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Thread: 3.5 VoP Fix Add on (Levels 31-40)

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    Default Re: 3.5 VoP Fix Add on (Levels 31-40)

    Had some rare time at work, thought I would add the new iteration of the VoP into epic sans deity craziness as it had been asked for from a few people.

    Spoiler: Epic VoP 1-100
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    Epic VoP

    Level Bonus
    1 Force Armor +4
    2 Endure Elements
    3 Resistance +1
    4 Force Armor +5, Deflection +1, Empowered Strike +1, Ability Score Enhancement +2
    5 Bonus feat, Sustenance, Spell like abilities
    6 Natural armor +1, Force Armor (Special Ability +1), Movement
    7 Force Armor +6, Resistance +2, Empowered Strike (Special Ability, +1)
    8 Deflection +2, Empowered Strike +2, Ability Score Enhancement +4/+2
    9 Natural armor +2, Bonus feat, Mind shielding
    10 Force Armor +7, Force Armor (Special Ability +2), Damage Reduction (5/Magic), Energy Resistance (5)
    11 Resistance +3, Empowered Strike (Special Ability, +2)
    12 Deflection +3, Natural armor +3, Empowered Strike +3, Ability Score Enhancement +6/+4/+2
    13 Force Armor +8, Bonus feat, Greater Sustenance
    14 Force Armor (Special Ability +3), Improved Movement
    15 Natural armor +4, Resistance +4, Empowered Strike (Special Ability, +3), Damage Reduction (5/Varies), Energy Resistance (10)
    16 Force Armor +9, Deflection +4, Empowered Strike +4, Ability Score Enhancement +8/+6/+4/+2
    17 Bonus feat, Spell Resistance, Spell like abilities
    18 Natural armor +5, Force Armor (Special Ability +4)
    19 Force Armor +10, Resistance +5, Empowered Strike (Special Ability, +4), Regeneration
    20 Deflection +5, Empowered Strike +5, Ability Score Enhancement +10/+8/+6/+4/+2, Damage Reduction (10/Varies), Energy Resistance (15)
    21 Natural armor +6, Bonus Epic feat
    22 Force Armor +11, Force Armor (Special Ability +5), Greater Movement
    23 Resistance +6, Empowered Strike (Special Ability, +5)
    24 Deflection +6, Natural armor +7, Empowered Strike +6, Ability Score Enhancement +12/+10/+8/+6/+4/+2
    25 Force Armor +12, Bonus Epic feat, Damage Reduction (15/Varies), Energy Resistance (20)
    26 Force Armor (Special Ability +6), Perfection
    27 Natural armor +8, Resistance +7, Empowered Strike (Special Ability, +6)
    28 Force Armor +13, Deflection +7, Empowered Strike +7, Ability Score Enhancement +14/+12/+10/+8/+6/+4
    29 Bonus Epic feat, Regeneration (5/Varies), Spell like abilities
    30 Natural armor +9, Force Armor (Special Ability +7), Damage Reduction (20/Varies), Energy Resistance (25), Superior Movement
    31 Force Armor +14, Resistance +8, Empowered Strike (Special Ability, +7)
    32 Deflection +8, Empowered Strike +8, Ability Score Enhancement +16/+14/+12/+10/+8/+6
    33 Natural armor +10, Bonus Epic feat
    34 Force Armor +15, Force Armor (Special Ability +8)
    35 Resistance +9, Empowered Strike (Special Ability, +8), Damage Reduction (25/Varies), Energy Resistance (30)
    36 Deflection +9, Natural armor +11, Empowered Strike +9, Ability Score Enhancement +18/+16/+14/+12/+10/+8
    37 Force Armor +16, Bonus Epic feat
    38 Force Armor (Special Ability +9), Supernatural Movement
    39 Natural armor +12, Resistance +10, Empowered Strike (Special Ability, +9), Regeneration (510/Varies)
    40 Force Armor +17, Deflection +10, Empowered Strike +10, Ability Score Enhancement +20/+18/+16/+14/+12/+10, Damage Reduction (30/Varies), Energy Resistance (35)
    41 Bonus Epic feat, Spell like abilities
    42 Natural armor +13, Force Armor (Special Ability +10)
    43 Force Armor +18, Resistance +11, Empowered Strike (Special Ability, +10)
    44 Deflection +11, Empowered Strike +11, Ability Score Enhancement +22/+20/+18/+16/+14/+12
    45 Natural armor +14, Bonus Epic feat, Damage Reduction (35/Varies), Energy Resistance (40)
    46 Force Armor +19, Force Armor (Special Ability +11), extraordinary Movement
    47 Resistance +12, Empowered Strike (Special Ability, +11)
    48 Deflection +12, Natural armor +15, Empowered Strike +12, Ability Score Enhancement +24/+22/+20/+18/+16/+14
    49 Force Armor +20, Bonus Epic feat, Regeneration (15/Varies)
