If the nut doesn't fall too far from the tree, where does the seed fall?

Quote Originally Posted by Horatio Figbottom
Horatio Figbottom
NG Halfling Adept 8/Wonderworker 2/Exemplar 10
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Fluff
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Well way down south near Honey Hollow way,
there lived a young lad who got along with the fae.
- local folksong.

Horatio Figbottom has always been a sunny and cheerful chap. Born in the warm valley of Honey Hollow, some say he's led a charmed life. He's always had an affinity for the power of nature, and showed quite the aptitude for farming. He even managed to make peace between the fae of the nearby woods and his people, and a particular fey lass caught Horatio's eye. Romance blossomed between the two, but in order to get permission to marry, the local fey lord tasked Horatio with completing some mighty deed. Given his fey sweetheart's affinity for the figs that grew in the area, Horatio knew just what to do.

And so, armed only with his seedpouch, a happy tune, and the clothes on his back, Horatio set off to spread the joy of Honey Hollow's bountiful fig trees to the entire world. He devoted his life to peace and productivity as he traveled far and wide planting trees, teaching the locals how to farm them, settling disputes, and then setting off again eager to complete his work and return to his beautiful fiancee.

There goes that funny little fig-man just a plantin' his trees,
I hear he done fell in with them thar sidhe.
- local folksong.


Build Table
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Horatio Figbottom
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Adept 1 +0 +0 +0 +2 (3+Int) Diplomacy (2), Handle Animal 4, Profession(Farmer) 4, Survival 4 Nymph's Kiss Spellcasting
2nd Adept 2 +1 +0 +0 +3 (3+Int) Diplomacy (2.5), Handle Animal 5, Profession(Farmer) 5, Survival 5 Summon Familiar
3rd Adept 3 +1 +1 +1 +3 (3+Int) Diplomacy (3), Handle Animal 6, Profession(Farmer) 6, Survival 6 Favored of the Companions
4th Adept 4 +2 +1 +1 +4 (3+Int) Diplomacy (3.5), Handle Animal 7, Profession(Farmer) 7, Survival 7
5th Adept 5 +2 +1 +1 +4 (3+Int) Diplomacy (4), Handle Animal 8, Profession(Farmer) 8, Survival 8
6th Adept 6 +3 +2 +2 +5 (3+Int) Diplomacy (4.5), Handle Animal 9, Profession(Farmer) 9, Survival 9 Skill Focus(Profession(Farmer))
7th Adept 7 +3 +2 +2 +5 (3+Int) Diplomacy (5), Handle Animal 10, Profession(Farmer) 10, Survival 10
8th Adept 8 +4 +2 +2 +6 (3+Int) Handle Animal 11, Heal 1, Profession(Farmer) 11, Survival 11
9th Wonderworker 1 +4 +2 +2 +8 (3+Int) Diplomacy 6, Handle Animal 12, Profession(Farmer) 12, Survival 12 Gift of Faith, Intuitive AttackB Bonus Exalted Feat, 1 bonus 3rd level spell, 1 bonus 2nd level spell
10th Wonderworker 2 +5 +2 +2 +9 (3+Int) Diplomacy 7, Handle Animal 13, Profession(Farmer) 13, Survival 13 Nimbus of LightB Bonus Exalted Feat, 1 bonus 3rd level spell, 2 bonus 2nd level spells
11th Exemplar 1 +5 +2 +2 +11 (9+Int) Diplomacy 8, Handle Animal 14, Heal 7, Profession(Farmer) 14, Survival 14 Skill artistry(Profession(Farmer)), skill mastery(Profession(Farmer), Handle Animal)
12th Exemplar 2 +6 +2 +2 +12 (9+Int) Diplomacy 9, Handle Animal 15, Heal 13, Profession(Farmer) 15, Survival 15 Yondalla's Sense Lend talent (one-half penalty)
13th Exemplar 3 +7 +3 +3 +12 (9+Int) Diplomacy 13, Handle Animal 16, Heal 16, Profession(Farmer) 16, Survival 16 Skill Focus(Survival)B Bonus Feat
14th Exemplar 4 +8 +3 +3 +13 (9+Int) Concentration 2, Diplomacy 15, Handle Animal 17, Heal 17, Knowledge(Nature) 2, Profession(Farmer) 17, Survival 17 Skill artistry(Handle Animal), sustaining presence
15th Exemplar 5 +8 +3 +3 +13 (9+Int) Concentration 3, Handle Animal 18, Heal 18, Knowledge(Nature) 5, Profession(Farmer) 18, Spellcraft 2, Survival 18 Dallah Thaun's Luck Persuasive performance
16th Exemplar 6 +9 +4 +4 +14 (9+Int) Concentration 5, Handle Animal 19, Heal 19, Knowledge(Nature) 6, Profession(Farmer) 19, Spellcraft 5, Survival 19 Skill Focus(Handle Animal)B Bonus Feat
17th Exemplar 7 +10 +4 +4 +14 (9+Int) Handle Animal 20, Heal 20, Knowledge(Nature) 12, Profession(Farmer) 20, Survival 20 Skill artistry(Heal)
18th Exemplar 8 +11 +4 +4 +15 (9+Int) Handle Animal 21, Heal 21, Knowledge(Nature) 17, Knowledge(Geography) 1, Profession(Farmer) 21, Survival 21 Magic of the Land Intellectual agility, lend talent (equal penalty)
19th Exemplar 9 +11 +5 +5 +15 (9+Int) Handle Animal 22, Heal 22, Knowledge(Nature) 18, Knowledge(Geography) 6, Profession(Farmer) 22, Survival 22 Skill Focus(Heal)B Bonus Feat
20th Exemplar 10 +12 +5 +5 +16 (9+Int) Handle Animal 23, Heal 23, Knowledge(Nature) 20, Knowledge(Geography) 10, Profession(Farmer) 23, Survival 23 Perfect self, skill artistry(Survival)

