Equinox Martial Discipline
Associated Skill: Heal.
Discipline Weapons: Polearms, scythe, sickle, spears.

Equinox Level 1
  • Brittle Branches: Autumn stance. Attacks you make reduce opponents' damage reduction.
  • First Harvest: Autumn strike. Make an attack which deals +1d6 acid damage.
  • Growing Season: Spring counter. Heal a dying ally for 1d4 + half your Heal check result.
  • Sapling Strike: Spring strike. Grow weapon by 1 size category for 1 attack.


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Brittle Branches
Equinox (Autumn, Stance)
Level: Cycle Warden 1
Initiation Action: 1 swift action.
Range: Personal
Target: You
Duration: Stance
Whenever you successfully deal damage to an opponent while in this stance, reduce that creature's damage reduction by 1 for a number of rounds equal to your Wisdom modifier. Repeated uses of this ability on a given creature stack.

First Harvest
Equinox (Autumn, Strike)
Level: Cycle Warden 1
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: Instantaneous
As part of this maneuver, you make a single melee attack which deals an additional +1d6 acid damage if successful, or +1d12 acid damage on a critical hit.

Growing Season
Equinox (Spring, Counter)
Level: Cycle Warden 1
Initiation Action: 1 immediate action.
Range: 30 feet.
Target: 1 willing creature
Duration: Instantaneous
Initiate this maneuver whenever an ally within 30 feet is reduced to -10 hit points or less. That ally is immediately healed for 1d4 + half the result of your Heal check, effectively preventing the damage (hopefully keeping that ally alive).

Sapling Strike
Equinox (Spring, Strike)
Level: Cycle Warden 1
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: Instantaneous
As part of this maneuver, you make a single melee attack against a target. For this melee attack, you double your natural reach (or triple, if you are wielding a reach weapon already), and your weapon deals damage as if it were one size category larger.


Equinox Level 2
  • As the Leaf Falls: Autumn strike. Make an attack which saps your opponent's strength.
  • Early Frost: Autumn boost. An ally's attacks deal +1d4+IL cold damage for 1 round.
  • Floral Bloom: Spring strike. Your attack causes flowers to grow on your opponent, hampering their movement.


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As the Leaf Falls
Equinox (Autumn, Strike)
Level: Cycle Warden 2
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: 3 rounds
As part of this maneuver, you make a single melee attack. If the attack hits and deals damage, your opponent takes a penalty to Strength equal to your Wisdom modifier for 3 rounds. This cannot reduce the opponent's Strength below 1. Multiple uses of this ability against the same target do not stack.

Early Frost
Equinox (Autumn, Boost)
Level: Cycle Warden 2
Initiation Action: 1 swift action.
Range: 30 feet.
Target: 1 willing creature
Duration: 1 round
When you initiate this maneuver, choose a single ally within 30 feet. Every attack that ally makes until the beginning of your next turn deals +1d4 + Initiator Level bonus cold damage.

Floral Bloom
Equinox (Spring, Strike)
Level: Cycle Warden 2
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: Wis mod rounds
When you initiate this strike, make a melee attack against your opponent at +2d6 damage. If you are successful, your opponent must make a Reflex save (DC 12 + your Wisdom modifier) or flowers of all shapes and colors sprout from its body, causing it to be entangled for a number of rounds equal to your Wisdom modifier before the flowers wilt and fall off.


Equinox Level 3
  • Gentle Rain: Spring stance. Take some damage as nonlethal damage each round.
  • Season of Plenty: Spring counter. Heal a dying ally for 3d4 + half your Heal check result.
  • Second Harvest: Autumn strike. Make an attack which deals +3d6 acid damage, can sicken your opponent.