    50 Force Armor (Special Ability +12), Damage Reduction (40/Varies), Energy Resistance (45)
    51 Natural armor +16, Resistance +13, Empowered Strike (Special Ability, +12)
    52 Force Armor +21, Deflection +13, Empowered Strike +13, Ability Score Enhancement +26/+24/+22/+20/+18/+16
    53 Bonus Epic feat, Spell like abilities
    54 Natural armor +17, Force Armor (Special Ability +13)
    55 Force Armor +22, Resistance +14, Empowered Strike (Special Ability, +13), Damage Reduction (45/Varies), Energy Resistance (50)
    56 Deflection +14, Empowered Strike +14, Ability Score Enhancement +28/+26/+24/+22/+20/+18
    57 Natural armor +18, Bonus Epic feat
    58 Force Armor +23, Force Armor (Special Ability +14)
    59 Resistance +15, Empowered Strike (Special Ability, +14), Regeneration (20/Varies)
    60 Deflection +15, Natural armor +19, Empowered Strike +15, Ability Score Enhancement +30/+28/+26/+24/+22/+20, Damage Reduction (50/Varies), Energy Resistance (55)
    61 Force Armor +24, Bonus Epic feat
    62 Force Armor (Special Ability +15), Entourage
    63 Natural armor +20, Resistance +16, Empowered Strike (Special Ability, +15)
    64 Force Armor +25, Deflection +16, Empowered Strike +16, Ability Score Enhancement +32/+30/+28/+26/+24/+22
    65 Bonus Epic feat, Damage Reduction (55/Varies), Energy Resistance (60), Spell like abilities
    66 Natural armor +21, Force Armor (Special Ability +16)
    67 Force Armor +26, Resistance +17, Empowered Strike (Special Ability, +16)
    68 Deflection +17, Empowered Strike +17, Ability Score Enhancement +34/+32/+30/+28/+26/+24
    69 Natural armor +22, Bonus Epic feat, Regeneration (25/Varies)
    70 Force Armor +27, Force Armor (Special Ability +17), Damage Reduction (60/Varies), Energy Resistance (65)
    71 Resistance +18, Empowered Strike (Special Ability, +17)
    72 Deflection +18, Natural armor +23, Empowered Strike +18, Ability Score Enhancement +36/+34/+32/+30/+28/+26
    73 Force Armor +28, Bonus Epic feat
    74 Force Armor (Special Ability +18), Domains
    75 Natural armor +24, Resistance +19, Empowered Strike (Special Ability, +18), Damage Reduction (65/Varies), Energy Resistance (70)
    76 Force Armor +29, Deflection +19, Empowered Strike +19, Ability Score Enhancement +38/+36/+34/+32/+30/+28
    77 Bonus Epic feat, Spell like abilities
    78 Natural armor +25, Force Armor (Special Ability +18)
    79 Force Armor +30, Resistance +20, Empowered Strike (Special Ability, +19), Regeneration (30/Varies)
    80 Deflection +20, Empowered Strike +20, Ability Score Enhancement +40/+38/+36/+34/+32/+30, Damage Reduction (70/Varies), Energy Resistance (75)
    81 Natural armor +26, Bonus Epic feat
    82 Force Armor +31, Force Armor (Special Ability +19)
    83 Resistance +21, Empowered Strike (Special Ability, +20)
    84 Deflection +21, Natural armor +27, Empowered Strike +21, Ability Score Enhancement +42/+40/+38/+36/+34/+32
    85 Force Armor +32, Bonus Epic feat, Damage Reduction (75/Varies), Energy Resistance (80)
    86 Force Armor (Special Ability +20), Demiplane
    87 Natural armor +28, Resistance +22, Empowered Strike (Special Ability, +21)
    88 Force Armor +33, Deflection +22, Empowered Strike +22, Ability Score Enhancement +44/+42/+40/+38/+36/+34
    89 Bonus Epic feat, Regeneration (35/Varies), Spell like abilities
    90 Natural armor +29, Force Armor (Special Ability +21), Damage Reduction (80/Varies), Energy Resistance (85)
    91 Force Armor +34, Resistance +23, Empowered Strike (Special Ability, +22)
    92 Deflection +23, Empowered Strike +23, Ability Score Enhancement +46/+44/+42/+40/+38/+36
    93 Natural armor +30, Bonus Epic feat
    94 Force Armor +35, Force Armor (Special Ability +22)
    95 Resistance +24, Empowered Strike (Special Ability, +23), Damage Reduction (85/Varies), Energy Resistance (90)
    96 Deflection +24, Natural armor +31, Empowered Strike +24, Ability Score Enhancement +48/+46/+44/+42/+40/+38
    97 Force Armor +36, Bonus Epic feat
    98 Force Armor (Special Ability +23), Enlightenment
    99 Natural armor +32, Resistance +25, Empowered Strike (Special Ability, +24), Regeneration (40/Varies)
    100 Force Armor +37, Deflection +25, Empowered Strike +25, Ability Score Enhancement +50/+48/+46/+44/+42/+40, Damage Reduction (90/Varies), Energy Resistance (95)

