Well some of the building competition threads are slow so I got a chance to build my version of Clare from Claymore which is something I’ve been wanting to do for a while now—even before the start of this thread.

Clare, Number 47

Note: This build covers the first 26 episodes of the anime Claymore and stops before the seven year timeskip.

LG(N) wildhunt shifter major demon bloodline Warblade 4/Fighter 4/Serene Guardian 8/Warshaper 4
32 point buy
Level 1 (starting): Str 13, Dex 14, Con 16, Int 12, Wis 14, Cha 9
Level 3 (bloodline increase): Str 14, Dex 14, Con 16, Int 12, Wis 14, Cha 9
Level 4 (level increase): Str 15, Dex 14, Con 16, Int 12, Wis 14, Cha 9
Level 8 (level increase): Str 16, Dex 14, Con 16, Int 12, Wis 14, Cha 9
Level 9 (bloodline increase): Str 16, Dex 14, Con 17, Int 12, Wis 14, Cha 9
Level 12 (level increase): Str 16, Dex 14, Con 18, Int 12, Wis 14, Cha 9
Level 15 (bloodline increase): Str 16, Dex 14, Con 18, Int 12, Wis 14, Cha 10
Level 16 (level increase): Str 16, Dex 14, Con 19, Int 12, Wis 14, Cha 10
Level 20 (level increase): Str 16, Dex 14, Con 20, Int 12, Wis 14, Cha 10

Level Class BAB Fort Ref Will Skills Feats Class Features
1st Warblade 1 +1 +2 +0 +0 Balance 4, Craft (weapons) 4, Jump 4, Knowledge (local) 4, Move Silently 2 (BB), Swim 4, Tumble 4 Shifter Instincts (Sh) battle clarity (Ref saves), weapon aptitude, wildhunt shifter traits
2nd Fighter 1 +2 +4 +0 +0 Climb 1, Jump +1, Tumble +1 Combat Focus (B Com), Power Attack (BB)
3rd Fighter 2 +3 +5 +0 +0 Climb +1, Jump +1, Tumble +1 Combat Stability (B Com), Endurance
4th Fighter 3 +4 +5 +1 +1 Climb +1, Jump +1, Tumble +1 resistance (electricity) 5 (BB)
5th Fighter 4 +5 +6 +1 +1 Climb +1, Jump +1, Tumble +1 Expeditious Dodge (B) demon affinity +2 (BB)
6th Warblade 2 +6 +7 +1 +1 Balance +1, Climb +1, Craft (weapons) +1, Jump +1, Tumble +1 Combat Defense (Com) smite good (1/day) (BB), uncanny dodge
7th Serene Guardian 1 +7 +9 +3 +1 Concentration +1, Hide 2 (BB), Jump +1, Tumble +1 painful release, resonance
8th Serene Guardian 2 +8 +10 +4 +1 Concentration +1, Jump +1, Tumble +1 damaging release, resistance (acid) 5 (BB)
9th Serene Guardian 3 +9 +10 +4 +2 Concentration +1, Jump +1, Tumble +1 Combat Vigor (B Com), Leap Attack
10th Serene Guardian 4 +10 +11 +5 +2 Concentration +1, Jump +1, Tumble +1 +2 saves vs poison (BB), staggering release
11th Warblade 3 +11 +11 +6 +3 Iaijutsu Focus 2, Jump +1 battle ardor (critical confirmation), demon affinity +4 (BB)
12th Serene Guardian 5 +12 +11 +6 +3 Iaijutsu Focus +1, Jump +1 Shifter Stamina (Sh) greater resonance, resistance (fire) 5 (BB)
13th Serene Guardian 6 +13 +12 +7 +4 Iaijutsu Focus +1, Intimidate 2 (BB), Jump +1 traumatic release
14th Serene Guardian 7 +14 +12 +7 +4 Iaijutsu Focus +1, Jump +1 Cleave (BB) immune to fear
15th Serene Guardian 8 +15 +13 +8 +4 iaijutsu Focus +1, Jump +1 Martial Study (dancing mongoose) confounding release
16th Warblade 4 +16 +14 +8 +4 Balance +1, Climb +1, Craft (weapons) +1, Jump +1, Tumble +1 resistance (cold) 5 (BB)
17th Warshaper 1 +16 +16 +8 +4 Balance +1, Climb +1, Jump +1 demon affinity +6 (BB), morphing immunities, morphing weapons
18th Warshaper 2 +17 +17 +9 +5 Balance +1, Climb +1, Jump +1 Extra Shifter Trait (longstride) (Sh) morphic body, natural armor +1 (BB)
19th Warshaper 3 +18 +17 +9 +5 Balance +1, Climb +1, Jump +1, Spot 2 (BB) morphic reach
20th Warshaper 4 +19 +18 +9 +5 Balance +1, Climb +1, Jump +1 DR 5/good (BB), morphic healing
(B) bonus feat, (BB) bonus from bloodline, (Com) combat feat, (Sh) shifter feat

