Tutelarys are the animated guardians of forgotten holy places, arisen from the formerly faithful in order to protect what is right and good, and yet ignored. They tend to arise in great masses, the lay masses coming back to protect that which gave them succour and friendship. A rarity of a creature, their presence is often mistaken for an evil presence within the crypt, but should the intruder speak to the tutelary before attacking, they are generally peaceful. Disturb their tomb or holy ground, and their vengeance is swift.

Creating a Tutelary Creature

“Tutelary” is an acquired template that can be added to any living creature (referred to hereafter as the base creature). A Tutelary uses all the base creature’s statistics and abilities except as noted here.

Size and Type: The creature's type changes to undead, and it gains the augmented and ritual subtypes. Do not recalculate the creature’s base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d12 and are recalculated.
Special Attacks: A Tutelary retains all the special attacks of the base creature and also gains the following attacks.
Reversing Strike (Su): Taking the pain of a blow from an enemy, the tutelary transmutes it into a gift for an ally. When struck by an enemy's attack, he may instead sacrifice a number of hit points equal to the damage dealt by the attack, and use that to create one ritual that he knows. The tutelary must touch an ally (or himself) before the end of his next turn for the ritual to take effect. If creating a ritual in this way would put him above the maximum allowed number of hit dice, the tutelary cannot create this ritual and takes damage normally. This is a free action.
Call Forth the Faithful (Su): If the tutelary feels it necessary, he can call forth many more of the faithful who are buried around and within the boundaries of the holy place. By sacrificing a number of hit points equal to his hit dice, the tutelary calls forth a number of faithful as if he had gained the leadership feat. Instead of calculating the tutelary's leadership score normally, use the number of sacrificed hit points. All faithful called in this way have the celestial template, and return to their peaceful grave after 24 hours.
Special Qualities: A Tutelary creature retains all the special qualities of the base creature and also gains the following qualities.
  • Immunity to turning.
  • Damage reduction 5/–. A Tutelary’s undead construction allow it to shrug off normal attacks.
  • Consecrated Home: Within the boundaries of its home, the tutelary has its hit dice advanced by 3, and gains regeneration 4.
  • Martyrdom: The tutelary knows and may use martyr rituals with a martyr level equal to one half his hit dice. He does not gain any class features through this.
  • Silvered Thread: When the tutelary ventures beyond a mile outside of the boundaries of it home, it loses 3 hit dice, as well as all special attacks and qualities granted by the template.

Abilities: A Tutelary's ability scores are modified as follows: +2 Strength, Constitution -, Wisdom +4, Charisma +2.
Alignment: Always good (any).
Challenge Rating: Same as the base creature +3.