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    Lix Lorn's Avatar

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    Feb 2010
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    Usaki City, Syona
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    The Many As One
    ‘Okay, so I can’t blend magic power and psionic will like you can… but I can use the arcane… and I can use the psionic… and I could duel Reshar to a standstill. So who's really better here?’

    Most Empaths are content in dipping into other selves, other identities. Some, in fact, are terrified by the concept, fearing for their identity even with what they already do. Others are not. Some Empaths take their identity as a single being, and reject it, taking on dozens of identities - herself, through a tinted glass, a hundred times over.

    Prerequisites
    This class may only be taken in a gestalt game. You may never possess more levels of The Many As One then you have of Empath.

    Hit Die: d8
    Class Skills-The Many As One laughs at the concept of unfamiliarity with any facet of existence. She treats all skills as class skills.
    Skill Points per Level: 6 + Int Modifier
    Skill Points at first Level: 6 + Int Modifier


    Many As One
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +1
    +1
    +1
    Identity?
    2nd
    +1
    +1
    +1
    +1
    Walking Many Paths (1)
    3rd
    +1
    +2
    +2
    +2
    Walking Many Paths (2)
    4th
    +2
    +2
    +2
    +2
    Different Paths, Walking Many Paths (3)
    5th
    +2
    +3
    +3
    +3
    Walking Many Paths (4)
    6th
    +3
    +3
    +3
    +3
    Mental Labyrinth
    7th
    +3
    +3
    +3
    +3
    Walking Many Paths (5)
    8th
    +4
    +4
    +4
    +4
    Different Paths, Walking Many Paths (6)
    9th
    +4
    +4
    +4
    +4
    Walking Many Paths (7)
    10th
    +5
    +5
    +5
    +5
    Walking Many Paths (8)
    11th
    +5
    +5
    +5
    +5
    Endless Lives
    12th
    +6/+1
    +5
    +5
    +5
    Different Paths, Walking Many Paths (9)
    13th
    +6/+1
    +6
    +6
    +6
    Walking Many Paths (10)
    14th
    +7/+2
    +6
    +6
    +6
    Walking Many Paths (11)
    15th
    +7/+2
    +7
    +7
    +7
    Walking Many Paths (12)
    16th
    +8/+3
    +7
    +7
    +7
    Different Paths, Practiced Ease
    17th
    +8/+3
    +7
    +7
    +7
    Walking Many Paths (13)
    18th
    +9/+4
    +8
    +8
    +8
    Walking Many Paths (14)
    19th
    +9/+4
    +8
    +8
    +8
    Walking Many Paths (15)
    20th
    +10/+5
    +9
    +9
    +9
    Different Paths, Infinite Worlds, Walking Many Paths (16)

    Spoiler: Chassis
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    The Many as One gives up the abilities of a straight single class. In return, it receives a better baseline. As a note, for fractional saves, the average saving throw formula is 1+2/5ths level.
    Unsure: Base attack bonus. The average competence would suggest upping it to ¾, but this negates parts of the aspects which are so central. What do?


    Weapon and Armour Proficiency: The Many As One are proficient with all simple weapons, and with light and medium armor.

    Identity?: A Many As One must always have at least one persona active. He may not dismiss a persona without also activating a new one. This means that he cannot bear his own, unchanged identity without access to the Moon Persona.

    In return, the Many has greatly improved Personas. Firstly, their alignments may differ from his own. Secondly, when he takes an aspect, he may choose to designate them as a race different to his own. This must be a race with LA equal or less than his own, and his traits, abilities, and ability scores may change in that form as this implies. (Skill points and feats are unaffected. He always qualifies for prerequisites, excepting those of Different Path and for anything else exclusive to that one aspect, as if using his original ability scores.)
    Thirdly, a Persona may have differing Armaments to one another - one may wield a great glaive and heavy armor, while another is unarmored and wields shimmering ribbons.

    In addition, he may rearrange each Persona’s ability scores, before applying racial modifiers.
    As a note, these personae are almost always recognisable as the same character. He may make a disguise roll when he first adopts their form, ignoring any penalties from changed gender, race, or age, but gains no bonus.

    As one final benefit, his Manifest Persona ability becomes (Ex), although their granted abilities remain (Su).

    Spoiler: Other Races
    Show
    Optionally, a Many As One who gains a new persona at a later level may choose a race with LA/RHD higher than his own. However, he subtracts their total from the number of levels granted by his Walking Many Paths feature, and may not choose a race that would reduce that number below 0.


    Walking Many Paths (Ex): A Many As One’s personas are not like those of her fellow Empaths. Rather than herself, with shaded hair, they bear entire fields of knowledge different to her own.

    At each level marked with this feature, a Many As One chooses a single class level for each of his persona, making all relevant decisions. In effect, each persona takes a different class. Benefits from a class may only be used in the relevant persona. Class traits such as BAB, HD, saves, and Skill Points use the better of the chosen class and the Many As One

    If you have actual levels in a class, they stack, although not to higher than your character level.

    For the sake of your DM, it is recommended that Personae have simple class progressions - generally a single class for all 16 levels - rather than more complex dip-laden prestige class builds, but the choice is ultimately up to you and them.

    Different Paths: What use has the Priestess for the knowledge of a crippling thrust? What use has a rogue for a holy symbol? A Many As One of 4th level chooses a single feat for each of his Personae. He is treated as possessing that feat while in that aspect, as well as for choosing new feats with this ability. He uses the traits of that aspect to qualify for this feat, rather than his own.

    He does the same thing at 8th level, and each 4th level thereafter.

    Mental Labyrinth (Ex): A Many As One of 6th level can flutter between different selves with an instant’s notice. Once per encounter, she may change from one Persona to another as an immediate action, even during another character’s turn. If she does this in response to an effect that requires a will save, the effect is lost in the labyrinth of identities within her mind.

    Endless Lives/Infinite Worlds: A Many As One has more lives than most Empaths could dream of possessing, and is a master of accessing them.
    At 11th level, and again at 20th level, a Many As One adds one to her Personas known.

    Practiced Ease (Su): A Many as One has the entire infinite wellspring of knowledge to draw upon. She has approximate knowledge of many things.
    She no longer automatically fails any kind of roll on a 1. She is treated as having one rank in every skill, and thus can make skill checks as if trained.

    Finally, once per encounter, she may take 20 on a single d20 roll without increasing the time taken to take the action. This is not considered a natural 20, and does not trigger critical hits, Vorpal weapons, automatic successes, or similar effects.

    Spoiler: Feats
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    Finding Wisdom in Study and Laughter
    Prerequisites: About to or have already taken at least one level of Empath.
    Effects: Empath class features, including Illuminations, which would normally be based on Wisdom, are instead based on your choice of either Intelligence or Charisma.
    Special: If you possess the Identity? class feature, this feat is improved. You may choose which of these three ability scores defines your Empath class features separately for each of your Personae.
    Last edited by Lix Lorn; 2014-04-04 at 11:10 AM.
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