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Thread: We need more holidays! (3.X)

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    Bugbear in the Playground
     
    dspeyer's Avatar

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    Mar 2008

    Default Re: We need more holidays! (3.X)

    Hannukah is coming up soon...

    The Maccabee

    You will yield to the might of Hextor, or you wi-
    --Last words of an Ordained Champion of Hextor, just before a Maccabee smashed his head in with a greathammer.

    Prerequisites:
    • BAB +5
    • Good Alignment
    • Single-minded devotion to a god


    Level BAB Fort Ref Will Special Smite Damage
    1 1 2 0 2 Undetectable Alignment; Smite Oppressor 3/day 4d6
    2 2 3 0 3 Persistent Flame; Lay on Hands 5d6
    3 3 3 1 3 Immunity to Compulsion 6d6
    4 4 4 1 4 Remove Fear/Paralysis/Blindness/Deafness/Curse/Disease 6d8
    5 5 4 1 4 Immunity to Mind-Reading 7d8
    6 6 5 2 5 Smite Oppressor 3/encounter 8d8
    7 7 5 2 5 Immunity to Scrying 8d10
    8 8 6 2 6 Greater Lay on Hands 8d12
    9 9 6 3 6 Immunity to Divination 10d12
    10 10 7 3 7 Flaming Smite 12d12

    Hit Die: d10
    Skills: 6+int
    Class Skill List: Balance, Bluff, Climb, Craft, Disable Device, Disguise, Escape Artist, Forgery, Hide, Jump, Knowledge(geography), Knowledge(religion), Listen, Move Silently, Open Lock, Search, Sense Motive, Sleight of Hand, Spot, Survival, Swim, Tumble, Use Rope

    Weapons and Armor: Maccabees are proficient with all simple and martial weapons, all armors, all shields except tower shields, and greathammers.

    A greathammer is an exotic two-handed bludgeoning weapon that deals 3d6 damage and crits 20x2

    Undetectable Alignment(su): Maccabees are immune to all alignment-detecting magic, unless they wish to be effected.

    Smite Oppressor(su): When a Maccabee makes an attack on someone who is trying to force worshippers of his god to worship some other god, he may declare it a smite attack. He adds his charisma modifier (if positive) to the attack roll and rolls bonus damage (if successful) as shown in the table. He can use this ability up to three times a day, until 6th level when it increases to three times per encounter. Five minutes of rest begins a new encounter.

    Persistent Flame(su): When a Maccabee lights a fire, it lasts until someone puts it out, regardless of lack of fuel.

    Lay on Hands(su): As paladin, except using character level instead of class level.

    Immunity to Compulsion(su): Maccabees and their allies within 60 feet are immune to compulsions.

    Remove Fear/Paralysis/Blindness/Deafness/Curse/Disease(su): When a Maccabee uses his Lay on Hands ability, he may also spend a point to cure any of the listed conditions (one point per condition).

    Immunity to Mind-Reading(su): Maccabees and their allies within 60 feet are immune to mind-reading magic, including Detect Thoughts and Discern Lies, unless they wish to be effected.

    Immunity to Scrying(su): Maccabees and their allies within 60 feet are immune to all effects with the [scrying] descriptor, unless they wish to be effected.

    Greater Lay on Hands(su): When a Maccabee uses his Lay on Hands ability, he may also cure ability damage/drain/penalties (not burn) at a cost of 2 points per point or level drain at 3 p/p.

    Immunity to Divination(su): Maccabees and their allies within 60 feet are immune to all divination spells, unless they wish to be effected.

    Flaming Smite(su): When a Maccabee uses his smite ability, the target is set on fire and takes 1d6 points of fire damage until he is extinguished, dies or renounces oppression. Extinguishing an ally is a dc 15 survival check, and extinguishing oneself is dc 20. A bucket of water or heavy leather cloak grants a +2 circumstance bonus. Jumping in a body of water extinguishes immediately (no check needed).
    Last edited by dspeyer; 2016-12-20 at 11:19 PM.