Without warning, a bulky greenish shape bursts from the still water. The dripping, slimy creature which emerges is a bloated mixture of crocodile, fish, and toad; its body is covered with dozens of gnashing, teeth-lined maws, all of which appear to be hungry.
Cipactlis are a race of hermaphroditic aberrations descended from Teocipactli, the Divine Crocodile. Before the dawn of the First Sun, the gods attempted to build the earth and raise it out of the primordial waters; but each time the gods made a foundation for the world, Teocipactli, in its insatiable hunger, would consume it. Eventually, Tezcatlipoca ("Smoking Mirror", god of fate and sorcery) sacrificed his own right leg by using it as bait for the monster, distracting it long enough for his brothers to kill it. The young gods then cut Teocipactliís body into many pieces and cast them into the water, but some of those pieces grew into the first of the monsterís many offspring. Like their divine parent, cipactlis are hermaphroditic: they are able to reproduce asexually and can restore whole populations from a single surviving member.
Juvenile Adult Elder Antediluvian Size/Type Small Aberration (Aquatic) Medium Aberration (Aquatic) Large Aberration (Aquatic) Huge Aberration (Aquatic) Hit Dice 4d8+16 (34 hp) 8d8+32 (68 hp) 16d8+96 (168 hp) 32d8+256 (400 hp) Initiative +4 +2 +1 +0 Speed 15 ft., swim 25 ft.; sprint 20 ft., swim 30 ft.; sprint 25 ft., swim 35 ft.; sprint 30 ft., swim 40 ft.; sprint Armor Class 18, touch 14, flat-footed 14 (+4 Dex, +4 natural) 18, touch 12, flat-footed 16 (+2 Dex, +6 natural) 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size) 22, touch 9, flat-footed 21 (+1 Dex, +13 natural, -2 size) BAB/CMB/CMD +3/+7 (11 to grapple)/21 (23 against being grappled) +6/+13 (+17 to grapple)/25 (27 against being grappled) +12/+24 (26 to grapple)/ 35 (37 against being grappled) +24 /+39 (+41 to grapple)/49 (51 against being grappled) Attack Bite +8 melee (1d4+5, grab); OR Claw +8 melee (1d3+5); OR Tail Slap +3 melee (1d4+2); OR Tongue +8 ranged touch (grab and pull) Bite +13 melee (1d8+7, grab); OR Claw +13 melee (1d4+7); OR Tail Slap +11 melee (1d6+7); OR Tongue +13 ranged touch (grab and pull) Bite +22 melee (2d6+11, grab); OR Claw +22 melee (1d6+5); OR Tail Slap +22 melee (1d8+5); OR tongue +13 ranged touch (grab and pull) Bite +36 melee (2d8+13); OR Claw +35 melee (1d8+13); OR Tail Slap +33 melee (2d6+7); OR Tongue +22 ranged touch (grab and pull) Full Attack 1 primary Bite +8 melee (1d4+5, grab) and 2 secondary Bites +3 melee (1d3+2) and 2 Claws +8 melee (1d3+5); OR Tail Slap +3 melee (1d4+2) 1 primary Bite +13 melee (1d8+7, grab) and 2 secondary Bites +11 melee (1d6+3) and 2 Claws +13 melee (1d4+7); OR Tail Slap +11 melee (1d6+7) 1 primary Bite +22 melee (2d6+11, grab) and 2 secondary Bites +20 melee (1d6+5) and 2 Claws +20 melee (1d6+5); OR Tail Slap +22 melee (1d8+5) 1 primary Bite +36 melee (2d8+13) and 2 secondary Bites +34 melee (1d6+7); OR 2 Claws +35 melee (1d8+13); OR Tail Slap +33 melee (2d6+7) Space/Reach 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft. 15 ft./15 ft. Special Attacks Death Roll, Rend (1d3+7), Swallow Whole (1d8 acid, AC 12, 3 hp), Tongue Death Roll, Rend (1d6+11), Swallow Whole (2d8 acid, AC 13, 7 hp), Tongue Death Roll, Rend (1d6+16), Swallow Whole (3d8 acid, AC 15, 17 hp), Tongue Death Roll, Rend (1d8+19), Swallow Whole (4d8 acid, AC 17, 40 hp), Tongue Special Qualities Amphibious, Aquatic, Darkvision 60 ft. Amphibious, Aquatic, Darkvision 60 ft. Amphibious, Aquatic, Darkvision 60 ft. Amphibious, Aquatic, Darkvision 60 ft. Saves Fort +3, Ref +5, Will +5 Fort +6, Ref +4, Will +7 Fort +11, Ref +6, Will +11 Fort +20, Ref +12, Will +21 Abilities Str 20 (+5), Dex 19 (+4), Con 14 (+2), Int 5 (-3), Wis 12 (+1), Cha 4 (-3) Str 24 (+7), Dex 15 (+2), Con 18 (+4), Int 5 (-3), Wis 12 (+1), Cha 4 (-3) Str 32 (+11), Dex 13 (+1), Con 22 (+6), Int 5 (-3), Wis 12 (+1), Cha 4 (-3) Str 36 (+13), Dex 11 (+0), Con 26 (+8), Int 5 (-3), Wis 12 (+1), Cha 4 (-3) Skills +9 Acrobatics* (+13 horizontal jumping, +17 vertical jumping), +2 Escape Artist, +9 Stealth* (+12 in water), +5 Swim (total ranks: 4) +9 Acrobatics (+13 horizontal jumping, +17 vertical jumping), +9 Stealth (+17 in water), +7 Swim (total ranks: 8) +10 Acrobatics* (+14 horizontal jumping, +18 vertical jumping), +3 Escape Artist, +14 Stealth* (+22 in water), +11 Swim (total ranks: 16) +16 Acrobatics* (+20 horizontal, +24 vertical), +13 Escape Artist, +18 Stealth* (+26 in water), +13 Swim (total ranks: 32) Feats Greater Grapple, Improved Grapple Improved Grapple, Improved Natural Attack (bite)**, Greater Grapple, Multiattack Greater Grapple, Improved Grapple, Improved Natural Attack (bite)**, Multiattack, Improved Natural Armor, Nightstalker, Stealthy Beartrap Bite, Blind-Fight, Combat Reflexes, Greater Grapple, Improved Bull Rush, Improved Grapple, Improved Natural Armor, Improved Natural Attack (bite)**, Multiattack, Power Attack, Jaguar Pounce, Nightstalker, Rending Fury, Skill Focus (Acrobatics), Skill Focus (Stealth), Snatch, Stealthy , Weapon Focus (Bite) Environment warm swamps, rivers, and