No, Mr. Bond, I expect you to die.
Quote Originally Posted by Auric Goldbones
Auric Goldbones, CG Duskblade 4/Osteomancer 10/Legacy Champion 6
Abilities
Spoiler
Show

{table=head]Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Reason
10 | 11 | 15 | 13 | 9 | 17 | 32-point buy

8 | 13 | 15 | 13 | 9 | 17 | Racial

7 | 12 | 14 | 14 | 10 | 18 | Middle Aged

8 | 12 | 14 | 14 | 10 | 18 | 4th level

8 | 12 | 14 | 14 | 10 | 19 | 8th level

8 | 12 | 14 | 14 | 10 | 20 | 12th level

8 | 12 | 14 | 14 | 10 | 21 | 16th level

8 | 12 | 14 | 14 | 10 | 22 | 20th level[/table]


Build
Spoiler
Show

{table=head]Level | Class | BAB | Fortitude | Reflex | Will | Skills | Feats | Class Abilities | Special
1st | Duskblade PHBIII pg 19 | 1 | 2 | 0 | 2 | Heal 4 ranks , Knowledge (arcana) 4 ranks , Knowledge (history) 4 ranks, Knowledge (nature) 4 ranks | Toughness | Arcane attunement, armored mage (light) | Glimmerskin Halfling DM pg 9. I wanted to highlight the skills that Osteomancer requires and they are maxed at every level throughout the build.

2nd | Duskblade | 2 | 3 | 0 | 3 | Heal 5 ranks , Knowledge (arcana) 5 ranks , Knowledge (history) 5 ranks, Knowledge (nature) 5 ranks | | Combat Casting |

3rd | Duskblade | 3 | 3 | 1 | 3 | Heal 6 ranks , Knowledge (arcana) 6 ranks , Knowledge (history) 6 ranks, Knowledge (nature) 6 ranks | Improved Initiative | Arcane channeling |

4th | Duskblade | 4 | 4 | 1 | 4 | Heal 7 ranks , Knowledge (arcana) 7 ranks , Knowledge (history) 7 ranks, Knowledge (nature) 7 ranks | | Armored mage (medium) |

5th | Osteomancer DC pg 82 | 4 | 6 | 1 | 6 | Heal 8 ranks , Knowledge (arcana) 8 ranks , Knowledge (history) 8 ranks, Knowledge (nature) 8 ranks | | Boneless, immunity to disease | This is as early as you can enter into Osteomancer. I'm going to take a wild guess that the 6" for Boneless is for a medium sized creature and a small creature so the 1.5" allows him to goop into all sorts of places.

6th | Osteomancer | 5 | 7 | 1 | 7 | Heal 9 ranks , Knowledge (arcana) 9 ranks , Knowledge (history) 9 ranks, Knowledge (nature) 9 ranks | Avenging Strike ToB pg 28 | Skeletal shift |

7th | Osteomancer | 6 | 7 | 2 | 7 | Heal 10 ranks , Knowledge (arcana) 10 ranks , Knowledge (history) 10 ranks, Knowledge (nature) 10 ranks | | Bone spurs, unnerve |

8th | Osteomancer | 7 | 8 | 2 | 8 | Heal 11 ranks , Knowledge (arcana) 11 ranks , Knowledge (history) 11 ranks, Knowledge (nature) 11 ranks | | Enlarge/reduce, iron bones | The ability to move to Tiny is now a huge benefit and he can probably goop into places 2/3" since his organs are smaller.

9th | Osteomancer | 7 | 8 | 2 | 8 | Heal 12 ranks , Knowledge (arcana) 12 ranks , Knowledge (history) 12 ranks, Knowledge (nature) 12 ranks | Death Blow | Seize the core, silver bones | Now you get to do some cool stuff, you paralyze 4 people who can't make a Fort save of 19 and get to Coup de' Grace them as a standard actionů just get a x4 crit weapon.

10th | Osteomancer | 8 | 9 | 3 | 9 | Heal 13 ranks , Knowledge (arcana) 13 ranks , Knowledge (history) 13 ranks, Knowledge (nature) 13 ranks | | Aligned bones |

11th | Osteomancer | 9 | 9 | 3 | 9 | Heal 14 ranks , Knowledge (arcana) 14 ranks , Knowledge (history) 14 ranks, Knowledge (nature) 14 ranks | | Adamantine bones |

12th | Osteomancer | 10 | 10 | 3 | 10 | Heal 15 ranks , Knowledge (arcana) 15 ranks , Knowledge (history) 15 ranks, Knowledge (nature) 15 ranks | Least Legacy WoL pg 14 | Sap life | Plan on making your own legacy, and it doesn't really matter what power you get cause you get to change it.

13th | Osteomancer | 10 | 10 | 4 | 10 | Heal 16 ranks , Knowledge (arcana) 16 ranks , Knowledge (history) 16 ranks, Knowledge (nature) 16 ranks | | Wield the core | MOAR Coup de' Graces, yeah boy!

14th | Osteomancer | 11 | 11 | 4 | 11 | Heal 17 ranks , Knowledge (arcana) 17 ranks , Knowledge (history) 17 ranks, Knowledge (nature) 17 ranks | | Osteophage |

15th | Legacy Champion WoL pg 19 | 11 | 11 | 4 | 13 | Heal 18 ranks , Knowledge (arcana) 18 ranks , Knowledge (history) 18 ranks, Knowledge (nature) 18 ranks . Healing Hands (skill trick) | Ability Focus SS pg 30 | Reduced ritual cost (lesser), bond of lore | Ability Focus (Wield the core), these levels of Legacy Champion just build on the DC from your Wield the Core, Seize the Core, and Osteophage abilities.

