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    Default Re: GitP Pathfinder Grab Bag Competition Competition XXVI: Pick a God and Pray

    Priest of the Seven


    Image used with express permission of the artist, me. Also, I am not an artist.

    "Do you know what your sin is, Malcolm?"
    -Jethro Liance, Paladin, moments before engaging in combat with Malcom Frey, Priest of the Seven.
    "Ah, hell, I'm a fan of all seven. But right now, I'm gonna have to go with Wrath."
    -Malcolm Frey, Priest of the Seven, moments before swearing an Oath on the life of Jethro Liance, Paladin.

    The Seven. Young gods, all of them. Worshiped in dark corners, behind closed doors, followed by few and championed by fewer still. Individually, they just barely have enough power to support their respective clerics. But that's just it- they aren't individuals. Each of them is a single facet of the whole, the very concept of sin itself. And that whole is far, far greater than the sum of its parts.

    There are tales told of those who have seen the whole for what it can truly be. Those who worship not a member of the Seven, but the Seven themselves. Those who strike with the force of not a sin, but sin itself. Those who have walked the path of the Priest of the Seven.

    Heed my warning, young one. The champion of a god is a force to be reckoned with. But the champion of a Pantheon is something far more dire.

    Role: Priests of the Seven sacrifice some versatility in divine power for raw strength on the battlefield, allowing them to act as front line fighters, dishing out as much damage as they take. Depending on their choice of route, this strength can take many forms, from Gluttony's combat eating to Wrath's unstoppable rampage to Sloth's calculated inactivity and everything in between.

    Alignment: Without exception, Priests of the Seven are of evil alignments. It is difficult to literally worship the evils man has wrought without being evil yourself.

    Hit Die: d8

    Requirements
    To qualify to become a Priest of the Seven, a character must fulfil all of the following criteria.
    • Spells: Able to cast 3rd-level divine spells
    • Skills: Knowledge (Religion), 5 ranks
    • Feats: Must have at least two of:
      • Toughness
      • Skill Focus (Appraise)
      • Deceitful
      • Cosmopolitan
      • Combat Expertise
      • Blind-Fight
      • Persuasive
    • Special: Worships The Seven


    Class Skills
    The Priest of the Seven's class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex).

    Skill Ranks per Level: (2 + Int modifier)

    Priest of the Seven
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day Maximum Blessings
    1st
    +1
    +1
    +0
    +1
    Patrons, First Patron, Second Patron, Blessings 1
    2nd
    +2
    +1
    +1
    +1
    +1 Level of Existing Divine Spellcasting Class 2
    3rd
    +3
    +2
    +1
    +2
    3
    4th
    +4
    +2
    +1
    +2
    Third Patron +1 Level of Existing Divine Spellcasting Class 4
    5th
    +5
    +3
    +2
    +3
    5
    6th
    +6
    +3
    +2
    +3
    +1 Level of Existing Divine Spellcasting Class 6
    7th
    +7
    +4
    +2
    +4
    Fourth Patron 7
    8th
    +8
    +4
    +3
    +4
    +1 Level of Existing Divine Spellcasting Class 8
    9th
    +9
    +5
    +3
    +5
    9
    10th
    +10
    +5
    +3
    +5
    Fifth Patron +1 Level of Existing Divine Spellcasting Class 10

    Class Features
    All of the following are class features of the Priest of the Seven.

    Weapon and Armor Proficiencies: The Priest of the Seven does not gain any new proficiencies, but keeps the proficiencies of their previous class(es).

    Patrons (Ex):
    The Priest of the Seven's religion is changed to "The Seven. Additionally, the Priest of the Seven gains a strong bond with a member of the Seven. The chosen member of the seven becomes one of the Priest of the Seven's Patrons, and grants the Priest of the Seven the appropriate power from the list below. The Priest of the Seven chooses two patrons at the first level, and gains an additional patron every third level after that.

    Spoiler: Patrons
    Show
    • Elijah, the Glutton:
      Elijah grants the Priest of the Seven a fragment of the eternal hunger. The Priest of the Seven becomes able to consume and draw sustenance from any organic material- even if it would ordinarily be inedible or rotten- without penalty and becomes immune to ingested poisons. Additionally, the Priest of the Seven becomes able to consume an amount of food equivalent to a ration as a standard action.
      If the Priest of the Seven tastes the flesh or blood of a living creature, the creature is designated as the Priest of the Seven's Prey for 24 hours.

      In order to select Elijah as a Patron, the Priest of the Seven must have the feat "Toughness"
    • Lauren Argent, the Avaricious:
      Lauren grants the Priest of the Seven the secret she's always worked for- the transmutation of common materials into Gold. The Priest of the Seven may, at will, Gild a nonmagical weapon they are touching as a full round action, giving it a +1 enhancement bonus to attack and damage rolls, increasing by 1 for every 3 levels of Priest of the Seven past first and giving it a golden gleam. The Gilding effect lasts for 10 minutes per level of Priest of the Seven the Priest has. If the Priest of the Seven has the ability to apply weapon special abilities when they Gild a weapon, they may do so, however, only one weapon special ability can be applied to a weapon in this way at a time.
      Additionally, the Priest of the Seven increases their effective caster level by 1 when casting spells from the Transmutation school.

