[10 characters/less. Really, next time I'll have better stuff planned out. I kinda spontaneously just decided to do this reveal today.]
Originally Posted by NyanSpoiler: Image and FluffShow
"I am the justice that meows in the night."
It was a cold, dark night. It couldn't be helped, really; most of the local druids had been ushered out of town over some plague in the forest. He didn't really mind, though. Less druids meant fewer people to watch him, and every criminal could appreciate that.
With the old hag's bag slung over his shoulder, he felt invincible. It was the adrenaline, he knew, but it still felt good. Making a clean getaway always felt so rewarding - doubly so if his target had been wealthy. Given the weight of the lady's purse, it certainly felt like it.
Usually, a running man stopped for nobody. Witnesses were never good news, after all, and they were usually cause for more work on the job. Still, there were some things worth stopping for. On that particular night, he came across a baying cat under the shade of a window garden. Small, clean and caped in an odd black cloak, he felt that it at least warranted some attention. When did cats start wearing clothes, anyway?
Alas, his decision was a poor one.
"Here, kitty kitty," he chimed, "c'mere while I catch my breath. Who's a cute little cat?" Panting and heaving, he cape to a stop beside the poor thing. It was awfully clean and well-fed for a street cat. Perhaps it had an owner?
The cat did not approach, nor did it purr in appreciation for his company. Instead it sat there, mewling and waving its right paw around in the air. He opened his mouth to ask what it was doing, but found his voice to be stretched and croaky. He could feel a pressure on his neck, to say nothing of the tugging at his hands and knees. He felt around his body, checking if there was something there, but found nothing. It was as if the air itself were strangling him and pinning him down..
"We found him lying in a nearby alleyway, not ten minutes after the bag was stolen. Atop his unconscious body laid an orange-and-brown calico cat, twitching its nose and staring out at us through its eyemask. Once the cuffs were on and the lady's purge was retrieved, it simply vanished - we're not sure where. Probably down a gutter or something."
- Jerik, member of the Westward Vale town guard.
Spoiler: SpecificsShowNyan, the Justice of the Night
Classes: Sorcerer 6/Dread Witch 5/Master of the Unseen Hand 4/Reaping Mauler 5
ACFs and Variants: "Spell Shield" Sorcerer ACF. Replaces the familiar with a spell-powered damage sponge.
Alignment: Lawful Good
Ability Scores: 32 Point Buy
Racial: +2 Dexterity, -2 Strength
Levels: +5 Charisma
Total (In Cat Form): 3/18/14/14/14/20
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st Sorcerer 1 +0 +0 +0 +2 4 Concentration, 4 Spellcraft, 2 (Cross-Class) Escape Artist, 2 (Cross-Class) Tumble Surrogate Spellcasting Spell Shield 2nd Sorcerer 2 +1 +0 +0 +3 5 Concentration, 4 Spellcraft, 2.5 (Cross-Class) Escape Artist, 2.5 (Cross-Class) Tumble 3rd Sorcerer 3 +1 +1 +1 +3 6 Concentration, 4 Spellcraft, 3 (Cross-Class) Escape Artist, 3 (Cross-Class) Tumble Weapon Finesse 4th Sorcerer 4 +2 +1 +1 +4 7 Concentration, 4 Spellcraft, 3.5 (Cross-Class) Escape Artist, 3.5 (Cross-Class) Tumble 5th Sorcerer 5 +2 +1 +1 +4 8 Concentration, 4 Spellcraft, 4 (Cross-Class) Escape Artist, 4 (Cross-Class) Tumble 6th Sorcerer 6 +3 +2 +2 +5 9 Concentration, 4 Spellcraft, 4 (Cross-Class) Escape Artist, 4 (Cross-Class) Tumble, 3 Knowledge (Arcana) Improved Unarmed Strike 7th Dread Witch 1 +3 +2 +2 +7 10 Concentration, 4 Spellcraft, 5 (Cross-Class) Escape Artist, 4.5 (Cross-Class) Tumble, 3 Knowledge (Arcana) Master of Terror, Unnatural Will 8th Dread Witch 2 +4 +2 +2 +8 11 Concentration, 4 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 2 Intimidate Absorb Fear 9th Dread