16th | Legacy Champion | 12 | 11 | 4 | 14 | Concentration 2 ranks, Heal 19 ranks , Knowledge (arcana) 19 ranks , Knowledge (history) 19 ranks, Knowledge (nature) 19 ranks . Healing Hands (skill trick) | | +1 level of Osteomancer class features, Replace legacy ability (least) | Grab whatever ability is best used for the campaign.

17th | Legacy Champion | 13 | 12 | 5 | 14 | Concentration 4 ranks, Heal 20 ranks , Knowledge (arcana) 20 ranks , Knowledge (history) 20 ranks, Knowledge (nature) 20 ranks . Healing Hands (skill trick) | | +1 level of Osteomancer class features, Extra legacy ability use (least) |

18th | Legacy Champion | 14 | 12 | 5 | 15 | Concentration 6 ranks, Heal 21 ranks , Knowledge (arcana) 21 ranks , Knowledge (history) 21 ranks, Knowledge (nature) 21 ranks . Healing Hands (skill trick) | Improved Toughness CW pg 101 | +1 level of Osteomancer class features, Lesser Legacy | It doesn't really matter what ability your DM gives you cause you get to change it.

19th | Legacy Champion | 14 | 12 | 5 | 15 | Concentration 8 ranks, Heal 22 ranks , Knowledge (arcana) 22 ranks , Knowledge (history) 22 ranks, Knowledge (nature) 22 ranks . Healing Hands (skill trick) | | +1 level of Osteomancer class features, Replace legacy ability (lesser) | Grab whatever ability is best used for the campaign.

20th | Legacy Champion | 15 | 13 | 6 | 13 | Concentration 10 ranks, Heal 23 ranks , Knowledge (arcana) 23 ranks , Knowledge (history) 23 ranks, Knowledge (nature) 23 ranks . Healing Hands (skill trick) | | +1 level of Osteomancer class features, Extra legacy ability use (lesser) | In the end your DC saves are 31 for most abilities, 33 for Wield the Core, and 21 for Osteophage. [/table]


Spells/Manuevers
Spoiler
Show

{table=head]Level | 1st | 2nd | 3rd |
1st | 2 | | | Expeditious Retreat, Swift , Kelgore's Fire Bolt

2nd | 3 | | | Magic Weapon

3rd | 4 | | | Jump

4th | 5 | | | Cause Fear

5th | 5 | | |

6th | 5 | 2 | | Bear's Endurance

7th | 5 | 2 | |

8th | 6 | 3 | | Fly, Swift

9th | 6 | 3 | |

10th | 6 | 5 | | Dimension Hop

11th | 6 | 5 | |

12th | 7 | 6 | | See Invisibility

13th | 7 | 6 | |

14th | 7 | 6 | 2 | Crown of Might

15th | 7 | 6 | 2 |

16th | 7 | 6 | 2 |

17th | 7 | 6 | 2 |

18th | 8 | 7 | 3 | Energy Aegis

19th | 8 | 7 | 3 |

20th | 8 | 7 | 5 | Protection from Energy [/table]


Background
Spoiler
Show

"Your greed for gold will be your undoing, for I know gold and know that it cannot satisfy your thirst." Auric yelled as he launched a fire bolt at the approaching army. The army was a group of imperialist humans, elves, and orcs that conquer other countries to exploit their natural resources. They had invaded Glimmerpoint home of the Glimmerskins thinking that their golden skins was evidence of gold in their food and therefore an abundance of the resource. They wouldn't find gold, only proud halflings that wouldn't bend their knees to wouldbe kings.

"I believe in merciful killings, while people deserve to die none deserve to suffer. That is why I fight the way that I do." Auric said to one of his fellow freedom fighters. The united kingdoms had conquererd Glimmerpoint over a year ago, and he had been an active member in the restoration of soverignty. He vowed to never bend his knee to someone who wasn't democratically elected to lead, and he was teaching others not to, even the enemy. However, when he taught the enemy not to bend their knee they didn't bend anything and he would kill them.

"I am master of bones and we are the masters of our own legacy" Auric yelled to rally the troops who were prepared to throw back the invaders. The night before the Glimmerpoint freedom fighters repelled the elite forces of the united kingdoms, a group known as the Stealthy Assassin Squad (SAS) who had attempted to assassinate the the leaders of the freedom fighters. However, Goldbones was tipped off by one of the covert operatives his had working for the united kingdoms, ***** Galore who also informed him that their most dangerous and skilled assassin would come to kill him a legendary figure called Bond... James Bond.

"Gold is thicker than bones Mr. Bondů" Auric smirked as Mr. Bond stood frozen by golden bones as a large crate full of gold bricks was hoisted over his head in an elaborate death trap. "You see for us Glimmerskin halflings the gifts from the gold dragons is far more than just greed, gold to us is a token of our appreciation for the protection and benefits the metallic dragons give us..." Auric rambled on about the merits of the Glimmerpoint people. He had staged an elaborate trap for Mr. Bond with a tank full of sharks with magic missle wands attached to their heads, flowers that when squeezed would release a gas that would render someone unconcious, etc. but in the end it was his ability to Seize the Core that had won the day.