      In order to select Lauren Argent as a Patron, the Priest of the Seven must have the feat "Skill Focus (Appraise)".
    • Zeta, the Envious:
      Zeta gifts the Priest of the Seven the secret of his body. The Priest of the Seven becomes able to shape their dimensions ever so slightly to help with the task at hand, granting them a bonus to Strength and Dexterity based skill checks equal to half the Priest's Priest of the Seven levels, rounded up.
      Additionally, the Priest of the Seven's anatomy becomes slightly abnormal, granting a 10% chance to negate incoming precision or critical damage.

      In order to select Zeta as a Patron, the Priest of the Seven must have the feat "Deceitful".
    • Vox Populi, the Proud:
      Vox Populi grants the Priest of the Seven the gift of her silver tongue, allowing the Priest of the Seven to use the Voice of the People. While speaking with the Voice of the People, the Priest of the Seven is treated as if they are simultaneously speaking in all the languages that they are proficient in. Additionally, while speaking with the Voice of the People, the Priest of the Seven gains a profane bonus to charisma based skill rolls equal to half the number of languages that the Priest of the Seven knows.

      For the purposes of Voice of the People, and all blessings of Vox Populi, Thieves' Cant is not treated as a language, nor are any other "silent" languages. Any blessings requiring the use of the Voice of the People cannot be used in areas of magical Silence, or under any other conditions preventing verbal components. Effects that scale with the number of languages known maximize at 20 languages, even if the Priest of the Seven knows more than 20 languages.

      In order to select Vox Populi as a Patron, the Priest of the Seven must have the feat "Cosmopolitan", and speak a minimum of 3 languages.
    • Vance Morata, the Wrathful:
      Vance imparts his focus into the Priest of the Seven, allowing the Priest of the Seven to swear Oaths on his foes. When the Priest of the Seven swears an Oath, they choose a number between 1 and the number of levels of Priest of the Seven they have. This number is their Oath Level for this Oath. While the Priest of the Seven has an Oath sworn, they gain a bonus to attack and damage rolls made against the target of the Oath equal to their Oath Level, however, they take an equal penalty to attack and damage rolls made against targets other than the target of the Oath. The Priest of the Seven may only have one Oath at once. Oaths end after a number of days equal to the Oath Level have passed, or the target of the Oath is slain.
      Additionally, the focus of the Just Executioner makes the Priest of the Seven harder to send astray, granting them a +2 bonus to saving throws made against mind affecting effects.

      In order to select Vance Morata as a patron, the Priest of the Seven must have the feat "Combat Expertise"
    • Tycho, the Sloth:
      Tycho gives the Priest of the Seven a fraction of his calm. The Priest of the Seven gains the ability to rest in combat. Resting is a full round action that does not grant attacks of opportunity, but requires the Priest of the Seven to close their eyes, which is equivalent to Blindness. If the Priest of the Seven chooses to Rest, they may still take a free five foot step. Additionally, they restore 1d8 health plus the Priest of the Seven's constitution modifier. The Priest of the Seven also becomes immune to magical sleep effects at all times.

      In order to select Tycho as a Patron, the Priest of the Seven must have the feat "Blind-Fight".
    • Octavia, the Lustful:
      Octavia grants the Priest of the Seven her manipulation of the masses. Every person currently under an effect of the Charm or Compulsion subschools by the Priest of the Seven is marked as the Priest of the Seven's "Thrall" until the effect ends.
      Additionally, the Priest of the Seven becomes more seductive, increasing the DC of their Enchantment school effects by 1.

      In order to select Octavia as a Patron, the Priest of the Seven must have the feat "Persuasive".


    Blessings:
    Starting at the first level, the Priest of the Seven is blessed by their Patrons. Whenever the Priest of the Seven levels up, they gain a number of new Blessings, selected from the list below. The Priest of the Seven may only select Blessings associated with their Patron or Patrons. If the Blessing has more than one associated Patron, the Priest of the Seven must have all of the associated Patrons to select that Blessing. A Priest of the Seven may have a maximum number of Blessings as shown in the "Maximum Blessings" column of the table above. If a Blessing calls for a Saving Throw, the DC is Charisma based, the effective spell level is treated as the Priest's Priest of the Seven levels minus one, and the caster level is equal to the highest divine caster level the Priest of the Seven has, unless the Blessing states otherwise.


    Spoiler: Blessings
    Show

    Spoiler: The Seven
    Show

    Spoiler: Elijah, the Glutton
    Show

    Battle Gourmet (Ex)
    Associations:
    Elijah
    The Priest of the Seven gains a Bite attack appropriate to their size. If the Priest of the Seven already has a Bite attack, it now deals damage as if the Priest of the Seven were one size category larger. Additionally, if the Priest of the Seven successfully deals damage with this Bite attack, the damaged foe immediately becomes Prey.

    Bloodhound (Ex)
    Associations:
    Elijah
    The Priest of the Seven gains the Scent special quality. They also receive a +8 competence bonus on Perception checks involving smell and a +4 competence bonus on Survival checks to track using scent. However, they also take a 4 penalty on saving throws against odor-related effects such as the stench ability and stinking cloud. Additionally, the Priest of the Seven ignores miss chance due to concealment against their Prey.

