Spoiler: The Big 16 (repeated)
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Dungeons and Dragons 3.5, tri-gestalt (tristalt) game.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Generic-y Medieval Setting, you guys are going to be reincarnated heroes born into a small kingdom, please have a reason why your characters would accept an invitation to the capital to see the King. You can know that you are a reincarnated hero, or not. Most Spellcasters proficient in Divinations could tell you if they investigated, a skilled Diviner or similar could tell simply by being near you.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Two to four dedicated players who can post at least once per day. I don't want to take more than four players, so if I have more than four submissions I will base it on how well I like the character... yes, that's super subjective. Sorry, I don't have better criteria for it.
Providing a full 20 build so I can see where you're going/make plot hooks around the specific characters/incorporate lore related to the characters will help.
Please be dedicating to posting at a rate of approximately once per day. If something comes up, let me know if you can.
If you haven't posted within a day and it's your turn in combat or the like, I will delay your turn to the end of the round, at which point I will temporarily NPC-ify your character and attempt to use tactics that are sensible for your character/your playstyle. If it's in a non-combat situation, your character will be with the party but not really there, mentally. He'll contribute reasonably if actions are suggested by other members of the party.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
5. What is the characters' starting status (i.e. experience level)?
Starts 6th level. Mid level was requested, and I intend to accelerate XP gain beyond what would be RAW for 3.5.
6. How much gold or other starting funds will the characters begin with?
WBL for level 6, use the PF table, since I don't think the 3.5 one is on the SRD (I don't remember finding it) and the PF one is more anyway.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Party composition isn't all that important to me.
Prestige classes are allowed in all three trees of the gestalt at the same time. Dual progression PrCs are allowed. Pathfinder and Dreamscarred Press material will be allowed, but it's possible you might have to hold my hand when it comes to some of it; I'm not super well versed with those. Dragon Magazine and Homebrew will be allowed on a case-by-case basis.
For Dragon Magazine, I mostly need to be able to find the text for myself, so presenting me a way to do so will help your cause. If I'm already familiar with it, I'll probably ok it.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All official 3.5 allowed. If you want something from Pathfinder let me know, I'll probably be ok with it.
RHD and LA take up level slots, they can't be bought off. (ie, Fighter/Ranger/LA +1 might be a level)
Try to make it reasonable, you'll want to be able to pass in a standard fantasy town without having the guards scream "Monster attack!"
Inherited templates can be taken as much as you want for the first six levels, but afterwards, only acquired templates can be gained. If you want specific templates later let me know and we'll try to figure out how to fit in story-wise.
9. By what method should Players generate their attributes/ability scores and Hit Points?
44 (3.5) point-buy for stats. I don't like rolling.
HP is full first three levels, after that it's Roll a die half your HD+half your HD. (ie. for a D4, you'd roll 1d2+2, for a d6 1d3+3, d8 is 1d4+4, et cetera)
10. Does your game use alignment? What are your restrictions, if so?
Alignment not in place for players, ignore alignment requirements on classes, prestige classes, feats, spells, etc.
They will be in place for monsters for the cases of DR/evil (and the like), smite evil, protection from chaos, and other such effects.
Any bizarre interactions with this will be dealt with when they arrive.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multi-classing XP penalties are stupid. Multi-class your hearts out.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Make your rolls on the forum in spoiler tags, please label what the roll is for, and if you think a roll is justified, don't wait for me to call for it, just go ahead and roll it.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
It's a Tristalt Game.
Fractional BAB/Saves will be in effect. (Unearthed Arcana)
Thirst/Hunger rules/carrying capacity are generally going to be ignored. Unless it's totally unreasonable, assume you're in light load even if you're not. I'll be adjudicating what's "totally unreasonable."
XP will be coming quite a bit faster than it would in a normal game. I'll be adjusting how much additional XP is gained from completing challenges based on how difficult they actually turned out to be, but even if you steamroll it/circumvent it with absolutely no problem, you'll get XP. If the group solves a challenge in a particular creative or cool way, XP will be increased.
For XP components/item crafting, you may multiply the XP by 5 and sacrifice that much GP instead. (If your spell requires 250xp, instead lose 1250gp)
Everybody gets two extra feats at first level as if you had taken two flaws. But the flaws are usually lame and don't have a significant impact on the character anyway, so we're going to skip that part unless you want to put flaws on your character.
We'll be using Pathfinder's feat progression. Yes, prepare to be swimming in feats.
Everybody can take up to two Unearthed Arcana or Pathfinder traits.
Magic-Mart will, generally, be in effect. Candles of Invocation do not exist. You likely will need to get to a town to access the magic-mart. Magic-mart will be done in a kind of Tippy-esque style; Magic item stores will basically have nothing in them, when you ask for a specific item the owner will use his contacts to find a seller across various Planar Metropolises. Only a select few get initiated into the operation of the Magic-Marts.
Everybody will have a Handy Haversack of effectively unlimited extradimensional size. Anything I think you could reasonably stuff into the mouth of a large backpack, you may carry without limits.
You will automatically receive WBL upon level up, simply add the difference between the level you are now and the level before and add it to your funds. You will also likely find loot and magic items throughout the course of the game, this you may sell or do with as the group pleases.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Once again, you need a reason why you are/would accept an invitation to go to meet the king of your home kingdom, you may know or not know that you are reincarnated heroes. A few lines is enough, if you want to add more, add more. If you want to add items into the setting, feel free to do so as long as it's sensible (nothing like Space, the final frontier, these are the voyages of the starship... that doesn't fit).
Make sure your characters have motivations that make sense for getting into adventuring. At least one is mandatory.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Largely hack-n-slash, with elements of other playstyles, social intrigue and exploration/discovery being important secondary factors.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Again, all 3.5 material is allowed. Pathfinder and Dreamscarred Press will be allowed, but inform me of their use so I can try to learn a bit about it, and I may need you to explain things. Dragon Mag is generally available as long as it's not super borked, and I can find the material. Homebrew is available on a case-by-case basis.
On characters: I'm more interested in interesting characters (especially if their mechanics interact in interesting/cool ways) than powerful ones. I reserve the right to ask you to play something else if I don't think I will be able to challenge your character or provide meaningful interaction with the game world.
On my style: when I present an obstacle, I do not predetermine solutions for overcoming that obstacle. The more creative/effective you are in coming up with solutions, the better! But it also means there may be obstacles that are simply too challenging. Use your discretion on what you want to try to tackle.
On PvP: Unless both players agree, don't do it. Try to cooperate!