2014-09-03, 06:41 AM (ISO 8601)
Re: Ritual Magic
Cadaver columns are the animated corpses of creatures slain via the finishing strike of a ritual warrior, although there are supposedly alternate methods of creating the column. Immobile but powerful, they are sometimes seen as defenders of a individual location, but more often are used by the ritual warrior as a way to control and to shape the battlefield. Their torsos sink down into the ground, limbs rising to form a ring just under the head. It lashes out with these at any who come close. Those created by a ritual crumble into dust at the end of the duration.
Creating a Cadaver Column Creature
“Cadaver Column” is an acquired template that can be added to any living creature (referred to hereafter as the base creature). A cadaver column uses all the base creature’s statistics and abilities except as noted here.
Size and Type: The creature's type changes to undead, and it gains the augmented and ritual subtypes. Do not recalculate the creature’s base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d12 and are recalculated.
Special Attacks: A Cadaver column loses all attacks and special attacks of the base creature and gains the following abilities.
Ferocious Assault (Ex): Each round, the cadaver column can make a number of attacks equal to the total number of limbs it possess. For a humanoid creature, this is four, two from hands and two from feet. The hand attacks deal 1d6 + Strength bonus in damage, while the feet deal 1d4 + ½ Strength bonus in damage. Claw and feet damage is adjusted for size.
Scything Death (Su): The Cadaver column explodes upon destruction, dealing damage equal to its hit dice to all creatures within 20 feet.
Special Qualities: A Cadaver Column creature retains all the special qualities of the base creature and also gains the following qualities.
- Immunity to turning.
- Damage reduction 5/–. A Cadaver column’s undead construction allow it to shrug off normal attacks.
- Immobile: A Cadaver column cannot move.
- Extended Reach: A Cadaver column’s reach is 5 feet greater than the base creature.
Abilities: A Cadaver column's ability scores are modified as follows: +6 Strength, Constitution -, Intelligence -, Wisdom 10, Charisma 1.
Alignment: Always evil (any).
Challenge Rating: Same as the base creature -2.