Boomerang always comes back!
Quote Originally Posted by Miro

Miro

Background
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The rustler's horse whinnied uneasily in the deepening shadow of dusk. He reached down and patted it's neck in an attempt to calm it while his boys began quietly stealing the rancher's herd. The boys were spooked about this mysterious phantom of the plains who had been cleaning up in these parts, but they did their jobs well. They unlatched the gate and began to quietly lead the animals out one by one. It took longer, sure, but if it was done right, no one in the ranch house would know what happened until dawn.

A quiet *whistle-thump* made the rustler turn to look south, where James was. He could just make out James' horse, but couldn't see James anywhere. Three more *whistle-thump* noises sounded out (it was almost like the whistle was part of some tune), and one of his men by the gate let out a cry that was quickly silenced. The rustler let out a low animal call, and several of his men rode up to meet him. He turned to the man in the lead and started to say, "Looks like someone is giving us some trouble, go and sort it out." But he was interrupted halfway through by that *whistle-thump* sound again, this time as whatever it was bounced and ricocheted between the men riding up to him. He barely got a glimpse of the thing as it sailed toward him, and he ducked out of the way.

When he turned to look where the thing went, he saw a small figure catch what looked like a small stick. The figure sneered at him and grunted, then hurled the stick at him. The last thing the rustler saw was that stick, hammering home on his face over and over again, and making a stupidly happy whistling noise everytime.


Build
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Miro
NG Strongheart Halfling Halfling Paragon 3/Warblade 2/Bloodstorm Blade 4/Anointed Knight 10/Master Thrower 1
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Warblade 1|
+1
|
+2
|
+0
|
+0
|(20)Balance 4, Craft(Alchemy) 4, Jump 4, K:Arcana (2), Spellcraft (2)|EWP: Talenta Boomerang, Weapon Focus(Talenta Boomerang)|Battle Clarity (Reflex Saves)

2nd|Halfling Paragon 1|
+1
|
+2
|
+2
|
+0
|(5)Craft(Alchemy) 5, Hide 1, Move Silently 1, Spellcraft (3)| |Athletic Prowess, Save Bonus

3rd|Halfling Paragon 2|
+2
|
+2
|
+3
|
+0
|(5)Hide 2, Jump 5, Knowledge(Arcana) (3), Move Silently 2|Point Blank Shot|Thrown Weapon Mastery

4th|Halfling Paragon 3|
+3
|
+3
|
+3
|
+1
|(5)Hide 4, Move Silently 5| |Ability Boost (Dex +2)

5th|Warblade 2|
+4
|
+4
|
+3
|
+1
|(5)Balance 5, Hide (5), Move Silently (6)| |Uncanny Dodge

6th|Bloodstorm Blade 1|
+5
|
+6
|
+3
|
+1
|(5)Hide (6)Move Silently (7), Tumble 1|Ancestral Relic|Returning Attacks, Throw Anything, Weapon Aptitude

7th|Bloodstorm Blade 2|
+6
|
+7
|
+3
|
+1
|(5)Hide (7), Move Silently (8), Tumble 2| |Martial Throw, Thunderous Throw

8th|Bloodstorm Blade 3|
+7
|
+7
|
+4
|
+2
|(5)Hide (8), Move Silently (9), Tumble 3|Dead Eye(B)|Bonus Fighter Feat

9th|Bloodstorm Blade 4|
+8
|
+8
|
+4
|
+2
|(5)Hide (9), Move Silently (10), Tumble 4|Boomerang Daze|Lightning Ricochet

10th|Anointed Knight 1|
+9
|
+10
|
+4
|
+4
|(3)Move Silently (10.5), Sleight of Hand (1)|Combat Reflexes(B)|Anoint Self(Combat Reflexes)

11th|Anointed Knight 2|
+10
|
+11
|
+4
|
+5
|(3)Move Silently (11), Sleight of Hand (2)| |Anoint Ancestral Weapon(Good Weapon)

12th|Anointed Knight 3|
+11
|
+11
|
+5
|
+5
|(3)Move Silently (11.5), Sleight of Hand (3)|Boomerang Ricochet, Sanctify Martial Strike(Talenta Boomerang)(B)|Bonus Feat(Sanctify Martial Strike)

13th|Anointed Knight 4|
+12
|
+12
|
+5
|
+6
|(3)Move Silently (12), Sleight of Hand (4)| |Anoint Self(Unbroken Flesh)

14th|Anointed Knight 5|
+13
|
+12
|
+5
|
+6
|(3)Spellcraft 6| |Anoint Ancestral Weapon(Unicorn's Blood)

15th|Anointed Knight 6|
+14
|
+13
|
+6
|
+7
|(3)Spellcraft 9|Weapon Specialization(Talenta Boomerang), Combat Expertise(B)|Bonus Feat(Combat Expertise)

16th|Anointed Knight 7|
+15
|
+13
|
+6
|
+7
|(3)K:Arcana 5, Spellcraft 10| |Anoint Self(Deep Strike)

17th|Anointed Knight 8
+16
|
+14
|
+6
|
+8
|(3)K:Arcana 8| |Anoint Ancestral Weapon(Sentience)

18th|Anointed Knight 9|
+17
|
+14
|
+7
|
+8
|(3)K:Arcana 10, Ride 1|Precise Shot, Improved Disarm(B)|Bonus Feat(Improved Disarm)

