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Thread: [spells] I, ball, ...

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    Dwarf in the Playground
     
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    Default [spells] I, ball, ...

    I'm not sure what level to assign this set of spells. I'm thinking either 6 or 7? - Set as Clr 6, Sor/Wiz 6 for now.

    Something I'm also looking at is some restriction on how many eyes you can have at one time, possibly linked to the animate dead limit of 4 HD worth of creatures per caster level. Perhaps an eye counts as 1 HD or so towards this limit? - Set as 2 HD for now, also turning resistance +2.

    Feel free to offer other comments and suggestions too.


    [hr]

    Object Properties:
    The effect produced by each spell is a Fine object with 0 hardness and 4 hit points.

    Just Like The Living Dead
    Eyes are damaged by cure spells and healed by inflict just as undead are; resurrection spells will turn them into mundane eyeballs, ending any effects. They can be turned and rebuked as discussed below. An eye counts as 2 HD towards the limit of 4 HD per caster level discussed in the description of animate dead.

    Turn/Rebuke Undead:
    Eyes can be turned or rebuked as an undead creature of 2 HD with turning resistance +2.
    Turn undead: A turned eye cannot flee and so cowers instead. A turned eye cannot inflict new effects on anyone for as long as it is cowering, but any existing effects are still in place.
    Rebuke undead: A rebuked eye cannot inflict new effects on anyone for as long as it is cowering, but any existing effects are still in place.
    Command undead: You are immune to the effects of a commanded eye for as long as it is commanded by you.
    Dispel turning: Works as normal.
    Bolster undead: Works as normal.

    It's A Trap!:
    Eyes left as traps have a CR of 7. They do not normally require a Search check to uncover, as they rely on being left in plain sight to work.

    [hr]

    Horrid Eye
    Necromancy [Evil, Mind-affecting]
    Level: Clr 6, Sor/Wiz 6
    Components: V, M
    Casting Time: 1 standard action
    Range: 0 ft (see text)
    Effect: One horrid eye (see text)
    Duration: Until destroyed (see text)
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    Material Component: An eyeball of an intelligent being

    A horrid eye writhes and squirms unpleasantly as it bleeds unnatural colours into the world. Anyone who sees a horrid eye directly must succeed on a Fortitude save or suffer effects according to its HD as below.
    {table=head]HD | Effects

    10+ | Sickened

    5-9 | Sickened, frightened

    4- | Sickened, frightened, nauseated

    [/table]

    - A creature which is sickened is so for 1 minute per caster level from the last time they saw the horrid eye; neither remove disease nor heal will cure the condition, but remove curse does.
    - A creature which becomes frightened is so for 1d4 rounds, and is shaken for 1 minute per caster level after this time; it automatically becomes frightened again if it sees any horrid eye during that time. (This part of the horrid eye's effect is a fear effect)
    - A creature which is nauseated by a horrid eye remains so for 1d4 rounds from the last time they saw the horrid eye.

    Horrid eyes you create are considered under your control, and seeing them does not affect you.

    The effects of the horrid eye cease when it is destroyed. Horrid eyes are Fine objects with 0 hardness and 4 hit points. They are damaged by cure spells and healed by inflict just as undead are; resurrection spells will turn them into mundane eyeballs, ending any effects. They count as undead of 2 HD with turning resistance +2 for the purposes of turning checks.

    [hr]

    Weeping Eye
    Necromancy [Evil, Mind-affecting]
    Level: Clr 6, Sor/Wiz 6
    Components: V, M
    Casting Time: 1 standard action
    Range: 0 ft (see text)
    Effect: One weeping eye (see text)
    Duration: Until destroyed (see text)
    Saving Throw: Will negates
    Spell Resistance: Yes
    Material Component: An eyeball of an intelligent being

    Weeping eyes sob violently and exude an air of despairing fear so thick as to be almost tangible. Anyone who sees a weeping eye directly must succeed on a Will save or take a -4 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 1 minute per level.

    The effects of a weeping eye counter and dispel good hope in a creature.

    Weeping eyes you create are considered under your control, and seeing them does not affect you.