lakes warm swamps, rivers, and lakes warm swamps, rivers, and lakes warm swamps, rivers, and lakes Organization clutch (3-8) infestation (3d6) solitary, or mated pair and brood (1d8 juveniles) solitary Challenge Rating 5 8 12 17 Treasure incidental (odd bits of swallowed junk, some valuables), plus Type I bag of holding (see text) incidental (inorganic gear and/or coins of previously-swallowed adventurers) plus Type II bag of holding (see text) standard (inorganic gear and/or coins of previously-swallowed adventurers) plus Type III bag of holding (see text) double-standard (inorganic gear and/or coins of previously-swallowed adventurers) plus Type IV bag of holding (see text) Alignment always chaotic, usually evil always chaotic, usually evil always chaotic evil always chaotic evil Advancement 9-16 HD (Large), 17-24 (Huge) Level Adjustment ó ó ó ó
- +4 racial bonus on horizontal jumps (+8 on vertical jumps)
- +8 racial bonus to Stealth checks in aquatic environments
- +6 natural armor
**This feat applies to both primary bite attack and secondary bite attack.
An adult cipactli weighs about 90 to 150 pounds, and stands between four and five feet tall (though they are usually seen crouched-over, in preparation for springing forward).
Death Roll (Ex)
When grappling a foe of its size-category or smaller, a cipactli can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The cipactli inflicts its bite damage and knocks the creature prone. If successful, the cipactli maintains its grapple.
If a cipactli hits with two or more claw attacks in 1 round, it can cause tremendous damage by latching onto the opponent's body and tearing flesh (though it may deal damage in this manner no more than once per round). The additional damage is usually equal to the damage caused by one of the attacks, plus 1-1/2 times the cipactliís Strength bonus. This damage has not been included in the damage for the cipactli's normal claw attack.
Once every four rounds, a cipactli may sprint, increasing its land speed to by 10 feet for 1 round.
Swallow Whole (Ex)
A creature that is at least one size category smaller than the cipactli and is currently being grappled by the cipactli can be swallowed whole.
Swallowed creatures take a variable amount of acid damage per turn, based on the cipactli's age-category (included in the stat-block). A swallowed creature can attempt to cut its way free with a light slashing or piercing weapon. The amount of damage needed to cut free is equal to 1/10 the cipactliís total hit points. The cipactliís AC against these attacks is equal to 10 + Ĺ its natural armor bonus. If a swallowed creature cuts its way out, muscular action closes the hole; another swallowed creature must cut its own way out.
A cipactliís stomach is an extradimensional space which can hold an infinite number of creatures; therefore, there is no limit on how many creatures a cipactli can swallow in a single meal.
A cipactliís tongue is a primary attack with reach equal to three times the cipactliís normal reach. On a hit, the cipactliís tongue deals no damage, but can be used to pull the opponent into the cipactli's square as a swift action.
Whenever possible, cipactlis prefer to ambush their prey, in a manner similar to that of crocodilians. However, cipactlis are much more willing than their mundane cousins to give chase to fleeing prey, and over much longer distances.
Typically, a cipactli (or a group of them) will lie in wait for hours, sitting perfectly still, waiting for suitable prey to wander by. Once their prey is within range, the entire brood bursts out of the water, biting anything they can reach, and using their tongues to pull any other potential victims into biting range.
Once it establishes a bite, a cipactli will enter a ďdeath rollĒ, twisting and shaking its opponent to keep it prone and unable to fight back effectively. If the opponent or its allies pose a significant threat, the cipactli may decide to swallow its opponent whole before the creature is completely dead, and turn its attentions on its other attackers, or attempt to flee with its new meal safely stowed in its stomach.
Special Treasure: Cipactli-Stomach Bag of Holding
The extradimensional nature of a cipactli's stomach makes it easy to fashion into a bag of holding.
Any character who has the Craft Wondrous Item feat can convert the stomach into a bag of holding by spending 1 day chanting over it for each 1,000 gp in its price (see item entry for details).
Creating a bag of holding in this manner does not require the crafter to use-up materials equal to half its base price (cipactli stomachs are very valuable, after all), but there is a 5% chance that any bag of holding created in this manner becomes a bag of devouring instead.
The type of bag produced depends on the age-category of the cipactli whose stomach is being used: a juvenile's stomach can be used to produce a type I bag of holding; an adult's stomach can be used to produce a type II bag of holding; an elder's stomach can be used to produce a type III bag of holding; and an antediluvian's stomach can be used to produce a type IV bag of holding.