    Back for Seconds (Ex)
    Associations:
    Elijah
    Once the Priest of the Seven has a taste, it's a matter of time before they're back for more. The Priest of the Seven automatically confirms critical hits against their prey, and gains a bonus to attack rolls against their prey equal to half their Priest of the Seven levels, rounded down.

    Golden Teeth (Su)
    Associations:
    Elijah, Lauren Argent
    When the Priest of the Seven Gilds a weapon, it gains serrations resembling human teeth, and strange channels running down to the handle. While Gilded, the weapon deals a point of bleed damage on hit for every two levels of Priest of the Seven the Priest has. This bleed does not stack with itself. The blood drawn by the weapon runs down the channels to the handle, which the Priest of the Seven may drink from as a Swift action, to mark the struck foe as their Prey.
    Additionally, if the Priest of the Seven Gilds a Meat Cleaver, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Lifesurge" special ability to it.

    Unhinge and Devour (Su)
    Associations:
    Elijah, Zeta
    If the Priest of the Seven is grappling their Prey of the same size category or smaller, they may attempt a combat maneuver check as if they were trying to pin the Prey. If successful, the Priest of the Seven unhinges their jaw and swallows their Prey, affecting them as the "Swallow Whole" special attack. The interior of the Priest of the Seven has an AC of 10 plus the Priest's Priest of the Seven levels, and being swallowed deals 1d6 acid damage per round, plus 1d6 for every two levels of Priest of the Seven the Priest has.

    Hell's Jaws (Su)
    Associations:
    Elijah, Vox Populi
    A number of times per day equal to their Priest of the Seven levels, the Priest of the Seven may manifest each language they speak as a pair of jaws. These Jaws travel to their targets (within 25 feet plus 5 feet per level of Priest of the Seven) near instantly and hit automatically. The first pair of jaws to strike a foe deals damage equal to the Priest of the Seven's Bite attack, if they have one, otherwise it deals damage for a Bite attack as appropriate for the Priest of the Seven's size category plus the Priest of the Seven's Strength bonus. Any further jaws striking the same foe deal damage as a Bite attack of the size of the Priest of the Seven. Additionally, the Priest of the Seven may speak freely while eating.

    Playing with your Food (Ex)
    Associations:
    Elijah, Tycho
    If the Priest of the Seven Rests while grappling their Prey, they may choose to maintain the grapple, and, if successful, inflict damage with it, even though resting takes up the required action. This does not allow the Priest of the Seven to take any other grapple actions while Resting.

    Anger's Grip (Ex)
    Associations:
    Elijah, Vance Morata
    The Priest of the Seven's CMB and CMD are increased by an amount equal to the Priest of the Seven's Oath Level against the Oath's target, but reduced by the same amount against anyone other than the Oath's target. Additionally, if the Priest of the Seven's Oath target is also the Priest's Prey, the Priest gains the benefits of the feat "Improved Grapple", even if they do not qualify for it.

    Blood Ties (Sp)
    Associations:
    Elijah, Octavia
    While the Priest of the Seven is grappling their Prey, if they successfully establish a pin, they may drink their Prey's blood as a move action. If they do so, the Prey takes 1d4 points of damage to Constitution, and is Dominated as the spell Dominate Person. A successful Will save negates the Domination, but not the Constitution damage. Blood Ties can be used a number of times per day equal to the Priest's Priest of the Seven levels.

    Spoiler: Lauren Argent, the Avaricious
    Show

    Hand of Midas (Sp)
    Associations:
    Lauren Argent
    The Priest of the Seven gains the ability to transmute their foes with a touch. A number of times per day equal to their Priest of the Seven levels, the Priest of the Seven may attempt a melee touch attack on a target creature or object. This creature must make a Fortitude Save or be turned to Gold, much like the spell Flesh to Stone, but with gold in place of stone.

    All That Glitters (Su)
    Associations:
    Lauren Argent
    The Priest of the Seven gains the ability to improve weapons further with their touch. On Gilding a weapon, the Priest of the Seven may choose a special quality from the list below (if a Patrons name is in brackets, the Priest of the Seven must have that Patron to select that quality) and apply it to the Gilded weapon for the duration of the Gilding.
    • Flaming
    • Frost
    • Shock
    • Vicious
    • Deadly
    • Huntsman (Elijah)
    • Glamered (Zeta)
    • Thundering (Vox Populi)
    • Bane (type of the Priest of the Seven's current Oath target) (Vance Morata)
    • Spell Storing (Tycho)
    • Heartseeker (Octavia)

    Additionally, if the Priest of the Seven Gilds a Dagger, it gains an additional +1 enhancement bonus.

    Equivalent Exchange (Su)
    Associations:
    Lauren Argent
    The Priest of the Seven gains the ability to loudly explode a touched item into a shower of coinage of equal value to the item exploded. Living creatures cannot be exploded by Equivalent Exchange, nor can statues created by Hand of Midas or petrified by Flesh to Stone, but corpses can. If the Priest of the Seven uses equivalent exchange, they may not use it again for one hour. Equivalent Exchange does not grant a saving throw, but the Priest of the Seven must make a melee touch attack with the appropriate modifiers to touch an attended item. Gilded weapons, and other temporarily improved items, have a value as is normal for the item, not the temporarily increased value, for the purposes of Equivalent Exchange.

