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    Default Re: GitP Pathfinder Grab Bag Competition Competition XXVI: Pick a God and Pray

    Biblios

    Even gods have names—not the crude and simple sounds their myriad followers label them with, but True Names, names that echo in the very fabric of reality. And deities are as subject to the call of their Name as anything else in existence.

    The Biblii managed to find the True Name of their own god, and for a time this led only to a greater connection between god and his creations. But it was only a matter of time before an enterprising Biblios tried to take advantage of the power in their hands. It was the Cult Eraktas that took this Name used it to yoke their deity into slavery. Every Biblii born since that date has been a part of the grand chains containing this deity, forced to imprint fragments of fragments of his True Name across their flesh. And even such a small piece can be a source of great power—through extensive use, the Biblii have begun to cannibalize their god, drawing upon more and more energy from the god bound under the earth’s crust.


    Physical Description: A Biblios stands somewhat shorter than an elf. Their ears are never less than three inches long (and are capable of reaching a full six inches in size), but their ears are rounded rather than given the point more often seen. Their arms reach almost to their knees, and their hands are twice the size of a human’s—even so, their long and thin fingers are deft enough that this doesn’t hinder them in the least. Biblii have hair in grayscale—although some have purely black or purely white hair, it is most common to see any number of grey shades. Indeed, many Biblii have hair that comes in as many as three different tones. As Biblii age (which takes a long time, due to the divine energy brushing against them), the patterns in their hair become more elaborate.

    But the most notable part of the body of any Biblios is the runic markings crisscrossing their skin, every single one a unique pattern. They resemble faintly glowing tattoos, and over the course of hours will shift their position on the Biblios’s body. Generally, between one and five of these sigils will float off their body entirely to slowly revolve around their Biblios—these are insubstantial, and whatever method there may be to affect these sigils is prevented by the divine power imbued in them.

    Society: Biblii have a culture that places great stock in the community; the emergence of individuality as a virtue is a relatively new phenomenon in their people, the result of a cultural shift from the still rising popularity of authors with political symbolism. Literature is of great importance in their society, as they have had a connection to the primal concept of language] since long before their betrayal of their deity. Nearly every family owns at least a small collection of books, and it is typical for political popularity to hinge upon one’s ability to express themselves in text.

    Relations: They tend to have good relations with neighboring races, made possible through the secrecy regarding the true origin of their unique abilities. To the Biblii as a whole, their god has abandoned them and denies all contact—only a select few know of the bound and slowly-devoured deity’s true location, and this information is even rarer to those outside of Biblios society. Biblii are not an uncommon site in cities around the world, although they tend to gather together in towns, their sense of community drawing them together when away from their people. The occasional pure-Biblios village or city tends to make good trade with gnomes, elves, and certain human societies, all of which would have an appreciation for their novels and for the tomes of philosophy and magical research that make up the most notable of their trade goods (although lumber and textiles actually compose the majority of their exports).

    Alignment and Religion: The communal nature of Biblios society has given them a significant tendency towards law—they well understand its role in keeping the whole functioning smoothly. With the recent trend towards a more individualistic existence, it is no longer rare to find Biblii who are chaotic, although they remain in the minority next to the largely lawful and neutral culture. Biblios don’t have a natural inclination towards evil or good, but their tendency towards putting the group above the individual has led to a certain selfless streak manifesting in many of their race.

    Adventurers: It is common for young Biblios to set out to see the world after reaching the age of majority. Every Biblios possesses a number of names; the family name to which they were born, the name of the clan of which their family is a part of, the name by which they were known as children, and the name they take for themselves upon becoming an adult. The name a Biblios finds for himself is a deeply personal undertaking—while many find the inspiration for their name in nature, the community, or a skill in which they find particular joy, others don’t find a name that fits until sometimes years after they came of age to take an adult name. By leaving home and seeing parts of the world and walking paths in life they would otherwise never get to experience is a respected method of finding a name. Other Biblii seek out adventure out of a desire to help others, and some particularly daring Biblios might leave home to find the inspiration to get their pen moving.

