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Thread: Vow of Poverty Remix

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    Default Re: 3.5 Vow of Poverty Remix

    Special: Epic Progression

    When your ECL is 21 or more, your connection to the universe and the power residing within has reached new heights, allowing you to unlock abilities that stretch beyond mortal power, setting you onto the path of the divine.

    Whenever you meditate to gain vow points, you also get a number of divine vow points equal to your ECL-20. These points can be spent as vow points, with an exchange of one divine vow point being worth three vow points. Or, they can be spent on the following abilities.

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    Right, Epic Progression. Being as this is an entirely different section, I feel that this should be up to the DM to allow or not if they think that the normal progression is powerful enough, even in epic levels.


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    Divine Weapon (Ex)
    Cost:
    1 Divine Vow Point
    Choose one attribute. Your attack and damage rolls gain a bonus equal to that attribute modifier. If you already add that attribute modifier to attack rolls though racial ability or class feature, you only add the bonus to damage rolls, and vice versa.

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    Simple, but powerful. Giving you quite a boost to attack and damage rolls. As I don't want people to simply stack the same attribute over and over again (which is not what its designed to do), if you can already use the attribute, then you can't use it again with this ability. It doesn't apply for feats like Weapon Finesee though, as I'm not that mean.


    Divine Shield (Ex)
    Cost:
    1 Divine Vow Point.
    Choose one attribute. You gain a bonus to your AC equal to that attribute modifier. You cannot select the attribute if you already add that attribute modifier to AC rolls though racial ability or class feature, you

    Divine Soul (Ex)
    Cost:
    1 Divine Vow Point.
    Choose one attribute. You gain a bonus to your saves equal to that attribute modifier. You cannot select the attribute if you already add that attribute modifier to save rolls though racial ability or class feature, you

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    What can I say about these? Yeah, there not very exciting, but pretty usefull, especially as they stack with other sources, but not 100%. It doesn't let a monk add their Wisdom to AC twice, or a Paladin add their Cha to saves twice, but it would allow a monk to add their wisdom to saves, and a Paladin to add their Cha to armour. This is a great way to reduce MAD in classes


    Divine Domain (Su)
    Cost:
    1 Divine Vow Point
    Select one domain, one for each each spell level. These SLA's are usable 1/day. You also gain the domain ability if it applies to your classes. At ECL 26, and every 5 ECL after, you may select another domain, or lose access to your previous domain and gain a planar domain (A Planar domain is basically 2 domains). You must meet all prerequisites for planar domains. You can only have a maximum of 4 different domains, 2 different domains and one Planar Domain, or two planar domains. You may choose the same domain twice, gaining each SLA twice instead of just once. However, you do not gain the effects of the domain ability twice.

    Use your highest ability score to determine pertinent information such as Difficulty Class. Your caster level for these SLA's is equal to your ECL. If the character already has access to domains from a class, then the spells from the domains selected are considered domain spells for that class only. For example, a level 23 cleric with the Law and Healing domains that selected Sun as their level 23 domain could prepare any spell from the Sun domain in their domain spell slots, as well as any spell from the Law and Healing domains as normal.

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    Whew... wordy, but then again so was the originally ability. This comes from Vaynor's epic progression, with important changes. For example, it scales at every 5 ECL, instead of every 3, but isn’t capped at ECL 29. You’re only allowed a limited amount of domains through, so you can’t go and collect every single domain.


    Shift through the Void (Su)
    Cost:
    1 Divine Vow Point.
    You gain the ability to teleport at will. By concentrating for one minute, you may teleport as the spell greater teleport. This ability only affects you. At ECL 24 and every next 3 ECL, You may also bring one additional willing Medium or smaller creature or its equivalent, as like the spell greater teleport. At ECL 27. By concentrating for five minutes, you may may shift planes as the spell plane shift. This ability affects only you. At ECL 31, and every next 4 ECL, you may bring along one other willing creature holding hands, up to a maximum of 8, as like the spell plane shift.

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    Another of Vaynor’s abilities, but greatly modified, as originally it simply allowed you to teleport, and then planeshift, this however lets you take others with you at higher ECL. BelGareth’s 31+ progression also allows you to use greater plane shift, and I’ll put that in if its requested, but the ability was already getting rather wordy.


    Energy Immunity (Ex)
    Cost:
    2 Divine Vow Points.
    Choose one energy type (Fire, Cold, Electricity, Ice, Sonic and Force). You are now immune to that energy type. At ECL 26 and every next 5 ECL, you may select a different energy type, and become immune to that type as well.