    Golden Teeth (Su)
    Associations:
    Elijah, Lauren Argent
    When the Priest of the Seven Gilds a weapon, it gains serrations resembling human teeth, and strange channels running down to the handle. While Gilded, the weapon deals a point of bleed damage on hit for every two levels of Priest of the Seven the Priest has. This bleed does not stack with itself. The blood drawn by the weapon runs down the channels to the handle, which the Priest of the Seven may drink from as a Swift action, to mark the struck foe as their Prey.
    Additionally, if the Priest of the Seven Gilds a Meat Cleaver, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Lifesurge" special ability to it.

    Imbibe (Su)
    Associations:
    Lauren Argent, Zeta
    When the Priest of the Seven is holding a Gilded item, they may store it in their body. The item's base elements are incorporated into the Priest's body individually, giving no penalties to the Priest of the Seven, even in an antimagic field. There is no limit on how long a Gilded item can be stored, however, the maximum number of items that can be stored at a time is equal to the Priest's Priest of the Seven levels. Items can be stored and called back to hand as a swift action. While the item is stored, the duration of the Gilding effect is "paused", resuming when the item is called back to hand.
    Additionally, if the Priest of the Seven Gilds a Sap, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Impact" special ability to it.

    Phrygian Lament (Su)
    Associations:
    Lauren Argent, Vox Populi
    While the Priest of the Seven holds a Gilded weapon, they may sing a strange melody in the Voice of the People. While singing the Phrygian Lament, all creatures who can hear the song within a 10 foot radius per language known must make a Fortitude Save (treat the spell level as being 4). Creatures that share languages with the Priest of the Seven take a -2 penalty to their Fortitude Save against this effect for each language shared. Creatures hearing the Phrygian Lament must make a save against it every round they hear it. Singing the Phrygian Lament consumes the Priest of the Seven's swift action for their turn. Creatures that have failed a number of saving throws against the Phrygian Lament equal to their hit dice are turned into fine crystal statues. In this form, the creatures may move or take any actions, and are treated as helpless crystalline creatures, however, they gain damage resistance of 2 (Sonic, Adamantine) for each of their hit dice. When the Priest of the Seven stops singing the Phrygian Lament, those affected by it return to normal in a number of rounds equal to the victim's hitdice.
    Additionally, if the Priest of the Seven Gilds a Flail, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Sonorous Burst" special ability to it. (As Icy Burst, but dealing sonic energy damage instead of cold energy damage in all cases)

    Summon Rageblade (Su)
    Associations:
    Lauren Argent, Vance Morata
    While the Priest of the Seven has an Oath sworn, they may call into existence an Axe made of pure, undiluted Hate as a swift action. This axe functions as a nonmagical Greataxe that has been Gilded by the Priest of the Seven, however, it dissipates immediately if the Priest of the Seven relinquishes their grip on it, or if the Priest's Oath ends.
    Additionally, if the Priest of the Seven Gilds a Greataxe, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Furyborn" special ability to it.

    Gilded Skin (Su)
    Associations:
    Lauren Argent, Tycho
    The Priest of the Seven may Gild natural weapons and unarmed strikes with their Gilding Touch. Also, the Priest of the Seven may Gild items as a swift action if they are Resting.
    Additionally, if the Priest of the Seven Gilds an unarmed strike, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Invigorating" special ability to it.

    Arm the Legion (Su)
    Associations:
    Lauren Argent, Octavia
    When the Priest of the Seven Gilds a weapon they are holding, they may also Gild the weapons being held by their Thralls as part of the same action. The Gilded weapons share the same properties as the Priest of the Seven's Gilded weapon, as well as having the same special ability applied, if any.
    Additionally, if the Priest of the Seven Gilds a Claw natural attack (using the Gilded Skin blessing), it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Wounding" special ability to it.

    Spoiler: Zeta, the Envious
    Show

    Undefinable (Ex)
    Associations:
    Zeta
    The Priest of the Seven becomes much harder to pick out of a crowd. Any time a Divination school effect is used on the priest of the Seven, the caster must make a caster level check equal to the Priest's hit dice plus twelve, or the effect registers the Priest of the Seven as being all creatures in range of the effect, and all creatures in range of the effect as being Zeta. For example, if Locate Creature is cast with the Priest of the Seven as a target, it would return the Priest of the Seven's location... but in addition, the location of every other creature inside its radius, without any indication of which of the locations is the Priest of the Seven.

    Protean (Sp)
    Associations:
    Zeta
    The Priest of the Seven gains the powers of the Changing Ones, becoming able to cast the spell Alter Self as a spell-like ability at will. Additionally, they may use the spell "Polymorph", targetted on themselves and themselves only, as a spell like ability a number of times per day equal to their Priest of the Seven levels.

    Freakish Anatomy (Ex)
    Associations:
    Zeta
    Forget whatever preconceptions you had about organs, the Priest of the Seven no longer adheres to them. The Priest of the Seven becomes immune to critical and precision damage. Additionally, while the Priest of the Seven has their Dexterity bonus to AC, they can move their organs out of the way, somehow. When the Priest of the Seven has damage rolled against them, roll one additional die of damage, then remove the highest roll from the damage dealt.

