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    Dwarf in the Playground
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    Jan 2014
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    Default The Instinct Disciple

    Instinct Disciple

    "Right back at you."- Jezra the Swift, Instinct Disciple, moments before intercepting a volley of bolts from Marka "Deadeye" Thraw (thereafter Marka "Dead" Thraw)

    "Stand and fight!" is the rallying cry of the Instinct Disciple. Fast and agile, they specialize in making life hell for foes who try to act against them, cutting arrows from the sky, evading spells, eviscerating casters, and turning the strikes of their foes against them. Ranging from adroit fencers to stave-toting monks and everything in between, all Instinct Disciples share one thing in common; if you raise a hand to strike them, you may well find yourself dead before even they know what has happened.

    Role: The Instinct Disciple acts as a frontline fighter, negating attacks bound for both themselves and their allies and counterattacking to deal considerable damage to those who dare try to make said attacks.

    Alignment: An Instinct Disciple may be of any alignment, though they tend towards Chaotic alignments due to their propensity to act on little or no thought.

    Hit Die: d8

    Requirements
    To qualify to become an Instinct Disciple, a character must fulfil all of the following criteria.
    • Base Attack Bonus: +5
    • Feats: Combat Reflexes, Improved Initiative
    • Special: Must have reduced a "worthy foe" to zero or fewer hit points during the foe's turn.

    Class Skills
    The Instinct Disciple's class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis) and Swim (Str).
    Skill Ranks per Level: (4 + Int modifier)


    Instinct Disciple
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +1
    +0
    +1
    +1
    Instinct Pool, Action Before Thought, Instinct Trick
    2nd
    +2
    +1
    +1
    +1
    Instinct Trick
    3rd
    +3
    +1
    +2
    +2
    Dodge and Riposte (1/Round)
    4th
    +4
    +1
    +2
    +2
    Instinct Trick
    5th
    +5
    +2
    +3
    +3
    Dodge and Riposte (2/Round)
    6th
    +6
    +2
    +3
    +3
    Instinct Trick
    7th
    +7
    +2
    +4
    +4
    Dodge and Riposte (3/Round)
    8th
    +8
    +3
    +4
    +4
    Instinct Trick
    9th
    +9
    +3
    +5
    +5
    Dodge and Riposte (4/Round)
    10th
    +10
    +3
    +5
    +5
    Instinct Trick, Perfected Counterstrikes

    Class Features
    All of the following are class features of the Instinct Disciple.

    Weapon and Armor Proficiencies: The Instinct Disciple does not gain any new proficiencies, but keeps the proficiencies of their previous class(es).

    Instinct Pool (Ex): At first level, the Instinct Disciple gains a pool of Instinct points, representing their ability to act without thinking. The maximum number of points in an Instinct Disciple's Instinct pool is equal to their Instinct Disciple levels plus their Dexterity modifier. As a full round action provoking attacks of opportunity, the Instinct Disciple may meditate. If they successfully do so, they restore a point to their Instinct pool.

    Action Before Thought (Ex): As they train, the Instinct Disciple learn new ways to take action before fully realising what they are going to do. At first level, and every even level after that, the Instinct Disciple learns a new Instinct Trick from the list below.

    Spoiler: Instinct Tricks
    Show

    Arrowcut: The Instinct Disciple reacts to projectiles before they know they are even there. Once per round, if an Instinct Disciple with Arrowcut has at least one point in their Instinct pool, they may deflect a projectile as the feat Deflect Arrow. Arrowcut can be used without an empty hand. Additionally, if a projectile passes through the threatened radius of an Instinct Disciple with Arrowcut, whether it is targeted on the Instinct Disciple or not, the Instinct Disciple may expend a point from their Instinct pool to deflect the projectile. This deflection is treated as an attack of opportunity for the purposes of other Instinct Tricks and Combat Reflexes.

    Counter-Riposte: The Instinct Disciple finds openings as others find their opening. If an enemy in the threatened radius of an Instinct Disciple with Counter-Riposte attempts to perform an attack of opportunity, the Instinct Disciple may expend a point from their Insinct Pool to immediately make an attack of opportunity on the enemy. The Instinct Disciple's attack of opportunity resolves before the original attack of opportunity. Counter-Riposte cannot be used on an attack of opportunity made using Counter-Riposte.

    Cut the Wind: The Instinct Disciple's attacks are so swift that they rend even the air, allowing them to attack at greater ranges. An Instinct Disciple with Cut the Wind may expend a point from their Instinct pool as an immediate action to increase their reach and threatened radius by 5 feet for one round. This increases by 10 feet for every additional point expended.

    Hair-Trigger Touch: Those who have trained in their unique forms of combat leave only the minutest gaps in their defense- but the Instinct Disciple can exploit even those minute gaps. If a foe within the threatened radius of an Instinct Disciple with Hair-Trigger Touch attempts to make an unarmed attack or use a combat maneuver, the Instinct Disciple may expend a point from their Instinct Pool to perform an attack of opportunity on that foe, even if they have the relevant "Improved Combat Manuever" feat. Additionally, Instinct Disciples with Hair-Trigger Touch gain an insight bonus to CMD equal to half of the number of points they have in their Instinct Pool, rounded down, at all times.

