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    Dwarf in the Playground
    Join Date
    Jan 2014
    Location
    Cambridge
    Gender
    Male

    Default Re: GitP Pathfinder Grab Bag Competition Competition XXVI: Pick a God and Pray

    Universal Blessings


    Spoiler: The Seven
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    Several of the blessings listed below function in a similar fashion to the "Prismatic" spells. If a Blessing calls for a creature to be afflicted by the Power of the Seven, they take each of the effects below. These effects are applied simultaneously, not in a particular order. Creatures that worship a member of the Seven are unaffected by the effect associated with that member, similarly, creatures worshiping the Seven are unaffected by the Power of the Seven as a whole. Conversely, creatures who are genuinely without sin are unaffected by the Power of the Seven, however, such creatures are incredibly rare, and generally deities of their own right. If the effect causing the Power of the Seven is not a spell, treat the spell level as being 4 for the purposes of saving throws.

    Member of the Seven Effect Negated By (If Applicable) d8 Roll (If Applicable)
    Elijah, the Glutton Victim's hunger is awoken (Will Negates). The victim becomes immensely hungry as the spell "Ghoul Hunger", however, the victim does not limit themselves to helpless or dead humanoids, and will happily attempt to devour living humanoids. If no other creatures are available, the victim will attempt to consume itself. Purify Food and Water 1
    Lauren Argent, the Avaricious Victim is Slowed and slowly Crystallizes (Fortitude Negates). Victim is immediately Slowed as the spell Slow. Additionally, their body slowly crystallizes over the course of several rounds. The Victim must make a Fortitude save every round until they pass one. If they fail a number or Fortitude saves equal to half their hit-dice, rounded up, they turn into a statue as the spell Flesh to Stone, but made of Crystal instead of Stone. Stone to Flesh 2
    Zeta, the Envious Victim takes acid damage every round (Fortitude ends). Victim takes 5d4 Acid damage, halved by a Fortitude save. If they fail this save, they then take 2d4 acid damage and must make a Fortitude save every round until they successful pass the saving throw. Neutralize Poison 3
    Vox Populi, the Proud Victim takes sonic damage and is deafened (Fortitude Half damage, negates deafening). Victim is affected as if they had been caught in the spell "Shout", dealing 5d6 damage and deafening the victim for 2d6 rounds. Silence 4
    Vance Morata, the Wrathful Victim flies into a berserk rage (Will Negates). Victim is Confused as the spell Confusion, however the action probabilities are changed to 1-25 Act Normally, 26-100 Attack nearest creature. Calm Emotions 5
    Tycho, the Sloth Victim falls asleep (Will Negates). Victim falls asleep as the spell "Deep Slumber", but with no HD limit. Alarm 6
    Octavia, the Lustful Victim becomes dominated by the caster (Will Negates). Victim becomes dominated as the spell "Domination". Cause Fear 7

    Circle of Seven (Sp)
    Associations:
    None
    The Priest of the Seven may draw a large copy of the Symbol of the Seven on the ground. The act of drawing the Symbol of the Seven takes 10 minutes, and when completed, functions as a Circle of Protection from Good. Additionally, the area within circles drawn this way is treated as Desecrated ground, and Priests of the Seven gain a +1 bonus to caster level while inside it. Unlike a normal Circle of Protection from Good, however, this circle can be erased through mundane means- and if erased, the circle loses all benefits. However, its power lasts until the circle is erased, having an indefinite duration.

    Wall of the Seven (Sp)
    Associations:
    None
    The Priest of the Seven may spontaneously convert a divine spell of sixth level or higher into Wall of the Seven, and they add it to their list of spells known as a fifth level spell. Wall of the Seven functions in the same way as the spell Prismatic Wall, with the following differences. The Wall of the Seven appears as interlocking Symbols of the Seven, not as a wall of shifting colours, and thus has no Blinding effect. Creatures attempting to pass through the wall are afflicted by the Power of the Seven, not by the prismatic effects. An Antimagic Field will penetrate a Wall of the Seven, and the negating spells can be cast against a Wall of the Seven in any order.

    Sphere of the Seven (Sp)
    Associations:
    None
    The Priest of the Seven may spontaneously convert a divine spell of seventh level or higher into Sphere of the Seven, and they add it to their list of spells known as a sixth level spell. Sphere of the Seven functions in the same way as the spell Prismatic Sphere, with the following differences. The Sphere of the Seven appears as interlocking Symbols of the Seven, not as a sphere of shifting colours, and thus has no Blinding effect. Creatures attempting to pass through the boundary are afflicted by the Power of the Seven, not by the prismatic effects. The requisite negating spells can be cast against a Sphere of the Seven in any order.

    Sevenfold Ray (Sp)
    Associations:
    None
    The Priest of the Seven may spontaneously convert a divine spell of sixth level or higher into Sevenfold Ray, and they add it to their list of spells known as a fifth level spell. Sevenfold Ray is a close range, ray targeted spell requiring a ranged touch attack. If it successfully strikes its target, that target is afflicted by the Power of the Seven.