    Unhinge and Devour (Su)
    Associations:
    Elijah, Zeta
    If the Priest of the Seven is grappling their Prey of the same size category or smaller, they may attempt a combat maneuver check as if they were trying to pin the Prey. If successful, the Priest of the Seven unhinges their jaw and swallows their Prey, affecting them as the "Swallow Whole" special attack. The interior of the Priest of the Seven has an AC of 10 plus the Priest's Priest of the Seven levels, and being swallowed deals 1d6 acid damage per round, plus 1d6 for every two levels of Priest of the Seven the Priest has.

    Imbibe (Su)
    Associations:
    Lauren Argent, Zeta
    When the Priest of the Seven is holding a Gilded item, they may store it in their body. The item's base elements are incorporated into the Priest's body individually, giving no penalties to the Priest of the Seven, even in an antimagic field. There is no limit on how long a Gilded item can be stored, however, the maximum number of items that can be stored at a time is equal to the Priest's Priest of the Seven levels. Items can be stored and called back to hand as a swift action. While the item is stored, the duration of the Gilding effect is "paused", resuming when the item is called back to hand.
    Additionally, if the Priest of the Seven Gilds a Sap, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Impact" special ability to it.

    Guttural Tongue (Su)
    Associations:
    Zeta, Vox Populi
    The Priest of the Seven gains a warped voicebox, allowing them to speak even the strangest languages. The Priest of the Seven is permanently treated as being under the effects of the spells "Speak with Animals" and "Speak with Plants". For the purposes of the Voice of the People, Guttural Tongue is treated as adding one language known.

    The Beast Without (Su)
    Associations:
    Zeta, Vance Morata
    While the Priest of the Seven has an Oath sworn, a terrible transformation overcomes them. The Priest of the Seven gains a bonus to his Strength score equal to his Oath level, a bonus to his base land speed equal to 2.5 feet times his Oath Level, two claw attacks and a bite attack and proficiency in the same, dealing damage as appropriate to the Priest of the Seven's size (if the Priest of the Seven already has a bite or claw attack, its damage is increased by one size category instead). However, while in this feral form, the Priest of the Seven loses the ability to speak coherently or make the requisite gestures, preventing the use of spells and spell-like abilities with verbal or somatic components. The Priest of the Seven may choose to enter this feral form as a swift action at any time they have an Oath sworn, and it last until the Oath expires or is fulfilled.

    Time Heals All (Ex)
    Associations:
    Zeta, Tycho
    The Priest of the Seven calls upon Zeta's power to meld their flesh back together when they rest. The healing effect of resting is increased by 1d8 points for every two levels of Priest of the Seven the Priest has.

    Bodyjacker (Ps)
    Associations:
    Zeta, Octavia
    Once per day, the Priest of the Seven may use Mind Switch as a Psi-like ability, however, the range is treated as Touch, and the duration is one hour per manifester level. For the purposes of Bodyjacker, the Priest of the Seven has a manifester level equal to their highest divine caster level.

    Spoiler: Vox Populi, the Proud
    Show

    Word of Detonation (Sp)
    Associations:
    Vox Populi
    The Priest of the Seven learns to focus their voices into a single, destructive shout, gaining the spell "Shatter" as an at will spell-like ability. Additionally, they may use the spell "Shout" as a spell like ability a number of times per day equal to their Priest of the Seven levels. For the purposes of these spells, the Priest of the Seven treats their caster level as being the number of languages the Priest of the Seven knows, or 20, whichever is lower.

    Ephemeral Comprehension (Su)
    Associations:
    Vox Populi
    While the Priest of the Seven is speaking with the Voice of the People, they may comprehend and speak the language of choice of any creatures they are touching, regardless of whether they ordinarily know the language in question. Ephemeral Comprehension does not increase the number of languages known for the purposes of the Voice of the People.

    Heed My Word (Su)
    Associations:
    Vox Populi
    A number of times per day equal to the Priest's Priest of the Seven levels, the Priest of the Seven may speak a single word in the Voice of the People. A single creature that hears this, chosen by the Priest of the Seven, must make a Will save or be forced to comply with the one word command. This is treated as the spell "Greater Command", but single target, and not limited to the words listed in the spell Command. If the word used is on the list of Commands, the subject reacts in the appropriate manner for that command, for any other word, the DM interprets the word and the appropriate manner to react to it. For the purposes of these Heed My Word, the Priest of the Seven treats their caster level as being the number of languages the Priest of the Seven knows, or 20, whichever is lower.

    Hell's Jaws (Su)
    Associations:
    Elijah, Vox Populi
    A number of times per day equal to their Priest of the Seven levels, the Priest of the Seven may manifest each language they speak as a pair of jaws. These Jaws travel to their targets (within 25 feet plus 5 feet per level of Priest of the Seven) near instantly and hit automatically. The first pair of jaws to strike a foe deals damage equal to the Priest of the Seven's Bite attack, if they have one, otherwise it deals damage for a Bite attack as appropriate for the Priest of the Seven's size category plus the Priest of the Seven's Strength bonus. Any further jaws striking the same foe deal damage as a Bite attack of the size of the Priest of the Seven. Additionally, the Priest of the Seven may speak freely while eating.