Ability Scores
Str - 10 (-2 from race)
Dex - 16 (+2 from race)
Con - 14
Int - 12
Wis - 19 (+5 from levels)
Cha - 14


Spells/day
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Spells/day
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 1 - - - - - - - -
2nd 3 1 - - - - - - - -
3rd 3 2 - - - - - - - -
4th 3 2 0 - - - - - - -
5th 3 2 1 - - - - - - -
6th 3 2 1 - - - - - - -
7th 3 3 2 - - - - - - -
8th 3 3 2 0 - - - - - -
9th 3 3 3 1 - - - - - -
10th 3 3 5 2 - - - - - -
11th 3 3 5 2 - - - - - -
12th 3 3 5 2 - - - - - -
13th 3 3 5 2 - - - - - -
14th 3 3 5 2 - - - - - -
15th 3 3 5 2 - - - - - -
16th 3 3 5 2 - - - - - -
17th 3 3 5 2 - - - - - -
18th 3 3 5 2 - - - - - -
19th 3 3 5 2 - - - - - -
20th 3 3 5 2 - - - - - -


Level Highlight
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Level 20

Horatio is a living, breathing, avatar of the land. Where he goes fig orchards spring up. He can take even the poorest, most unskilled laborers and turn them into expert farmers. Through his example, the people of the lands he visits find peace and better living through farming. He has a gentle touch with animals, and a special tie with the land. Horatio's Adept levels give him a tie to nature that isn't so strict as to be druidic, but neither is it so religious as to be clerical. His entry into Wonderworker is both useful (for the few Exalted feats that benefit him), and necessary for him to qualify for Exemplar (Wonderworker grants Diplomacy as a class skill). From that point on, Exemplar simply makes him amazing at what he is already good at: Farming, Animal Tending, Healing, and Survival. The bonus feats it grants further enhance his chosen skills, and at the end, he becomes an outsider, which will let him live long enough to complete the monumental undertaking he has put
before himself. It may take centuries, but Horation Figbottom will cover the world in Fig trees for his sweetheart.


Sources
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Dungeon Master's Guide - Adept class
Player's Handbook - Skill Focus
Complete Adventurer - Exemplar
Book of Exalted Deeds - Wonderworker, Nymph's Kiss, Favored of the Companions, Gift of Faith, Intuitive Attack, Nimbus of Light
Races of the Wild - Dallah Thaun's Luck, Magic of the Land, Yondalla's Sense