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    Default Re: GitP Pathfinder Grab Bag Competition Competition XXIV: Taste My Steel!

    Exotic Expert

    I got this one from an elven trader in the Blackwoods...
    This one I stole from a barbarian warlord...
    But this one's my favorite. We forged it from skystone and tempered the blades in blood.
    I call her "Vera"

    At first glance, the Exotic Expert often looks like a travelling weapon salesman. After a few moments, however, you quickly realize that he isn't planning to sell any of his wares. Rather, he has a hundred blades for a hundred different occasions, and the moment you think you understand his fighting style, something changes, and he retaliates with strength and tactics you would never see coming.

    Role: Scrapper and skirmisher, the Exotic Expert focuses on fast-paced, volatile combat to end his opponents as quickly as he can.

    Alignment: Any

    Hit Die: d10

    Requirements
    To qualify to become an Exotic Expert, a character must fulfill all of the following criteria.
    BAB: +5
    Feat: Exotic Weapon Proficiency

    Class Skills
    The Exotic Expert's class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Intimidate (Cha), Knowledge (Local), Perform (Cha), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str)

    Skill Ranks per Level: (4 + Int modifier)

    Exotic Expert
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +1
    +1
    +1
    +1
    Exploit, Favored Weapons (First, +1)
    2nd
    +2
    +1
    +1
    +1
    Exploits (2)
    3rd
    +3
    +2
    +2
    +2
    Exploit, Favored Weapons (Second, +2)
    4th
    +4
    +2
    +2
    +2
    Exploits (2)
    5th
    +5
    +3
    +3
    +3
    Exploit, Favored Weapons (Third, +3)

    Class Features
    All of the following are class features of the Exotic Expert.

    Weapon and Armor Proficiencies: The Exotic Expert is proficient with all simple and martial weapons, and with light armor.

    Favored Weapons: At first level, and every two levels thereafter, the Exotic Expert adds a new group of weapons to his list of favored weapons, those with which he can use all of his exploits. His options for favored weapon groups are as follows, as defined under the fighter's weapon training ability: Axes, Heavy Blades, Light Blades, Bows, Close, Crossbows, Double, Firearms, Flails, Hammers, Monk, Natural, Polearms, Siege Engines, Spears, and Thrown. Additionally, at each of these levels, he gains a +1 bonus to attack and damage rolls with any exotic weapons he is proficient with, to a maximum of +3 at 5th level.
    The Exotic Expert is also skilled at telling which foes are familiar with his weapons, and which foes are not. After making an attack against a creature with a favored weapon, the Exotic Expert may spend an immediate action to evaluate his opponent's defenses. He makes a sense motive check against the defender's feint DC (10 + BAB + Wis), and if successful, learns whether or not the defender is proficient with that favored weapon. If the defending creature has any other bonuses to their feint DC (such as from a feat or class feature), he adds those bonuses to the DC of this sense motive check.

    Exploits: The Exotic Expert prefers to fight with uncommon weapons, and in doing so masters a unique style of combat designed to bring out the best in himself and the worst in his enemies. All exploits are extraordinary (Ex) abilities unless stated otherwise, and many function only when the Exotic Expert is using one of his favored weapons (see below). He gains one exploit at every odd level, and two exploits at every even level. He may select greater exploits or lesser exploits, though he may not have more greater exploits than his intelligence modifier. Unless otherwise stated, he may not select the same exploit more than once. He may choose his exploits from the following lists:
    Spoiler: Greater Exploits
    Show