    Phrygian Lament (Su)
    Associations:
    Lauren Argent, Vox Populi
    While the Priest of the Seven holds a Gilded weapon, they may sing a strange melody in the Voice of the People. While singing the Phrygian Lament, all creatures who can hear the song within a 10 foot radius per language known must make a Fortitude Save (treat the spell level as being 4). Creatures that share languages with the Priest of the Seven take a -2 penalty to their Fortitude Save against this effect for each language shared. Creatures hearing the Phrygian Lament must make a save against it every round they hear it. Singing the Phrygian Lament consumes the Priest of the Seven's swift action for their turn. Creatures that have failed a number of saving throws against the Phrygian Lament equal to their hit dice are turned into fine crystal statues. In this form, the creatures may move or take any actions, and are treated as helpless crystalline creatures, however, they gain damage resistance of 2 (Sonic, Adamantine) for each of their hit dice. When the Priest of the Seven stops singing the Phrygian Lament, those affected by it return to normal in a number of rounds equal to the victim's hitdice.
    Additionally, if the Priest of the Seven Gilds a Flail, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Sonorous Burst" special ability to it. (As Icy Burst, but dealing sonic energy damage instead of cold energy damage in all cases)

    Guttural Tongue (Su)
    Associations:
    Zeta, Vox Populi
    The Priest of the Seven gains a warped voicebox, allowing them to speak even the strangest languages. The Priest of the Seven is permanently treated as being under the effects of the spells "Speak with Animals" and "Speak with Plants". For the purposes of the Voice of the People, Guttural Tongue is treated as adding one language known.

    Danse Macabre (Su)
    Associations:
    Vox Populi, Vance Morata
    While the Priest of the Seven has an Oath sworn, they sing a haunting dirge in the Voice of the People. While singing the Danse Macabre, all creatures who can hear the song within a 10 foot radius per language known must make a Will Save (treat the spell level as being 4) or become Shaken for two rounds. This effect does not stack with existing Shaken effects to become Frightened. Creatures that share languages with the Priest of the Seven take a -2 penalty to their Will Save against this effect for each language shared. Additionally, if the target of the Priest of the Seven's Oath is Shaken by Danse Macabre, they take a penalty to all rolls equal to the Oath Level, not equal to -1. Creatures passing their Saving Throw against Danse Macabre are immune to its effects until a new Oath is sworn. Singing the Danse Macabre consumes the Priest of the Seven's swift action for their turn.

    Malefic Lullaby (Su)
    Associations:
    Vox Populi, Tycho
    While the Priest of the Seven is resting, they sing a soothing hymn in the Voice of the People. While singing the Malefic Lullaby, all creatures who can hear the song within a 10 foot radius per language known must make a Will Save (treat the spell level as being 4) or become Fatigued. Creatures that are already Fatigued become Exhausted, and creatures that are Exhausted immediately fall asleep. Creatures that share languages with the Priest of the Seven take a -2 penalty to their Will Save against this effect for each language shared. Creatures hearing the Malefic Lullaby must make a save against it every round they hear it, however, as soon as the Priest of the Seven stops singing the Malefic Lullaby, any penalties inflicted by it (including sleep) are immediately removed. Singing the Malefic Lullaby consumes the Priest of the Seven's swift action for their turn.

    Mesmer's Tongue (Su)
    Associations:
    Vox Populi, Octavia
    Whenever the Priest of the Seven is speaking with the Voice of the People, they may attempt to make a suggestion to a single creature that hears them, as the spell Suggestion. This takes a standard action to perform.

    Spoiler: Vance Morata, the Wrathful
    Show

    From Hell's Heart (Ex)
    Associations
    Vance Morata
    Never underestimate a man willing to die to get what he wants. The Priest of the Seven gains "Diehard" as a bonus feat. Additionally, while on 0 or fewer hit points, the Priest of the Seven treats their current Oath Level, if any, as being double its original value.

    You Can Run... (Su)
    Associations:
    Vance Morata
    While the Priest of the Seven has an Oath sworn, they gain perfect perception of their target. They are treated as Blinded with respect to anyone who is not the target of the Oath, however, as long as the target and the Priest of the Seven are in the same plane of existence, the Priest of the Seven can see the target.

    Festering Rage (Ex)
    Associations:
    Vance Morata
    The Priest of the Seven neither forgives, nor forgets. Instead of expiring after a day has passed, the Priest of the Seven's Oath Level increases by one every time a day passes while they have an Oath sworn. Festering Rage can cause the Priest of the Seven's Oath Level to exceed the normal limit. If a Priest of the Seven has Festering Rage, the only way an Oath may end is with the death of the target of the Oath.

    Anger's Grip (Ex)
    Associations:
    Elijah, Vance Morata
    The Priest of the Seven's CMB and CMD are increased by an amount equal to the Priest of the Seven's Oath Level against the Oath's target, but reduced by the same amount against anyone other than the Oath's target. Additionally, if the Priest of the Seven's Oath target is also the Priest's Prey, the Priest gains the benefits of the feat "Improved Grapple", even if they do not qualify for it.

