2014-01-29, 01:10 PM (ISO 8601)
Halfling in the Playground
Re: Call to Brew! [Crossroads]
Ok, here's one. I hope it's not too diffrent from what you imagined.
N Medium Magical Beast
Init +2; Senses: Darkvision 60 ft., Low-Light Vision, Perception +10
Ac 18, Touch 12, Flat Footed 16 (+2 dex, +6 natural)
Hp: 41 (5d10+15)
Fort +6, Ref +5, Will +5
Speed 20 ft., Swim 30 ft.
Melee: Gore +10 (1d6+5), Bite +10 (1d6+5+grab), Tail Slap +5 (1d4+2)
Special Attacks: Death Roll (1d6+5+Trip)
Spell Like Abilities: (CL 5)
1/Week: Divination (See below)
1/day: Augury (75% correctness)
2/day: Command dc 15, Bull's Strength (Affecting Reptiles Only)
At Will: Detect Magic, Dominate Animal (Reptiles Only) dc 17, Mage Hand, Speak to animals (Reptiles only)
Str 20, Dex 14, Con 17, Int 7, Wis 14, Cha 18
Base Atk. +5, Cmb +10, Cmd 22 (26 vs trip)
Feats: Skill Focus (Perception), Iron Will, Improved Natural Armor
Skills: Perception +10, Sense Motive +6, Stealth +7 (+15 while in water); Racial Modifiers: +8 stealth in water, +8 swim
SQ: Hold Breath
Alligator Horn (Su): Damage from the horned alligator's gore attack is counted as magic.
Death Roll (Ex): When grappling a foe of its size or smaller, a horned alligator can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The horned alligator inflicts its bite damage and knocks the creature prone. If successful, the horned alligator maintains its grapple.
Seer (Spell like ability): Once per week, a horned alligator can cast divination as a spell like ability, except with a 100% chance of being correct and concerning something that will happen as far as a year into the future.
Wild Empathy (Ex): This works as the druid ability of the same name, except the horned alligator can only use it against reptiles. A horned alligator's wild empathy check has a +9 bonus.
Horned alligators look much like regular alligators, except they are slightly bigger, their scales have a faint nacreous shimmer and portruding from their head is a long, sharp, similarly coloured horn. These creatures consider themselves to be the ultimate reptiles, fit to rule their lesser relatives as king or queen. They often claim a portion of a swamp as their kingdom and command all of the alligators and other reptiles living there, taking some of them as mates and raising the children as their own (though these critters are rarely born with horns of their own). They are vary of outsiders, but also suseptible to flattery and expensive gifts, especially magical items. Often a horned alligator will hold a small treasury in a hollow tree or similar where it keeps its' gold, yewelry, minor magical items and sometimes even the horn of a dead ancestor.
There are two main reasons to seek out a horned alligator. One is to slay it and steal its' horn, since this holds very powerful magic and is necessary to perform certain rituals. The other is to seek its' help and advice. While these creatures are not the wisest or most knowledgable they are powerful seers, and can answer important questions about the future that few others know the answer to. Many horned alligators will answer a question in exchange for payment, while others will do it only if it aids the swamp or the balance of nature in some way. No horned alligator will answer the question of someone who has been rude to them or treated them like common animals without apologizing profoundly.
Aura: faint divination
Weight: 1 lbs
This is the shimmering, cut off horn of a horned alligator. It is surprisingly light, yet strong as steel. An alligator horn can be crafted into one of several magical items, or it can be used by itself.
By itself, an alligator horn can be used as a focus when casting a divination spell, replacing any focus needed with a value of 50 gp or less, and any material components needed with a value of 25 gp or less. Also, two times per day, it can be used to cast detect magic as a spell like ability.
The following magic items require an alligator horn to build:
Aura: faint divination; CL 7
Slot: None; Price: 6000 gp
Weight: 1 lbs
This works as a +1 mithral short spear, but with a range increment of 30 feet. Once per day, it can be used by the weilder to cast true strike as a spell like ability as a move action. Also, when rolling a miss chance roll for an attack made with an alligator spear, the wielder rolls twice and takes the best result.
Craft Magical arms and armor, true strike; Cost 2000 gp (and one alligator horn)
Dice of Prediction:
Aura Faint divination; CL 4
Slot: None; Price: 2000 gp
These seven light, shimmering dice are carved from an alligator horn, and have strange, squiggly, quite ugly symbols on their sides. They can be used as an extra material focus when casting augury or divination, in which case the chance that the information is correct increases by 5% and the time within which the spell can predict things is doubled (augury increases to 1 hour, divination to 2 weeks). Also, once per week, the dice can be used to cast augury as a spell like ability, with a 90% chance of being correct.
Craft Wondrous Items, Augury; Price: 500 gp (and one alligator horn)
Potion of Reptilian Vision:
Aura: Moderate divination and necromancy; CL 10
Slot: None; Price: 3000
Weight: 1 lbs
This cloudy liquid contains the dust of a ground down alligator horn. It shimmers and swivels within the bottle and gives off a putrid odour. When consumed, the drinker traps part of the soul of the alligator inside of him/herself. Whenever the drinker wants, he/she can spend 1 minute in meditation to communicate with the alligator and ask it questions about the future. This works as the spell commune, except the alligator despices the drinker and knowingly tries to give him/her misleading answers, although it must answer correctly. The alligator takes one minute to answer one question. When it has answered a total of 20 questions it is released from the drinker. All questions must not be answered at once, they are ansked and answered seperately. The alligator can stay within the drinker indefinately until all questions are answered. While the alligator is within the drinker, all reptiles are unfriendly towards him/her. If the drinker decides to release the alligator early he/she can do so, and the alligator will pay him/her by giving him/her the ability to speak to reptiles at will for a number of weeks equal to the number of questions that where left unanswered.
Craft Wondrous Items, Magic Jar; Price: 1000 gp (and one alligator horn)
Last edited by KitsuneBoxing; 2014-01-29 at 06:10 PM.