    • Bonus Feat: The Exotic Expert gains any one combat feat as a bonus feat, provided he meets the normal prerequisites of that feat. He only gains the benefits of that feat when wielding a favored weapon.
    • Combat Efficiency (Ex): The Exotic Expert has learned to make the most of every moment in combat, gaining a split second of extra time in which he can surprise his opponents with additional attacks, maneuvers, and tricks. The Exotic Expert may use an additional swift or immediate action in each round. He only gains this extra action when using a favored weapon, and he must use this action on one of his other class features or exploits. Against opponents who are not familiar with his favored weapon, the Exotic Expert's speed allows him to squeeze in an extra attack in a full-attack action. He must use a favored weapon to make this attack, and he takes a -2 penalty on all attack rolls in that turn if he does so. This ability stacks with other effects that grant additional attacks in a turn, such as haste or a speed weapon.
    • Spell Deflection (Ex): When using a magical favored weapon, the Exotic Expert gains a deflection bonus against rays, orbs, and other spells or spell-like-abilities requiring a ranged touch attack. This bonus is equal to 1/2 his favored weapon's enhancement bonus (rounded down). If he uses the fight defensively, combat expertise, or total defense actions, or if the casting creature is a humanoid who is not proficient with his favored weapon, the Exotic Expert instead gains a deflection bonus equal to his weapon's enhancement bonus +1.
    • Feinting Blade (Ex): The Exotic Expert gains improved feint as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when feinting with a favored weapon. If the subject of his feint is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the feint attempt equal to his class level.
    • Dirty Blade (Ex): The Exotic Expert gains improved dirty trick as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when performing a dirty trick with a favored weapon. If the subject of the trick is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the dirty trick attempt equal to his class level.
    • Disarming Blade (Ex): The Exotic Expert gains improved disarm as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when disarming with a favored weapon. If the subject of the disarm is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the disarm attempt equal to his class level.
    • Dragging Blade (Ex): The Exotic Expert gains improved drag as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when dragging with a favored weapon. If the subject of the drag is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the drag attempt equal to his class level.
    • Repositioning Blade (Ex): The Exotic Expert gains improved reposition as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when repositioning with a favored weapon. If the subject of the reposition is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the reposition attempt equal to his class level.
    • Sundering Blade (Ex): The Exotic Expert gains improved sunder as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when sundering with a favored weapon. If the subject of the sunder is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the sunder attempt equal to his class level.
    • Tripping Blade (Ex): The Exotic Expert gains improved trip as a bonus feat, even if he does not meet the prerequisites. He only gains the benefits of this feat when tripping with a favored weapon. If the subject of the trip is a humanoid who is not proficient with the favored weapon, the Exotic Expert gains a bonus on the trip attempt equal to his class level.
    • Sudden Strike (Ex): The Exotic Expert gains quick draw as a bonus feat. Additionally, he may draw and attack with a favored weapon as part of a single action, dealing an extra 1d6 points of precision damage if the subject of the attack is flat-footed against him, or otherwise unprepared for combat. This damage stacks with precision damage from other sources, such as sneak attack, and increases to 2d6 if the defender is not proficient with the favored weapon. He may use this ability only once per encounter.
    • Throwing Trick (Ex): The Exotic Expert gains Throw Anything as a bonus feat, though he may only use the benefits of this feat when throwing a favored weapon. He also increases the thrown range intervals of one-handed favored weapons by 5 feet, and light favored weapons by 10 feet.

