Blades of Glory
Transmutation
Level: Dread Necromancer 9, Sor/Wiz 9, Cleric 9
Components: S, M
Casting Time: 1 round
Range: Personal
Target: You
Duration: 1 round/level

You engage in an elaborate ritual suicide involving the severing of major blood vessels with a straight razor. At its conclusion, you behead yourself, wielding the razor in two hands - at once, your head, body, the razor, and any material possessions on your person explode into dust and blow away as though carried in all directions by hurricane-force winds. For the duration of the spell, your soul is bound not to your body, but instead exists as a 40ft-radius unwordly effect that is completely imperceptible by mortal means. On your turn each round, you may take a move action to move 50ft, and either a second move action or use a standard action to target any one creature within your space with a powerful slashing attack, automatically dealing 20d6 points of slashing damage which bypasses damage reduction as though it were an epic adamantine weapon. A successful Fortitude save halves this damage. Any creature reduced to 0 points or below by this damage is destroyed utterly, leaving behind no bodily remnants, and extends the duration of this spell's effect by 1 round as well as increasing the radius of your presence by 5 feet.
Once this spell expires, you are dead. Naught but the most powerful magic will revive you: only a wish or miracle spell cast in conjunction with a true resurrection can return you to life. Additionally, the xp costs for these spells, when used in this manner, is double the normal amount.
Material component: a straight razor.


Keen Edge, Lesser

Transmutation
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close
Targets: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
Duration: 1 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

As keen edge, except as noted and that a weapon or projectile affected by this spell decreases its damage dealt by 1 die size. For example, a longsword would deal 1d6 but threaten a critical on a natural die roll of 17-20.
Material component: a straight razor.


Eruptive Phlebotomy
Transmutation
Level: Sor/Wiz 4
Components: V, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level

Your blood is infused with acid, cold, electricity, or fire (your choice). You gain resistance 10 to the chosen element. In addition, if you are dealt piercing or slashing damage, your elementally-infused blood spews forth, dealing 1d6 damage of the chosen element against the attacker. Finally, once per round, as a move action, you can will your heart to pump harder for a moment, while temporarily opening a hole in the flesh around a major artery. A large gush of your blood erupts from your body in a direction of your choosing. You must make a ranged touch attack to hit an opponent with your blood; a successful hit deals 1d8 damage of the chosen element to the target.
Material component: a straight razor.


Clean Cut
Evocation [force]
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 standard action
Range: Close
Effect: 30ft-tall blade of force, extending out from you
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: Yes

As you finish the gestures required for the spell, you extend your arm and, with a flick of the wrist, toss out the razor from your hand. It immediately transforms into a 30ft-tall blade of pure force, 5ft deep, which travels out from you in a direction your specify to the extent of this spell's range. Any creature in the line of this blade may make a Reflex save to dodge its narrow edge, avoiding the effect entirely. If they do not, or if they fail their save, they are sliced in two by the blade. The blade deals 100 points of slashing damage and 1 point of Constitution damage as it effortlessly slices through bone, tendon, and vital organs and muscles; if this damage kills the first target it comes across, the blade continues through unimpeded toward the next target in its path. If the victim survives the damage, or if the attack is negated with spell resistance, the blade's travel stops immediately.
Material component: a masterwork straight razor.


Hack Surgery
Evocation
Level: Assassin 4, Sor/Wiz 9
Components: S, M
Casting Time: 1 minute
Range: Close
Target: One creature
Duration: Concentration and instantaneous; see text
Saving Throw: None
Spell Resistance: Yes

With this spell, you continual conjure small bursts of energy that, with great skill, can be used to disassemble and reassemble a creature to your liking. The effects of the surgery are instantaneous effects and cannot be dispelled, but the spell itself lasts as long as the caster can maintain concentration. This spell is usually performed on either a willing creature or one that has been restrained or made unconscious in some way, as the process is extremely painful but otherwise this spell does not prevent the target from attacking you in any way.
When you cast this spell, you may choose to 'perform' one or more of the following 'procedures', provided you can maintain concentration long enough. In addition to the effects described in the individual entries, each procedure deals 1 point of Constitution damage and 1 point of nonlethal damage per round spend concentrating to perform the procedure. If a given procedure is attempted more than once during the duration of the spell, the required amount of time spent concentrating doubles for each subsequent attempt.
Cosmetic Surgery: By spending one minute hacking away and restructuring the target's face, you can change their facial appearance completely, so that they appear to be a different individual of the same race (or of a similar race, such as humans and half-elves). The target must succeed on a Disguise check to convince others of their true identity, just as if they were impersonating another person. By spending an additional 5 minutes, you can change the target's apparent weight or gender, each of which increases the Diguise DC by +5.
Heart Transplant: By spending 10 minutes in intricate, nervewracking work, you can attempt to replace the heart of your target with that of another type of creature. Make a Dexterity check against DC 20; if you succeed, the transplant is successful. The target is considered to be a creature of the type that the 'donor' heart came from for all spells and effects that target specific creature types. If you fail, the new heart still takes, but the surgery was botched, and the target takes 1d6 Constitution drain.
Euthanasia: By spending three rounds concentrating, you can sever the brain stem, burst the jugular, and stop the heart all at once. The target must make a Fortitude save against this spell's save DC (increased by the number of ranks you have in Heal) or die instantly.
Amputation: Requiring only one round of concentration, this is perhaps the easiest procedure to perform. You simply sever one limb from the creature and immediately seal the wounds. The target loses use of that limb.
Implant: By spending 1 minute concentrating, you can place some item of great value (monetary or sentimental) of yours inside the target. At any point in the future, by spending one minute concentrating, you can discern the general location of the creature (as long as the object remains inside it), as with the locate creature spell. The creature suffers a -1 penalty to Constitution which cannot be removed while the object is inside.
Debone: Through an intensive procedure lasting one hour, you can remove all bones from inside the creature, while otherwise leaving it intact. This reduces the target's Dexterity to 1 and its movement speed (for all movement modes it possesses) to 5ft/rd. Its size is effectively reduced by one as it slumps into a pile of flesh on the ground. This procedure cannot be performed on creatures which do not have a skeletal structure.
Material component: a straight razor, a spool of thread, and a needle.