    Family Names: Jethidere, Calomini, Shalsharom, Belvedivel

    Clan Names: Cossa, Lambask, Mortul, Sayanna

    Male Names: Har-Gorban, Belsmet, Carodain, Mulkatta.

    Female Names: Esha-Fayal, Sesmess, Rukalta, Waydova.

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    RACIAL TRAITS

    • +2 Int, +2 Dex, -2 Cha
      Biblii are intelligent and move with grace, but there is something “off” about them that can be unnerving to some.
    • Medium: A Biblios receives no special penalties or bonuses for their size.
    • Speed: 30 ft.
    • Humanoid (Biblios): They are humanoids with the Biblios subtype.
    • Low-Light Vision (Ex): Biblii can see twice as far as humans in dim light.
    • Word Worker (Ex): Biblios culture embraces the written word. A Biblios gains a +2 racial bonus on Linguistics and on any one Knowledge skill. All Biblii are literate.
    • Thief of Names (Ex): Knowledge (Religion) and Linguistics are always class skills for a Biblios. Biblios gain a +2 divine bonus to Linguistics checks to interpret an unknown language or Use Magic Device checks to use a scroll.
    • Godly Displeasure: The anger of their deity weighs down upon the Biblii, although they know it not. A Biblios takes a -1 penalty on saving throws against divine magic.
    • Divine Predation Sigil (Sp): A piece of their god’s Name adorns every Biblios’s body. Invoking this word grants the Biblios a minor spell-like ability, with a special effect in accompaniment; even a simple magic is made greater by the mere presence of divine power. What rune they can wield is determined at birth, and although the rune possesses no special identifying feature a Biblios is always aware of the position of that rune on his body. These spell-like abilities cannot be used to qualify for a prestige class or feat with spellcasting requirements—however, a Biblios with the Scribe Scroll feat may treat their sigil’s spell as a known spell solely for purposes of scribing scrolls. They create scrolls of their spell-like ability at 75% normal cost to create. These glyphs have a caster level equal to his hit dice, and all saving throws have a DC of (10 + ½ HD + Int modifier). At character creation, a Biblios gains access to one of the following glyphs:

