a paladin ability, which means Miko has levels in another class.
    • On Page 3, panel 6, Belkar's can't use his Wild Empathy ability from the ranger class because Windstriker is a magically bonded Paladin mount. The ability only allows him to befriend a normal animal.
    • On Page 3, panel 11, Roy references Flanking, which is a tactic by which two can attack someone on either side. This provides a bonus to the attack roll, and opens the possibility of Sneak Attack for rogues.
    • On Page 4, panel 4, Miko uses Stunning Fist (or Kick), a monk ability. Haley is Stunned, and can't attack for one round.
    • On Page 4, panel 4, Haley sings the song "I am Henry the 8th, I am", which is a British music hall song
    • On Page 4, panel 11, Miko is using the Smite Evil paladin ability. It would do a lot of additional damage to Roy if he were of an evil alignment.
    • In Strip 199, Elan says that only three things happen when it rains - someone tries to kill someone else, someone is revealed to be a traitor, or someone kisses someone for the first time. This strip shows all three of these predictions come true:
      • In page 4, last panel; Miko tries to kill Roy.
      • In page 2, panel 4; Durkon seems to be betraying the group.
      • In page 3, panel 4; Haley kisses Elan on the cheek, which is the first time she kisses him.

    Last edited by TheWombatOfDoom; 2017-07-21 at 01:27 PM. Reason: Adding Annotations
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

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    (you can't take the sky from me)