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    Default Re: GitP Pathfinder Grab Bag Competition Competition XXVI: Pick a God and Pray

    Divine Blade



    Ioemedae's Light! Guide my blade!
    - Tenar "Sunsword" Marem, Divine Blade of Iomedae

    Divine Blades are those warriors blessed with primal divine energy. Be it from some tenuous blood connection, or from the will of a god, these people can channel energy, shaping it into a variety of effects.

    Role: Divine Blades are effective frontline fighters, dealing out damage with their unique powers, as well as controlling their powers to generate useful support effects.

    Alignment: Any, but must be within one step of their deity's alignment.

    Hit Die: d10

    Starting Gold: As Fighter

    Class Skills
    The Divine Blade's class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge[History, Planes, Religion] (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), Swim (Str)

    Skill Ranks per Level: (4 + Int modifier)


    CLASS NAME
    Lv BAB Fort Ref Will Special Channel Dmg. Blessing Pool
    1 +1 +2 +0 +2 Channel Energy, Divine Focus (Weapon Focus, Channel Attack), Domains, Versatile Channeling 1d6 4
    2 +2 +3 +0 +3 Shape Energy (1st level) 1d6 5
    3 +3 +3 +1 +3 Channel Power 2d6 7
    4 +4 +4 +1 +4 Shape Energy (2nd level) 2d6 9
    5 +5 +4 +1 +4 Divine Focus (Channel Spell) 3d6 11
    6 +6/+1 +5 +1 +5 Shape Energy (3rd level) 3d6 13
    7 +7/+2 +5 +2 +5 Channel Power 4d6 15
    8 +8/+3 +6 +2 +6 Shape Energy (4th level) 4d6 17
    9 +9/+4 +6 +2 +6 Divine Focus (Greater Weapon Focus) 5d6 20
    10 +10/+5 +7 +3 +7 Shape Energy (5th level) 5d6 23
    11 +11/+6/+1 +7 +3 +7 Channel Power 6d6 26
    12 +12/+7/+2 +8 +3 +8 Shape Energy (6th level) 6d6 30
    13 +13/+8/+3 +8 +4 +8 Divine Focus (Deflect Magic) 7d6 33
    14 +14/+9/+4 +9 +4 +9 Shape Energy (7th level) 7d6 37
    15 +15/+10/+5 +9 +4 +9 Channel Power 8d6 41
    16 +16/+11/+6/+1 +10 +5 +10 Shape Energy (8th level) 8d6 46
    17 +17/+12/+7/+2 +10 +5 +10 Divine Focus (Prowess) 9d6 50
    18 +18/+13/+8/+3 +11 +5 +11 Shape Energy (9th level) 9d6 55
    19 +19/+14/+9/+4 +11 +6 +11 Channel Power 10d6 60
    20 +20/+15/+10/+5 +12 +6 +12 Divine Spark 10d6 120

    Class Features
    All of the following are class features of the CLASS NAME.

    Weapon and Armor Proficiencies: Divine Blades are proficient in all simple and martial weapons, as well as light, heavy, and medium armor, plus shields and tower shields. Additionally, if a Divine Blade follows a deity, they are proficient in that deity's favored weapon (if any).

    Blessing Pool (Su): A Divine Blade shapes divine magic in a unique way, having a pool of divine energy available to shape freely into spells and other effects. At each level, the Divine Blade gains a number of points equal to the amount shown for their level, plus their Charisma bonus, if any. They can spend a single point of this pool to Channel Energy (see below), or cast a spell by expending points equal to the level of the spell being cast (also see below). Additionally, many Channel Powers require the expenditure of points from the Blessing Pool, instead of or with the normal cost to Channel Energy. In order to replenish the Blessing Pool, you must rest for 8 hours, and then spend one hour in prayer, training, or meditation, as appropriate to your ideology and religion. If a Divine Blade takes Extra Channel, that offers them two free uses of their Channel Energy ability or the energy channeling ability of their Divine Focus per day.

    Channel Energy (Su): Divine Blades are fonts of divine power, and can release a burst of it with the slightest thought. They can spend 1 Blessing Point to Channel Energy as a Cleric of their level. They must choose whether they channel Positive or Negative energy by default, but receive Versatile Channeling as a bonus feat for free, allowing them to use either one.

    Domains: At level 1, a Divine Blade receive 2 Domains, representing their belief system. They fall under the same restrictions as a Cleric choosing domains (alignment restrictions, must choose from their deity's domains, if applicable, etc.). They may use the Domain Powers of each Domain as a Cleric of their level, and can shape the spells from those domains (see Shape Energy, below) the moment they are of sufficient level, with no need for additional training. If you have levels in another class with Domains, or later gain levels in such a class, the domain or domains you choose for these classes must match any existing domains you have, and your levels in these classes all stack for determining Domain Powers available.