19th|Anointed Knight 10|
+18
|
+15
|
+7
|
+9
|(3)Jump 6, Move Silently (13)| |Anoint Self(Inspired Strike)

20th|Master Thrower 1|
+19
|
+15
|
+9
|
+9
|(5)Hide (10), Move Silently (13), Tumble 5|Quick Draw(B)|Quick Draw, Thrown Weapon Trick (Trip Shot)[/table]


Ability Scores
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Starting Ability Scores:
Str - 12
Dex - 16
Con - 12
Int - 12
Wis - 8
Cha - 16

Final Ability Scores:
Str - 12
Dex - 22 (+2 Halfling Paragon, +4 8th, 12th, 16th, 20th)
Con - 12
Int - 13 (+1 4th)
Wis - 8
Cha - 16


Ancestral Relic Progression
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Song of the Plains
{table=head]Level|Enhancement Bonus|Enchantments Gained
6th|+1|-

7th|+1(+2)|Screaming(+1 bonus)

8th|+1(+2)|-

9th|+1(+3)|Stunning(+1 bonus)

10th|+1(+3)|-

11th|+1(+3)|-

12th|+1(+3)|-

13th|+1(+3)|-

14th|+1(+6)|Clouting(+3 bonus)

15th|+1(+6)|-

16th|+1(+8)|Paralytic Burst(+2 bonus)

17th|+1(+8)|-

18th|+1(+10)|Transmuting(+2 bonus)

19th|+1(+10)|Prismatic Burst, Slow Burst, Aquatic, Changeling (All are fixed cost enchantments)

20th|+1(+10)|-[/table]


Maneuvers/Stances Known
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Maneuvers/Stances Known
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|3(1s)|-|-|-|-|-|-|-|-

2nd|-|3(1s)|-|-|-|-|-|-|-|-

3rd|-|3(1s)|-|-|-|-|-|-|-|-

4th|-|3(1s)|-|-|-|-|-|-|-|-

5th|-|3(1s)|1|-|-|-|-|-|-|-
[/table]

Stances: Punishing Stance (1st, Ironheart)
Maneuvers: Steel Wind (1st, Ironheart), Steely Strike (1st, Ironheart), Douse the Flames (1st White Raven), Disarming Strike (2nd, Ironheart)


Build Details
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Level 5
Miro is prepped and ready for Bloodstorm Blade Boomerang mayhem. His damage output at this point is low, but Throwing Mastery helps bump that a little bit, and his Warblade maneuvers make for decent utility. He functions as a scout and mid-range skirmisher.

Level 10
Now Miro enters the SI, and he is prepped to reap the benefits. Bloodstorm Blade has given him the ability to throw his boomerang at multiple targets in a single round, Dead Eye lets him add his Dex mod to damage (as long as he's within 30', which is coincidentally the boomerang's first range increment), and Boomerang Daze means that anyone hit by the boomerang has to make a Fort save (DC based on damage inflicted) or be Dazed. Thanks to Bloodstorm Blade, he can also use his Disarm maneuver with his boomerang, meaning that he can disarm and Daze an opponent with a single strike. This is where Miro begins his battlefield control abilities, and they only get supercharged from here.

Level 15
Miro is now capable of unleashing a bevy of debuffs to his foes. Thanks to the SI, he does extra damage to evil creatures from Sanctify Martial Strike and the Anoint Ancestral Weapon (Good Weapon) abilities. The big win here of course is Unicorn's Blood, which means more saves for any evil creature that is struck by the boomerang, on top of boomerang daze. Miro has also picked up DR and a couple of useful feats from the SI (Combat Expertise is needed for the final step in the build). Boomerang Ricochet increases the number of attacks Miro can make (and the number of saves the enemy must make), and Weapon Specialization bumps his damage (and Boomerang Daze DC).

Level 20 "Sweet Spot"
Here we hit Miro's full capabilities. Inspired Strike gets us even more attacks, Deep Strike ups our damage if we need to really get someone to fail a daze save, and Improved Disarm buffs our disarm maneuver. But the big thing at this level is the Trip Shot ability from Master Thrower. Now, not only does a foe have to make tons of saves every time Miro hits him with his boomerang, Miro also gets a chance to freely trip them as well. Each time a foe is struck, they must make a save vs. daze, Unicorn's Blood, Stunning, Knockback (and Stun, if failing the knockback save). They also have to resist being tripped and potentially disarmed. And if it is a critical hit, they are subjected to Slow and Prismatic Spray spells. And lastly, in addition to being able to be freely thrown underwater, Miro's Boomerang, the Song of the Plains, has also now gained sentience.


Sources
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Player's Handbook
Book of Exalted Deeds (Secret Ingredient, Sanctify Martial Strike)
Tome of Battle (Warblade, Bloodstorm Blade)
Dragon Compendium (Dead Eye)
Races of Eberron (Boomerang Daze, Boomerang Ricochet)
Eberrong Campaign Setting (Talenta Boomerang)
Unearthed Arcana (Halfling Paragon)
Magic Item Compendium (Screaming, Stunning, Paralytic Burst, Transmuting, Prismatic Burst, Slow Burst, Aquatic, Changeling)
Complete Arcane (Clouting)
Forgotten Realms Campaign Setting (Strongheart Halfling)