      • Glyph of Alchemistry – The Biblios may use Corrosive Grasp once per day. Upon successful use, he may elect to befoul any one potion or alchemical item on his target. A befouled alchemical item no longer functions, while a befouled potion not only provides no benefit, it deals 1d4 acid damage if drunk.
      • Glyph of Anointment – The Biblios may use either Bless Water/Curse Water once per day. He may align the resulting water with any one alignment aspect he desires when created, and may realign it when he uses it. Unholy water damages good outsiders the same way holy water damages evil outsiders; anarchic water damages lawful outsiders the same way holy water damages evil outsiders; axiomatic water damages chaotic outsiders the same way holy water damages evil outsiders. Regardless of alignment, the Biblios may drink the water to gain 1d4 temporary hit points, which last up to one hour.
      • Glyph of Arcana – The Biblios may use Magic Aura once per day. He can only have a number of items affected by the Glyph of Arcana equal to his hit dice, to a limit equal to his Intelligence modifier. Anyone holding an item modified by this glyph may end its effect as a swift action to grant themselves a +1 bonus to their caster level for the round.
      • Glyph of Artillery – The Biblios may use Magic Missile once per day. He deals +2 force damage when using a single missile. When he gets a high enough caster level to use multiple missiles, each creature hit by at least one missile takes 2 additional points of damage.
      • Glyph of Beasts – The Biblios may use Call Animal once per day. So long as the animal exists within a 50 mile radius of the Biblios, it appears in 1d3 rounds. The Biblios gains Wild Empathy, but only usable on an animal summoned through the Glyph of Beasts.
      • Glyph of Camaraderie – The Biblios may use Summon Monster I or Summon Nature’s Ally I once per day. If the Biblios spends a move action to direct his ally, then his summoned companion gains a +2 bonus to attack rolls, AC, and damage rolls for the remainder of the round.
      • Glyph of Deception – The Biblios may use Disguise Self once per day. The Biblios takes no penalty to Disguise for trying to look like the opposite gender, another race, etc. If the Biblios takes the form of a specific individual, those who only recognize said individual on sight do not gain a bonus on their checks to oppose your Disguise result.
      • Glyph of Denouncement – The Biblios may use Bane once per day. The penalty from the spell-like ability is doubled, and applies as a penalty also to the DC of any special abilities of theirs.
      • Glyph of Diminish – The Biblios may use Reduce Person once per day. You may use this spell-like ability to shrink an item instead of a person, in which case its duration is 24 hours. If used to reduce a person, they take only a -1 to Strength.
      • Glyph of Divinity – The Biblios may use Divine Favor once per day. During the effect of this spell-like ability, he may, once, reroll any single roll.
      • Glyph of Dream – The Biblios may use Shadow Weapon once per day. He is treated as having a base attack bonus equal to his level for purposes of using this spell-like ability. If he already has a base attack bonus equal to his level, he gains a +2 bonus to CMB.
      • Glyph of Earth – The Biblios may use Magic Stone once per day. The stones deal damage as though they were one size larger, and have their range doubled.
      • Glyph of Endurance: The Biblios may use Resistance three times per day. He may use this spell-like ability as an immediate action, and its duration is increased to 2 rounds.
      • Glyph of the Equestrian – The Biblios may use Mount. The Biblios adds his Intelligence modifier to his caster level for determining the amount of time the mount may be summoned; these hours need not be congruent, so long as they are separated into 1-hour units.
      • Glyph of Ethics – The Biblios may use one of the following once per day: Protection from Chaos, Protection from Evil, Protection from Good, or Protection from Law. Should he protect against chaos, he gains a +2 bonus to damage, increasing to +4 against chaotic beings. Should he protect against evil, he gains a +1 bonus to AC, increasing to +3 against evil beings. Should he protect against good, he gains a +1 bonus to attack, increasing to +3 against good beings. Should he protect against law, he gains a 5% miss chance inflicted on any attacks that would damage him (including area effects), increasing to 15% against attacks from lawful beings.
      • Glyph of Foresight – The Biblios may use True Strike once per day. After use, he gains two floating +2 bonuses that he can add to any two rolls, which last for 24 hours unless used.
      • Glyph of Form – The Biblios may use Magic Fang on himself once per day. He does unarmed damage as though a monk of his level. If he is already a monk or has a similar unarmed strike damage progression from another source, he deals damage as though he were one size larger.
      • Glyph of Frost – The Biblios may use Frostbite once per day. He may elect to deal either lethal or nonlethal damage; should he select nonlethal, Frostbite’s damage increases to 1d8 cold damage +1 per level.
      • Glyph of the Grave – The Biblios may use Chill Touch once per day. Those failing their saving throw against it take 2 Strength damage instead of 1. Anyone killed by this ability cannot be animated as an undead.
      • Glyph of Growth – The Biblios may use Entangle once per day. After use, he gains fast healing 1 for the rest of the day, but the maximum it can heal him is his class level + Intelligence modifier worth of hp in one day.