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Gentle Rain
Equinox (Spring, Stance)
Level: Cycle Warden 3
Prerequisites: One Autumn maneuver
Initiation Action: 1 swift action.
Range: Personal
Target: You
Duration: Stance
Each round, any lethal damage you take is instead converted to nonlethal damage, until you have converted a total amount of damage equal to your Initiator Level. You heal an amount of nonlethal damage each round equal to your Wisdom modifier, but only for nonlethal damage generated by this stance; nonlethal damage you receive from other sources is healed at your normal rate.

Season of Plenty
Equinox (Spring, Counter)
Level: Cycle Warden 3
Prerequisites: One Autumn maneuver
Initiation Action: 1 immediate action.
Range: 30 feet.
Target: 1 willing creature
Duration: Instantaneous
Initiate this maneuver whenever an ally within 30 feet is reduced to -10 hit points or less. That ally is immediately healed for 3d4 + half the result of your Heal check, effectively preventing the damage (hopefully keeping that ally alive).

Second Harvest
Equinox (Autumn, Strike)
Level: Cycle Warden 3
Prerequisites: One Spring maneuver
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: 3 rounds
As part of this maneuver, you make a single melee attack which deals an additional +3d6 acid damage if successful, or +2d12 acid damage on a critical hit. In addition, an enemy which takes acid damage from this maneuver must make a Fortitude save (DC 13 + your Wisdom modifier) or become sickened for 3 rounds.


Equinox Level 4
  • Bitter Creep: Autumn strike. Make an attack which also does Constitution damage.
  • Leafmould: Autumn counter. An opponent trying to attack you takes a penalty to Strength.
  • Willow Strike: Spring strike. Grow weapon by 2 size categories for 1 attack.


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Bitter Creep
Equinox (Autumn, Strike)
Level: Cycle Warden 4
Prerequisites: One Spring maneuver
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: 3 rounds
As part of this maneuver, you make a single melee attack. If the attack hits and deals damage, your opponent also takes 1 Constitution damage per round 3 rounds.

Leafmould
Equinox (Autumn, Counter)
Level: Cycle Warden 4
Prerequisites: One Spring maneuver
Initiation Action: 1 immediate action.
Range: Melee touch attack
Target: 1 creature
Duration: 1 round
Initiate this maneuver in response to an attack made against you. As part of the maneuver, make a melee touch attack with your weapon against the creature attacking you. If you are successful, that creature suffers a penalty to Strength equal to your Wisdom modifier until the beginning of its next turn (the attack against you which triggers this maneuver is made with the reduced Strength). This cannot reduce the opponent's Strength below 1. Multiple uses of this ability against the same target do not stack.

Willow Strike
Equinox (Spring, Strike)
Level: Cycle Warden 4
Prerequisites: One Autumn maneuver
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: Instantaneous
As part of this maneuver, you make a single melee attack against a target, gaining a +4 bonus to your Strength for the attack. In addition, for this melee attack, you triple your natural reach (or quadruple, if you are wielding a reach weapon already), and your weapon deals damage as if it were two size categories larger.


Equinox Level 5
  • Heavy Clouds: Autumn stance. Enemies who attack you become exhausted.
  • Late Harvest: Autumn strike. Make an attack which deals +3d6 acid damage, can nauseate your opponent.
  • Surge of Life: Spring boost. Your attacks deal +1d6+IL electricity damage, may cause opponent to provoke AoO.


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Heavy Clouds
Equinox (Autumn, Stance)
Level: Cycle Warden 5
Prerequisites: Two Spring maneuvers
Initiation Action: 1 swift action.
Range: Personal
Target: You
Duration: Stance
Whenever an enemy attacks you, it must make a Will save (DC 15 + your Wisdom modifier) or become exhausted. After a number of rounds equal to the result of your Heal check divided by 5, the exhaustion is reduced to fatigue, which disappears after the same amount of time. A creature cannot be affected by this stance again while it still suffers any effects from it (either exhaustion or fatigue).