    Summon Rageblade (Su)
    Associations:
    Lauren Argent, Vance Morata
    While the Priest of the Seven has an Oath sworn, they may call into existence an Axe made of pure, undiluted Hate as a swift action. This axe functions as a nonmagical Greataxe that has been Gilded by the Priest of the Seven, however, it dissipates immediately if the Priest of the Seven relinquishes their grip on it, or if the Priest's Oath ends.
    Additionally, if the Priest of the Seven Gilds a Greataxe, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Furyborn" special ability to it.

    The Beast Without (Su)
    Associations:
    Zeta, Vance Morata
    While the Priest of the Seven has an Oath sworn, a terrible transformation overcomes them. The Priest of the Seven gains a bonus to his Strength score equal to his Oath level, a bonus to his base land speed equal to 2.5 feet times his Oath Level, two claw attacks and a bite attack and proficiency in the same, dealing damage as appropriate to the Priest of the Seven's size (if the Priest of the Seven already has a bite or claw attack, its damage is increased by one size category instead). However, while in this feral form, the Priest of the Seven loses the ability to speak coherently or make the requisite gestures, preventing the use of spells and spell-like abilities. The Priest of the Seven may choose to enter this feral form as a swift action at any time they have an Oath sworn, and it last until the Oath expires or is fulfilled.

    Danse Macabre (Su)
    Associations:
    Vox Populi, Vance Morata
    While the Priest of the Seven has an Oath sworn, they sing a haunting dirge in the Voice of the People. While singing the Danse Macabre, all creatures who can hear the song within a 10 foot radius per language known must make a Will Save (treat the spell level as being 4) or become Shaken for two rounds. This effect does not stack with existing Shaken effects to become Frightened. Creatures that share languages with the Priest of the Seven take a -2 penalty to their Will Save against this effect for each language shared. Additionally, if the target of the Priest of the Seven's Oath is Shaken by Danse Macabre, they take a penalty to all rolls equal to the Oath Level, not equal to -1. Creatures passing their Saving Throw against Danse Macabre are immune to its effects until a new Oath is sworn. Singing the Danse Macabre consumes the Priest of the Seven's swift action for their turn.

    Moment of Lucidity (Ex)
    Associations:
    Vance Morata, Tycho
    Even a child of Vance Morata knows that sometimes, you do have to let go, if only for a second. When the Priest of the Seven Rests while they have an Oath sworn, they may choose to have a Moment of Lucidity. The Moment of Lucidity lasts a number of rounds equal to their Priest of the Seven levels. During the Moment of Lucidity, the Priest of the Seven is treated as not having an Oath sworn (This does not count as ending the Oath for the purposes of such blessings as "The Beast Without"). The Priest of the Seven may have one Moment of Lucidity during any given Oath.

    Die for your Queen (Su)
    Associations:
    Vance Morata, Octavia
    The Priest of the Seven channels their patrons to quite literally hate their target to death. If the target of the Priest of the Seven's Oath is also the Priest's Thrall, the Priest may inflict 1d8 damage per level of Priest of the Seven they have to the Thrall. This effect has no range limitations, and no saving throw, but can only be used once per Oath.

    Spoiler: Tycho, the Sloth
    Show

    Behind Closed Eyes (Su)
    Associations:
    Tycho
    Isn't it often said that the blind see the clearest? The Priest of the Seven becomes immune to Blinding effects. This extends to the Priest of the Seven closing their eyes- they can see perfectly, even with their eyes closed, and even while Resting.

    Sleepwalker (Ex)
    Associations:
    Tycho
    Movement, surprisingly, takes very little conscious thought. The Priest of the Seven can now make a move action in the same round that they Rest. Please note, this is NOT equivalent to Resting becoming a standard action.

    Bide (Ex)
    Associations:
    Tycho
    One of Tycho's core teachings is calculated inaction. Waiting for your moment... to strike. If the Priest of the Seven rested last turn, they may take an additional standard action this turn for every consecutive turn spent resting prior to this turn. The Priest of the Seven may gain a maximum number of standard actions equal to their Priest of the Seven levels through this effect.

    Playing with your Food (Ex)
    Associations:
    Elijah, Tycho
    If the Priest of the Seven Rests while grappling their Prey, they may choose to maintain the grapple, and, if successful, inflict damage with it, even though resting takes up the required action. This does not allow the Priest of the Seven to take any other grapple actions while Resting.

    Gilded Skin (Su)
    Associations:
    Lauren Argent, Tycho
    The Priest of the Seven may Gild natural weapons and unarmed strikes with their Gilding Touch. Also, the Priest of the Seven may Gild items as a swift action if they are Resting.
    Additionally, if the Priest of the Seven Gilds an unarmed strike, it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Invigorating" special ability to it.

    Time Heals All (Ex)
    Associations:
    Zeta, Tycho
    The Priest of the Seven calls upon Zeta's power to meld their flesh back together when they rest. The healing effect of resting is increased by 1d8 points for every two levels of Priest of the Seven the Priest has.

    Malefic Lullaby (Su)
    Associations:
    Vox Populi, Tycho
    While the Priest of the Seven is resting, they sing a soothing hymn in the Voice of the People. While singing the Malefic Lullaby, all creatures who can hear the song within a 10 foot radius per language known must make a Will Save (treat the spell level as being 4) or become Fatigued. Creatures that are already Fatigued become Exhausted, and creatures that are Exhausted immediately fall asleep. Creatures that share languages with the Priest of the Seven take a -2 penalty to their Will Save against this effect for each language shared. Creatures hearing the Malefic Lullaby must make a save against it every round they hear it, however, as soon as the Priest of the Seven stops singing the Malefic Lullaby, any penalties inflicted by it (including sleep) are immediately removed. Singing the Malefic Lullaby consumes the Priest of the Seven's swift action for their turn.