      • Glyph of the Guardian – The Biblios may use Mage Armor once per day. He may extend the benefits to any ally within ten feet as a swift action. Each ally added reduces everyone’s bonus from Mage Armor by 1, to a minimum bonus of +1.
      • Glyph of the Herald – The Biblios may use Whispering Winds once per day. The word limit for this spell-like ability is 50 words, and the subject may send a message in return of up to 50 words.
      • Glyph of Hunger – The Biblios may use Goodberry once per day. For every 2 hp healed (or that would have healed, if the eater is at full hp or has already healed their quota for the day) the eater gains 1 temporary hit point, which lasts for the rest of the day.
      • Glyph of Inferno – The Biblios may use Produce Flame once per day. The target catches on fire, taking 1d4 damage in each following turn until he passes a Reflex save (DC 10 + 1/2 HD + Intelligence modifier).
      • Glyph of Life – The Biblios may use Cure Light Wounds once per day. Healed subject gains a +1 sacred bonus to saving throws for 12 hours.
      • Glyph of Lunacy – The Biblios may use Lesser Confusion once per day. He may adjust the percentile roll by +/- 10%.
      • Glyph of the Master – The Biblios may use Unseen Servant once per day. The servant can participate in flanking, although it still cannot attack. It inflicts a -2 penalty to the ranged attacks of any opponent adjacent to it.
      • Glyph of the Moon – The Biblios may use Cloak of Shade once per day. He receives a +2 bonus to Stealth and 10% concealment while under the effects of this spell-like ability.
      • Glyph of Ocean – The Biblios may use Create Water once per day. The water created heals 1d2 hp per gallon if drunk. Alternatively, the water causes an effect as though a tanglefoot bag, but affecting an area of 5 square feet per 2 gallons summoned.
      • Glyph of Possession – The Biblios may use Arcane Mark three times per day. The Biblios may have a number of items affected by the Glyph of Possession equal to his HD to a limit equal to his Intelligence modifier. As a swift action, the Biblios may destroy the arcane mark to gain a +2 bonus on a skill check made that round.
      • Glyph of Rainbows – The Biblios may use Color Spray once per day. Gain a +2 racial bonus to a random ability score; roll a 1d6. 1=Strength, 2=Dexterity, 3=Constitution, 4=Intelligence, 5=Wisdom, 6=Charisma. This bonus lasts for 1 round/HD.
      • Glyph of the Sentry – The Biblios may use Alarm once per day. When using this, he may apply one of the following spell effects onto it, which provide information on anything that activates the spell-like ability as though it had been used for three rounds: Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, or Detect Poison.
      • Glyph of Slumber – The Biblios may use Slee[ once per day. He adds his level to the limit of HD that the spell-like ability can affect, to a limit of additional hit dice equal to his Intelligence modifier.
      • Glyph of Society – The Biblios may use Charm Person once per day. Once the spell fades away, the subject’s attitude towards the Biblios increases by one step.
      • Glyph of Song – The Biblios may use Ear-Piercing Scream once per day. Everyone who made a successful save against the effect must make another save to avoid being fascinated for 1 round. Those who failed are fascinated for 1 round after recovering from being dazed.
      • Glyph of Storms – The Biblios may use Deadeye’s Arrow once per day. The spell-like ability deals ½ initial damage to any enemies adjacent to the target.
      • Glyph of Structure – The Biblios may use Mending three times per day. He adds his Intelligence modifier to the item’s hardness. Attempts to sunder an item mended by this spell-like ability are reversed; a successful sunder attempt damages item of the one who attempted it, taking only half damage itself. These effects last for 1 hour.
      • Glyph of the Sun – The Biblios may use Flare Burst once per day. One target within the effect must make a saving throw vs blindness that lasts one hour.
      • Glyph of Telekinesis – The Biblios may use Mage Hand three times per day. He may use the spell to throw things as per Telekinesis, inflicting 1d6 damage on a successful attack, or damage otherwise suited to the object thrown. The Biblios add his Intelligence modifier to the weight he can lift with this spell-like ability.
      • Glyph of Terror – The Biblios may use Cause Fear once per day. He adds his level to the limit of HD this spell-like ability can affect until, to a limit of additional hit dice equal to his Intelligence modifier. He gains a +1 bonus on attack rolls against those affected by this effect.
      • Glyph of Weariness – The Biblios may use Ray of Enfeeblement once per day. The target deals only ½ damage for 1d4 rounds.
      • Glyph of Winds – The Biblios may use Alter Winds once per day. He selects a target within 30 feet to blast with a focused stream of wind in the form of a bull rush. His CMB for this bull rush is equal to his level plus his Intelligence modifier. It does not provoke an attack of opportunity.
      • Glyph of Wisps – The Biblios may use Faerie Fire once per day. The target of this takes a 10% miss chance on all their attacks.
      • Glyph of Words – The Biblios may use Read Magic once per day. For the duration of the spell he doubles all racial bonuses and penalties.
      • Glyph of Worship – The Biblios may use Bless once per day. The bonuses from this spell-like ability are doubled, and also apply to the DC of any special abilities of his or his allies.