Skill Ranks at Level 20: Balance 10, Climb 10, Concentration 4, Craft (weapons) 6, Iaijutsu Focus 6, Jump 23, Knowledge (local) 4, Swim 4, Tumble 14

Maneuvers Known
Level 1 (IL 1): douse the flames (WR), punishing stance (IH stance), steel wind (IH), sudden leap (TC)
Level 6 (IL 4): claw at the moon (TC)
Level 11 (IL 7): death from above (TC)
Level 15 via feat (IL 9): dancing mongoose (TC)
Level 16 (IL 10): absolute steel (IH stance)

Anime Features Showcase
Preemptive Sense: This is Clare’s innate ability which allows her to survive attacks that would leave even the higher ranked Claymores devastated. It is represented in her build in various ways. First being a wildhunt shifter grants her the ability to sniff out foes via scent—much like her ability to detect Yoma presences. Her use of the Combat Form feat tree also represents her preemptive senses by giving her various bonuses representing different effects going on around her that she can avoid. Finally when she enters the Serene Guardian prestige class, her ability to form a resonance with her opponent represents her ability to beat the Yoma (or Awakened Being) at its own game. Best part about the resonances is that there is no saving throw to the effects!
Yoma Powers: To represent Clare’s nonhuman side, this build makes her a shifter and gives her the major demon bloodline. In both the anime and manga, Clare gains Ilena’s right arm to allow her to use the Quicksword. Clare is never as good at it as Ilena was but it is represented in her build with the dancing mongoose maneuver and the growing iterative of her BAB. Raging mongoose would have been better but Clare’s initiator level is not high enough to get it. In a standard D&D game, Clare could get her weapon the speed enchantment to gain another attack.
Half Awakened and Awakened States: In the series, we see Clare undergo transformations that give her more strength, speed, and endurance. This build utilizes this with both the shifting and eventually the Warshaper prestige class. The absolute steel stance adds to her speed along with the Extra Shifter Trait (longstrider). The other Shifter feats let Clare both extend her transformations and increase the number of transformations per day. The audience knows when Clare is in an awakened state by the fact that her body changes. Shifting is a good approximation for that. And like all anime characters, Clare has maximum ranks in Jump and very high ranks in Tumble that allow her to move across the battlefield and then jump high to hack off the opposing Yoma’s limbs.

Design Notes (or Clearing Up Possible Questions)
Isn’t Clare supposed to be human?: Technically yes, but if she were built with human as her base race, a lot of her innate abilities then have to come from maneuvers or other sources. Using shifter as the base race and adding the major demon bloodline, this Clare can replicate what she does in the anime that much easier. Plus it gives her the shapechanger subtype needed to enter Warshaper without having to resort to rituals in Savage Species. In Eberron, shifters can pass for humans when they are not shifting so the shifting can be refluffed as Clare going into awakened states. Plus this along with the major demon bloodline can represent all of the changes that a “normal human” undergoes to become a Claymore.
Doesn’t Serene Guardian specify that the character has to be part of the Luminous Order?: Yes it does. However, the Luminous Order can easily be refluffed to be the Organization. Best part about the prestige class is that one can keep all class abilities and advance in the prestige class even if their affiliation score falls below the required level. Since the class abilities were the draw in the first place, it is good that Clare gets to keep them even after her break from the Organization.
Would this be a legal Iron Chef entry?: Yes, even with the use of the major demon bloodline. It would get an Elegance hit for sure but the bloodlines are legal material. The real issue here would be that it utilizes a major bloodline and presents a 20 Level build without taking into account any kind of Level Adjustment. The rules for bloodlines are pretty screwy but Clare does not push any real boundaries with the bloodline—except by just having one.

Sources outside of SRD
Cityscape web enhancement: city dweller alternate class feature (swaps Ride for Tumble)
Claymore wiki: background for Clare
Complete Adventurer: Leap Attack feat
Complete Warrior: Warshaper prestige class
Eberron Campaign Setting: wildhunt and longstride shifter race and Extra Shifter Trait feat
Oriental Adventures: Iaijutsu Focus skill
Player's Handbook II: Combat Focus, Combat Defense, Combat Stability, Combat Vigor feats
Races of Eberron: Shifter Agility, Shifter Instincts and Shifter Stamina feats
Races of the Wild: Expeditious Dodge feat
The Shattered Gates of Slaughtergarde: Serene Guardian prestige class
Tome of Battle: Warblade base class and maneuvers
Unearthed Arcana: major demon bloodline