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Thread: Off With Their Head!(3.pf pcr, peach)

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    Default Off With Their Head!(3.pf pcr, peach)

    The Vorpal Warrior

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    "The Jabberwocky fears my name for he knows it as death." Alice, the Vorpal Warrior
    Prerequisites
    To qualify to become a Vorpal Warrior, a character must fulfill all the following criteria.
    Skills: Kn(the planes) 5 ranks
    BaB: +5
    Feats:Weapon focus (any slashing weapon)
    Special: Must have killed a creature of an appropriate challenge with a critical hit.


    Hit Die: D10
    Class Skills: The Vorpal Warrior's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (the planes) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
    Skill Points at Each Level: 4 + Int modifier

    {table=head]Level|BAB|Fort|Ref|Will|Special

    1st|+1|+2|+0|+2|Force Wave Slash, Blade of Infinite Edge

    2nd|+2|+3|+0|+3|Cleaver of Fragmentation

    3rd|+3|+3|+1|+3|Bonus Feat, Cut the Air

    4th|+4|+4|+1|+4|Unstoppable Force

    5th|+5|+4|+1|+4|Spacetime Rending Strike (Dimension Door)

    6th|+6|+5|+2|+5|Unceasing Blood Fountain, Bonus Feat

    7th|+7|+5|+2|+5|Spacetime Rending Strike (Plane Shift)

    8th|+8|+6|+2|+6|Swordsman of Incredible Luck

    9th|+9|+6|+3|+6|The Heads Will Roll, Bonus Feat

    10th|+10|+7|+3|+7|Snicker Snack
    [/table]

    Class Features
    All of the following are class features of the Vorpal Warrior.

    Weapon and Armor Proficiency: A Vorpal Warrior is proficient with all slashing weapons, light and medium armor, and all shields(excluding tower shields).

    Blade of Infinite Edge(Ex): For a number of rounds equal to her HD, a Vorpal Warrior grants any slashing weapon that she wields the vorpal quality. She can add or remove the vorpal ability as a free action, but the ability itself must be used in minimum of one round increments. If any slashing weapon she wields already has the vorpal quality from another source, upon a roll of natural 19 or higher, she can decapitate a foe with it.

    Force Wave Slash(Su): A Vorpal Warrior may take a penalty on a attack roll to increase the reach of any slashing melee weapon she wields for that attack. She gains +5ft reach / -1 penalty, but she may not take a penalty greater than -5 for this ability. The damage her weapon normally inflicts becomes force damage instead of slashing damage. A successful Fortitude save (DC is 10 + 1/2 the vorpal warrior's HD + Cha modifier) halves the damage.

    Cleaver of Fragmentation(Ex): A Vorpal Warrior can score critical hits against targets who are immune to precision damage. While wielding a weapon with the vorpal quality a Vorpal Warrior deal double damage for the purpose of sundering.

    Cut the air(Ex): Instead of making a reflex save a Vorpal Warrior can choose to make an attack roll with a slashing weapon and use the result instead. If a Vorpal Warrior makes a reflex save this way she avoids the effect as if she had evasion.(This would manifest as slashing a fireball away or jamming a sword into a wall before falling through a pit.)

    Bonus Feat(Ex): Starting at 3rd level and every 3 levels after a Vorpal Warrior gains one bonus Fighter Feat that she qualifies for. A Vorpal Warrior also gains a bonus to her effective fighter level equal to half her levels in Vorpal Warrior for the purpose of qualifying for fighter feats.

    Unstoppable Force(Ex): At 4th level a Vorpal Warrior gains the ability to cut through anything that stands in her way, ignoring all hardness and DR (besides DR/epic) while wielding a slashing weapon.

    Space-time Rending Strike (Ex): At 5th level as a standard action while wielding a weapon with the vorpal quality, a Vorpal Warrior can instantly transport herself from her current location to any other spot within a range of 400 feet plus 40 feet per HD. This teleportation leaves behind a tear in the fabric of existence until the Vorpal Warrior's next turn, allowing others to follow her through the rift and appear in the closest unoccupied space. The rift can be as large as one size category than the Vorpal Warrior using this ability. The spaces where the Vorpal Warrior teleported to and from count as being adjacent, having line of sight and effect. In addition, creatures at the other end of the rift may choose to teleport in the opposite direction and end on the closest unoccupied space that was previously vacated by the Vorpal Warrior.

    At 7th level, a Vorpal Warrior can use this ability to reach a different plane of existence or alternate dimension. She appears 5 to 500 miles (5d%) from her intended destination unless her destination is one which she has been within the past 24 hours.

    Unceasing Blood Fountain: The critical multiplier of and slashing weapon wielded by a Vorpal Warrior is increased by one.

    Swordsman of Incredible Luck(Ex): Upon reaching level 8, if a Vorpal Warrior fails to confirm a hit that would cause a decapitation she still scores a critical hit on that attack.

    The Heads Will Roll(Ex): At ninth level, upon a roll of natural 18 or higher, a Vorpal Warrior may decapitate a foe when using any vorpal weapon.

    Snicker Snack(Su): In the hands of a Vorpal Warrior any slashing weapon gains the vorpal quality. If the weapon would gain or already has the the vorpal quality then this ability grants the weapon the keen and speed enchantments instead.



    Well thanks for reading, I hope you liked it. I would appreciate criticism, comments, and just thoughts in general.
    Last edited by Quiddle; 2014-01-20 at 02:23 PM. Reason: fixes!
    Spoiler: My Homebrew(3.5):
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