    Force Armor (Su): At 1st level you gain a +4 armor bonus to AC. This bonus increases to +5 at 4th level, and increases by +1 every three levels thereafter. This bonus does not apply to touch attacks, but does apply to incorporeal touch attacks.

    Additionally, at 6th level, and again every 4 levels thereafter, you may choose to apply any magic armor special ability up to your maximum listed.

    You may change the enhancement layout only when you level. Special abilities that have finite uses are not allowed.

    Endure Elements (Ex): At 2nd level you become immune to the effects of being in a hot or cold environment. You can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves (as described in the Dungeon Master's Guide).

    Resistance (Ex): At 3rd level you gain a +1 resistance bonus to saving throws. This bonus increases by +1 at 7th level and every 4 levels thereafter.

    Deflection (Su): At 4th level you gain a +1 deflection bonus to AC. This bonus increases to +2 at 8th level, and by an additional +1 every 4 levels thereafter.

    Empowered Strike (Su): At 4th level you gain a +1 enhancement bonus on all attack and damage rolls. In effect, any weapon you wield functions as a +1 magic weapon, and can overcome the damage reduction of a creature as though it were a magic weapon. This enhancement increases by +1 at 8th level and every 4 levels thereafter. At 10th level any weapon you wield is also considered to have your alignment, so for example if you were Chaotic Good you would ignore damage reduction x/good and x/chaotic. At 7th level, and again every 4 levels thereafter, you may choose to apply any magic weapon special ability to any weapon you wield, up to the maximum listed.

    If your level is higher than 20th, you may choose epic Weapon special abilities.

    If you are wielding more than one weapon, you may split the enhancement bonus between any amount of weapons, to include your special ability bonus. If you do this, you may use your empowered strike bonus as a weapon enhancement bonus instead, but only up to a maximum allowed by the VoP level.

    Example:
    Billy-Jo is a 24th level VoP fighter, he dual wields scimitars, usually he would only be able to enhance one weapon for +6, with +5 special abilities. But if he splits it among his two weapons, he could have one +4 Flaming Keen scimitar and a +4 flaming scimitar. if he wished he could raise one to +6 and the other to +5, but could not go above +7.

    You may change the enhancement layout only when you level. Special abilities that have finite uses are not allowed.

    Ability Score Enhancement (Ex): At 4th level you gain a +2 enhancement bonus to one ability score. At 8th level and every four levels thereafter you gain a +2 enhancement bonus to an additional ability score, and each previous abilities enhancement increases by +2.

    Bonus Feats: At 5th, and every 4 levels thereafter you gain a bonus feat. You must meet all prerequisites for the feat. If your level is above 20th, you may choose an Epic Feat instead.

    Sustenance (Ex): At 5th level you no longer need to eat or drink.

    Spell Like Abilities (Sp): At 5th level you gain any 3 spells up to 3rd as spell like abilities, useable up to 3 times per day, your caster level is equal to your HD and your casting stat is either your Wisdom, Charisma, or Intelligence, chosen at the time you gain this ability.

    At 17th level, you gain any 3 spells up to 5th, useable up to 3 times per day. In addition, you are able to use your previous spell like abilities gained with this ability at will. You gain additional spell like abilities as follows:

    Level SLA level
    5th 1st-3rd
    17th 1st-5th
    29th 1st-7th
    41st 1st-9th
    53rd 1st-11th*
    65th 1st-13th*
    77th 1st-15th*
    89th 1st-17th*
    note: * = Spells above 9th can be modified by metamagic feats, you do not need to know the feats to gain a sla modified by one.

    Natural Armor (Ex): At 6th level you gain a +1 enhancement bonus to natural armor. This bonus increases by +1 at 9th level and every 3 levels thereafter.