Late Harvest
Equinox (Autumn, Strike)
Level: Cycle Warden 5
Prerequisites: Two Spring maneuvers
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: 1 round
As part of this maneuver, you make a single melee attack which deals an additional +3d6 acid damage if successful, or +4d12 acid damage on a critical hit. In addition, an enemy which takes acid damage from this maneuver must make a Fortitude save (DC 15 + your Wisdom modifier) or become nauseated for 1 rounds.

Surge of Life
Equinox (Spring, boost)
Level: Cycle Warden 5
Prerequisites: Two Autumn maneuvers
Initiation Action: 1 swift action.
Range: Personal
Target: You
Duration: Instantaneous
Every attack you make until the beginning of your next turn deals an additional +1d6 + your Initiator Level electricity damage. If any creature takes electricity damage from your attacks, it must make a Reflex save (DC 15 + your Wisdom modifier) or provoke an immediate attack of opportunity from you (which also gains the bonus electricity damage). You may only make one attack of opportunity from this maneuver each time you initiate it, whether or not it is successful. The attack of opportunity made this way counts against your normal limit of AoOs in a round.


Equinox Level 6
  • Cornucopia: Spring counter. Heal a dying ally for 8d4 + half your Heal check result.
  • Early Thaw: Spring boost. Allies within 30 feet benefit from freedom of movement for 1 round.
  • Slow Rot: Autumn boost. Your attacks cause successive penalties.


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Cornucopia
Equinox (Spring, Counter)
Level: Cycle Warden 6
Prerequisites: Two Autumn maneuvers
Initiation Action: 1 immediate action.
Range: 30 feet
Target: 1 willing creature
Duration: Instantaneous
Initiate this maneuver whenever an ally within 30 feet is reduced to -10 hit points or less. That ally is immediately healed for 8d4 + half the result of your Heal check, effectively preventing the damage and maybe more (hopefully keeping that ally alive).

Early Thaw
Equinox (Spring, Boost)
Level: Cycle Warden 6
Prerequisites: Two Autumn maneuvers
Initiation Action: 1 swift action.
Range: 30 feet
Target: 1 or more creatures
Duration: 1 round
When you initiate this maneuver, all allies within 30 feet gain the benefit of the freedom of movement spell until the beginning of your next turn.

Slow Rot
Equinox (Autumn, Boost)
Level: Cycle Warden 6
Prerequisites: Two Spring maneuvers
Initiation Action: 1 swift action.
Range: Personal
Target: You
Duration: Instantaneous
Until the beginning of your next turn, any creature struck by one of your attacks suffers a cumulative -1 penalty to a physical ability score for a number of rounds equal to your Wisdom modifier. You choose the ability score when you initiate the strike.


Equinox Level 7
  • Bitter Cringe: Autumn strike. Make an attack at +5d6 damage which causes paralysis.
  • Broken Branches: Autumn boost. Allies within 30 feet make touch attacks for 1 round.
  • Redwood Strike: Spring strike. Grow weapon by 4 size categories for 1 attack.


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Bitter Cringe
Equinox (Autumn, Strike)
Level: Cycle Warden 7
Prerequisites: One Autumn maneuver, two Spring maneuvers
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: 1 round
As part of this maneuver, you make a single melee attack which deals +4d6+IL bonus damage. If the attack hits and deals damage, your opponent must make a Fortitude save (DC 17 + your Wisdom modifier) or be paralyzed for 1 rounds.

Broken Branches
Equinox (Autumn, Boost)
Level: Cycle Warden 7
Prerequisites: One Autumn maneuver, two Spring maneuvers
Initiation Action: 1 swift action.
Range: 30 feet
Target: 1 or more creatures
Duration: 1 round
When you initiate this maneuver, all allies within 30 feet make melee attacks against their opponents' touch AC for 1 round.