    Spoiler: Lesser Exploits
    Show

    • Crossover Training (Ex): The Exotic Expert's class levels count as fighter levels for the purposes of selecting fighter-only feats, and stack with existing fighter levels for this purpose. Additionally, if he possesses the weapon training ability of a fifth level or higher fighter, he treats all weapons from his weapon training groups as if they were favored weapons.
    • Uncanny Challenge (Ex): The Exotic Expert's class levels stack with levels in other classes to determine the effectiveness of smite, challenge, and similar abilities while he is using a favored weapon. This does not grant any new abilities he would gain from levels in other classes, but increases the existing benefits he possesses, such as a smite or challenge's bonus damage. Additionally, his effective level in such classes increases by 2 if the defending creature is not proficient with his favored weapon.
    • Inspirational Striking (Ex): The Exotic Expert gains a +2 morale bonus on will saves while wielding a favored weapon. This bonus is instead applied to all saves if he is using a weapon favored by his deity (subject to DM discretion). Additionally, such a weapon is considered a divine focus in the hands of an Exotic Expert who can cast divine spells.
    • Extra Favored Weapon: Add one weapon he is proficient with to the Exotic Expert's list of favored weapons. He gains a +1 bonus on attack and damage rolls with this weapon.
    • Focused Insight (Ex): As a swift action, the Exotic Expert can designate one opponent as the subject of his attacks, gaining a +1 insight bonus on attack rolls against that opponent until the end of the turn. The Exotic Expert must be using a favored weapon to use this ability, and he loses this bonus if the opponent is proficient with that weapon. This bonus increases to +2 if the Exotic Expert possesses the weapon focus feat for the weapon used, and +4 if he has greater weapon focus.
    • Eviscerating Critical (Ex): When confirming a critical threat with a slashing or piercing favored weapon, if the Exotic Expert's confirmation roll's natural result is within the critical threat range of his weapon, increase the critical multiplier for that attack by 1. For example, if he rolls a natural 20 with a scimitar, then a natural 18 to confirm, the scimitar has a critical multiplier of x3 instead of x2. If the defending creature is not familiar with his favored weapon, then any confirmation roll within that weapon's critical threat range is automatically confirmed.
    • Surprising Strike (Ex): The Exotic Expert gains one additional attack of opportunity in each round; this attack stacks with other effects that grant additional attacks of opportunity, such as combat reflexes. He must use a favored weapon to make this attack. The Exotic Expert also gains a +2 competence bonus on attacks of opportunity against enemies who are not proficient with his favored weapon. The Exotic Expert may select this exploit more than once, gaining an additional attack of opportunity each time, and increasing the attack bonus by +1 for every time he takes this exploit after the first.
    • Savagery (Ex): The Exotic Expert deals an additional +1 point of damage when he successfully hits a creature with a favored weapon. If the defending creature is not proficient with the favored weapon, this damage bonus is increased to +2, or to +4 if the Exotic Expert is using the power attack feat.
    • Exotic Two-Weapon Fighting (Ex): When using two or more weapons against a single opponent in a full attack action, if the defending creature is not proficient with at least one of those weapons, then he is not considered to be proficient with any of those weapons for the purpose of the Exotic Expert's abilities. Only one opponent may suffer from this penalty in a round.
    • Exotic Rend (Ex): If the Exotic Expert hits an opponent twice in a turn with a single favored weapon, then he may spend a swift action to make an additional attack with that weapon against the defending creature. He makes this attack at 5 less than his highest base attack bonus, and it is considered an off-hand attack unless the defending creature is not proficient with the favored weapon.
    • Elaborate Defense (Ex): While using a favored weapon and fighting defensively or using the combat expertise feat, the Exotic Expert gains a +1 competence bonus to AC, and opponents who attack him during this time take a -1 penalty on attack rolls if they are not proficient with the weapon he is using. If he chooses to fight defensively while using the combat expertise feat, he gains only a +1 bonus to AC, but opponents who are not proficient with the favored weapon take a -2 penalty to their attack rolls against the Exotic Expert.
    • Reach-around Attack (Ex): When using a bent, flexible, hooked, or otherwise angled favored weapon (subject to DM discretion), the Exotic Expert may reach around shields to strike his foes more effectively. Once per round, before making an attack roll with a suitable favored weapon, he may choose to ignore up to 2 points of AC bonus his opponent gains from a shield they are holding. This includes enhancement bonuses to the shield, and bonuses from feats which function while using a shield, but not shield bonuses gained from spells or magic effects. Special abilities possessed by the shield, however, continue to function. If the subject of this attack is not proficient with the favored weapon, then the Exotic Expert instead ignores all AC bonuses granted by the defender's shield.
    • Unexpected Lunge (Ex): The Exotic Expert can spend an immediate action to make a 5 foot step toward an opponent who performs an action which would provoke an attack of opportunity. If this step puts the opponent within his threatened area, then he may immediately make an attack of opportunity against that opponent with his favored weapon, if possible; this attack is resolved prior to the enemy's action, like a normal attack of opportunity. This attack automatically threatens a critical hit if it succeeds against an opponent who is not proficient with the favored weapon.
    • Lacerating Edge (Ex): When using a slashing or piercing favored weapon against an improperly defended opponent, the Exotic Expert's attacks leave lasting wounds that continue to bleed out. When attacking in this manner, the Exotic Expert does not add his strength bonus to his weapon's damage, and he gains no additional damage from the power attack feat. He may decide whether or not to attack in this way with each attack he makes, and his decision has no impact on his other attacks in the round. His attack causes the opponent to bleed, dealing damage every round equal to 1/4 his strength bonus (rounded down). This ability only works against opponents wearing no armor, opponents wearing light armor who are not proficient with the favored weapon, or when the Exotic Expert successfully deals sneak attack damage. Opponents immune to bleed effects or precision damage are immune to the effects of this exploit.
    • Uncommon Grip (Ex): The Exotic Expert may use 2-handed favored weapons while grappled, in addition to light and 1-handed weapons, though he does so at a 4 penalty and adds only 1x his strength modifier to the damage roll. Additionally, when an opponent attempts to disarm the Exotic Expert of his favored weapon, he gains a bonus to his CMD against that disarm attempt equal to his class level, or 2x his class level if he is holding the weapon in two hands.

    Last edited by gr8artist; 2014-05-09 at 02:05 PM.
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