What's his beef?Originally Posted by Subjugator SarlagiinSubjugator Sarlagiin
SpoilerShowMEMORANDUM TO GRAND MARSHAL TRANGLESH
Regarding Service Record of Subjugator Sarlagiin
Warlord, in response to your query about the service history of Subjugator Sarlagiin, I have attached hist detailed service record. There are a number of details that stand out, and I would be remiss in my duties if I did not bring your attention to them.
- Subjugator Sarlagiin has always been an exemplary soldier, even early in his career. He excelled in his studies at the academy, and embodies what it means to serve in your empire.
- He spent a great deal of time studying the history of the ancient Sueloise Empire, and in doing so uncovered a rare and precious text, the Grimoire Arcana, that details a curious but effective fighting technique. More research into this technique may be required, given his success on the battlefield.
- He is an accomplished staff fighter, perhaps the best we have had in a generation, and has a way of mixing it with magic that borders on the artistic.
- He was part of the team that opened negotiations with the neighboring Drow nation beneath the Verdant Peaks. Part of that compact, as you know, was an exchange of ideas, magic, and education. Subjugator Sarlagiin taught the Drow much of what he had learned from the Academy, and in turn learned one of their fighting styles that leverages his staff fighting prowess.
- He has requested a temporary transfer to teach a program at the Academy and share his success with future warriors.
It is my recommendation that he be provided with the students, slaves, and other resources he needs to accommodate his request. The Empire can only benefit from his expertise.
LE Yak Folk Soulborn 1/Suel Archanamach 2/Spellsword 10
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills (cc) Feats Class Features 7th Yak Folk (5HD +2LA) +5 +1 +4 +4 Concentration (3), Jump (3), Knowledge(Arcana) 3, Speak Language (Ancient Sueloise), Spellcraft (4), Tumble (3), Use Magic Device 1 Improved Initiative(B), Power Attack, Iron Will +8 Str, +4 Con, +4 Int, +4 Wis, +4 Cha, +7 Natural Armor, Body Meld, Command Genie, Darkvision 60ft., Use Staff 8th Soulborn 1 +6 +3 +4 +4 Concentration 4, Jump 4, Spellcraft 5, Tumble 4 Combat Casting Aura, Smite Opposition 1/day 9th Suel Arcanamach 1 +6 +3 +6 +6 Knowledge(Arcana) 9 Spellcasting, Ignore Spell Failure Chance 5%, Tenacious Spells 10th Suel Archanamach 2 +7 +3 +7 +7 Concentration 7, Knowledge(Arcana) 11, Tumble 5 Dispelling Strike 1/day 11th Spellsword 1 +8 +5 +7 +9 Concentration 9, Knowledge(Arcana) 12, Spellcraft 6 Improved Bull Rush Ignore Spell Failure 10%, +1 level of existing arcane spellcasting class 12th Spellsword 2 +9 +6 +7 +10 Concentration 11, Knowledge(Arcana) 13, Spellcraft 7 Shocktrooper(B) Bonus Feat 13th Spellsword 3 +10 +6 +8 +10 Concentration 13, Knowledge(Arcana) 14, Spellcraft 8 Ignore Spell Failure 15%, +1 level of existing arcane spellcasting class 14th Spellsword 4 +11 +7 +8 +11 Concentration 15, Knowledge(Arcana) 15, Spellcraft 9 Weapon Focus(Quarterstaff) Channel Spell 3/day 15th Spellsword 5 +12 +7 +8 +11 Concentration 16, Knowledge(Arcana) 16, Spellcraft 11 Ignore Spell Failure 20%, +1 level of existing arcane spellcasting class 16th Spellsword 6 +13 +8 +9 +12 Concentration 17, Knowledge(Arcana) 17, Spellcraft 13 Channel Spell 4/day 17th Spellsword 7 +14 +8 +9 +12 Concentration 18, Knowledge(Arcana) 18, Spellcraft 15 Two Weapon Fighting Ignore Spell Failure 25%, +1 level of existing arcane spellcasting class 18th Spellsword 8 +15 +9 +9 +13 Concentration 19, Knowledge(Arcana) 19, Spellcraft 17 Channel Spell 5/day 19th Spellsword 9 +16 +9 +10 +13 Concentration 20, Knowledge(Arcana) 20, Spellcraft 19 Ignore Spell Failure 30%, +1 level of existing arcane spellcasting class 20th Spellsword 10 +17 +10 +10 +14 Concentration 21, Knowledge(Arcana) 21, Jump 5, Spellcraft 20 Eilservs School Multiple Channel Spell
Starting Ability Scores (including racial adjustments):
Str - 24
Dex - 15
Con - 20
Int - 14
Wis - 12
Cha - 18
