The Paragon Militant
"Girl with Greatsword" by Penett

Level BAB Fort Ref Will Special
Combos/Finishing Moves
1st +1 +2 +2 +0 Moment of Opportunity
+1 level of existing combo class
2nd +2 +3 +3 +0 Momentous assault I
+1 level of existing combo class
3rd +3 +3 +3 +1 Clear Skies Master
+1 level of existing combo class
4th +4 +4 +4 +1 Momentous assault II
+1 level of existing combo class
5th +5 +4 +4 +1 Inertial Strike
+1 level of existing combo class
6th +6 +5 +5 +2 Momentous assault III
+1 level of existing combo class
7th +7 +5 +5 +2 Moment of Freedom
+1 level of existing combo class
8th +8 +6 +6 +2 Momentous assault IV
+1 level of existing combo class
9th +9 +6 +6 +3 Irresistible Force
+1 level of existing combo class
10th +10 +7 +7 +3 Momentous assault V
+1 level of existing combo class
Prerequisite: Must be able to execute 3rd-level finishing moves
Alignment: Any
Hit Die: 1d8

Class Skills:
All skills except for Disable Device (Int), Forgery (Int), Open Lock (Dex), Psicraft (Int), Spellcraft (Int), Truespeak (Int), Use Magic Device (Cha) and Use Psionic Device are class skills of the paragon militant.
Skill Points at Each Level: 6 + Int modifier

Moment of Opportunity

Paragons militant can apply combos or finishing moves as attacks of opportunity, even though this cannot normally be done.

Momentous Assault I (Su)

From second level, so long as the paragon militant is in combat, he may sacrifice any number of points of momentum to increase the damage of a single attack by the same number. This is counted as precision damage, and also does not cause momentum gain for obvious reasons. This does not take an action and the paragon militant makes his decision after he makes the attack roll.

If the paragon militant already has momentous assault from another source, he gains the next level of it.

Clear Skies Master (Ex)

Paragons Militant ignore concealment, even total concealment, with ranged attacks. They may also add their dexterity modifier or strength modifier, whichever is higher, to their ranged attack damage. They may not combine this ability with the strength rating ability of composite bows.

Momentous Assault II (Su)

From fourth level, the paragon militant can cause ability damage with his attacks. To do so, he must spend 20 points of momentum in the same way as he would to cause normal damage. He may choose an ability score to deal damage to, or split the damage up between multiple ability scores.

Inertial Strike (Ex)

From fifth level, if damage dealt by a paragon militant's attacks, combos and finishing moves would be decreased due to resistances, damage reduction, hardness or so forth, it is reduced by half that amount.

Example: Hallethor the Unrelenting is a paragon militant, and deals 39 bludgeoning damage to a zombie with DR 5/slashing. Normally his damage would be decreased by 5, to 34. It is instead reduced by 2, to 37.

If Hallethor deals 45 fire damage to a red dragon (who is immune to fire), or to a creature with fire resistance 50, his damage would normally be reduced by 45 to 0. It is instead reduced by 22 to 23.

Hallethor later sets a trap which deals fire damage. If the dragon walks into the trap, it takes no damage.

Momentous Assault III (Su)

From sixth level, a paragon militant may cause ability drain instead of normal ability damage with his momentous assaults, but it costs 30 points of momentum instead of 20.

Moment of Freedom (Su)

From seventh level, the paragon militant may spend 50 momentum to take a move action or another action entailing movement as though under the effect of a Freedom of Movement spell, and also to move through physical or magical barriers without harm. If he ends this movement in a wall or other location in which he cannot stand, he is shunted to the nearest open space and takes 1d6 damage for every 10 feet moved in this way.

Momentous Assault IV (Su)

From eighth level, the paragon militant's momentous assaults can be used to cause negative levels. This costs 50 momentum per negative level the paragon militant wishes to inflict.

Irresistible Force (Ex)

From ninth level, the paragon militant's inertial strike doubles in power, so his attacks' damage can no longer be reduced at all.

Momentous Assault V (Su)

At tenth level, the paragon militant requires only half the normal amount of momentum to use his abilities from Momentous Assault II, III and IV, and does double damage with Momentous Assault I.