A feat is a freely-picked class feature. That is the original intent, it's right there in the SRD if you pay attention to it. This is the reason why many of my reworked feats give away many so-called class features. (Such as Psychic Strike and Defending stance)

Xerlith, you are right that many of my feats give scaling numbers as part of their scaling functionality. I've been trying to broaden the effects they give the further I've gotten. Though I'll note some abilities are "hidden in the numbers"; skill checks, especially Epic skill checks, allow you to do more things if you jsut can reach high enough numbers. Those are assumed to be part of the standard play in my fix.