Starving Carcass

Starving Carcasses are the animated corpses of creatures slain via the finishing strike of a ritual warrior, although there are supposedly alternate methods of creating the undead creature. Immobile and weak, they are used to delay and annoy opponents, rather than posing any serious threat. The one saving benefit is that they can be created quickly and without much cost, although they crumble into dust at the end of the ritual’s duration.

Creating a Starving Carcass Creature

“Starving Carcass” is an acquired template that can be added to any living creature (referred to hereafter as the base creature). A Starving Carcass uses all the base creature’s statistics and abilities except as noted here.

Size and Type: The creature's type changes to undead, and it gains the augmented and ritual subtypes. Do not recalculate the creature’s base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d12 and are recalculated.
Special Attacks: A Starving Carcass loses all attacks and special attacks of the base creature and gains the following abilities.
Grappling Bite (Ex): Each round, the Starving Carcass will attempt to grapple the nearest enemy creature, and then to pin it. Once the Starving carcass successfully pins a creature, it deals 1d6 + Strength bonus damage to the creature as it slowly feeds.
Special Qualities: A Starving Carcass creature retains all the special qualities of the base creature and also gains the following qualities.
  • Immunity to turning.
  • Damage reduction 5/–. A Starving Carcass’s undead construction allow it to shrug off normal attacks.
  • Immobile: A Starving Carcass cannot move.
  • Extended Reach: A Starving Carcass’s reach is 5 feet greater than the base creature.
  • Outsized Hands: The Starving Carcass’s hands distend and swell, allowing it better purchase upon opponents. It receives a +4 bonus to grapple checks.

Abilities: A Starving Carcass's ability scores are modified as follows: +2 Strength, Constitution -, Intelligence -, Wisdom 10, Charisma 1.
Alignment: Always evil (any).
Challenge Rating: Same as the base creature -4.