View Single Post

Thread: Canoeing [New use of Swim][Crossroads]

  1. - Top - End - #10
    Orc in the Playground
     
    SuperDave's Avatar

    Join Date
    Jun 2012
    Location
    Ann Arbor, Michigan
    Gender
    Male

    Default Re: Canoeing [New use of Swim][Crossroads]

    Apparently there will be no sleeping for SuperDave tonight, so as long as I'm up, here are the paddles I promised.

    Enchanted Paddles


    For most practical purposes, unless otherwise noted, all enchanted paddles have the following statistics
    Name Dmg (S) Dmg (M) Dmg (L) Critical Range Hardness HP Weight Type Special
    paddle 1d4 1d6 1d8 ×2 5 10 4 lbs. B

    Paddle of the Otter
    Aura faint evocation; CL 7th
    Slot none; Price 804,700 gp; Weight 4 lbs.
    Description: This birchwood canoe paddle is decorated with carvings of a family of playful otters, swimming after each other in a helix along the shaft. Three times per day, the wielder may use the paddle to stir a body of water into a whirlpool as a standard action, creating a whirlpool 5 feet in diameter and 5 feet deep in an adjacent square of liquid. The whirlpool remains in place for one minute, but if this ability is used again during this time, the existing whirlpool dissipates. Any Medium or smaller creature that comes within 5 feet of that square must make a Swim check (DC 25) or be dragged into the whirlpool and pulled 5 feet under the surface, to be held there at the base of the whirlpool until it dissipates. The victim may make a new Swim check against the same DC as a standard action each round to try to escape the whirlpool into an adjacent square. If the liquid is shallower than 10 ft, the victim takes 1d6 points of nonlethal damage each round as they strike the bottom while spinning. Any canoe (other than the wielder's) passing within 5 feet of the whirlpool must make a DC 25 canoeing check to avoid being pulled in and spun. Failing this check has the normal consequences for failing a canoeing check, but additionally, the canoe is trapped in place, spinning in the vortex. A canoeist can attempt a new canoeing check to escape the whirlpool into an adjacent square as a full-round action, rolling against the same DC. A canoe trapped in this way may take damage as it strikes nearby rocks, trees, or other hazards. Any creatures that fall from the canoe are automatically pulled under by the whirlpool as described above, but they can make swim check to escape as normal. Water vehicles larger than personal watercraft are not affected by the whirlpool.
    Construction Requirements: Craft Wondrous Item, vortex; Cost 402,350 gp

    Paddle of the Beaver
    Aura moderate evocation; CL 10th
    Slot none; Price 46,460 gp; Weight 4 lbs.
    Description
    The handle of this birch wood canoe paddle is carved in the likeness of a beaver’s head; the blade is carved in the likeness of a beaver’s tail.
    When the blade is used to slap the surface of a body of water, it makes an extremely loud and distinctive sound, which can be heard up to a mile away. This sound can be useful in coordinating actions over long distances, frightening quarry from hiding or into flight, and sending very simple messages via Morse code.
    Up to three times per day when this effect is generated, the wielder may concentrate all the sound released into either in a 10-foot radius burst centered on the wielder or in 30-foot cone-shaped burst, as the spell discordant blast. Creatures in the area take 3d6 points of sonic damage. In addition, Medium and smaller creatures are pushed 10 feet away; Large creatures are pushed 5 feet away; and larger creatures are not moved.
    Construction
    Requirements: Craft Wondrous Item, discordant blast, creator must be a bard; Cost 23,230 gp


    Paddle of the Muskrat
    Aura faint enchantment; CL ?th
    Slot none; Price 56,250 gp; Weight 4 lbs.
    Description: The blade of this maple canoe paddle is carved to resemble the long, webbed hind-feet of a muskrat; a whiskered face adorns the handle. As long as a character has this paddle on his person, he gains the “Hold Breath” special ability, and takes no cold damage from touching freezing water or ice. Additionally, his person, clothing, and all carried gear remain dry, no matter how long they are submerged in any liquid. This effect does not cause oxygen to circulate, it merely prevents submerged objects from getting wet; submerged flames are still extinguished normally, and any creatures on the character’s person (such as animal companions) begin to drown when their breath runs out.
    Construction Requirements: Craft Wondrous Item, protection from energy, and water breathing; Cost 28,125 gp


    Paddle of the Salmon
    Aura moderate enchantment; CL ?th
    Slot none; Price ??? gp; Weight 4 lbs.
    Description: The blade of this red cedarwood canoe paddle is carved with the likeness of a salmon and painted in bright red, vibrant green, and speckled along its length with black spots. When used to paddle a canoe, it allows the user to [negate movement penalties from swift current? and maybe leap up waterfalls 1/day?]
    Construction Requirements: Craft Wondrous Item, and [spell?]; Cost [˝ “Price”] gp


    Paddle of the Kingfisher
    Aura faint enchantment; CL ?th
    Slot none; Price ??? gp; Weight 4 lbs.
    Description: As long as a character has this paddle on their person, they take no penalty to see things below the surface of any body of water. This effect does not grant darksight, nor the ability to see through silt, ice, or dense aquatic vegetation; it merely removes glare and cancels out the optical refraction of water, allowing a character to see and aim at underwater creatures as if they were looking at them through air alone. The character can still see the water, and tell where its surface is; this effect simply negates the natural “bending” of light which passes through the water and into the character’s eyes.
    Construction Requirements: Craft Wondrous Item, and [spell?]; Cost [˝ “Price”] gp


    Paddle of the Catfish
    Aura faint enchantment; CL ?th
    Slot none; Price ??? gp; Weight 5 lbs.
    Description: This cypress paddle is carved with the likeness of a catfish, with the "eyes" on either edge of the blade, and the mouth and barbels ("whiskers") on the underside. As long as a character has this paddle on their person, they gain the [blindsense or blindsight?] special ability [while underwater, or at all times?].
    Construction Requirements: Craft Wondrous Item, and [spell?]; Cost [˝ “Price”] gp


    Big question: can enchanted paddles have ironwood cast on them? What about wood shape?
    Last edited by SuperDave; 2014-08-18 at 04:55 PM.