Hey guys, i'm working on a campaign that takes place in an archepelago, and was wondering if any of you knew of a good sailing mechanic, because frankly, the mechanic in the core rulebooks leaves much to be desired. Thanks a lot!
...Try Stormwrack?
There's no wrong way to play. - S. John Ross
Originally Posted by archaeo
Man, this is just one of those things you see and realize, "I live in a weird and banal future."