The Guardian ImmortalPrerequisite: Must be able to execute third-level finishing moves.
Level BAB Fort Ref Will Special Combos/Finishing Moves1st +1 +2 +0 +2 Armoured Combat +1 level of existing combo class2nd +2 +3 +0 +3 Momentous defence I +1 level of existing combo class3rd +3 +3 +1 +3 Bulwark of Hope +1 level of existing combo class4th +4 +4 +1 +4 Momentous defence II +1 level of existing combo class5th +5 +4 +1 +4 Guardian of the Lost +1 level of existing combo class6th +6 +5 +2 +5 Momentous defence III +1 level of existing combo class7th +7 +5 +2 +5 Moment of Freedom +1 level of existing combo class8th +8 +6 +2 +6 Momentous defence IV +1 level of existing combo class9th +9 +6 +3 +6 Immovable Object +1 level of existing combo class10th +10 +7 +3 +7 Momentous defence V +1 level of existing combo class
Alignment: Any
Hit Die: 1d12
Class Skills:
All skills except for Disable Device (Int), Forgery (Int), Open Lock (Dex), Psicraft (Int), Spellcraft (Int), Truespeak (Int), Use Magic Device (Cha) and Use Psionic Device are class skills of the guardian immortal.
Skill Points at Each Level: 6 + Int modifier
Weapon and Armour Proficiency
The Guardian Immortal gains proficiency in light and medium armour and all shields (except tower shields).
Armoured Combat
Guardians Immortal can use combos and finishing moves while wearing light or medium armour, or using shields (Except tower shields).
Momentous Defence I (Su)
From second level, so long as the guardian immortal is in combat, he may sacrifice any number of points of momentum to reduce the damage of a single attack made against him by the same number. This does not take an action and the guardian immortal makes his decision when his opponent deals damage.
If the guardian immortal already has momentous defence from another source, he gains the next level of it.
Bulwark of Hope
From third level, a guardian immortal may choose to apply the effects of his Momentous Defence abilities to an ally within 10 feet per level, instead of himself.
Momentous Defence II (Su)
From fourth level, the guardian immortal can prevent ability damage with his attacks. To do so, he must spend 20 points of momentum in the same way as he would to prevent normal damage.
Guardian of the Lost (Su)
If the guardian immortal is in combat, from fifth level his allies within 50 feet cannot die while he survives. He himself does not benefit from this effect.
If two allied guardians immortal with this class feature approach within 50 feet of each other, only one can protect the other at a time. This choice must be made when they first approach each other, and cannot be changed for the rest of the encounter.
Momentous Defence III (Su)
At sixth level, the guardian immortal can prevent spell effects from affecting her with her momentous defence. To do this, she must pay a total momentum equal to 20 times the spell's level. Psionic powers, as well as spell-like or psi-like abilities, can be prevented in the same manner.
Moment of Freedom (Su)
From seventh level, the guardian immortal may spend 50 momentum to take a move action or another action entailing movement as though under the effect of a Freedom of Movement spell, and also to move through physical or magical barriers without harm. If she ends this movement in a wall or other location in which she cannot stand, she is shunted to the nearest open space and takes 1d6 damage for every 10 feet moved in this way.
Momentous Defence IV
At eighth level, the guardian immortal may pay 200 momentum to ignore all effects of a spell, power, or any other ability, class feature, attack or action, for its duration. For example, she may ignore a grapple attempt, or the use of another class feature. She may only do so if she is directly affected by the ability (so she could not ignore another guardian immortal's Momentous Defence, because that only affects the other guardian immortal, nor can she ignore a barbarian's rage even if it causes her to take more damage), and only as pertains to her (unless she uses her bulwark of hope ability, in which case she affects another target as normal, causing them to ignore such an ability).
Immovable Object
At ninth level, the guardian immortal gains DR 20/- and resistance to everything 20.
Momentous Defence V (Su)
At tenth level, the guardian immortal requires only half the normal amount of momentum to use her abilities from Momentous Defence II, III and IV, and prevents double damage with Momentous Defence I.