    Moment of Lucidity (Ex)
    Associations:
    Vance Morata, Tycho
    Even a child of Vance Morata knows that sometimes, you do have to let go, if only for a second. When the Priest of the Seven Rests while they have an Oath sworn, they may choose to have a Moment of Lucidity. The Moment of Lucidity lasts a number of rounds equal to their Priest of the Seven levels. During the Moment of Lucidity, the Priest of the Seven is treated as not having an Oath sworn (This does not count as ending the Oath for the purposes of such blessings as "The Beast Without"). The Priest of the Seven may have one Moment of Lucidity during any given Oath.

    Share My Dream (Su)
    Associations:
    Tycho, Octavia
    The Priest of the Seven opens their dreams to the minds of their Thralls. While the Priest of the Seven is Resting, they may use all the senses of any or all of their Thralls- seeing what they see, hearing what they hear, and so on. Additionally, the Priest of the Seven may deliver stored touch spells through the touch of any of their Thralls while Resting in this way.

    Spoiler: Octavia, the Lustful
    Show

    Fanaticism (Sp)
    Associations:
    Octavia
    A number of times per day equal to their Priest of the Seven levels, the Priest of the Seven may issue a command to their Thralls. This command functions as the spell "Mass Suggestion", but only affects the Priest of the Seven's Thralls.

    Spontaneous Charm (Sp)
    Associations:
    Octavia
    The Priest of the Seven learns how to convert energy on the fly into enchantments. The Priest of the Seven may spontaneously cast charms in a similar fashion to the Cleric's "Spontaneous Casting" class feature, however, instead of converting spell slots into spells with "Cure" in the name, they may spontaneously cast spells with "Charm" in the name. This may select spells from the Sorcerer/Wizard Spell List.

    Stranglehold (Ex)
    Associations:
    Octavia
    The Priest of the Seven learns how to keep and hold their Thralls. The Will Saves of the Priest of the Seven's Thralls are reduced by an amount equal to the Priest's Priest of the Seven levels against effects cast by the Priest of the Seven, and increased by the half that amount (rounded down) against enchantments cast by creatures other than the Priest of the Seven.

    Blood Ties (Sp)
    Associations:
    Elijah, Octavia
    While the Priest of the Seven is grappling their Prey, if they successfully establish a pin, they may drink their Prey's blood as a move action. If they do so, the Prey takes 1d4 points of damage to Constitution, and is Dominated as the spell Dominate Person. A successful Will save negates the Domination, but not the Constitution damage. Blood Ties can be used a number of times per day equal to the Priest's Priest of the Seven levels.

    Arm the Legion (Su)
    Associations:
    Lauren Argent, Octavia
    When the Priest of the Seven Gilds a weapon they are holding, they may also Gild the weapons being held by their Thralls as part of the same action. The Gilded weapons share the same properties as the Priest of the Seven's Gilded weapon, as well as having the same special ability applied, if any.
    Additionally, if the Priest of the Seven Gilds a Claw natural attack (using the Gilded Skin blessing), it gains an additional +1 enhancement bonus. Finally, when Gilding any weapon, the Priest of the Seven may apply the "Wounding" special ability to it.

    Bodyjacker (Ps)
    Associations:
    Zeta, Octavia
    Once per day, the Priest of the Seven may use Mind Switch as a Psi-like ability, however, the range is treated as Touch, and the duration is one hour per manifester level. For the purposes of Bodyjacker, the Priest of the Seven has a manifester level equal to their highest divine caster level.

    Mesmer's Tongue (Su)
    Associations:
    Vox Populi, Octavia
    Whenever the Priest of the Seven is speaking with the Voice of the People, they may attempt to make a suggestion to a single creature that hears them, as the spell Suggestion. This takes a standard action to perform.

    Die for your Queen (Su)
    Associations:
    Vance Morata, Octavia
    The Priest of the Seven channels their patrons to quite literally hate their target to death. If the target of the Priest of the Seven's Oath is also the Priest's Thrall, the Priest may inflict 1d8 damage per level of Priest of the Seven they have to the Thrall. This effect has no range limitations, and no saving throw, but can only be used once per Oath.

    Share My Dream (Su)
    Associations:
    Tycho, Octavia
    The Priest of the Seven opens their dreams to the minds of their Thralls. While the Priest of the Seven is Resting, they may use all the senses of any or all of their Thralls- seeing what they see, hearing what they hear, and so on. Additionally, the Priest of the Seven may deliver stored touch spells through the touch of any of their Thralls while Resting in this way.

    Last edited by Phillammon; 2014-09-04 at 08:22 AM.
    Now with terrible homebrew!

    Spoiler: Trophy Cabinet
    Show

    Pathfinder Grab Bag Competition XXIV: Taste My Steel
    First Place, Judges Choice, Most Likely To See Play

    Pathfinder Grab Bag Competition XXV: Tactical Genius
    First Place, Most Likely To See Play