Witch 3 +4 +3 +3 +8 12 Concentration, 4 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 5 Intimidate Clever Wrestling Fearful Empowerment 1/Day 10th Dread Witch 4 +5 +3 +3 +9 13 Concentration, 4 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 8 Intimidate Delay Fear, Greater Master of Terror 11th Dread Witch 5 +5 +3 +3 +9 14 Concentration, 4 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 11 Intimidate Fearful Empowerment 2/Day, Horrific Aura, Reflective Fear 12th Master of the Unseen Hand 1 +6/+1 +3 +3 +11 15 Concentration, 4 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 14 Intimidate Steady Concentration Improved Caster Level, Versatile Telekinesis 13th Master of the Unseen Hand 2 +7/+2 +3 +3 +12 16 Concentration, 5 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 16 Intimidate Telekinetic Wielder, Sustained Concentration 14th Master of the Unseen Hand 3 +8/+3 +4 +4 +12 17 Concentration, 7 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 17 Intimidate Full Attack Telekinesis 15th Master of the Unseen Hand 4 +9/+4 +4 +4 +13 18 Concentration, 9 Spellcraft, 5 (Cross-Class) Escape Artist, 5 (Cross-Class) Tumble, 3 Knowledge (Arcana), 18 Intimidate Versatile Spellcaster Improved Violent Thrust, Telekinetic Flight 16th Reaping Mauler 1 +10/+5 +6 +6 +13 18 Concentration, 9 Spellcraft, 8 Escape Artist, 5 Tumble, 3 Knowledge (Arcana), 19 Intimidate Improved Grapple, Mobility 17th Reaping Mauler 2 +11/+6/+1 +7 +7 +13 18 Concentration, 9 Spellcraft, 11 Escape Artist, 5 Tumble, 3 Knowledge (Arcana), 20 Intimidate Adept Wrestling +1 18th Reaping Mauler 3 +12/+7/+2 +7 +7 +14 18 Concentration, 9 Spellcraft, 14 Escape Artist, 5 Tumble, 3 Knowledge (Arcana), 21 Intimidate Practiced Spellcaster (Sorcerer) Counter Grapple, Sleeper Lock 19th Reaping Mauler 4 +13/+8/+3 +8 +8 +14 18 Concentration, 9 Spellcraft, 17 Escape Artist, 5 Tumble, 3 Knowledge (Arcana), 22 Intimidate Adept Wrestling +2 20th Reaping Mauler 5 +14/+9/+4 +8 +8 +14 18 Concentration, 9 Spellcraft, 20 Escape Artist, 5 Tumble, 3 Knowledge (Arcana), 23 Intimidate Devastating Grapple
Spoiler: Spellcasting ProgressionShowSpells per Day Table
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 5 3 - - - - - - - - 2nd 6 4 - - - - - - - - 3rd 6 5 - - - - - - - - 4th 6 6 3 - - - - - - - 5th 6 6 4 - - - - - - - 6th 6 6 5 3 - - - - - - 7th 6 6 5 3 - - - - - - 8th 6 6 6 4 - - - - - - 9th 6 6 6 5 3 - - - - - 10th 6 6 6 6 4 - - - - - 11th 6 6 6 6 5 3 - - - -
Spells Known Table
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 4 2 - - - - - - - - 2nd 5 2 - - - - - - - - 3rd 5 3 - - - - - - - - 4th 6 3 1 - - - - - - - 5th 6 4 2 - - - - - - - 6th 7 4 2 1 - - - - - - 7th 7 4 2 1 - - - - - - 8th 7 5 3 2 - - - - - - 9th 8 5 3 2 1 - - - - - 10th 8 5 4 3 2 - - - - - 11th 9 5 4 3 2 1 - - - -
Level 0: Detect Magic, Read Magic, Light, Ghost Sound, Mage Hand, Message, Open/Close, Arcane Mark, Prestidigitation
Level 1: Cause Fear, Shield, Mage Armour, Protection from Evil, Silent Image
Level 2: Scare, Blur, Locate Object, Phantasmal Assailants
Level 3: Dispel Magic, Haste, Phantasmal Strangler
Level 4: Scrying, Phantasmal Killer
Level 5: Telekinesis
Spoiler: Level BreakdownShowLevel 5: Sorcerer 5
Spoiler: Justice Does Not RestShowNyan begins her life as a Tibbit Sorcerer. Tibbits are fun because they can turn into innocent-looking housecats at will. Sorcerers are fun because of a) magic and b) explosions. Nyan, however, focuses on the former aspect of magic. Her spells serve as buffs and utility, from protective spells like Mage Armour to the ability to seek out lost purses via Locate Object. She also has a few [Fear] effects, from Cause Fear to Phantasmal Assailants, which can be used against her more weak-willed enemies. Phantasmal Assailants is of particular interest because of its substantial ability damage (assuming two failed saves).
