Tungsten Golem
Medium Construct
HD 24d10+44 (176 hp)
Speed 30 ft. (6 squares)
Init: +2
AC 42; touch 8; flat-footed 42 (+34 natural, -2 Dex)
BAB +18; Grp +32
Attack Slam +28 melee (2d8+10 plus arcane heat)
Full-Attack 2 slams +28 melee (2d8+10 plus arcane heat)
Space 5 ft.; Reach 5 ft.
Special Attacks Arcane heat, blinding glare, brilliant energy, sunburst
Special Qualities Construct traits, darkvision 60 ft., DR 20/adamantine, DR 5/-, heat conduction, immunity to magic, low-light vision, spell interference, transmutation-resistant, true seeing
Saves Fort +8 Ref +6 Will +10
Abilities Str 30, Dex 7, Con -, Int -, Wis 15, Cha 1
Skills -
Feats Ability Focus (blinding glare)B, Improved GrappleB, Improved InitiativeB, Improved ToughnessB, Power AttackB
Environment Any
Organization Solitary or gang (3-4)
Challenge Rating 18
Treasure Special
Alignment Always neutral
Advancement 25-32 HD (Large); 33-40 HD (Huge)
Level Adjustment -

Made of the rare and intractable material known to some as wolfram, to others as tungsten, these golems possess that material's curious properties with relation to magic. Their creation is a difficult and uncertain art, and most mages never bother to try, finding these creations hazardous to their work. Almost always smaller than conventional golems due to the rarity and value of their constituent material and the difficulty involved in enchanting it, tungsten golems are nonetheless fierce and deadly, with strange powers born of the ambient magical energies they suppress and absorb.

Each tungsten golem is designed around a weapon augment crystalMIC whose properties are conferred to the golem's slam attacks. Some tungsten golems also have an ioun stone embedded in their construction, often in the position of a "third eye," whose properties are active on the golem even though the stone is not circling overhead. These are typically the only treasures recovered from encounters with the mysterious golems, whose metallic bodies lose value when their enchantment is broken.

For all abilities listed below, "magic" refers to magical items, spells and spell-like abilities that do not have their basis in either psionics or shadowcasting, unless otherwise specifically defined. Psionic powers and shadowcaster mysteries are specifically excluded from this definition of "magic."

Arcane Heat (Su) Tungsten golems react to the energy from magic by partially absorbing it and emitting it as heat. Whenever a spell or spell-like ability is used within 30 feet of a tungsten golem by a source other than a tungsten golem, its arcane heat increases by 1 point. Whenever it is struck with a magic weapon, the tungsten golem's arcane heat increases by 1 point. If it would be subjected to any fire damage, its arcane heat increases by 1 point (so a spell that would deal fire damage increases its arcane heat by 2 points, as would a hit by a +1 flaming longsword). A tungsten golem adds its total arcane heat value to all melee attacks as fire damage. Creatures touching the tungsten golem immediately take fire damage equal to its current arcane heat value. If the tungsten golem would be subject to cold damage, instead reduce its arcane heat value by half the amount of damage that would be dealt. Arcane heat fades away after 1 hour of inactivity.

Blinding Glare (Su) A tungsten golem that has engaged in combat glares with a terrible light. All creatures within 30 feet of the tungsten golem are constantly dazzled (no save). Should its arcane heat ever equal or exceed 10 points, the tungsten golem becomes blindingly bright. All creatures within 60 feet are dazzled and must make a Fortitude save (DC 24) or be permanently blinded. A creature that saves against this effect is not immune to the blinding quality of the tungsten golem's light and must save of subsequent rounds for as long as the golem's arcane heat equals or exceeds 10 points. The save DC is Constitution-based.

Brilliant Energy (Su) For up to 10 rounds per day, the tungsten golem can transfer the residual arcane energies that it has aggregated into its slam attacks, treating them as though they were brilliant energy weapons. The time need not be continuous. This ability may be activated and deactivated as a free action.

Heat Conduction (Ex) No source of fire damage or effect with the [Fire] descriptor can deal damage to a tungsten golem; instead, it aggregates arcane heat from any such source it is subjected to. Even effects that would modify fire damage to bypass resistance and immunity cannot cause damage to a tungsten golem from such sources.

Immunity to Magic (Ex) A tungsten golem is immune to any spell or spell-like ability, including those from shadowcasting, that allows spell resistance, as well as psionic powers that allow power resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A magical or psionic attack that would deal fire damage instead confers arcane heat to the golem, as noted above.

Any magical or psionic attack with the [Cold] descriptor can be used to reduce the golem's arcane heat, as noted above. Chill metal can completely eliminate the golem's arcane heat (reducing it to 0) if the caster succeeds on a caster level check against DC 28.

Spell Interference (Ex) A tungsten golem's presence interferes with magic as though spells were being cast against a creature with spell resistance. Spells cast within or whose effect would occur within 30 ft. of a tungsten golem do not function unless their caster succeeds on a caster level check (DC 28). This applies even to spells that are cast from a great distance, provided they would have an effect within this area (such as the sensor of scry), and applies against spells not normally subject to spell resistance (summon monster for example). Those possessing on their person a key linked to the golem at the time of its creation can ignore this interference effect.

Sunburst (Sp) Three times per day, a tungsten golem can unleash a sunburst (DC 20) as a 20th level caster. The save DC is Wisdom-based. When a tungsten golem's HP are reduced to 0 or below, this ability automatically activates centered on the golem, even if its normal uses for the day have been exhausted. This ability is not subject to the golem's spell interference or arcane heat abilities.

Transmutation-Resistant (Ex) A tungsten golem that would be subjected to the effect of a spell of the transmutation school (whether from the spell or an equivalent effect) gets a +8 racial bonus to Fortitude saves to resist that effect.

True Seeing (Su) Tungsten golems continuously use this ability, as the spell cast at 20th level.