Artificer (Alchemist Archetype)

Brul Hammark and Shies, artificers.

Artificers are not content to fixate themselves exclusively on the crafting of alchemical substances and potions. Though their first steps on the road of artifice begin at potions and formulae, they eventually branch out and can create a panoply of magic items and forged goods.

Class Skills: An artificer removes Knowledge (nature) and Survival from their class skills and replaces them with Knowledge (engineering).

An artificer has the following class features.

Item Creation
The artificer treats their ranks in any Craft skill as an effective caster level for the purposes of qualifying for Item Creation feats and for prerequisites for making magic items. An artificer can use any spell in their formula book as though they were capable of casting it, even if that spell can't be made into a potion, for the purposes of the prerequisite spells for making magic items. Additionally, whenever an artificer receives an Item Creation feat during an artificer level, they gain a bonus spell in their formula book from the sorcerer/wizard spell list, so long as it is not a spell that is an alchemist formula, and does not exceed their maximum formula level. He can also learn spells from any other spellbook, whether for a formula on their list or just as a spell meant for item creation exclusively.
This ability replaces mutagen and throw anything.

Bonus Feats
An artificer is trained as a creator of magical items. At first level and every odd-numbered level afterward, they can take a bonus Item Creation feat that they qualify for. Once chosen, these feats cannot be changed or replaced.
This ability replaces bomb.

An artificer is uniquely capable of crafting items both magical and mundane. At second level, they add half their artificer level to all Craft checks and one Profession skill(chosen at second level).
This ability replaces poison use, poison resistance and poison immunity.

An artificer adds the following discovery to their list.

Metamagic Spell Trigger (Su)
An artificer gains the ability to apply a metamagic feat they know to a spell trigger item (generally a wand). They must have the appropriate item creation feat for the spell trigger item he is using. Using this ability expends additional charges from the item equal to the number of effective spell levels the metamagic feat would add to the spell. An artificer cannot use this ability when using a spell trigger item that does not have charges, such as prayer beads.
This discovery can only be taken at 6th level or above.