As an aside, Nyan takes the Spell Shield Sorcerer ACF. This gives her the ability to turn spells into short-lived hit points, giving her some extra survivability based on her most populous resource. It might not be amazing, but it's better than some silly familiar.
To briefly talk about feats, Weapon Finesse is typical for characters with Nyan's focus on Dexterity. Surrogate Spellcasting, on the other hand, is a necessary feat for Tibbits who wish to cast spells in their cat form. Naturally, Nyan likes to cast spells as much as anyone else.
Level 10: Sorcerer 6/Dread Witch 4
Spoiler: Justice Does Not ForgiveShowAfter one final level of Sorcerer, Nyan detours into Dread Witch. This class is the first secret ingredient for this competition, and its various abilities provide a significant boost to her various [Fear] spells. (Greater) Master of Terror and Fearful Empowerment are a potent combination in their own right, capable of boosting the power of almost any spell. Unnatural Will is a neat fear-centric bonus feat which makes use of Nyan's high Charisma, and meshes naturally with Absorb Fear. Were it not for the mind-affecting immunities of many monsters and critters, Dread Witch could be considered a self-synergistic and viable prestige class. It's just a shame that so many of its abilities require other people to do things to you, rather than granting any form of direct agency.
While we do lose a level of caster progression, we still gain caster levels and extra spells. Dispel Magic and Haste are the go-to spells for any spellcaster, and doubly so when they'll be relying on attack rolls. For [Fear] spells: Phantasmal Stranger is our first foray into grappling enemies, and Phantasmal Killer offers us a(n admittedly rather shaky) save-or-die spell. Scrying is an old favourite, and Nyan loves it for the ability to track down troublemakers and hooligans.
As far as feats go, we've picked up the two prerequisites for the Reaping Mauler prestige class. They'll be of more use later, if at all.
Now, a word on the special entry requirement for the Dread Witch prestige class.
Such an entry requirement is reliant on DM fiat to even provide you with any fear effects to save against (assuming her Phantasmal X spells don't backfire or that she doesn't, say, cast Scare on herself). On the upside, Nyan's high Will save is not capable of providing immunity to such effects and there's always the chance of rolling a natural 1. Assuming the correct alignment of the stars/rules, this requirement is mechanically possible to achieve. I thus leave you with a snippet of backstory for our caped crusader.Originally Posted by Heroes of Horror, page 98Special: Must have suffered at least one fear effect against which she failed her save.
My first experience of fear? Why, it feels like yesterday - such an event is hard to forget, you understand. It was in a shipyard, back when I was starting out on my career as a vigilante. My fledgling self had tracked down some folks there, 'cause they'd kidnapped a child and were demanding a ransom. I should've known better than to charge in head-first. I'd ignored all of the signs that they had a spellcaster with them. Truthfully, I'm lucky that it was a mere enchanter rather than some collateral damage-centric evoker. Those guys are a real pain.
Level 15: Sorcerer 6/Dread Witch 5/Master of the Unseen Hand 4
Spoiler: Justice Does Not ForgetShowNyan picks up her final level of Dread Witch, then begins her slow transformation into a telekinetic grappler. We gain Horrific Aura, which is usually a pitiful, HD-restricted ability which grants us a small bonus against mooks. On a more useful note, however, it be used as a touch attack made of Fear ConcentrateTM which can be used to panic enemies and weaken their guard. Reflective Fear is another ability which relies on the actions of our enemies in order to benefit us, and might actually be a concern if, say, a Phantasmal Killer is redirected back at us (thanks to a successful will save from the target). Does the Phantasmal Killer get stuck in an endless loop (Nyan = caster, successful save redirects the spell back at its caster) until Nyan rolls a natural 1?