    Divine Focus (Su): You carry a single weapon or shield which you have poured a portion of your soul into. This is your Divine Focus. This weapon must be the favored weapon of your deity (if applicable) By expending 1 Blessing Point, you can charge this weapon, causing any attacks from it to deal damage equal to your Channel Energy, and of the same type (You may use Versatile Channeling to choose which type of energy it carries) for 1 minute. You are counted as having the Channel Smite feat while this weapon is in your possession. Additionally, in regards to this weapon, and only this specific weapon, you are considered to have the Weapon Focus feat. At level 5, you gain the ability to channel touch spells you cast through this weapon, similarly to how you can channel energy through it, inflicting the effect of the touch spell on the target of your attack as if you had simply touched them with the touch spell active. At level 9, you are counted as having the Greater Weapon Focus feat with regards to this weapon. At level 13, you can deflect a spell targeted at you as an Immediate Action. To do so, you must expend points from your Blessing Pool equal to the level of the spell and make a dispel check, as if countering it with dispel magic. If you succeed, the spell is countered. If the spell was a Ranged Touch attack, you can attempt to deflect it onto another target within range (range being determined as if the spell had been cast by its original caster from your space). At level 17, while using your Divine Focus, you are treated as having one additional Combat or Channeling feat of your choice whose prerequisites you meet. You may change this feat when you replenish your Blessing Pool, or swap feats as a standard action for the duration of one encounter by spending 15 points from your Blessing Pool.

    Shape Energy (Sp): Divine Blades are not truly divine casters in the traditional sense, but they can generate magical effects by expending points from their Blessing Pool equal to the spell they intend to replicate, using their class level as caster level, with any relevant save DCs and other ability-based variables based off of Charisma. At level 2, they can cast any 1st-level spell to which they have access (such as the 1st level spells of their domains), as spell-like abilities, using their normal casting times and any relevant spell components, gaining access to 2nd-, 3rd-, and so on-level spells at every even level after 2nd, as shown on the table. Any effects that specifically call out divine spells or effects treat these spell-like abilities as divine spells as appropriate. You may apply metamagic feats to these spell-like abilities as if they were spontaneously cast spells, increasing their casting time as appropriate. Such spell-like abilties with metamagic applied have a Blessing cost equal to their adjusted level.

    Exotic Magic: This class offers an unusual form of divine magic, that may be foggy on how it meets prerequisites. The ability to Shape Energy qualifies for things as follows:
    • Caster Level (divine or unspecified)
    • The ability to cast spells (divine or unspecified) of a level up to what you are able to Shape
    • Prestige classes that can advance divine spellcasting also advance the Blessing Point Pool and the level of spell that can be replicated through Shape Energy. Any feats, class features, items, and other effects that add a spell or spells to the target/user's spell list or spells known instead adds that spell or spells to the list of spells they can replicate via Shape Energy.
    • The ability to cast a specific spell the Divine Mind can replicate via Shape Energy, treating it as the divine version where applicable.


    Divine Spark (Ex): As a result of your long journey with your blessing, you have finally unlocked its final gift: Divinity. Your type changes to Outsider, and you gain the Native subtype, as well as any one subtype appropriate to your deity's portfolio (at the DM's discretion). You become entirely immune to the negative effects of aging, and you can no longer die due to old age. You are immune to poisons, diseases, and curses, gain 1 bonus hit point per hit die, and you may compose your own “Lesser Domain”. This domain has no Domain Powers, although it has the full complement of 9 spells, one of each level. Each spell must be agreed upon by you and your DM. You may Shape these spells with Shape Energy, as with any other domain you possess, and if a Cleric or other domain-based caster were to worship you, they would receive these spells as well. The Blessing Pool cost for each of your spells for Shape Energy is reduced by 1, making 1st level spells effectively free of cost, provided you have at least 1 point remaining in your Blessing Pool. While you can be damaged as normal, you can never be brought below 0 hit points by any non-magical weapon, and even if you are below 0 hit points, a non-magical weapon may not deliver a killing blow to you. You are automatically succeed in saves vs. massive damage (if applicable) and death effects. You receive Turn Resistance. Upon your passing, or when you choose to retire, depending on the world in which you live and the rules behind divinity there, you may become a full god. Should this occur, your Domain then grants Domain powers as any other Domain would.
    Last edited by malonkey1; 2014-07-17 at 07:55 PM.
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