    Heat of the Moment: The Instinct Disciple does not always have to learn- in the heat of battle, techniques may just occur to them. As an immediate action, the Instinct Disciple may expend 3 points from their Instinct Pool to gain the benefits of an Instinct Trick for one round.

    Interruptor: The Instinct Disciple is able to stop spellcasting dead even before it starts. If a spell or spell like ability is used within the threatened radius of an Instinct Disciple with Interruptor, they may expend one point from their Instinct Pool to perform an attack of opportunity on the foe using the spell, even if it is being cast defensively.

    Lightning Shot: The Instinct Disciple is able to strike out with even complex weaponry unthinkingly. While an Instinct Disciple with Lightning Shot has at least one point in their Instinct Pool, they may draw weapons as a free action, as the Quick Draw feat. Additionally, if an Instinct Disciple is not wielding a melee weapon, and would be afforded an attack of opportunity if they were wielding a melee weapon, they may expend a point from their Instinct pool to make the attack of opportunity with the weapon they are using. A weapon may be drawn prior to making this attack of opportunity.

    Lunge: The Instinct Disciple allows their whole body to move of its own volition. While an Instinct Disciple with Lunge has at least one point in their Instinct pool, their threatened radius is treated as 5 feet greater than their reach. If an attack of opportunity is provoked inside this threatened radius but outside of the reach of the Instinct Disciple, they may expend a point from their Instinct Pool to step 5 feet, then make the attack of opportunity. The 5 foot step must place the Instinct Disciple such that the target of the attack of opportunity is within the reach of the Instinct Disciple.

    Parting Shot: The Instinct Disciple always has the last word in a fight. If a foe attempts to move out of the threatened radius of an Instinct Disciple with Parting Shot, the Instinct Disciple may expend a point from their Instinct pool to perform an attack of opportunity against the foe, even if the foe is making a 5 foot step or using the Withdraw action.

    Speed of Thought: The Instinct Disciple evades spells before their caster has finished aiming them. While an Instinct Disciple with Speed of Thought has at least one point in their Instinct Pool, they take no effect on a successful Reflex save as the Evasion ability. Additionally, an Instinct Disciple with Speed of thought may expend a number of points from their Instinct pool as an immediate action to gain an Insight bonus to Reflex saves for one round of +2 per point expended, to a maximum of +10.

    Spring into Action: The Instinct Disciple's body is like a taut bowstring, ready to snap out instantly. An Instinct Disciple with Spring into Action may expend a number of points from their instinct pool before rolling initiative. The Instinct Disciple gains a bonus to initiative equal to +2 for every point expended in this way, to a maximum of +10. Additionally, as long as they have at least one point in their Instinct Pool, an Instinct Disciple with Spring into Action is not flatfooted prior to acting in combat, and may use Instinct Tricks during the surprise round of a combat.

    Tense Body: The Instinct Disciple learns how to keep their body highly strung at all times. The maximum number of points in the Instinct Pool of an Instinct Disciple with Tense Body is increased by 3. Tense Body can be taken multiple times.

    Tense Mind: The Instinct Disciple becomes better able to calm their mind and let their body take over. When an Instinct Disciple with Tense Mind meditates, they restore an additional point to their Instinct Pool. Tense Mind can be taken multiple times.

    Tense Soul: The Instinct Disciple becomes able to act with blinding speed. An Instinct Disciple with Tense Soul may make an additional attack of opportunity per round. Tense Soul can be taken multiple times.

    Unthinking Dodge: The Instinct Disciple responds to attacks before consciously acknowledging them. While an Instinct Disciple with Unthinking Dodge has at least one point in their Instinct pool and are able to move freely, they cannot be denied their Dexterity bonus to AC. Additionally, an Instinct Disciple with Unthinking Dodge may expend a number of points from their Instinct pool as an immediate action to gain a Dodge Bonus to AC for one round of +2 per point expended, to a maximum of +10.


    Dodge and Riposte (Ex): Starting at the third level, the Instinct Disciple learns how to counterattack effectively. Once per round, when the Instinct Disciple is attacked by a foe within the Instinct Disciple's threatened radius, the Instinct Disciple may expend a number of points from their Instinct pool, minimum one, as a free action, to attempt a Dodge and Riposte. If they do so, the Instinct Disciple gains a dodge bonus to armor class of +1 for every point expended in this way, for this attack only. If the attack misses, the Instinct Disciple may immediately make an attack of opportunity against the unsuccessful foe. For every two levels above third, the Instinct Disciple may attempt one additional Dodge and Riposte per round.

    Perfected Counterstrikes (Ex): At the tenth level, the Instinct Disciple brings together conscious thought and unconscious reaction. Once per round, when the Instinct Disciple makes an attack of opportunity, they may expend 3 points from their Instinct Pool. If they do, instead of performing a single attack with the attack of opportunity, they perform their full attack routine. All of the attacks of this full attack routine must be made on the foe provoking the attack of opportunity.


    There we go! Sorry if this is similar to any prior entries, I wrote this on Wednesday but haven't had a chance to post it until now because reasons. As the rules say I have to say it here, I cannot stress enough how much I want critique on this, I have no idea what I'm doing power-wise here.

    Phillammon out!
    Last edited by Phillammon; 2014-05-02 at 12:08 AM. Reason: Retuned Cut the Wind, Reworded Lightning Shot, Clarified Dodge and Riposte
    Now with terrible homebrew!

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