The bro with the skillz
Quote Originally Posted by Adlib
Adlib CN Underfolk, Factotum 3/ Human Paragon 3/ Darkrunner 10/ Exemplar 4

Fluff:
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Please complete the following before continuing
Fictitious fantasy realm
Character name
Ancient dwarven empire
Guild name
Aberration type
Evil creature type
Obscure skill

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A long long time ago in the far away realm of fictitious fantasy realm there was an Underfolk Factotum named character name who loved to explore the depths of the cavernous earth, specifically the ancient underground kingdom of the ancient dwarven empire people. The ruinous and cavernous nature of the environment made S/He a paragon of the Underfolk who had long ago adapted to the underground nature developing darkvision, camouflage, and other attributes while maintaining their skill money aspects. One day S/He was approached by the guild name which were also known as darkrunners, however since they were underground and it was always dark they used guild name instead so as not to be insensitive to the Underfolk. S/He also loved to practice Obscure skill , even though it wasnít quite useful and he never got to devote enough time to it to actually put ranks in it, he kept it on his class list.

Needless to say it was an opportunity too good to turn down, S/He loved exploring, loved studying new animals, and everything related to the underground and knowledge of it, and you could kind of say they were devoted (literally). S/He became extremely competent with aberrations, since there were a whole heck of a lot of them, and especially with aberration type which they were the resident expert on.

So character name continued on working for the guild until one day when S/He wasnít the paragon of the Underfolk anymore but an Exemplar, and S/He was surrounded by dozens of evil creature type next to a wide and deep chasm that stretched for thousands of feet (probably to the other side of the world). Rather than be killed and eaten S/He swan dove into the chasm where S/He fell for longer than he could scream, and eventually smacked the ground on a ledge sticking out where S/He took 20d6 falling damage and didnít die, then bounced off and continued falling in the chasm where S/He took another 20d6 falling damage and this time S/He didnít die but S/He would have been at -40 but S/He had a fearless destiny and instead went to -9 and stabilized. It was then that S/He was found by another guild member to healed them up, and S/He went on their way.

S/He then went on to study Obscure skill , until the end of their days. The end.



Abilities:
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Strength Dexterity Constitution Intelligence Wisdom Charisma Reason
10 10 12 18 10 14 32-point buy
10 10 12 19 10 14 4th
10 10 12 21 10 14 6th Ability Boost
10 10 12 22 10 14 8th
10 10 12 23 10 14 12th
10 10 12 24 10 14 16th
10 10 12 25 10 14 20th