Redwood Strike
Equinox (Spring, Strike)
Level: Cycle Warden 7
Prerequisites: Two Autumn maneuvers, one Spring maneuver
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: Instantaneous
As part of this maneuver, you make a single melee attack against a target, gaining a +8 bonus to your Strength for the attack. In addition, for this melee attack, you quadruple your natural reach (or quintuple, if you are wielding a reach weapon already), and your weapon deals damage as if it were four size categories larger.


Equinox Level 8
  • Bare Earth: Autumn counter. An opponent trying to attack you has its Strength reduced to 1.
  • Primal Surge: Spring strike. Your full attack deals +5d6 electricity damage, all opponents provoke AoOs.
  • Unbridled Growth: Spring stance. Each round, heal allies within 30 feet based on your Heal check.


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Bare Earth
Equinox (Autumn, Counter)
Level: Cycle Warden 8
Prerequisites: One Autumn maneuver, two Spring maneuvers
Initiation Action: 1 immediate action.
Target: 1 creature
Duration: 1 round
Initiate this maneuver in response to an attack made against you. The creature must make a Will saving throw (DC 18 + your Wisdom modifier) or have its Strength score reduced to 1 for 1 round. The affected creature is unable to use Strength-based skills, and automatically fails opposed Strength checks.

Primal Surge
Equinox (Spring, Strike)
Level: Cycle Warden 8
Prerequisites: Two Autumn maneuvers, one Spring maneuver
Initiation Action: 1 full-round action.
Range: Melee attack
Target: 1 or more creatures
Duration: Instantaneous
As part of this maneuver, make a full-attack action. Every attack you make during this attack deals an additional +4d6 + Initiator Level electricity damage. Each creature that takes electricity damage from your attacks must make a Reflex save (DC 18 + your Wisdom modifier) or provoke an immediate attack of opportunity from you (which also gains the bonus electricity damage, but does not cause additional AoOs). Attacks of opportunity taken this way do not count against your normal limit of AoOs in a round; a single creature may provoke an AoO more than once from this maneuver.

Unbridled Growth
Equinox (Spring, Stance)
Level: Cycle Warden 8
Prerequisites: Two Autumn maneuvers, one Spring maneuver
Initiation Action: 1 swift action.
Range: Personal
Target: You
Duration: Stance
Each round as a free action, you may heal all allies within 30 feet an amount of damage based on your Heal check result, as shown in the following table.
{table=head]Check Result|Damage Healed
15 or less |1
16-25|2
26-30|3
31-35|4
36 or more|5[/table]


Equinox Level 9
  • Endless Bloom: Spring strike. Make an attack which causes your opponent to permanently sprout flowers.
  • Final Harvest: Autumn strike. Make an attack which deals +10d6 acid damage, can kill opponent.


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Endless Bloom
Equinox (Spring, Strike)
Level: Cycle Warden 9
Prerequisites: Three Autumn maneuvers, one Spring maneuver
Initiation Action: 1 standard action.
Range: Melee attack
Target: 1 creature
Duration: Instantaneous
When you initiate this strike, make a melee attack against your opponent at +5d8 damage. If you are successful, flowers of all shapes and colors sprout from your opponent's body, causing it to be entangled permanently. In addition, the creature suffers a -20 penalty on Disguise checks and a -5 penalty on Hide checks due to the large and obvious flowers. The flowers cause such difficulty that the target is constantly denied its Dexterity bonus to AC. The flowers remain unless removed by a miracle or wish spell, but the afflicted creature may make a Fort save every 24 hours at the same DC with a cumulative +2 bonus to end the effect.

Final Harvest
Equinox (Autumn, Strike)
Level: Cycle Warden 9
Prerequisites: One Autumn maneuver, three Spring maneuvers
Initiation Action: 1 standard action.
Target: 1 creature
Duration: Instantaneous
As part of this maneuver, you make a single melee attack which deals an additional +10d6 acid damage if successful, or +10d12 acid damage on a critical hit. In addition, an enemy which takes acid damage from this maneuver must make a Fortitude save (DC 19 + your Wisdom modifier) or die.