    Profane Protection (Su)
    Associations:
    None
    When the Priest of the Seven makes a total defense action in combat, they may choose to invoke Profane Protection as a free action, granting them an additional profane bonus to AC equal to half their Priest of the Seven levels, rounded up. The Priest of the Seven may also invoke Profane Protection as a move action, if not using total defense. Additionally, the Seven protect their champion. The first foe to deal damage to the Priest of the Seven in a round that they have invoked Profane Protection suffers a random effect from the Power of the Seven (Roll 1d8. On 1-7, apply the appropriate effect, on 8, reroll twice ignoring any 8s). If the Priest of the Seven is under the effects of Profane Protection, they are surrounded by circling Symbols of the Seven, making it very clear that something supernatural is happening.

    Sigil of the Seven (Sp)
    Associations:
    None
    The Priest of the Seven may spontaneously convert a divine spell of fourth level or higher into Sigil of the Seven, and they add it to their list of spells known as a third level spell. When cast, the Symbol of the Seven is instantly drawn at the location touched. The Sigil can range in size from an inch to three feet in diameter, at the caster's choice. Once the Sigil has been drawn, the first creature to touch it is afflicted by the Power of the Seven. If not triggered within one week, the Sigil's power fades, and it erases itself. The Sigil also erases itself once triggered. The Sigil of the Seven cannot be drawn onto living creatures.

    Touch of Sin (Sp)
    Associations:
    None
    The Priest of the Seven may spontaneously convert a divine spell of third level or higher into Touch of Sin, and they add it to their list of spells known as a second level spell. Touch of Sin is an instantaneous melee touch range spell. On successfully striking a target, said target suffers a random effect from the Power of the Seven (Roll 1d8. On 1-7, apply the appropriate effect, on 8, reroll twice, ignoring 8s)

    Sevenfold Smiting (Su)
    Associations:
    None
    This Blessing may only be selected if the Priest of the Seven has the "Smite Good" class feature. When the Priest of the Seven damages a foe with Smite Good, the target suffers a random effect from the Power of the Seven (Roll 1d8. On 1-7, apply the appropriate effect, on 8, reroll twice, ignoring 8s). Additionally, the Priest of the Seven may Smite Good an additional time per day.

    Sinful Channeling (Su)
    Associations:
    None
    This Blessing may only be selected if the Priest of the Seven has the "Channel Energy" class feature. When the Priest of the Seven damages a creature with channeled energy, the target suffers a random effect from the Power of the Seven (Roll 1d8. On 1-7, apply the appropriate effect, on 8, reroll twice, ignoring 8s). The random effect is rolled separately for each damaged creature.

    Gomorrah's Champion (Sp)
    Associations:
    None
    As a free action, the Priest of the Seven may plead with the Seven for direct intervention. If they do so, and a favourable outcome to the situation the Priest of the Seven is currently in would be beneficial to the Seven (DM Fiat applies), a fantastic transformation overcomes the Priest of the Seven. The Priest of the Seven is healed to 1 health (if they are currently below one health) and gains a +7 untyped bonus to all rolls and to armour class, as well as receiving a Blessing from each of the Seven. Elijah marks every creature other than the Priest of the Seven as the Priest's Prey, and makes it such that the Priest can maintain a grapple as a Move action. Lauren Argent allows the Priest of the Seven to apply up to 3 special abilities to a weapon when the Priest of the Seven Gilds it, and helps them Gild weaponry as a swift action. Zeta helps the Priest change themselves, allowing them to cast Polymorph on themself as an immediate action, even when in an Antimagic Field or otherwise unable to cast spells. Vox Populi grants the gift of tongues, allowing the Priest to speak EVERY language simultaneously while speaking in the Voice of the People (treated as twenty languages for the purposes of blessings) and allowing the Priest of the Seven to sing and maintain songs as a free action, as well as letting them speak through magical Silence effects and "The Beast Without". Vance Morata immediately doubles the Priest of the Seven's Oath level, and changes the Priest's Oath, if any, to be against all creatures necessary to resolve the situation favourably for the Seven (DM Fiat applies). Tycho imparts some of his stored energy to the Priest, allowing them to rest as a swift action. Octavia adds weight to the Priest's words, making everything they say treated as if it were the spell Mass Suggestion. As soon as the situation that triggered Gomorrah's Champion is resolved (DM Fiat, once again, applies), the Priest of the Seven is consumed in flames and crumbles to dust, reawakening in Gomorrah. Priests of the Seven slain by this effect cannot be resurrected through any effect short of direct intervention from the Seven- something that has never happened yet, and is unlikely ever to occur.
    Last edited by Phillammon; 2014-09-05 at 03:06 AM.
    Now with terrible homebrew!

    Spoiler: Trophy Cabinet
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