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    May 2009
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    Default Gravazlin[RACE], Psionic Tantrist[BASE], Tormentor[PRC], Fleshlord[PRC] [WIP][PEACH]

    Gravazlin

    Size: Medium
    Type: Aberration
    Ability Scores: STR: +4 DEX: +2 CON: +2 INT: +0 WIS: +0 CHA: +6
    Speed: 40'
    Natural Armor: +4
    Special Attacks: Empathic feeding, Share Pain, Insanity Aura
    Special Qualities: Low-light vision, Darkvision-60, All-round vision, Light Sensitive, Always Hungry, Fey Blood, Orc Blood, DR 5/Cold Iron, Psionic Resistance 8+HD
    Alignment: Any Evil
    Racial HD: 6RHD (See Blow)
    Level Adjustment: +3

    Empathic Feeding (Su): A Gravazlin can drain joyous emotions from humanoid beings. The Gravazlin must be within 30 feet of a living humanoid who is experiencing laughter, joy, or similar emotions (this includes emotions
    evoked by magic, such as Tasha’s hideous laughter or similar). In a single round, a Gravazlin can feed on a number of people equal to its Charisma bonus. Any target who fails her DC (8+1/2HD+CHA) Will save takes 1 point of Charisma drain. Those drained to 0 Charisma in this fashion might become bleak ones (see Gray Jester entry, Heroes of Horror). Gravazlin feed on emotions but are at their weakest just after feeding. For 1 round after feeding, a Gravazlin loses it's natural Damage Reduction and its psionic resistance is reduced by 6.

    Always Hungry(Ex):
    A Gravazlin must drain a number of Charisma points equal to it's class level each day, or it is unable to use any Su power, cast spells, use psionic powers or use any SLA/PLA it possesses except Empathic Feeding from the following day and until it meets it's daily requirement.
    Gravazlin that have not met their requirements for three days in a row must make a Will save DC 20 or enter a frenzy at dawn on each day. They cannot discern friend from foe without making a DC 18 Will save, and will attempt to feed on anyone who they are able at the first opportunity. They cannot make any Int, Wis or Cha based skill checks while in the frenzy.

    Share Pain (Ex): As a standard action, a Gravazlin can fix its gaze on a single opponent within 30 feet. This gaze paralyzes the opponent with horrible pain for 1 round and leaves it shaken for 1d4+1 rounds after the paralysis wears off (Fortitude DC (10+1/2HD+CHA) negates both effects). Constructs, elementals, oozes, plants, and undead are immune to this ability.

    Insanity Aura (Su): The forces swirling within the soul and psyche of a Gravazlin warp time and space and cause horrible hallucinations in those nearby. Any living creature within 10 feet of a Gravazlin must make a successful Will saving throw (DC 8 + 1/2HD+ WIS) each round or become confused for 1 round.

    Light Sensitive(Ex):
    Gravazlin are sensitive to bright lights. When in sunlight or with a light made from any equivalent source they suffer -2 to all skills checks and attack rolls.
    Sudden bursts of light will blind them for 1D3 rounds unless they make a DC 16 Reflex save (or if a save is already allowed by the spell/effect then they must make it at +2 DC).

    Fey Blood:
    Gravazlin were created by magically blending Gray Jesters and Phaerlocks, then breeding them with Orog Orcs, they still retain some of their Fey heritage and count as Fey for the purpose of feats and prestige classes.

    Orc Blood
    Gravazlin were created by interbreeding magically created abominations with Orog Orcs (Underdark Orcs). They still retain much of their Orc heritage - including much of the appearance and so count as an Orc for all purposes.

    Gravazlin Racial Hit Dice
    Gravazlin have 6 Aberration RHD.
    These HD provide no weapon or armor proficiencies and Gravazlin possess no natural attacks. Gravazlin RHD stack with levels of Psionic Manifesting base classes to determine Power Points, Manifester level, Max power level available and powers known. They provide 1 bonus Power Point.
    Class skills are Autohypnosis, Bluff, Concentration, Hide, Intimidate, Knowledge(Psionics), Knowledge(The Planes), Move Silently, Psicraft, Sense Motive.

    New Feats

    Pain Feeding [VILE]
    Requires: 3+ RHD, Gravazlin, At least one Vile feat.
    Benefit: Empathic Feeding may also feed from those experiencing pain, including from the Share Pain ability.

    Improved Feeding [VILE]
    Requires: 6 RHD, Gravazlin
    Benefit: Drain 1D3 Charisma instead of just 1. Gravazlin weakness lasts for a number of rounds equal to the amount of Charisma drained.

    Psionic Feeding [VILE]
    Requires: Improved Feeding
    Benefit: Drain an additional point of Charisma and regain Power Points equal to the amount of Charisma gained.
    Last edited by Gaiyamato; 2013-11-19 at 07:26 PM.
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