    The effects of the weeping eye cease when it is destroyed. Weeping eyes are Fine objects with 0 hardness and 4 hit points. They are damaged by cure spells and healed by inflict just as undead are; resurrection spells will turn them into mundane eyeballs, ending any effects. They count as undead of 2 HD with turning resistance +2 for the purposes of turning checks.

    [hr]

    Scorching Eye
    Necromancy [Evil]
    Level: Clr 6, Sor/Wiz 6
    Components: V, M
    Casting Time: 1 standard action
    Range: 0 ft (see text)
    Effect: One scorching eye (see text)
    Duration: Until destroyed (see text)
    Saving Throw: Will half (and see text)
    Spell Resistance: Yes
    Material Component: An eyeball of an intelligent being

    A scorching eye is blasted black by the force of negative energy it channels. Anyone who sees a scorching eye directly will be struck by (4d8+caster level) points of damage (maximum 4d8+20), taking only half this damage on a successful Will save. As with inflict spells, undead creatures will be healed rather than harmed by this effect.

    If the creature fails their Will save, they are additionally dazed for 1d3 rounds.

    Scorching eyes you create are considered under your control, and seeing them does not affect you.

    The effects of the scorching eye cease when it is destroyed. Scorching eyes are Fine objects with 0 hardness and 4 hit points. They are damaged by cure spells and healed by inflict just as undead are; resurrection spells will turn them into mundane eyeballs, ending any effects. They count as undead of 2 HD with turning resistance +2 for the purposes of turning checks.

    [hr]

    Beautiful Eye
    Necromancy [Evil, Mind-affecting]
    Level: Clr 6, Sor/Wiz 6
    Components: V, M
    Casting Time: 1 standard action
    Range: 0 ft (see text)
    Effect: One beautiful eye (see text)
    Duration: Until destroyed (see text)
    Saving Throw: Will negates
    Spell Resistance: Yes
    Material Component: An eyeball of an intelligent being

    A beautiful eye enchants those who view it so that they regard it as the most beautiful thing in the world. Anyone who sees a beautiful eye must succeed on a Will save or be fascinated by it. Creatures fascinated by a beautiful eye will attempt to move towards it, if possible, at half their normal movement rate. Each round, a fascinated creature may make another Will save to break the fascination.

    Beautiful eyes you create are considered under your control, and seeing them does not affect you.

    The effects of the beautiful eye cease when it is destroyed. Beautiful eyes are Fine objects with 0 hardness and 4 hit points. They are damaged by cure spells and healed by inflict just as undead are; resurrection spells will turn them into mundane eyeballs, ending any effects. They count as undead of 2 HD with turning resistance +2 for the purposes of turning checks.

    [hr]

    Crawling Eye
    Necromancy [Evil, Mind-Affecting]
    Level: Clr 6, Sor/Wiz 6
    Components: V, M
    Casting Time: 1 standard action
    Range: 0 ft (see text)
    Effect: One crawling eye (see text)
    Duration: Until destroyed (see text)
    Saving Throw: Fortitude negates
    Spell Resistance: Yes
    Material Component: An eyeball of an intelligent being

    A crawling eye cannot move about, but undulates the decaying remains of its optic nerves and other entrails in a disturbing manner as it draws insane patterns in the air; the eyeball itself seems to distort and change into impossible shapes. Anyone who sees a crawling eye must succeed on a Fortitude save or take a -6 decrease to Wisdom (with a minimum score of 1) and be nauseated for 1d3 rounds.
    The effects inflicted upon the victim constitute a curse which cannot be dispelled, but can be removed with break enchantment, remove curse, limited wish, miracle, remove curse, or wish.

    Crawling eyes you create are considered under your control, and seeing them does not affect you.

    The effects of the crawling eye cease when it is destroyed. Crawling eyes are Fine objects with 0 hardness and 4 hit points. They are damaged by cure spells and healed by inflict just as undead are; resurrection spells will turn them into mundane eyeballs, ending any effects. They count as undead of 2 HD with turning resistance +2 for the purposes of turning checks.
    Last edited by Grey Knight; 2006-12-15 at 06:08 PM. Reason: now also in Sor/Wiz 6, notes on turning and control limits, trap CR
    "I think I just had an evilgasm."