Final Ability Scores:
Str - 28 (4th, 8th, 12th, 16th)
Dex - 15
Con - 20
Int - 14
Wis - 12
Cha - 18
Spells known, spells/day
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st - - - - - - - - - - 2nd - - - - - - - - - - 3rd - - - - - - - - - - 4th - - - - - - - - - - 5th - - - - - - - - - - 6th - - - - - - - - - - 7th - - - - - - - - - - 8th - - - - - - - - - - 9th 1 - - - - - - - - - 10th 1 0 - - - - - - - - 11th 2 1 - - - - - - - - 12th 2 1 - - - - - - - - 13th 2 2 0 - - - - - - - 14th 2 2 0 - - - - - - - 15th 3 2 1 - - - - - - - 16th 3 2 1 - - - - - - - 17th 3 3 2 0 - - - - - - 18th 3 3 2 0 - - - - - - 19th 3 3 2 1 - - - - - - 20th 3 3 2 1 - - - - - -
Color Spray, Nerveskitter(SpC), Shield
Invisibility, Mirror Image, See Invisibility
Baleful Blink(PHB2), Voice of the Dragon(SpC)
As a Yak Folk, Sarlagiin is a formidable melee combatant. He can hit very hard, has great natural armor, and his racial abilities give him some great versatility. He's a straightforward power attacker in combat, and an oddly effective infiltrator/scout using Body Meld and Command Genie. His ability to use magic staves is limited at this point because of WBL, but see the note in the Alternatives/Options section for a possible loophole with that. His one rank in UMD and a good charisma give him the shot at having far more versatility than your average front line fighter.
Level 17 - Sweet Spot
Sarlagiin is a capable of being a fearsome opponent in melee with nothing more than a big stick. He fights comfortably as an ubercharger (thanks to the bonus feat from Spellsword and Mirror Image), and can wear good armor (at this point he ignores 30% arcane spell failure, which means he can wear Mithril Fullplate without any casting penalty). He's got a useful handful of mostly buff spells, and Channels Baleful Blink when he faces a dangerous foe, or Color Spray when attempting to subdue a potential slave. He's got two other minor benefits, a 1/day Dispelling Strike, and a 1/day Smite that can be used against anyone with a chaotic or good alignment component.
Level 20 brings a couple of new abilities to Sarlagiin. He can now utilize Multiple Channel to put both Baleful Blink and Color Spray into his strike, should he so choose. The Eilservs School feat is the other nice benefit here, which helps Sarlagiin break the action economy a bit by letting him activate a spell from a magic staff while attacking, or helps bump up his damage a little by adding a bonus to damage when using a magic staff that is still mostly full of charges. And, of course, since most magic staves are (quarterstaff) weapons as well, you can pop wand chambers into them, and have easy access to a bevy of handy wands.
SpoilerShowIf LA buyoff is allowed, Sarlagiin would be well advised to pick up two more levels of Suel Archanamach. It would further enhance his ability to wear the heaviest of armors and shields while still being able to cast, and gives him access to 5th level spells.
If you're interested in particularly useful items, Sarlagiin would benefit from a staff of charming (getting him access to charm monster means he can snag a juicy target for Body Meld).
And lastly, if you've got a desire for a hint of cheese, the Use Staff ability states that any given Yak Folk has a chance of having a magic staff equal to HD x 5%. While this is pretty clearly intended as an alternative method for generating treasure for an encounter with a Yak Folk, it isn't stated as such, which means that Sarlagiin has a straight percentage chance of getting free WBL.
Player's Handbook (Power Attack, Improved Bull Rush, Dodge, Iron Will, Combat Casting, Two Weapon Fighting, Improved Initiative, Weapon Focus)
Monster Manual 2 & 3.5 update booklet (Yak-folk)
Drow of the Underdark (Eilservs School feat)
Magic of Incarnum (Soulborn)
Complete Warrior (Spellsword, Shocktrooper)
Complete Arcane (Suel Archanamach)
Spell Compendium (Nerveskitter, Voice of the Dragon)
Player's Handbook 2 (Baleful Blink)
Urban Class Features online article (Skilled City Dweller - Swap Ride for Tumble on Soulborn)