Build:
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Level Class BAB Fort Ref Will Skills Feats Features
1 Factotum 0 1 2 0 Balance 4, Climb 4, Diplomacy 4, Escape Artist 4, Hide 4, Jump 4, Knowledge (dungeoneering) 4, Search 4, Survival 4, Swim 4, and Tumble 4 Alertness Inspiration, cunning insight, cunning knowledge, trapfinding
2 Factotum 1 1 3 0 Balance 5, Climb 5, Diplomacy 5, Escape Artist 5, Hide 5, Jump 5, Knowledge (dungeoneering) 5, Search 5, Survival 5, Swim 5, and Tumble 5 - Arcane dilettante (1 spell)
3 Factotum 2 2 3 1 Balance 6, Climb 6, Diplomacy 6, Escape Artist 6, Hide 6, Jump 6, Knowledge (dungeoneering) 6, Search 6, Survival 6, Swim 6, and Tumble 6 Track Brains over brawn, cunning defense
4 Human Paragon 2 2 3 3 Balance 6, Climb 7, Diplomacy 7, Escape Artist 7, Hide 6, Jump 7, Knowledge (dungeoneering) 7, Search 7, Survival 7, Swim 7, and Tumble 7 - Adaptive learning (Obscure skill)
5 Human Paragon 3 2 3 4 Balance 6, Climb 8, Diplomacy 8, Escape Artist 8, Hide 6, Jump 8, Knowledge (dungeoneering) 8, Search 8, Survival 8, Swim 8, and Tumble 8 - Knowledge Devotion (BF)
6 Human Paragon 4 3 9 4 Balance 7, Climb 9, Diplomacy 9, Escape Artist 9, Hide 6, Jump 9, Knowledge (dungeoneering) 9, Search 9, Survival 9, Swim 9, and Tumble 9 Insightful Reflexes Ability boost (+2 Intelligence)
7 Darkrunner 5 5 9 4 Balance 10, Climb 10, Diplomacy 10, Escape Artist 10, Hide 6, Jump 10, Knowledge (dungeoneering) 10, Search 10, Survival 10, Swim 10, and Tumble 10 - Direction Sense, Spelunking, Darkrunner Emblem
8 Darkrunner 6 6 10 4 Balance 11, Climb 11, Diplomacy 11, Escape Artist 11, Hide 9, Jump 11, Knowledge (dungeoneering) 11, Search 11, Survival 11, Swim 11, and Tumble 11 - Aberration Lore, Darkvision +10 ft
9 Darkrunner 7 6 11 5 Balance 12, Climb 12, Diplomacy 12, Escape Artist 12, Hide 12, Jump 12, Knowledge (dungeoneering) 12, Search 12, Survival 12, Swim 12, and Tumble 12 Heroic Destiny Cavefighting, Tunnelport
10 Darkrunner 7 7 11 5 Balance 13, Climb 13, Diplomacy 13, Escape Artist 13, Hide 13, Jump 13, Knowledge (dungeoneering) 13, Search 13, Survival 13, Swim 13, and Tumble 13; Collector of Stories (ST) Tremorsense, Darkvision +20 ft
11 Darkrunner 8 7 11 5 Balance 14, Climb 14, Diplomacy 14, Escape Artist 14, Hide 14, Jump 14, Knowledge (dungeoneering) 14, Search 14, Survival 14, Swim 14, and Tumble 14 Walk the Walls (ST) Lore of the Stones
12 Darkrunner 9 8 12 6 Balance 15, Climb 15, Diplomacy 15, Escape Artist 15, Hide 15, Jump 15, Knowledge (dungeoneering) 15, Search 15, Survival 15, Swim 15, and Tumble 15 Slipping Past (ST), Skill Focus (Diplomacy) Aberration Specialist, Darkvision +30 ft
13 Darkrunner 10 8 12 8 Balance 16, Climb 16, Diplomacy 16, Escape Artist 16, Hide 16, Jump 16, Knowledge (dungeoneering) 16, Search 16, Survival 16, Swim 16, and Tumble 16 Easy Escape (ST) Deepsong
14 Darkrunner 10 9 12 8 Balance 17, Climb 17, Diplomacy 17, Escape Artist 17, Hide 17, Jump 17, Knowledge (dungeoneering) 17, Search 17, Survival 17, Swim 17, and Tumble 17 Quick Escape (ST) Improved Cavefighting, Darkvision +40 ft
15 Darkrunner 11 9 14 10 Balance 18, Climb 18, Diplomacy 18, Escape Artist 18, Hide 18, Jump 18, Knowledge (dungeoneering) 18, Search 18, Survival 18, Swim 18, and Tumble 18 Escape Attack (ST), Fearless Destiny Greater Tunnelport
16 Darkrunner 12 10 16 10 Balance 19, Climb 19, Diplomacy 19, Escape Artist 19, Hide 19, Jump 19, Knowledge (dungeoneering) 19, Speak Language 1, Search 19, Survival 19, Swim 19, and Tumble 19 Quick Swimmer (ST) Stonewalking, Darkvision +50 ft
17 Exemplar 12 10 16 12 Balance 20, Climb 20, Diplomacy 20, Escape Artist 20, Hide 20, Jump 20, Knowledge (dungeoneering) 20, Speak Language 4, Search 20, Survival 20, Swim 20, and Tumble 20 Corner Perch (ST) Skill artistry (diplomacy), skill mastery (Diplomacy, Hide, Iaijutsu Focus, Knowledge (dungeoneering), Search, Survival, and Tumble)
18 Exemplar 13 10 16 13 Balance 21, Climb 21, Diplomacy 21, Escape Artist 21, Hide 21, Jump 21, Knowledge (dungeoneering) 21, Speak Language 9, Search 21, Survival 21, Swim 21, and Tumble 21 Protected Destiny Lend talent (one-half penalty)
19 Exemplar 14 11 18 13 Balance 22, Climb 22, Diplomacy 22, Escape Artist 22, Hide 22, Jump 22, Knowledge (dungeoneering) 22, Speak Language 12, Search 22, Survival 22, Swim 22, and Tumble 22 Speedy Ascent (ST) Improved Initiative (BF)
20 Exemplar 14 12 18 14 Balance 23, Climb 23, Diplomacy 23, Escape Artist 23, Hide 23, Jump 23, Knowledge (dungeoneering) 23, Speak Language 15, Search 23, Survival 23, Swim 23, and Tumble 23 Leaping Climber (ST) Skill artistry (Obscure skill), sustaining presence


Sources:
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Complete Adventurer, Exemplar, Insightful Reflexes
Complete Champion, Knowledge Devotion Dungeonscape, Factotum
Races of Destiny, Underfolk, Heroic Destiny, Fearless Destiny, Protected Destiny
Unearthed Arcana, Human Paragon


Notes:
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This character is supposed to the paragon/exemplar of darkrunner utilizing the skills and environment very well, taking 10s on everything making sure that works the way it is supposed to without the risks of failing. Besides being a skill monkey the character does do significant damage with a very high intiiative.

Gets to take a 10 on all skills with ranks in them and even ones without skills in it, these are aboslute values. Balance 52, Climb 50, Diplomacy 32, Escape Artist 50, Hide 50, Jump 52, Knowledge (dungeoneering) 40, Search 40, Survival 44, Swim 50, and Tumble 40. Speaking 22 Languages and with a high diplomacy there is a good chance that he can navigate the underdark or caves without too much trouble or fighting.

Init +18 (+7 Brains over Brawn, +7 Cavefighting, +4 Improved Initiative), Attacks +30/25/20 (BAB +14/+9/+4 Knowledge Devotion +5, Improved Cavefighting +7, Aberration Specialist +4), Damage +23 (Knowledge Devotion +5, Improved Cavefighting +7, Aberration Specialist +4, Cunning Insight +7)