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    The first of the level 2 abilities. Again, take primarily from Vaynor, and BelGareth’s progression noted. Of course, this does give you two energy immunities instead of one by ECL 30, and by ECL 46, you’ll have immunities to all energy types... but when at those levels, you start getting quite a lot of piercing effects, so I don’t think it should be too troubling.


    Regeneration (Ex)
    Cost:
    2 Divine Vow Points.
    You gain Regeneration 1. This allows you to heal 1 point of damage per round and all damage dealt to you is converted to non lethal damage. Your regeneration can be overcome by Good aligned weapons and spells (if Evil), Evil aligned Weapons and spells (if Good), Chaotic aligned weapons and spells (if Lawful), Lawful aligned weapons and spells (if Chaotic), or 1 energy type (pick either Electricity, Acid, Fire or Cold, this cannot be an energy you are immune to) weapons and spells (if you are Neutral). If your alignment has multiple components, pick one. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

    At ECL 24 and every next 3 ECL, your Regeneration increases by 1.

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    Now. This ability comes straight from BelGarth’s progression, through tweaked to give a smoother progression. BelGarth gives you Regeneration 5 at level 33, this lets you take Regeneration 1 at level 22, it gives you the same amount of regeneration at level 33, but then progresses at a much slower rate.


    Ghost of Shadows (Su)
    Cost:
    2 Divine Vow Points
    You gain the ability to cast Superior Invisibility at-will. Additionally, whenever you are invisible, you can become incorporeal at-will. While incorporeal because of this ability, you can become corporal at-will. Finally, being under the effect of ‘true sight’ no longer piece through your invisibility automatically, and instead have to make a spot check with +20 bonus in opposition to your hide check. At ECL 23 and every 2 ECL afterwards, this bonus decreases by 1.

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    The ultimate scouting ability, at-will superior invisibility at incorporeal-bility. But most importantly, true-sight is no longer an auto-see for you. It does give people a higher chance to spot you of course, but you can hide from them, and as the levels progress, it just gets easier to hide from them...


    Scales of the Dragon (Ex)
    Cost:
    2 Divine Vow Points
    You gain DR/- equal to your ECL-20. Additionally, you get an untyped bonus to your natural armour equal your ECL-15. The DR/- from this ability, stacks with DR from any other source. So if you had DR 2/- from this ability, and DR 11/Epic and Silver from another ability, you would have DR 13/Epic and Silver, and DR 2/-.

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    Remember how I said I would help balance out the DR from Thick Skin in Epic levels? This is how. Stackable DR/-. In fact, it actually makes it stronger, as at level 25, you would have DR 20/Epic and X, and DR 5/- instead of DR 15/Epic and X. So perhaps it might be too strong as it is, and making it non-stackable should help balance it out.


    Divine Speed
    Cost:
    2 Divine Vow Points
    All forms of travel that you have increase by 1/4 your ECLx5ft. In addition, you may take an extra swift action per turn. At ECL 25, and every 3 ECL afterwards, you may take an extra swift action per round. You can sacrifice 3 swift actions to take an extra move action, or 5 swift actions to take an extra standard action.

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    So, speed and actions are always important in combat, so this is where Divine Speed comes in handy. Very, very handy. Not only does it make it much easier for you to move around the battlefield, but as your levels climb, you'll start getting more and more actions per turn.


    Enlightenment
    Cost:
    5 Divine Vow Points.
    Restriction: Level 30.
    You have achieved the pinnacle of your spiritual enlightenment. At level 30, you become a quasi-deity, granting divine rank 0. You are immortal, and no longer can die from old age. Additionally, you no longer suffer aging penalties (any previously incurred penalties are still in effect) but still gain the benefits of aging. You gain benefits of being a quasi-deity with divine rank 0, including and limited to the following: all future hit die are maximized, your base land speed increases to 60 ft., a deflection bonus to your AC equal to your Charisma modifier, immunity to transmutation, immunity to energy drain, ability damage, and ability drain. You are not able to grant spells.

    At ECL 40 and every next 10 ECL your Divine rank increases by 1, with all the benefits according a deity of Divine rank 1. For more information, see Deities and Demigods page 29, or the Divine Ranks SRD

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    The cornerstone of the epic VoP’s is this. Becoming divine. This ability is so strong, and so powerful, that even giving it a hefty cost of 5 Divine Vow Points wasn’t enough, so I restricted it to Level 30 to get. Maybe I’m being overboard with it, but until feedback says otherwise... I’m not taking any chances.

    Last edited by Tempestfury; 2014-07-26 at 08:16 AM.