After finishing on Dread Witch, we make use of our 11th level spell (Telekinesis) to focus on our grappling side. While subpar, Master of the Unseen Hand works well as a combination of the spellcasting and grappling sides that our secret ingredients are demanding. The Combat Maneuver feature of the Telekinesis spell is of the greatest interest here, as it will allow Nyan to grapple enemies from a feline disguise, from behind cover and from a distance. The Sustained Force and Violent Thrust uses of Telekinesis have their own uses too, but they won't receive as great a focus as the telekinetic grappling side. As an added bonus, we get at-will flight and a better action econonmy when using and concentrating on Telekinesis.
As far as feats go, we work to shore up our waning spellcastng potential through the use of Steady Concentration and Versatile Spellcaster. Steady Concentration grants Nyan the ability to take 10 on all Concentration checks, significantly improving her ability to cast and maintain spells under duress. This is of the greatest importance when concentrating on Telekinesis. Versatile Spellcaster can be used by spontaneous spellcasters to grant extra high-level spells per day (a given, given Nyan's inhibited spellcasting).
A note on spells per day: Nyan's spellcasting progression only grants her three castings of Telekinesis per day, but that's more than enough. There's also plus one from having a high Charisma score, plus up to three additional castings via Versatile Spellcaster. As a rule of thumb, most parties can expect four equal-CR encounters per day and can expect combats to last for some 8 rounds. Furthermore, Nyan has a high caster level with Telekinesis (with each caster level granting her one additional round) and a solid Concentration check (the ability to always take 10 removes most threats to her concentration). Under typical conditions, Nyan's telekinetic abilities should be more than sufficient.
Level 20: Sorcerer 6/Dread Witch 5/Master of the Unseen Hand 4/Reaping Mauler 5
Spoiler: Justice Does Not SurrenderShowSeeking to perfect her grappling further, Nyan works to integrate martial skill into her efforts. Reaping Mauler signifies our final separation from Nyan's spellcasting roots, even if we do supplant the features of the prestige class with those of a spellcasting one (Master of the Unseen Hand). Reaping Mauler grants us a number of passive grappling bonuses, from flat grappling modifiers to duration-dependent grappling abilities. Both Sleeper Lock and Devastating Grapple benefit from Nyan's Telekinesis-based grappling style and her middling Wisdom score, keeping herself out of harm's way while still being ostensibly in it.
For our 18th level feat, we pick up Practiced spellcaster. Some extra caster levels never hurt anyone!
Another word on special requirements, this time for the Reaping Mauler prestige class.
This requirement is a mess rules-wise. Must my opponents be exactly one size category larger, or can they be two or three sizes larger? Must the opponents be of equal-CR, and thus a challenge? What constitutes defeating these three opponents "with his bare hands?" Regardless of these points, a tibbit is natively small-sized; three human crooks aren't the rarest of enemies. I believe the best way to demonstrate this is with more prose.Originally Posted by Complete Warrior, Page 76Special: The candidate must have defeated at least three opponents one size category larger than himself with his bare hands.
You wanna know why I like telekinesis? Well, it's simple; I was bullied a lot in my childhood. Kids are mean folk, y'see, and the toughest one always gets to go on top. That's just something you learn when you grow up on the street. It toughened me up, though. Taught me a lot of things, like how to involve myself in a street brawl without getting too many nicks and cuts myself. Those skills were a real help after I started the whole 'savior of the wronged' thing I do now. Why, this one time I took out three guys at once, with only my fists!
Spoiler: ResourcesShowPlayer's Handbook: Sorcerer, Improved Unarmed Strike, Improved Grapple
Dragon Compendium: Tibbit
Heroes of Horror: Dread Witch, Unnatural Will
Complete Warrior: Master of the Unseen Hand, Reaping Mauler, Clever Wrestling
Savage Species: Surrogate Spellcasting
Races of Stone: Steady Concentration
Races of the Dragon: Versatile Spellcaster
Complete Arcane: Practiced Spellcaster
Dungeonscape: Spell Shield Sorcerer ACF
Complete Mage: Phantasmal Strangler
Spell Compendium: Phantasmal Assailants
Player's Handbook: All other spells