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Thread: Call to Brew! [Crossroads]

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    Thunderfist12's Avatar

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    Default Re: Call to Brew! [Crossroads]



    Introducing Cavern Knockers. I'll work on them when I get home, but here's a template.

    Spoiler: Common Cavern Knocker (In Progress)
    Show
    Common Cavern Knocker
    Level: 1 (Rogue)
    Medium Fey (Lesser)
    Hit Dice: 1d6 (6 hp)
    Initiative: +6
    Speed: 30 ft., Burrow 20 ft., Climb 10 ft.
    Armor Class: 13 (+2 Dex, +1 Natural), touch 12, flat-footed 11
    Base Attack/CMB/CMD: +0/-1/12
    Attack: Claw +2 melee (1d4+2)
    Full Attack: Claw +2 melee (1d4+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Shriek
    Special Qualities: Darkvision 60 ft., Deep Dweller, Low-Light Vision, Light Blindness, sonic resistance 5
    Saves: Fort +0, Ref +4, Will +0
    Abilities: Str 8, Dex 15, Con 11, Int 12, Wis 10, Cha 8
    Skills: Climb +3 (+11 to maneuver), Hide +6, Intimidate +5, Listen +4, Move Silently +6, Spot +4, Swim +2.
    Feats: Improved Initiative.
    Environment: Underground
    Organization: Solitary, Mated Pair, Family (1d4 combatants with 2d6 noncombatants), or Clan (4d6 combatants with 8d8 noncombatants)
    Challenge Rating: 1/2
    Treasure: Standard
    Alignment: Usually Neutral
    Advancement: By character class
    Level Adjustment: +0

    Description

    Combat

    Sum up tactics

    Shriek (Ex): Description (1 sentence). Effect.

    Racial Traits
    Abilities: -2 Strength, +4 Dexterity, +2 Intelligence, -2 Charisma: although weak and repulsive, the common cavern knocker is cunning and swift of claw.
    Size: As Medium creatures, the common cavern knocker gains no bonuses or penalties due to size.
    Speed: Common cavern knocker base land speed is 30 feet. However, they also gain a burrow speed of 20 feet and a climb speed of 10 feet. They get a +8 bonus on Climb checks made to maneuver while climbing, and their Climb skill is based on Dexterity rather than Strength.
    Senses: The common cavern knocker has Darkvision out to 60 feet and Low-Light Vision.
    Light Blindness: Like all cavern knockers, the common cavern knocker gains Light Blindness. This disadvantage is detailed in the Bestiary.
    Natural Armor: The common cavern knocker has a natural armor bonus of +1.
    Claws: Common cavern knockers gain a claw attack that deals 1d4 damage. Unlike most claw attacks, theirs is based on Dexterity for attack rolls and damage.
    Shriek (Ex): ???
    Energy Resistance: The common cavern knocker gains sonic resistance 5.
    Deep Dweller: The common cavern knocker, like all of its kind, is vulnerable to fire. They also take a -4 penalty on saving throws while in hot or arid environments, as well as a -2 penalty to attack rolls and armor class. Cavern knockers undergo the effects of thirst twice as quickly as normal, and must take in twice the amount of water each day that a human would.
    Skill Bonuses: The common cavern knocker gains a +2 bonus to Swim checks and a +2 bonus to Intimidate checks.
    Languages: Cavernspeak is the native language of all cavern knockers. An intelligent cavern knocker has access to the following bonus languages: Common, Goblin, Sylvan, Terran, and Undercommon.


    Spoiler: Deep Cavern Knocker (In Progress)
    Show
    Deep Cavern Knocker
    Medium Fey
    Hit Dice: Xd6+X (X hp)
    Initiative: +X
    Speed: 30 ft., Burrow 20 ft., Climb 10 ft.
    Armor Class: X (+X Dex, +X Natural), touch X, flat-footed X
    Base Attack/CMB/CMD: +X/+X/X
    Attack: Claw +X melee (XdX+X)
    Full Attack: Claw +X melee (XdX+X)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Shriek, Quake, Vengeful Strike
    Special Qualities: Darkvision 120 ft., immunity to sonic, Improved Low-Light Vision, Light Blindness, vulnerability to fire
    Saves: Fort +X, Ref +X, Will +X
    Abilities: Str X, Dex X, Con X, Int X, Wis X, Cha X
    Skills: ???
    Feats: ???
    Environment: Underground
    Organization: Solitary, Mated Pair, Family (1d4 combatants with 2d6 noncombatants), or Clan (4d6 combatants with 8d8 noncombatants)
    Challenge Rating: 10
    Treasure: Standard
    Alignment: Usually Neutral
    Advancement: By character class
    Level Adjustment: -

    Description

    Combat

    Sum up tactics

    Ability (Type): Description (1 sentence). Effect.
    Last edited by Thunderfist12; 2014-01-31 at 10:03 AM.
    May the gods watch over your battles, friend.