2014-05-01, 03:58 PM (ISO 8601)
Re: Final Fantasy Infinite
Status update, since apparently there's a tad of an audience: this is not dead. Over the past few weeks, I've been hashing out rules for basic adventuring tasks because a lot of what is in mind for the thief (and a good bit for the soldier) hinged on it - I can't make rules for a sneaky class without a solid foundation for sneaking. You can see some of this in the "Adventuring" section, which wasn't around when I last replied. Once that's done, I will technically have a playable system, and will add in the thief abilities (all of which are conceptualized, but not implemented).
It's nice to know someone cares. :D If you have any comments on material I've posted, or questions about why I do X/how I plan to do Y, please post away.
Originally Posted by Jaillyn
While I'm have nothing against d20 (like I mentioned, the game was run with such a system at the start), I'm deliberately shying away from it here. I know the system well, and it's too tight when I don't need it to be (e.g. positioning) and not tight enough when I do (e.g. skills). I do appreciate the link, though; I will shamelessly crib whatever I find useful. ;)
Originally Posted by Larkas
Last edited by Sasaisen; 2014-05-01 at 04:40 PM.