On to race number two.

Petty-Dwarves:

First we'll start off with a bit of background info on the origin of Petty-Dwarves.

Origin of Petty-Dwarves:
Players of either Dwarf or Petty-Dwarf races know the following information. Non Dwarf/Petty-Dwarf races know this information on Knowledge Arcana check DC 30.

Petty-Dwarves are the result of an alchemical creation that requires the destruction of a true Dwarf. By combining a Dwarfs heart and a number of other loathsome ingredients a thick viscous mixture can be created. If this mixture is then applied to the forms of Dwarves cut from stone, and lacking a Dwarfs heart, it will bring them to life as Petty-Dwarves.
The Petty-Dwarves though lack the reincarnation of true Dwarves and once turned to stone are dead forever. Petty-Dwarves though can stave off this fate indefinitely if they regularly take an alchemical mixture similar to the one used to bring them to life.
Dwarves view every Petty-Dwarf they see as a symbol of the true death of at least one Dwarf and the condemnation of innumerable future Dwarves to the same fate. Petty-Dwarves alternately see in true Dwarves everything they are not, a reminder of their own “secondary” nature, and as a potential sacrifice for their own continued existence. This irreconcilable difference is at the heart of the hatred the two races feel for each other.


And on to the racial Information:
Petty-Dwarf:
Viewed by true Dwarves as abominations fit only for destruction and by most others as dishonest, sneaky, cheats Petty-Dwarves don’t initially look like they have a lot going for them. That is until you consider the fact that they are about as hard to kill as a cockroach.
Personality: Petty-Dwarves are in general touchy, inconsiderate, annoying, and rude. The primary concern of almost every Petty-Dwarf is survival pure and simple. They are not ashamed of any begging, pleading, or betrayals that keep them alive for one day longer.
Physical Description: In many ways Petty-Dwarves appear as a poor imitation of the true dwarves. They are in general 6-12 inches shorter than true Dwarves though normally even stockier. Most Petty-Dwarves where there beards significantly shorter than true Dwarves and both their beard and hair tends to be disheveled no mater how much time they spend on it.
Relations: Petty-Dwarves have never been common in the world and so most races as a whole don’t have an opinion about them. The one exception is Dwarves. Dwarves and Petty-Dwarves have a deep abiding hatred of each other and will never be found in each others company. In almost all cases of Dwarves learning of the location of a Petty-Dwarf the Dwarf will make hunting it down and killing it a top priority. If a Petty-Dwarf learns of Dwarves near by they will kill them if possible and flee if they think the Dwarf is likely to have the upper hand. In areas where Dwarves are more common and respected Petty-Dwarves are generally outlawed though not necessarily hunted down with any enthusiasm. In areas where Dwarves aren’t common it’s unlikely the general population is sufficiently well informed about either race to know the difference.
Alignment: Petty-Dwarves tend to lead mean and chaotic lives so they lean heavily toward chaos and evil. Considering the requirements to sustain their existence any Petty-Dwarf more than 100-150 years old is extremely unlikely to be good.
Petty-Dwarf Lands: Petty-Dwarves are few in number and secretive so they have few areas they openly claim as there own. It is much more common for Petty-Dwarves to live as small clans hiding in underground halls on the outskirts of other races civilizations.
Names: Petty-Dwarves are very secretive of their language and names. They typically adopt use names that are common to what ever race or region they are around.


Petty-Dwarf Racial Traits:
  • +2con, -2wis, -4cha
  • Improved Toughness (Bonus Feat +1hp/lvl)
  • As Small sized creatures Petty-Dwarves gain +1 attack, +1AC, +4 Hide, Weapon restrictions.
  • Carry loads as medium creature
  • Petty-Dwarves have a base movement of 20ft
  • Darkvision: Petty-Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Petty-Dwarves can function just fine with no light at all.
  • Petty-Dwarves need eat only ½ the food for a creature their size.
  • +2vs poison
  • +2vs spells and spell like effects
  • +2vs enchantment/compulsion effects
  • +1 to all saves
  • +1 racial bonus to appraisal and craft checks with metal or stone.
  • +2 move silently
  • Favored Class Rogue


Ageing:
Petty-Dwarves:Once every 10+4d10 years a Petty-Dwarf must imbibe a specially prepared potion created from the heart of a true Dwarf. Petty-Dwarves that fail to do this suffer a permanent -2 penalty to there dexterity. When their dexterity reaches 0 they turn to stone. Petty-Dwarves who turn to stone this way are forever dead and can in no way be brought back to life. A second application of the alchemical mixture used to create Petty-Dwarves does bring the stone back to life but it is inhabited by a wholly new spirit.


Finally the Petty-Dwarf Racial class:

Petty-Dwarf Levels:
Petty-Dwarves can take up to three levels in “Petty-Dwarf” at any time. Not all Dwarves take racial levels.
Hit Dice: d12
Skill Points at 1st Character Level: (4+intl mod) x4
Skill Points at Higher Levels: 4+ Intl Mod
Class Skills: Appraise, Balance, Bluff, Craft, Hide, Move Silently, Survival
Weapon/Armor Proficiencies: Petty-Dwarves are proficient with all simple weapons, light armor, and shields except tower shields.

Petty-Dwarf
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+2
|
+2
|
+0
|+1 Dex; False Death
2nd|
+1
|
+2
|
+2
|
+0
|+1 Con; Life’s Blood
3rd|
+1
|
+3
|
+3
|
+1
| +1 Dex; Cling to Life[/table]

False Death: when you are hit you may drop to the ground and pretend to be dead. Unless your opponent succeeds in an opposed bluff roll (heal or sense motive vs bluff) they believe you have died.
Life’s Blood: Petty-Dwarves are immune to any ability that causes HP loss over time due to blood loss and automatically make any stabilization checks.
Cling to Life: When a petty-dwarf would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), the petty-dwarf can attempt to shrug off some of the damage. She makes a fortitude saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow

If anyone has comments or constructive feedback on any of my work that is always appreciated.