    • Languages: A Biblios begins play knowing Common, Draconic, and any one non-secret language. Biblii with a high Intelligence score may select any language as their bonus languages (except for secret languages, like Druidic).


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    Random Starting Ages
    Adulthood
    Intuitive
    Self-Taught
    Trained
    50 years
    +1d6
    +2d4
    +2d6

    Aging Effects
    Middle Age
    Old
    Venerable
    Maximum Age
    200 years
    550 years
    900 years
    +6d100 years

    Random Height and Weight
    Gender
    Base Height
    Height Modifier
    Base Weight
    Weight Modifier
    Male
    4'11"
    +2d8
    85 lb.
    + (2d8 x3) lb.
    Female
    5'0"
    +2d8 +1
    95 lb.
    + (2d10 x3) lb.

    Favored Class Options
    Homebrew classes are depicted in italics.

    Alchemist: Add one extract formula from the Alchemist formula list to the character's formula book. This formula must be at least one level below the highest formula level the Alchemist can create.
    Barbarian: Gain a +1/5 bonus to Will saving throws.
    Bard: Gain 1/6 of an additional use of Lore Master.
    Cavalier: Gain 1/6 of an additional use of Tactician
    Cleric: Add ½ of a spell from the spell lists of the Slavery subdomain of Law, Community, Knowledge, or (Rune and its subdomains) to the Cleric’s list of domain spells. The Cleric does not gain the domain, nor can he use any domain abilities.
    Divine Blade: Increase Divine Blade level by +1 for the purposes of one domain ability he possesses, so long as this domain ability is from the Slavery subdomain of Law, Community, Knowledge, or (Rune and its subdomains) domains, to a maximum of +10 total for any given domain, which may be mixed between the domain powers of that domain as the Divine Blade wishes.
    Druid: Gain a +1 bonus to the skills improved by the Nature Sense class ability.
    Fighter: Add any 1 weapon from any group to one of the weapon groups the Fighter already possesses.
    Gunslinger: Reduce the time to repair a weapon through the Gunsmithing feat by 3 minutes, to a minimum of 2 minutes.
    Inquisitor: Inflict +1 damage to divine spellcasters when using the Bane ability.
    Magus: Add one spell from the Magus spell list to the character's spellbook. This spell must be at least one level below the highest spell level the Magus can cast.
    Monk: Gain 1/6 of a bonus feat from the Monk bonus feats.
    Oracle: Add 1/3 of a new language to the Oracle’s list of known languages, and add that language to those usable during combat for Oracles with the Tongues Oracle Curse.
    Paladin: Gain a +1/4 bonus to saving throws against divine spells.
    Ranger: Add +1/4 to a single existing favored terrain bonus.
    Relicbound: Spells from the same domain as the Biblios’s Divine Predation Sigil can be scribed via Scribe Sword at -4% creation cost (to a minimum reduced cost of 1 gp).
    Rogue: The Rogue gains a +1/2 bonus on Disable Device and Use Magic Device checks related to glyphs, symbols, scrolls, and other magical writings.
    Sorcerer: Add one spell known from the Sorcerer spell list. This spell must be at least one level below the highest spell level the Sorcerer can cast.
    Summoner: Gain 1/3 of an additional use of the Summon Monster class ability.
    Witch: Add one spell from the Witch spell list to the Witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the Witch ever replaces her familiar, the new familiar knows these bonus spells.
    Wizard: Add one spell from the Wizard spell list to the character's spellbook. This spell must be at least one level below the highest spell level the Wizard can cast.
    Last edited by dragonjek; 2014-07-30 at 11:22 PM. Reason: Making corrections, adding favored class bonuses
    My Homebrew:
    3 Elemental Feats
    Vgilmat, the race of little giants (with accompanying archetypes and feats)