Medium Outsider (Native, Evil)
Hit Dice: 7d8+35 (66 hp)
Speed: 40 ft. (8 squares)
Armor Class: 17 (+1 Dex, +6 Natural), touch 11, flat-footed 15
Base Attack/Grapple: +7/+12
Attack: Claw +12 melee (1d6+5/18-20)
Full Attack: 2 Claws +12 melee (1d6+5/18-20) and 1 Bite +7 melee (1d6+2/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralyzing Roar, Razor Sharpness
Special Qualities: Darkvision 60 ft.,
Saves: Fort +10, Ref +6, Will +7
Abilities: Str 21, Dex 12, Con 20, Int 13, Wis 14, Cha 16
Skills: Climb +15, Hide +15, Listen +14, Move Silently +15, Search +13, Spot +13, Survival +13, Swim +15
Feats: Ability Focus (Paralyzing Roar), Improved Initiative, Stealthy
Environment: Temperate Forests
Challenge Rating: 5
Alignment: Chaotic Evil
Advancement: 8+ HD (Medium)
Level Adjustment: ---
The Matlose is an evil spirit that haunts the Salish Indians. Roughly human in appearance, he has the claws and teeth of a bear and is covered in thick, black bristles. It stalks men until it is close enough to use it's blood-curdling howl to paralyze and devour them. Which it will do in all haste if possible, not even waiting for the victim to die. It's claws and teeth are extraordinarily sharp and can render a man in seconds.
Paralyzing Roar (Su): As a Standard Action the Matlose can unleash a terrifying howl, requiring all living beings within 30' to make a DC 18 Willpower Save (Save DC is Charisma based). If the Save is failed the victim(s) are knocked Prone and Paralyzed for 1d4+1 rounds. This is a Sonic, Mind-Affecting Fear Effect. If the Save is successful the victim is immune to Matloses Roar for 24 hours.
Razor Sharpness (Ex): Matloses claws and teeth threaten a Critical Hit on a Natural 18-20.
Combat: Matlose generally waits until parties separate, and then takes on the loners by howling and quickly tearing them to bits.
Notes: If using Spirit Shamans in your campaign, Matlose should most likely qualify as a Spirit for purposes of their powers.