    Movement (Su): At 6th level you gain a special mode of movement, choose one mode, hereafter, you gain the benefits listed for your mode at the levels given:

    Level Fast movement Flight Burrowing Swimming
    6th +10 land speed Levitate at will Burrow ½ land speed Swim ½ land speed
    14th +30 land speed Fly(poor) at land speed Burrow at land speed Swim at land speed
    22nd +60 land speed Fly(average) at 2 x land speed Burrow at 2 x land speed Swim at 2 x land speed
    30th +120 land speed Fly(good) at 3 x land speed Burrow at 3 x land speed Swim at 3 x land speed
    38th +180 land speed Fly(Perfect) at 4 x land speed Burrow at 4 x land speed Swim at 4 x land speed
    46th Ability becomes extraordinary Ability becomes extraordinary Ability becomes extraordinary Ability becomes extraordinary

    Mind Shielding (Ex): At 8th level you become immune to detect thoughts, discern lies, and any attempt to discern your alignment.

    Damage Reduction (Su): You gain damage reduction 5/magic at 10th level. At 15th level this increases to 5/magic and silver (if you are lawful), or 5/magic and cold iron (if you are chaotic), or 5/magic and adamantine (if you are neutral). At 20th level this increases to 10/epic and silver (if you are lawful), or 10/epic and cold iron (if you are chaotic), or 10/epic and adamantine (if you are neutral).

    This improves by 5 every 5 levels.

    Energy Resistance (Ex): At 10th level you gain resistance 5 against acid, cold, electricity, fire, and sonic energy. This increases by 5 every 5 levels.

    Greater Sustenance (Ex): At 13th level you no longer need to breath.

    Spell Resistance (Su): Starting at 17th level you gain spell resistance equal to your ECL + 11.

    Regeneration (Ex): Starting at 19th level you heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes.

    At 29th level your regeneration increases exponentially, you recover 5 points of damage per round and all damage dealt to you is converted to non lethal damage. Your regeneration can be overcome by Good aligned weapons and spells (if Evil), Evil aligned Weapons and spells (if Good), Chaotic aligned weapons and spells (if Lawful), Lawful aligned weapons and spells (if Chaotic), or 1 energy type (pick either Electricity, Acid, Fire or Cold, this cannot be an energy you are immune to) weapons and spells (if you are Neutral). If your alignment has multiple components, pick one. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

    This improves by 5 every 10 levels.

    Perfection: At 26th level you transcend mortal limits. You become an outsider, gaining the outsider type with appropriate alignment subtypes and the native subtype (though you do not need to eat, sleep, or breath).

    Entourage (Ex): At 62nd level, you gain an Entourage, you may attract a number of subcohorts. A sub-cohort’s ECL = 1/4 the your Leadership Score (rounded down) + 5. The number of sub-cohorts you can attract is equal to 1/10th your Leadership Score (rounded down).

    Domain’s (Sp): At 74th level, you gain the ability to grant spells, and the ability to influence domains. Choose 4 domains that are closely tied to you character. You gain those domains special abilities, and the related domain spells as spell like abilities, usable at will.

    Demiplane (Ex): At 86th level, you gain the ability to create a personal demiplane like the spell genesis, with a few exceptions. The effect is permanent, and cannot be dispelled by any means, you have total control over the environment and can manipulate it at will. The limit of this demiplane is 1000 ft per level.

    Enlightenment (Ex): You have achieved the pinnacle of your spiritual enlightenment. At 98th level, you become a quasi-deity, granting divine rank 0. You are immortal, and no longer can die from old age. Additionally, you no longer suffer aging penalties (any previously incurred penalties are still in effect) but still gain the benefits of aging. You gain benefits of being a quasi-deity with divine rank 0, including and limited to the following: all hit die are maximized, your base land speed increases to 60 ft., a deflection bonus to your AC equal to your Charisma modifier, immunity to transmutation, immunity to energy drain, ability damage, and ability drain.


    Some serious changes include, removing all deitie ranks, (except for enlightenment at level 98), all fixed SLA's, and the adjustment of every bonus to flow evenly across all levels.

    Bonuses start at +1 and grow (as opposed to +2 or more from earlier versions)

    SLA's are now open to any spells, allowing for more flexibility in character creation.

    Armor enhancements have been added, to mirror the weapon enhancements.

    Standard flight was replaced with your option of movement, because it makes no sense for a dwarf who lives underground to fly and not burrow.

    Energy Immunity was removed for balance, if you want it, you can add it via the spell and SLA's.
    Last edited by BelGareth; 2019-07-02 at 03:46 PM.
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